diff options
| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-06 18:33:47 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-06 18:33:47 +1000 |
| commit | 1073053df98cb019d49266c45dfe716367da0d52 (patch) | |
| tree | 878f99f2bfa98f5993cfc0bfcb9b005ec2ebf0ff /Source/Core/VideoCommon | |
| parent | 2e20cd0ffdfb909a52a70217474fa5b53bd12996 (diff) | |
| parent | 84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (diff) | |
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderPixel.cpp | 42 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/UberShaderPixel.h | 1 |
4 files changed, 41 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 5e561456ab..990f5f938f 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -322,6 +322,16 @@ PixelShaderUid GetPixelShaderUid() return out; } +void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid) +{ + pixel_shader_uid_data* uid_data = uid->GetUidData<pixel_shader_uid_data>(); + + // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation. + // Therefore, it is not necessary to use a uint output on these backends. + if (ApiType != APIType::D3D) + uid_data->uint_output = 0; +} + void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens, bool per_pixel_lighting, bool bounding_box) { diff --git a/Source/Core/VideoCommon/PixelShaderGen.h b/Source/Core/VideoCommon/PixelShaderGen.h index 253dc59e22..b480777c41 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.h +++ b/Source/Core/VideoCommon/PixelShaderGen.h @@ -162,5 +162,5 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host const pixel_shader_uid_data* uid_data); void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens, bool per_pixel_lighting, bool bounding_box); -ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data); +void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid); PixelShaderUid GetPixelShaderUid(); diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp index 4e760408c5..494adca95d 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.cpp +++ b/Source/Core/VideoCommon/UberShaderPixel.cpp @@ -29,6 +29,16 @@ PixelShaderUid GetPixelShaderUid() return out; } +void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid) +{ + pixel_ubershader_uid_data* uid_data = uid->GetUidData<pixel_ubershader_uid_data>(); + + // OpenGL and Vulkan convert implicitly normalized color outputs to their uint representation. + // Therefore, it is not necessary to use a uint output on these backends. + if (ApiType != APIType::D3D) + uid_data->uint_output = 0; +} + ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, const pixel_ubershader_uid_data* uid_data) { @@ -654,13 +664,19 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, if (early_depth && host_config.backend_early_z) out.Write("[earlydepthstencil]\n"); - out.Write("void main(\n" - " out float4 ocol0 : SV_Target0,\n" - " out float4 ocol1 : SV_Target1,\n" - " %s\n", - per_pixel_depth ? "\n out float depth : SV_Depth," : ""); + out.Write("void main(\n"); + if (uid_data->uint_output) + { + out.Write(" out uint4 ocol0 : SV_Target,\n"); + } + else + { + out.Write(" out float4 ocol0 : SV_Target0,\n" + " out float4 ocol1 : SV_Target1,\n"); + } + if (per_pixel_depth) + out.Write(" out float depth : SV_Depth,\n"); out.Write(" in float4 rawpos : SV_Position,\n"); - out.Write(" in %s float4 colors_0 : COLOR0,\n", GetInterpolationQualifier(msaa, ssaa)); out.Write(" in %s float4 colors_1 : COLOR1", GetInterpolationQualifier(msaa, ssaa)); @@ -1186,14 +1202,14 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, out.Write(" else\n" " ocol0.a = float(TevResult.a >> 2) / 63.0;\n" " \n"); - } - if (use_dual_source) - { - out.Write(" // Dest alpha override (dual source blending)\n" - " // Colors will be blended against the alpha from ocol1 and\n" - " // the alpha from ocol0 will be written to the framebuffer.\n" - " ocol1 = float4(0.0, 0.0, 0.0, float(TevResult.a) / 255.0);\n"); + if (use_dual_source) + { + out.Write(" // Dest alpha override (dual source blending)\n" + " // Colors will be blended against the alpha from ocol1 and\n" + " // the alpha from ocol0 will be written to the framebuffer.\n" + " ocol1 = float4(0.0, 0.0, 0.0, float(TevResult.a) / 255.0);\n"); + } } if (bounding_box) diff --git a/Source/Core/VideoCommon/UberShaderPixel.h b/Source/Core/VideoCommon/UberShaderPixel.h index 3a5a8f8435..5bacf68a43 100644 --- a/Source/Core/VideoCommon/UberShaderPixel.h +++ b/Source/Core/VideoCommon/UberShaderPixel.h @@ -29,4 +29,5 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config, const pixel_ubershader_uid_data* uid_data); void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback); +void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid); } |
