summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2017-03-04 16:42:35 +1000
committerStenzek <stenzek@gmail.com>2017-03-04 16:53:16 +1000
commit459a5ab554af24c8e2c1978d02444bac5aa85e3f (patch)
treec6f50463674e8d629bec3d3abd0422167d11b41f /Source/Core/VideoCommon
parent811eafda576dd38a4bbff779d078762dbb3bd8b4 (diff)
Android: Move screenshot waiting logic to Renderer
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp19
-rw-r--r--Source/Core/VideoCommon/RenderBase.h5
2 files changed, 16 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 990f01d53d..7e598e2373 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -276,11 +276,20 @@ void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle
}
}
-void Renderer::SetScreenshot(const std::string& filename)
+void Renderer::SaveScreenshot(const std::string& filename, bool wait_for_completion)
{
- std::lock_guard<std::mutex> lk(m_screenshot_lock);
- m_screenshot_name = filename;
- m_screenshot_request.Set();
+ // We must not hold the lock while waiting for the screenshot to complete.
+ {
+ std::lock_guard<std::mutex> lk(m_screenshot_lock);
+ m_screenshot_name = filename;
+ m_screenshot_request.Set();
+ }
+
+ if (wait_for_completion)
+ {
+ // This is currently only used by Android, and it was using a wait time of 2 seconds.
+ m_screenshot_completed.WaitFor(std::chrono::seconds(2));
+ }
}
// Create On-Screen-Messages
@@ -814,7 +823,7 @@ void Renderer::RunFrameDumps()
// Reset settings
m_screenshot_name.clear();
- s_screenshot_completed.Set();
+ m_screenshot_completed.Set();
}
if (SConfig::GetInstance().m_DumpFrames)
diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h
index a8323c27a2..79c174e28c 100644
--- a/Source/Core/VideoCommon/RenderBase.h
+++ b/Source/Core/VideoCommon/RenderBase.h
@@ -111,7 +111,7 @@ public:
float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
// Random utilities
- void SetScreenshot(const std::string& filename);
+ void SaveScreenshot(const std::string& filename, bool wait_for_completion);
void DrawDebugText();
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
@@ -140,8 +140,6 @@ public:
// Max height/width
virtual u32 GetMaxTextureSize() = 0;
- Common::Event s_screenshot_completed;
-
// Final surface changing
// This is called when the surface is resized (WX) or the window changes (Android).
virtual void ChangeSurface(void* new_surface_handle) {}
@@ -158,6 +156,7 @@ protected:
void FinishFrameData();
Common::Flag m_screenshot_request;
+ Common::Event m_screenshot_completed;
std::mutex m_screenshot_lock;
std::string m_screenshot_name;