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authorPokechu22 <Pokechu022@gmail.com>2021-11-30 17:51:43 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-04-08 20:05:32 -0700
commit3a742e99bbf223bd268024a32ad6d1a5362be47f (patch)
tree93d9d675ac5a8e3a7666497761318ff4ab1c30e7 /Source/Core/VideoCommon
parentd7709d4122469b4b5c009c6caf3e38e42a74719b (diff)
Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp2
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h2
2 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 861cd7281c..aa6880e887 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -97,8 +97,6 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
- bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC);
- bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE);
bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 659611a170..1389a385fa 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -152,8 +152,6 @@ struct VideoConfig final
// VideoSW Debugging
int drawStart = 0;
int drawEnd = 0;
- bool bZComploc = false;
- bool bZFreeze = false;
bool bDumpObjects = false;
bool bDumpTevStages = false;
bool bDumpTevTextureFetches = false;