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authorJosJuice <josjuice@gmail.com>2024-03-02 16:02:50 +0100
committerJosJuice <josjuice@gmail.com>2024-03-24 15:18:58 +0100
commit28da3160c3cb73fbcd21fb248ef62f1e7d80e24f (patch)
treef1e5809af85388a9b77aad56ee2147650c17d871 /Source/Core/VideoCommon
parent58616a6e4cafecc59fccc2478c5bbb231e0511ec (diff)
DolphinQt: Tweak the aspect ratio setting description
With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9 and Custom are really the same thing, just with the aspect ratio of the simulated TV being selected in a different way. I also extended the introduction in a way I feel will clarify things but which you are welcome to bikeshed :) I was thinking of this during the review of 41b19e262f, but wanted to put it in a separate PR as to avoid blocking it on bikeshedding. I'm a bit unsure what to do about the word "analog" in "analog TV". I felt that repeating it for each of these options would be too repetitive. I suppose there's a reason why we used the word originally, but digital TVs do give you basically the same aspect ratio for GC/Wii games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like depends on what aspect ratio you set in the TV's settings, but that's the case for widescreen CRTs too.)
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