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authorskidau <skidau@gmail.com>2012-05-26 13:47:07 +1000
committerskidau <skidau@gmail.com>2012-05-26 13:47:07 +1000
commit146b02615c07dd52dddaa18b7e23d09bc23b549e (patch)
tree3455f3d24090458d85142ea335ca37a00056b981 /Source/Core/VideoCommon
parent82cb14e49bc4bbd463427243248a92ef1a58db3f (diff)
parent5650b3b5f6c4d915827768b6bb1f4f4c49982b21 (diff)
Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/Debugger.cpp8
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp247
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.h26
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.h7
4 files changed, 169 insertions, 119 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
index 4aa25b72be..e743cb01a1 100644
--- a/Source/Core/VideoCommon/Src/Debugger.cpp
+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
@@ -103,21 +103,21 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
if (!useDstAlpha)
{
output = "Destination alpha disabled:\n";
- output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
{
output = "Using dual source blending for destination alpha:\n";
- output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
output = "Using two passes for emulating destination alpha:\n";
- output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += GeneratePixelShaderCode(PSGRENDER_NORMAL, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += "\n\nDestination alpha pass shader:\n";
- output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += GeneratePixelShaderCode(PSGRENDER_DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
}
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 7500997fef..071c2ea479 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -27,7 +27,7 @@
#include "VideoConfig.h"
#include "NativeVertexFormat.h"
-static int AlphaPreTest();
+static ALPHA_PRETEST_RESULT AlphaPreTest();
static void StageHash(int stage, u32* out)
{
@@ -102,26 +102,25 @@ static void StageHash(int stage, u32* out)
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
// It would likely be a lot more efficient to build this incrementally as the attributes
// are set...
-void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
+void GetPixelShaderId(PIXELSHADERUID *uid, PSGRENDER_MODE PSGRenderMode, u32 components)
{
memset(uid->values, 0, sizeof(uid->values));
uid->values[0] |= bpmem.genMode.numtevstages; // 4
uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4
- uid->values[0] |= dstAlphaMode << 8; // 2
-
- bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth;
+ uid->values[0] |= ((u32)PSGRenderMode) << 8; // 2
+ bool PixelLigthingEnabled = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
+ bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && (bpmem.zmode.testenable || bpmem.zmode.updateenable));
+ bool MustWriteToDepth = DepthTextureEnable || g_ActiveConfig.bEnablePerPixelDepth;
+ bool FastZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && false;
uid->values[0] |= DepthTextureEnable << 10; // 1
-
- bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
- uid->values[0] |= enablePL << 11; // 1
-
- if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4
- u32 alphaPreTest = AlphaPreTest()+1;
-
- uid->values[0] |= alphaPreTest << 16; // 2
-
- if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS))
+ uid->values[0] |= MustWriteToDepth << 11; // 1
+ uid->values[0] |= PixelLigthingEnabled << 12; // 1
+ if (!PixelLigthingEnabled) uid->values[0] |= xfregs.numTexGen.numTexGens << 13; // 4
+ ALPHA_PRETEST_RESULT alphaPreTest = AlphaPreTest();
+ uid->values[0] |= ((u32)alphaPreTest) << 17; // 2
+ uid->values[0] |= FastZcomploc << 18; // 2
+ if (((alphaPreTest == ALPHAPT_ALWAYSFAIL) || (alphaPreTest == ALPHAPT_ALWAYSPASS && PSGRenderMode == PSGRENDER_DSTALPHA_ALPHA_PASS)) && !DepthTextureEnable)
{
// Courtesy of PreAlphaTest, we're done already ;)
// NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though.
