diff options
| author | Stenzek <stenzek@gmail.com> | 2019-08-03 01:46:52 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-08-03 01:46:54 +1000 |
| commit | 25b3e5e029c7996ea90e8eeadabb9fece9ebf468 (patch) | |
| tree | a0fa67cddd250dafd7ea6903e69e9d5dfbac0712 /Source/Core/VideoCommon | |
| parent | 7afba6776f187a1bb9f445b806e7fd52adc3dd6a (diff) | |
FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index f61ebcf4a9..48bef4b276 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -472,6 +472,7 @@ bool FramebufferManager::CompileReadbackPipelines() if (!restore_shader) return false; + config.depth_state = RenderState::GetAlwaysWriteDepthState(); config.framebuffer_state = GetEFBFramebufferState(); config.framebuffer_state.per_sample_shading = false; config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader(); |
