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authorStenzek <stenzek@gmail.com>2017-09-09 16:09:24 +1000
committerStenzek <stenzek@gmail.com>2018-12-04 17:36:08 +1000
commit2644e920cca0fb4cb55d08b2c1920d8595140eb3 (patch)
tree34c6323fedf59fe731ee22edcd92028e1c80e3ad /Source/Core/VideoCommon
parent1adcd47dcbd80e0435d42e61dab3f00a22d1ca38 (diff)
Renderer: Add backbuffer format to base class
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp6
-rw-r--r--Source/Core/VideoCommon/RenderBase.h4
2 files changed, 7 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 241c74c6ec..ba60e1636c 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -78,8 +78,10 @@ static float AspectToWidescreen(float aspect)
return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
}
-Renderer::Renderer(int backbuffer_width, int backbuffer_height)
- : m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height)
+Renderer::Renderer(int backbuffer_width, int backbuffer_height,
+ AbstractTextureFormat backbuffer_format)
+ : m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
+ m_backbuffer_format(backbuffer_format)
{
UpdateActiveConfig();
UpdateDrawRectangle();
diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h
index 1c240c50ab..9fa1beb772 100644
--- a/Source/Core/VideoCommon/RenderBase.h
+++ b/Source/Core/VideoCommon/RenderBase.h
@@ -32,6 +32,7 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/RenderState.h"
+#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoCommon.h"
class AbstractFramebuffer;
@@ -72,7 +73,7 @@ enum class OSDMessage : s32
class Renderer
{
public:
- Renderer(int backbuffer_width, int backbuffer_height);
+ Renderer(int backbuffer_width, int backbuffer_height, AbstractTextureFormat backbuffer_format);
virtual ~Renderer();
using ClearColor = std::array<float, 4>;
@@ -230,6 +231,7 @@ protected:
// Backbuffer (window) size and render area
int m_backbuffer_width = 0;
int m_backbuffer_height = 0;
+ AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
TargetRectangle m_target_rectangle = {};
FPSCounter m_fps_counter;