summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-08 05:09:48 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-08 05:09:48 -0600
commit0ccba2b581bedc564aa8052d6545e946768d4c70 (patch)
tree0af1d4186c08d415713355a7d83ef8c40fc4bd40 /Source/Core/VideoCommon
parent62b9a779c152df45a723d4fbd8c1d75d8d6fc8e3 (diff)
Support Dual Source Blending in OGL plugin with GLSL.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 584254e371..4c402e0a9f 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -675,10 +675,18 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
// GLSL doesn't do main arguments
// Once we switch to GLSL 1.3 we will bind a lot of these.
-
- WRITE(p, " float4 ocol0;\n");
+
+
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- WRITE(p, " float4 ocol1;\n"); // Will be supported later
+ {
+ // This won't get hit unless we support GL 3.3
+ WRITE(p, " layout(location = 0) out float4 ocol0;\n");
+ WRITE(p, " layout(location = 0, index = 1) out float4 ocol1;\n"); // Will be supported later
+ }
+ else
+ {
+ WRITE(p, " float4 ocol0;\n");
+ }
if(DepthTextureEnable)
WRITE(p, " float depth;\n"); // TODO: Passed to Vertex Shader right?
WRITE(p, " float4 rawpos = gl_FragCoord;\n");
@@ -721,7 +729,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// alpha test will always fail, so restart the shader and just make it an empty function
WRITE(p, "ocol0 = float4(0);\n");
WRITE(p, "discard;\n");
- if(ApiType == API_GLSL)
+ if(ApiType == API_GLSL && dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "gl_FragData[0] = ocol0;\n");
if(ApiType != API_D3D11)
WRITE(p, "return;\n");
@@ -833,7 +841,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if(ApiType == API_GLSL)
{
// Once we switch to GLSL 1.3 and bind variables, we won't need to do this
- WRITE(p, "gl_FragData[0] = ocol0;\n");
+ if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
+ WRITE(p, "gl_FragData[0] = ocol0;\n");
if(DepthTextureEnable)
WRITE(p, "gl_FragDepth = depth;\n");
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
@@ -892,8 +901,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
if(DepthTextureEnable)
WRITE(p, "gl_FragDepth = depth;\n");
-
- WRITE(p, "gl_FragData[0] = ocol0;\n");
+ if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
+ WRITE(p, "gl_FragData[0] = ocol0;\n");
}
}
WRITE(p, "}\n");