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authordegasus <wickmarkus@web.de>2015-02-21 11:45:48 +0100
committerdegasus <wickmarkus@web.de>2015-02-24 23:01:01 +0100
commit1313d3461f752cd92af594f04155bc78a66f4ebd (patch)
treedfa48b67d8d3e1e585f2882bfe88a12666927548 /Source/Core/VideoCommon
parent0e3473739034ff18bcf05531e1b0ccebd01d283c (diff)
VideoCommon: always enable efb copy
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp7
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp3
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp3
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h5
4 files changed, 5 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 604840efdd..748f1c269e 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -90,11 +90,8 @@ void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
- if (g_ActiveConfig.bEFBCopyEnable)
- {
- TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
- srcRect, isIntensity, scaleByHalf);
- }
+ TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
+ srcRect, isIntensity, scaleByHalf);
}
/* Explanation of the magic behind ClearScreen:
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index ccceb954dd..8656ba621c 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -375,8 +375,7 @@ void Renderer::DrawDebugText()
break;
}
- const char* const efbcopy_text = g_ActiveConfig.bEFBCopyEnable ?
- (g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM") : "Disabled";
+ const char* const efbcopy_text = g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM";
// The rows
const std::string lines[] =
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index ef5fe26798..e0b91c198c 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -97,7 +97,6 @@ void VideoConfig::Load(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
- hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
@@ -197,7 +196,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
- CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
@@ -285,7 +283,6 @@ void VideoConfig::Save(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
- hacks->Set("EFBCopyEnable", bEFBCopyEnable);
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 760a068c0f..0386e9e312 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -113,7 +113,6 @@ struct VideoConfig final
bool bEFBAccessEnable;
bool bPerfQueriesEnable;
- bool bEFBCopyEnable;
bool bEFBEmulateFormatChanges;
bool bCopyEFBToTexture;
bool bCopyEFBScaled;
@@ -165,8 +164,8 @@ struct VideoConfig final
// Utility
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
- bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
- bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
+ bool EFBCopiesToTextureEnabled() const { return bCopyEFBToTexture; }
+ bool EFBCopiesToRamEnabled() const { return !bCopyEFBToTexture; }
bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen; }
};