diff options
| author | omegadox <omegadox@gmail.com> | 2009-05-13 23:37:26 +0000 |
|---|---|---|
| committer | omegadox <omegadox@gmail.com> | 2009-05-13 23:37:26 +0000 |
| commit | 136dc16f947832dcc0d0b1faf9cfc35a71062f02 (patch) | |
| tree | 06be9d1b528ce4db65dc796a016eb22be01fa94b /Source/Core/VideoCommon | |
| parent | 158fcaf889349e758742faaf925a213aa1f536a2 (diff) | |
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.cpp | 132 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 20 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 2 |
4 files changed, 91 insertions, 65 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index a77eb0ad62..4077c4041f 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -1,4 +1,4 @@ -// Copyright (C) 2003-2008 Dolphin Project. +// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 8abf2bd624..cb5362bfef 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -15,13 +15,11 @@ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ -#include "Common.h" -#include "Profiler.h" - #include <cmath> +#include "Common.h" +#include "Profiler.h" #include "Statistics.h" - #include "PixelShaderManager.h" #include "VideoCommon.h" @@ -67,36 +65,42 @@ void PixelShaderManager::Shutdown() void PixelShaderManager::SetConstants() { - for (int i = 0; i < 2; ++i) { - if (s_nColorsChanged[i]) { + for (int i = 0; i < 2; ++i) + { + if (s_nColorsChanged[i]) + { int baseind = i ? C_KCOLORS : C_COLORS; - for (int j = 0; j < 4; ++j) { - if (s_nColorsChanged[i] & (1 << j)) { + for (int j = 0; j < 4; ++j) + { + if (s_nColorsChanged[i] & (1 << j)) SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]); - } } s_nColorsChanged[i] = 0; } } - if (s_nTexDimsChanged) { - for (int i = 0; i < 8; ++i) { - if (s_nTexDimsChanged & (1<<i)) { - SetPSTextureDims(i); - } + if (s_nTexDimsChanged) + { + for (int i = 0; i < 8; ++i) + { + if (s_nTexDimsChanged & (1<<i)) + SetPSTextureDims(i); } s_nTexDimsChanged = 0; } - if (s_bAlphaChanged) { + if (s_bAlphaChanged) + { SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); s_bAlphaChanged = false; } - if (s_bZTextureTypeChanged) { + if (s_bZTextureTypeChanged) + { static float ffrac = 255.0f/256.0f; float ftemp[4]; - switch (bpmem.ztex2.type) { + switch (bpmem.ztex2.type) + { case 0: // 8 bits // this breaks the menu in SSBM when it is set correctly to @@ -116,31 +120,35 @@ void PixelShaderManager::SetConstants() s_bZTextureTypeChanged = false; } - if (s_bZBiasChanged || s_bDepthRangeChanged) { + if (s_bZBiasChanged || s_bDepthRangeChanged) + { //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias); SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f); s_bZBiasChanged = s_bDepthRangeChanged = false; } // indirect incoming texture scales - if (s_nIndTexScaleChanged) { + if (s_nIndTexScaleChanged) + { // set as two sets of vec4s, each containing S and T of two ind stages. float f[8]; - if (s_nIndTexScaleChanged & 0x03) { - for (u32 i = 0; i < 2; ++i) { - f[2*i] = bpmem.texscale[0].getScaleS(i&1); - f[2*i+1] = bpmem.texscale[0].getScaleT(i&1); - PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); + if (s_nIndTexScaleChanged & 0x03) + { + for (u32 i = 0; i < 2; ++i) + { + f[2 * i] = bpmem.texscale[0].getScaleS(i & 1); + f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1); + PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]); } SetPSConstant4fv(C_INDTEXSCALE, f); } if (s_nIndTexScaleChanged & 0x0c) { for (u32 i = 2; i < 4; ++i) { - f[2*i] = bpmem.texscale[1].getScaleS(i&1); - f[2*i+1] = bpmem.texscale[1].getScaleT(i&1); - PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); + f[2 * i] = bpmem.texscale[1].getScaleS(i & 1); + f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1); + PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]); } SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]); } @@ -148,23 +156,26 @@ void PixelShaderManager::SetConstants() s_nIndTexScaleChanged = 0; } - if (s_nIndTexMtxChanged) { - for (int i = 0; i < 3; ++i) { - if (s_nIndTexMtxChanged & (1 << i)) { + if (s_nIndTexMtxChanged) + { + for (int i = 0; i < 3; ++i) + { + if (s_nIndTexMtxChanged & (1 << i)) + { int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) | ((u32)bpmem.indmtx[i].col1.s1 << 2) | ((u32)bpmem.indmtx[i].col2.s2 << 4); float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f; // xyz - static matrix - //TODO w - dynamic matrix scale / 256...... somehow / 4 works better + // TODO w - dynamic matrix scale / 256...... somehow / 4 works better // rev 2972 - now using / 256.... verify that this works - SetPSConstant4f(C_INDTEXMTX+2*i, + SetPSConstant4f(C_INDTEXMTX + 2 * i, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, fscale * 4.0f); - SetPSConstant4f(C_INDTEXMTX+2*i+1, + SetPSConstant4f(C_INDTEXMTX + 2 * i + 1, bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, @@ -178,12 +189,14 @@ void PixelShaderManager::SetConstants() s_nIndTexMtxChanged = 0; } - if (s_bFogColorChanged) { + if (s_bFogColorChanged) + { SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0); s_bFogColorChanged = false; } - if (s_bFogParamChanged) { + if (s_bFogParamChanged) + { float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift)); float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1))); SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0); @@ -199,19 +212,21 @@ void PixelShaderManager::SetPSTextureDims(int texid) // pow 2 textures - texdims.xy are reciprocals of the real texture dimensions // both - texdims.zw are the scaled dimensions float fdims[4]; - if (s_texturemask & (1<<texid)) { + if (s_texturemask & (1 << texid)) + { TCoordInfo& tc = bpmem.texcoords[texid]; - fdims[0] = (float)(lastTexDims[texid]&0xffff); - fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff); - fdims[2] = (float)(tc.s.scale_minus_1+1)*lastCustomTexScale[texid][0]; - fdims[3] = (float)(tc.t.scale_minus_1+1)*lastCustomTexScale[texid][1]; + fdims[0] = (float)(lastTexDims[texid] & 0xffff); + fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff); + fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0]; + fdims[3] = (float)(tc.t.scale_minus_1 + 1)*lastCustomTexScale[texid][1]; } - else { + else + { TCoordInfo& tc = bpmem.texcoords[texid]; - fdims[0] = 1.0f/(float)(lastTexDims[texid]&0xffff); - fdims[1] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff); - fdims[2] = (float)(tc.s.scale_minus_1+1)*lastCustomTexScale[texid][0]; - fdims[3] = (float)(tc.t.scale_minus_1+1)*lastCustomTexScale[texid][1]; + fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff); + fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff); + fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0]; + fdims[3] = (float)(tc.t.scale_minus_1 + 1) * lastCustomTexScale[texid][1]; } PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]); @@ -235,7 +250,8 @@ void PixelShaderManager::SetColorChanged(int type, int num) void PixelShaderManager::SetAlpha(const AlphaFunc& alpha) { - if ((alpha.hex & 0xffff) != lastAlpha) { + if ((alpha.hex & 0xffff) != lastAlpha) + { lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff); s_bAlphaChanged = true; } @@ -243,7 +259,8 @@ void PixelShaderManager::SetAlpha(const AlphaFunc& alpha) void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha) { - if (alpha.alpha != (lastAlpha >> 16)) { + if (alpha.alpha != (lastAlpha >> 16)) + { lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16); s_bAlphaChanged = true; } @@ -252,7 +269,8 @@ void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha) void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt) { u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30); - if (lastTexDims[texmapid] != wh) { + if (lastTexDims[texmapid] != wh) + { lastTexDims[texmapid] = wh; s_nTexDimsChanged |= 1 << texmapid; } @@ -260,7 +278,8 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y) { - if (lastCustomTexScale[texmapid][0] != x || lastCustomTexScale[texmapid][1] != y) { + if (lastCustomTexScale[texmapid][0] != x || lastCustomTexScale[texmapid][1] != y) + { s_nTexDimsChanged |= 1 << texmapid; lastCustomTexScale[texmapid][0] = x; lastCustomTexScale[texmapid][1] = y; @@ -269,7 +288,8 @@ void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y) void PixelShaderManager::SetZTextureBias(u32 bias) { - if (lastZBias != bias) { + if (lastZBias != bias) + { s_bZBiasChanged = true; lastZBias = bias; } @@ -285,7 +305,8 @@ void PixelShaderManager::SetViewport(float* viewport) // [4] = yorig + height/2 + 342 // [5] = 16777215 * farz - if(lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2]) { + if(lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2]) + { lastDepthRange[0] = viewport[5]; lastDepthRange[1] = viewport[2]; @@ -309,9 +330,12 @@ void PixelShaderManager::SetZTextureTypeChanged() void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex) { - if (s_texturemask != nonpow2tex) { - for (int i = 0; i < 8; ++i) { - if (nonpow2tex & (0x10101 << i)) { + if (s_texturemask != nonpow2tex) + { + for (int i = 0; i < 8; ++i) + { + if (nonpow2tex & (0x10101 << i)) + { // this check was previously implicit, but should it be here? if (s_nTexDimsChanged ) s_nTexDimsChanged |= 1 << i; diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index be08055807..22902a13b5 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -15,6 +15,8 @@ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ +#include <cmath> + #include "Common.h" //#include "VideoCommon.h" // to get debug logs @@ -292,14 +294,15 @@ inline u32 makecol(int r, int g, int b, int a) void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) { + // S3TC Decoder (Note: GCN decodes differently from PC) u16 c1 = Common::swap16(src->color1); u16 c2 = Common::swap16(src->color2); int blue1 = lut5to8[c1 & 0x1F]; int blue2 = lut5to8[c2 & 0x1F]; - int green1 = lut6to8[(c1>>5) & 0x3F]; - int green2 = lut6to8[(c2>>5) & 0x3F]; - int red1 = lut5to8[(c1>>11) & 0x1F]; - int red2 = lut5to8[(c2>>11) & 0x1F]; + int green1 = lut6to8[(c1 >> 5) & 0x3F]; + int green2 = lut6to8[(c2 >> 5) & 0x3F]; + int red1 = lut5to8[(c1 >> 11) & 0x1F]; + int red2 = lut5to8[(c2 >> 11) & 0x1F]; int colors[4]; @@ -312,11 +315,10 @@ void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) } else { - colors[0] = makecol(red1, green1, blue1, 255); - colors[1] = makecol(red2, green2, blue2, 255); - colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255); - // Not sure whether to use color 1 or 2 here. Let's try the average :P - colors[3] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 0); // 0 alpha, transparent + colors[0] = makecol(red1, green1, blue1, 255); // Color 1 + colors[1] = makecol(red2, green2, blue2, 255); // Color 2 + colors[2] = makecol((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); // Average + colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent } for (int y = 0; y < 4; y++) diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 73a96db709..cd263d0fee 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -262,7 +262,7 @@ void VertexShaderManager::SetConstants(bool Hack_hack1 ,float Hack_value1 ,bool g_fProjectionMatrix[8] = 0.0f; g_fProjectionMatrix[9] = 0.0f; g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]); - g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (0.0f); + g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]); g_fProjectionMatrix[12] = 0.0f; g_fProjectionMatrix[13] = 0.0f; |
