diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-09 16:09:24 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-12-04 17:36:08 +1000 |
| commit | 2644e920cca0fb4cb55d08b2c1920d8595140eb3 (patch) | |
| tree | 34c6323fedf59fe731ee22edcd92028e1c80e3ad /Source/Core/VideoCommon | |
| parent | 1adcd47dcbd80e0435d42e61dab3f00a22d1ca38 (diff) | |
Renderer: Add backbuffer format to base class
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.h | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 241c74c6ec..ba60e1636c 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -78,8 +78,10 @@ static float AspectToWidescreen(float aspect) return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f)); } -Renderer::Renderer(int backbuffer_width, int backbuffer_height) - : m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height) +Renderer::Renderer(int backbuffer_width, int backbuffer_height, + AbstractTextureFormat backbuffer_format) + : m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height), + m_backbuffer_format(backbuffer_format) { UpdateActiveConfig(); UpdateDrawRectangle(); diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h index 1c240c50ab..9fa1beb772 100644 --- a/Source/Core/VideoCommon/RenderBase.h +++ b/Source/Core/VideoCommon/RenderBase.h @@ -32,6 +32,7 @@ #include "VideoCommon/BPMemory.h" #include "VideoCommon/FPSCounter.h" #include "VideoCommon/RenderState.h" +#include "VideoCommon/TextureConfig.h" #include "VideoCommon/VideoCommon.h" class AbstractFramebuffer; @@ -72,7 +73,7 @@ enum class OSDMessage : s32 class Renderer { public: - Renderer(int backbuffer_width, int backbuffer_height); + Renderer(int backbuffer_width, int backbuffer_height, AbstractTextureFormat backbuffer_format); virtual ~Renderer(); using ClearColor = std::array<float, 4>; @@ -230,6 +231,7 @@ protected: // Backbuffer (window) size and render area int m_backbuffer_width = 0; int m_backbuffer_height = 0; + AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined; TargetRectangle m_target_rectangle = {}; FPSCounter m_fps_counter; |
