diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2011-10-01 02:36:03 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2011-10-01 02:36:03 +0200 |
| commit | 266cafb82d67edb05cd932bd3f94febaf3348f40 (patch) | |
| tree | bda7f757ff3ea328c571f83d638721438e988071 /Source/Core/VideoCommon | |
| parent | b127b121a5483b51502ac8d9cfd2e989087afbf3 (diff) | |
Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:
Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFStructs.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/XFStructs.cpp b/Source/Core/VideoCommon/Src/XFStructs.cpp index b4afdf3d6b..ec3975cb07 100644 --- a/Source/Core/VideoCommon/Src/XFStructs.cpp +++ b/Source/Core/VideoCommon/Src/XFStructs.cpp @@ -154,6 +154,8 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData) case XFMEM_SETTEXMTXINFO+5: case XFMEM_SETTEXMTXINFO+6: case XFMEM_SETTEXMTXINFO+7: + VertexManager::Flush(); + nextAddress = XFMEM_SETTEXMTXINFO + 8; break; @@ -165,6 +167,8 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData) case XFMEM_SETPOSMTXINFO+5: case XFMEM_SETPOSMTXINFO+6: case XFMEM_SETPOSMTXINFO+7: + VertexManager::Flush(); + nextAddress = XFMEM_SETPOSMTXINFO + 8; break; |