@@ -131,13 +130,13 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
{
- if (18+i < 32)
- uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
+ if (19+i < 32)
+ uid->values[0] |= xfregs.texMtxInfo[i].projection << (19+i); // 1
else
- uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
+ uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 13); // 1
}
- uid->values[1] = bpmem.genMode.numindstages << 2; // 3
+ uid->values[1] = bpmem.genMode.numindstages << 3; // 3
u32 indirectStagesUsed = 0;
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
@@ -145,13 +144,13 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
- uid->values[1] |= indirectStagesUsed << 5; // 4;
+ uid->values[1] |= indirectStagesUsed << 6; // 4;
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
{
if (indirectStagesUsed & (1 << i))
{
- uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
+ uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (10 + 3*i); // 1
if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
}
@@ -180,7 +179,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
}
}
- if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
+ if (PSGRenderMode != PSGRENDER_DSTALPHA_ALPHA_PASS)
{
if (bpmem.fog.c_proj_fsel.fsel != 0)
{
@@ -190,7 +189,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
}
++ptr;
- if (enablePL)
+ if (PixelLigthingEnabled)
{
ptr += GetLightingShaderId(ptr);
*ptr++ = components;
@@ -199,20 +198,26 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
uid->num_values = ptr - uid->values;
}
-void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
+void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, PSGRENDER_MODE PSGRenderMode, u32 components)
{
memset(uid->values, 0, sizeof(uid->values));
+ bool PixelLigthingEnabled = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
+ bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && (bpmem.zmode.testenable || bpmem.zmode.updateenable));
+ bool MustWriteToDepth = DepthTextureEnable || g_ActiveConfig.bEnablePerPixelDepth;
+ bool FastZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && false;
u32* ptr = uid->values;
- *ptr++ = dstAlphaMode; // 0
+ *ptr++ = ((u32)PSGRenderMode); // 0
*ptr++ = bpmem.genMode.hex; // 1
*ptr++ = bpmem.ztex2.hex; // 2
*ptr++ = bpmem.zcontrol.hex; // 3
*ptr++ = bpmem.zmode.hex; // 4
- *ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5
- *ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6
+ *ptr++ = MustWriteToDepth; // 5
+ *ptr++ = PixelLigthingEnabled; // 6
*ptr++ = xfregs.numTexGen.hex; // 7
+ *ptr++ = DepthTextureEnable; // 8
+ *ptr++ = FastZcomploc; // 9
- if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ if (PixelLigthingEnabled)
{
*ptr++ = xfregs.color[0].hex;
*ptr++ = xfregs.alpha[0].hex;
@@ -222,43 +227,43 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u
}
for (unsigned int i = 0; i < 8; ++i)
- *ptr++ = xfregs.texMtxInfo[i].hex; // 8-15
+ *ptr++ = xfregs.texMtxInfo[i].hex; // 9-17
for (unsigned int i = 0; i < 16; ++i)
- *ptr++ = bpmem.tevind[i].hex; // 16-31
+ *ptr++ = bpmem.tevind[i].hex; // 18-33
- *ptr++ = bpmem.tevindref.hex; // 32
+ *ptr++ = bpmem.tevindref.hex; // 34
for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
{
- *ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i
- *ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i
- *ptr++ = bpmem.tevind[i].hex; // 35+5*i
- *ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i
- *ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i
+ *ptr++ = bpmem.combiners[i].colorC.hex; // 35+5*i
+ *ptr++ = bpmem.combiners[i].alphaC.hex; // 36+5*i
+ *ptr++ = bpmem.tevind[i].hex; // 37+5*i
+ *ptr++ = bpmem.tevksel[i/2].hex; // 38+5*i
+ *ptr++ = bpmem.tevorders[i/2].hex; // 39+5*i
}
- ptr = &uid->values[113];
+ ptr = &uid->values[115];
- *ptr++ = bpmem.alphaFunc.hex; // 113
+ *ptr++ = bpmem.alphaFunc.hex; // 116
- *ptr++ = bpmem.fog.c_proj_fsel.hex; // 114
- *ptr++ = bpmem.fogRange.Base.hex; // 115
+ *ptr++ = bpmem.fog.c_proj_fsel.hex; // 117
+ *ptr++ = bpmem.fogRange.Base.hex; // 118
_assert_((ptr - uid->values) == uid->GetNumValues());
}
-void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components)
