diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2021-11-30 17:51:43 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-08 20:05:32 -0700 |
| commit | 3a742e99bbf223bd268024a32ad6d1a5362be47f (patch) | |
| tree | 93d9d675ac5a8e3a7666497761318ff4ab1c30e7 /Source/Core/VideoCommon | |
| parent | d7709d4122469b4b5c009c6caf3e38e42a74719b (diff) | |
Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 2 |
2 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 861cd7281c..aa6880e887 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -97,8 +97,6 @@ void VideoConfig::Refresh() iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS); iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS); - bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC); - bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE); bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS); bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES); bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 659611a170..1389a385fa 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -152,8 +152,6 @@ struct VideoConfig final // VideoSW Debugging int drawStart = 0; int drawEnd = 0; - bool bZComploc = false; - bool bZFreeze = false; bool bDumpObjects = false; bool bDumpTevStages = false; bool bDumpTevTextureFetches = false; |
