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authorStenzek <stenzek@gmail.com>2018-11-07 05:10:51 -0800
committerStenzek <stenzek@gmail.com>2018-11-07 05:12:20 -0800
commit487ea5ab36120130ec2e43a458780df4deea963b (patch)
treef4a5e2cd53c6fcac1d34d3522c4bcf3759bb4a2d /Source/Core/VideoCommon
parent2e370b4ec3427637da4e19e7c3fdc7d9467a2cbc (diff)
VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.h b/Source/Core/VideoCommon/VideoBackendBase.h
index 83a74b0608..d1dada2247 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.h
+++ b/Source/Core/VideoCommon/VideoBackendBase.h
@@ -43,6 +43,10 @@ public:
virtual std::string GetDisplayName() const { return GetName(); }
virtual void InitBackendInfo() = 0;
+ // Prepares a native window for rendering. This is called on the main thread, or the
+ // thread which owns the window.
+ virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
+
void Video_ExitLoop();
void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);