+void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, PSGRENDER_MODE PSGRenderMode, u32 components)
{
if (!g_ActiveConfig.bEnableShaderDebugging)
return;
PIXELSHADERUIDSAFE new_id;
- GetSafePixelShaderId(&new_id, dstAlphaMode, components);
+ GetSafePixelShaderId(&new_id, PSGRenderMode, components);
if (!(old_id == new_id))
{
- std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components));
+ std::string new_code(GeneratePixelShaderCode(PSGRenderMode, api, components));
if (old_code != new_code)
{
_assert_(old_id.GetNumValues() == new_id.GetNumValues());
@@ -299,7 +304,7 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
static void WriteStage(char *&p, int n, API_TYPE ApiType);
static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
// static void WriteAlphaCompare(char *&p, int num, int comp);
-static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
+static void WriteAlphaTest(char *&p, API_TYPE ApiType,PSGRENDER_MODE PSGRenderMode);
static void WriteFog(char *&p);
static const char *tevKSelTableC[] = // KCSEL
@@ -485,7 +490,10 @@ static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
static char swapModeTable[4][5];
static char text[16384];
+static bool PixelLigthingEnabled;
static bool DepthTextureEnable;
+static bool MustWriteToDepth;
+static bool FastZcomploc;
static void BuildSwapModeTable()
{
@@ -500,7 +508,7 @@ static void BuildSwapModeTable()
}
}
-const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
+const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiType, u32 components)
{
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
@@ -523,7 +531,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
}
}
- DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ;
+ PixelLigthingEnabled = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
+ DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && (bpmem.zmode.testenable || bpmem.zmode.updateenable));
+ MustWriteToDepth = DepthTextureEnable || g_ActiveConfig.bEnablePerPixelDepth;
+ FastZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && false;
// Declare samplers
if(ApiType != API_D3D11)
@@ -565,7 +576,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "uniform float4 " I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
WRITE(p, "uniform float4 " I_FOG"[3] : register(c%d);\n", C_FOG);
- if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ if(PixelLigthingEnabled)
{
WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
WRITE(p,"typedef struct { Light lights[8]; } s_" I_PLIGHTS";\n");
@@ -578,15 +589,15 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if(ApiType != API_D3D11)
{
WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
- dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
- DepthTextureEnable ? "\n out float depth : DEPTH," : "",
+ PSGRenderMode == PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
+ MustWriteToDepth ? "\n out float depth : DEPTH," : "",
ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS");
}
else
{
WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n",
- dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
- DepthTextureEnable ? "\n out float depth : SV_Depth," : "");
+ PSGRenderMode == PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
+ MustWriteToDepth ? "\n out float depth : SV_Depth," : "");
}
WRITE(p, " in float4 colors_0 : COLOR0,\n");
@@ -598,51 +609,79 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
for (int i = 0; i < numTexgen; ++i)
WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
- if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ if(PixelLigthingEnabled)
WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
}
else
{
// wpos is in w of first 4 texcoords
- if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ if(PixelLigthingEnabled)
{
- for (int i = 0; i < 8; ++i)
+ for (int i = 0; i < numTexgen; ++i)
WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
}
else
{
- for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < numTexgen; ++i)
WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
}
}
WRITE(p, " ) {\n");
-
+ if((bpmem.fog.c_proj_fsel.fsel != 0) || MustWriteToDepth)
+ {
+ // the screen space depth value = far z + (clip z / clip w) * z range
