diff options
| author | skidau <skidau@gmail.com> | 2013-02-16 18:30:20 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2013-02-16 18:30:20 +1100 |
| commit | 45efced2809a7201909f85f2ee87d4625939d932 (patch) | |
| tree | 1ef9c5f13098a3448904f3a43fb20064574d223b /Source/Core/VideoCommon | |
| parent | 0c882cca664f1e26ad6b68cce2518af165f0c591 (diff) | |
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelEngine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelEngine.cpp b/Source/Core/VideoCommon/Src/PixelEngine.cpp index 24e8a02ab4..aec160ddd2 100644 --- a/Source/Core/VideoCommon/Src/PixelEngine.cpp +++ b/Source/Core/VideoCommon/Src/PixelEngine.cpp @@ -390,6 +390,7 @@ void SetToken_OnMainThread(u64 userdata, int cyclesLate) void SetFinish_OnMainThread(u64 userdata, int cyclesLate) { + Common::AtomicStore(*(volatile u32*)&g_bSignalFinishInterrupt, 1); UpdateInterrupts(); CommandProcessor::interruptFinishWaiting = false; CommandProcessor::isPossibleWaitingSetDrawDone = false; @@ -415,7 +416,6 @@ void SetFinish() { CommandProcessor::interruptFinishWaiting = true; CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0); - Common::AtomicStore(*(volatile u32*)&g_bSignalFinishInterrupt, 1); INFO_LOG(PIXELENGINE, "VIDEO Set Finish"); IncrementCheckContextId(); } |
