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authorJMC47 <JMC4789@gmail.com>2020-03-12 03:52:47 -0400
committerGitHub <noreply@github.com>2020-03-12 03:52:47 -0400
commit15acce847d44564afcc5b49ef26171fe4c4e51d2 (patch)
tree92fb4573007ef87e27f5a7d7518e59f780fd9dec /Source/Core/VideoCommon
parentbb7623e3ba4c5ed1d7089e6c9be388d0f0272c2e (diff)
parentcdb0aa850da6fead21224eeed82df34e87e08fcc (diff)
Merge pull request #8666 from stenzek/fix-macos-vulkan-yet-again
Fix Vulkan/MoltenVK on macOS yet again
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.h b/Source/Core/VideoCommon/VideoBackendBase.h
index b02122621b..7eeffaaf95 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.h
+++ b/Source/Core/VideoCommon/VideoBackendBase.h
@@ -47,7 +47,7 @@ public:
// Prepares a native window for rendering. This is called on the main thread, or the
// thread which owns the window.
- virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
+ virtual void PrepareWindow(WindowSystemInfo& wsi) {}
static std::string BadShaderFilename(const char* shader_stage, int counter);