+ if (numTexgen < 7)
+ WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
+ else
+ WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (uv2.w / uv3.w) * "I_ZBIAS"[1].y;\n");
+ }
char* pmainstart = p;
- int Pretest = AlphaPreTest();
- if(Pretest >= 0 && !DepthTextureEnable)
+ if(PSGRenderMode == PSGRENDER_ZCOMPLOCK && !DepthTextureEnable)
{
- if (!Pretest)
+ //we are in zcomlock pass, so just make this an empty function
+ WRITE(p, "ocol0 = 0;\n");
+ // only write to depth if shader Mode requeires it
+ if(MustWriteToDepth)
+ WRITE(p, "depth = zCoord;\n");
+ WRITE(p, "}\n");
+ return text;
+ }
+ ALPHA_PRETEST_RESULT Pretest = AlphaPreTest();
+ //Test if we can predict the alpha test result or if we are in depth only mode
+ if((Pretest != ALPHAPT_UNDEFINED) && !DepthTextureEnable)
+ {
+ if (Pretest == ALPHAPT_ALWAYSFAIL)
{
- // alpha test will always fail, so restart the shader and just make it an empty function
+ // alpha test will always fail, just make this an empty function
WRITE(p, "ocol0 = 0;\n");
- if(DepthTextureEnable)
- WRITE(p, "depth = 1.f;\n");
- if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
+ // only write to depth if the shader mode requires it
+ if(MustWriteToDepth)
+ WRITE(p, "depth = zCoord;\n");
+ // if we are in dual source blend mode initialize the secondary color o the shader will fail
+ if(PSGRenderMode == PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND)
WRITE(p, "ocol1 = 0;\n");
- WRITE(p, "discard;\n");
- if(ApiType != API_D3D11)
- WRITE(p, "return;\n");
+ //No discard if zcomlock is enebled and we are using fast zcomploc
+ if(!FastZcomploc)
+ {
+ WRITE(p, "discard;\n");
+ if(ApiType != API_D3D11)
+ WRITE(p, "return;\n");
+ }
}
- else if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
+ else if (PSGRenderMode == PSGRENDER_DSTALPHA_ALPHA_PASS)
{
+ //write constant alpha value
WRITE(p, " ocol0 = " I_ALPHA"[0].aaaa;\n");
+ // only write to depth if the shader mode requires it
+ if(MustWriteToDepth)
+ WRITE(p, "depth = zCoord;\n");
}
- if(!Pretest || dstAlphaMode == DSTALPHA_ALPHA_PASS)
+ if((Pretest == ALPHAPT_ALWAYSFAIL) || (PSGRenderMode == PSGRENDER_DSTALPHA_ALPHA_PASS))
{
WRITE(p, "}\n");
return text;
}
- }
+ }
WRITE(p, " float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
@@ -653,9 +692,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
" float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
" float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
- if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ if(PixelLigthingEnabled)
{
- if (xfregs.numTexGen.numTexGens < 7)
+ if (numTexgen < 7)
{
WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
@@ -730,21 +769,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// emulation of unsigned 8 overflow when casting
WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
- if(Pretest == -1)
- {
- WriteAlphaTest(p, ApiType, dstAlphaMode);
- }
-
- if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
- {
- // the screen space depth value = far z + (clip z / clip w) * z range
- WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n");
- }
-
- if (DepthTextureEnable)
+ if (MustWriteToDepth)
{
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
- if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)
+ if (DepthTextureEnable)
{
if (bpmem.ztex2.op == ZTEXTURE_ADD)
WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w + zCoord;\n");
@@ -757,9 +785,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
}
WRITE(p, "depth = zCoord;\n");
- }
+ }
- if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
+ if (PSGRenderMode == PSGRENDER_DSTALPHA_ALPHA_PASS)
WRITE(p, " ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
else
{
@@ -769,13 +797,28 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// On D3D11, use dual-source color blending to perform dst alpha in a
// single pass
- if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
+ if (PSGRenderMode == PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND)
{
// Colors will be blended against the alpha from ocol1...
WRITE(p, " ocol1 = ocol0;\n");
// ...and the alpha from ocol0 will be written to the framebuffer.
