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authorJules Blok <jules.blok@gmail.com>2014-12-21 12:06:01 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-28 23:28:00 +0100
commit2c0bee5da9db003a984f0896cb629e0411bdfcde (patch)
tree92fe45a2a6a79111cb806314b663febbdbe5215d /Source/Core/VideoCommon
parentc5a0b6bf5086274df64308b62229d04870ef944c (diff)
DriverDetails: Update Intel bug description.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/DriverDetails.cpp2
-rw-r--r--Source/Core/VideoCommon/DriverDetails.h9
2 files changed, 5 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp
index 1a7baccc38..220ae647d3 100644
--- a/Source/Core/VideoCommon/DriverDetails.cpp
+++ b/Source/Core/VideoCommon/DriverDetails.cpp
@@ -59,7 +59,7 @@ namespace DriverDetails
{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
- {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENINTERFACEBLOCKS, -1.0, -1.0, true},
+ {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENSTRUCTS, -1.0, -1.0, true},
};
static std::map<Bug, BugInfo> m_bugs;
diff --git a/Source/Core/VideoCommon/DriverDetails.h b/Source/Core/VideoCommon/DriverDetails.h
index c04114349b..3485b5e4dd 100644
--- a/Source/Core/VideoCommon/DriverDetails.h
+++ b/Source/Core/VideoCommon/DriverDetails.h
@@ -200,15 +200,14 @@ namespace DriverDetails
// Broken on Windows Intel
// if (cond == false)
BUG_BROKENNEGATEDBOOLEAN,
- // Bug: Intel's Windows driver breaks interface blocks that contain structs.
+ // Bug: Intel's Windows driver can't pass structs between shader stages.
// Affected devices: Intel (Windows)
// Started Version: -1
// Ended Version: -1
- // We need interface blocks to make the geometry shader optional and we need structs to make
- // assignment easier in the geometry shader stage. However Intel's Windows drivers don't seem
- // to be able handle this combination.
+ // We need structs to make assignment easier in the geometry shader stage. However Intel's
+ // Windows drivers don't seem to be able handle passing them between shader stages.
// TODO: Find affected versions.
- BUG_INTELBROKENINTERFACEBLOCKS,
+ BUG_INTELBROKENSTRUCTS,
};