WRITE(p, " ocol0.a = " I_ALPHA"[0].a;\n");
}
+
+ // Alpha test could fail here if depth texture is enabled
+ if (Pretest == ALPHAPT_ALWAYSFAIL)
+ {
+ if(!FastZcomploc)
+ {
+ WRITE(p, "discard;\n");
+ if(ApiType != API_D3D11)
+ WRITE(p, "return;\n");
+ }
+ }
+ else if(Pretest == ALPHAPT_UNDEFINED)
+ {
+ WriteAlphaTest(p, ApiType, PSGRenderMode);
+ }
WRITE(p, "}\n");
if (text[sizeof(text) - 1] != 0x7C)
@@ -1118,7 +1161,7 @@ static const char *tevAlphaFunclogicTable[] =
" != ", // xor
" == " // xnor
};
-static int AlphaPreTest()
+static ALPHA_PRETEST_RESULT AlphaPreTest()
{
u32 op = bpmem.alphaFunc.logic;
u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
@@ -1127,32 +1170,32 @@ static int AlphaPreTest()
switch(op)
{
case 0: // AND
- if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
+ if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return ALPHAPT_ALWAYSPASS;
+ if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return ALPHAPT_ALWAYSFAIL;
break;
case 1: // OR
- if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
+ if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return ALPHAPT_ALWAYSPASS;
+ if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return ALPHAPT_ALWAYSFAIL;
break;
case 2: // XOR
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
- return true;
+ return ALPHAPT_ALWAYSPASS;
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
- return false;
+ return ALPHAPT_ALWAYSFAIL;
break;
case 3: // XNOR
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
- return false;
+ return ALPHAPT_ALWAYSFAIL;
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
- return true;
+ return ALPHAPT_ALWAYSPASS;
break;
default: PanicAlert("bad logic for alpha test? %08x", op);
}
- return -1;
+ return ALPHAPT_UNDEFINED;
}
-static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
+static void WriteAlphaTest(char *&p, API_TYPE ApiType,PSGRENDER_MODE PSGRenderMode)
{
static const char *alphaRef[2] =
{
@@ -1172,12 +1215,6 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
WRITE(p, ")) {\n");
- WRITE(p, "ocol0 = 0;\n");
- if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- WRITE(p, "ocol1 = 0;\n");
- if (DepthTextureEnable)
- WRITE(p, "depth = 1.f;\n");
-
// HAXX: zcomploc is a way to control whether depth test is done before
// or after texturing and alpha test. PC GPU does depth test before texturing ONLY if depth value is
// not updated during shader execution.
@@ -1190,7 +1227,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
// depth channel.
// 2 - in the next pass disable depth chanel update, but proccess the color data normally
// this way is the only CORRECT way to emulate perfectly the zcomplock behaviour
- if (!(bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable))
+ if (!FastZcomploc)
{
WRITE(p, "discard;\n");
if (ApiType != API_D3D11)
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.h b/Source/Core/VideoCommon/Src/PixelShaderGen.h
index 31242a916e..39bd21a793 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.h
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.h
@@ -105,20 +105,28 @@ public:
typedef _PIXELSHADERUID<false> PIXELSHADERUID;
typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
-// Different ways to achieve rendering with destination alpha
-enum DSTALPHA_MODE
+// Different ways to achieve rendering
+enum PSGRENDER_MODE
{
- DSTALPHA_NONE, // Render normally, without destination alpha
- DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
- DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
+ PSGRENDER_NORMAL, // Render normally, without destination alpha
+ PSGRENDER_DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
+ PSGRENDER_DSTALPHA_DUAL_SOURCE_BLEND, // Use dual-source blending
+ PSGRENDER_ZCOMPLOCK //Render to Depth Channel only with no depth dextures enabled
};
-const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
+enum ALPHA_PRETEST_RESULT
+{
+ ALPHAPT_UNDEFINED, // AlphaTest Result is not defined
+ ALPHAPT_ALWAYSFAIL, // Alpha test alway Fail
+ ALPHAPT_ALWAYSPASS // Alpha test alway Pass
+};
+
+const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiType, u32 components);
-void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
-void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
+void GetPixelShaderId(PIXELSHADERUID *uid, PSGRENDER_MODE PSGRenderMode, u32 components);
+void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, PSGRENDER_MODE PSGRenderMode, u32 components);
// Used to make sure that our optimized pixel shader IDs don't lose any possible shader code changes
-void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components);
+void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, PSGRENDER_MODE PSGRenderMode, u32 components);
#endif // GCOGL_PIXELSHADER_H
diff --git a/Source/Core/VideoCommon/Src/RenderBase.h b/Source/Core/VideoCommon/Src/RenderBase.h
index e8d4c55a20..31ce6ce820 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.h
+++ b/Source/Core/VideoCommon/Src/RenderBase.h
@@ -43,6 +43,11 @@ extern int OSDChoice, OSDTime;
extern bool bLastFrameDumped;
+#define RSM_None 0
+#define RSM_Multipass 1
+#define RSM_Zcomploc 2
+#define RSM_UseDstAlpha 4
+
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.
@@ -63,7 +68,7 @@ public:
virtual void SetSamplerState(int stage,int texindex) = 0;
virtual void SetInterlacingMode() = 0;
- virtual void ApplyState(bool bUseDstAlpha) = 0;
+ virtual void ApplyState(u32 mode) = 0;
virtual void RestoreState() = 0;
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution