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authorbushing <bushing@gmail.com>2008-12-08 05:30:24 +0000
committerbushing <bushing@gmail.com>2008-12-08 05:30:24 +0000
commit49cfded60bb5b444d1828190eacc52bbb49a9cb8 (patch)
tree0823218c1f2f6eec307dadbdec18c5632625f052 /Source/Core/VideoCommon
parent901fe7c00fec5e2aaf55d184edbcb6d092345d52 (diff)
set svn:eol-style=native for **.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/BPMemory.cpp46
-rw-r--r--Source/Core/VideoCommon/Src/CPMemory.cpp58
-rw-r--r--Source/Core/VideoCommon/Src/Fifo.cpp334
-rw-r--r--Source/Core/VideoCommon/Src/LookUpTables.cpp90
-rw-r--r--Source/Core/VideoCommon/Src/PixelShader.cpp1692
-rw-r--r--Source/Core/VideoCommon/Src/Profiler.cpp582
-rw-r--r--Source/Core/VideoCommon/Src/Statistics.cpp86
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp2760
-rw-r--r--Source/Core/VideoCommon/Src/VertexShader.cpp932
-rw-r--r--Source/Core/VideoCommon/Src/VideoState.cpp102
-rw-r--r--Source/Core/VideoCommon/Src/XFBConvert.cpp262
-rw-r--r--Source/Core/VideoCommon/Src/XFMemory.cpp44
12 files changed, 3494 insertions, 3494 deletions
diff --git a/Source/Core/VideoCommon/Src/BPMemory.cpp b/Source/Core/VideoCommon/Src/BPMemory.cpp
index da7083da4c..4fdbf25306 100644
--- a/Source/Core/VideoCommon/Src/BPMemory.cpp
+++ b/Source/Core/VideoCommon/Src/BPMemory.cpp
@@ -1,24 +1,24 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-
-#include "BPMemory.h"
-
-//BP state
-// STATE_TO_SAVE
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+
+#include "BPMemory.h"
+
+//BP state
+// STATE_TO_SAVE
BPMemory bpmem;
diff --git a/Source/Core/VideoCommon/Src/CPMemory.cpp b/Source/Core/VideoCommon/Src/CPMemory.cpp
index 837dde70ac..32cd4f0b32 100644
--- a/Source/Core/VideoCommon/Src/CPMemory.cpp
+++ b/Source/Core/VideoCommon/Src/CPMemory.cpp
@@ -1,29 +1,29 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-#include "CPMemory.h"
-
-// CP state
-// STATE_TO_SAVE
-u32 arraybases[16];
-u32 arraystrides[16];
-TMatrixIndexA MatrixIndexA;
-TMatrixIndexB MatrixIndexB;
-TVtxDesc g_VtxDesc;
-// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
-VAT g_VtxAttr[8];
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+#include "CPMemory.h"
+
+// CP state
+// STATE_TO_SAVE
+u32 arraybases[16];
+u32 arraystrides[16];
+TMatrixIndexA MatrixIndexA;
+TMatrixIndexB MatrixIndexB;
+TVtxDesc g_VtxDesc;
+// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
+VAT g_VtxAttr[8];
diff --git a/Source/Core/VideoCommon/Src/Fifo.cpp b/Source/Core/VideoCommon/Src/Fifo.cpp
index c1a59e4918..8ebe2dc720 100644
--- a/Source/Core/VideoCommon/Src/Fifo.cpp
+++ b/Source/Core/VideoCommon/Src/Fifo.cpp
@@ -1,167 +1,167 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <string.h>
-
-#include "MemoryUtil.h"
-#include "Thread.h"
-#include "OpcodeDecoding.h"
-
-#include "Fifo.h"
-
-extern u8* g_pVideoData;
-
-bool fifoStateRun = true;
-
-// STATE_TO_SAVE
-static u8 *videoBuffer;
-static int size = 0;
-
-void Fifo_DoState(PointerWrap &p)
-{
- p.DoArray(videoBuffer, FIFO_SIZE);
- p.Do(size);
- int pos = (int)(g_pVideoData-videoBuffer); // get offset
- p.Do(pos); // read or write offset (depends on the mode afaik)
- g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
-}
-
-void Fifo_Init()
-{
- videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
- fifoStateRun = true;
-}
-
-void Fifo_Shutdown()
-{
- FreeMemoryPages(videoBuffer, FIFO_SIZE);
- fifoStateRun = false;
-}
-
-void Fifo_Stop()
-{
- fifoStateRun = false;
-}
-
-u8* FAKE_GetFifoStartPtr()
-{
- return videoBuffer;
-}
-
-u8* FAKE_GetFifoEndPtr()
-{
- return &videoBuffer[size];
-}
-
-void Video_SendFifoData(u8* _uData, u32 len)
-{
- if (size + len >= FIFO_SIZE)
- {
- int pos = (int)(g_pVideoData-videoBuffer);
- if (size-pos > pos)
- {
- PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
- }
- memmove(&videoBuffer[0], &videoBuffer[pos], size - pos );
- size -= pos;
- g_pVideoData = FAKE_GetFifoStartPtr();
- }
- memcpy(videoBuffer + size, _uData, len);
- size += len;
- OpcodeDecoder_Run();
-}
-
-void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
-{
- SCPFifoStruct &_fifo = *video_initialize.pCPFifo;
- u32 distToSend;
-
-#ifdef _WIN32
- // TODO(ector): Don't peek so often!
- while (video_initialize.pPeekMessages())
-#else
- while (fifoStateRun)
-#endif
- {
- if (_fifo.CPReadWriteDistance < _fifo.CPLoWatermark)
- Common::SleepCurrentThread(1);
- //etc...
-
- // check if we are able to run this buffer
- if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
- {
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 0);
- //video_initialize.pLog("RUN...........................",FALSE);
- int peek_counter = 0;
- while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance > 0))
- {
- peek_counter++;
- if (peek_counter == 50) {
- video_initialize.pPeekMessages();
- peek_counter = 0;
- }
- // read the data and send it to the VideoPlugin
- u32 readPtr = _fifo.CPReadPointer;
- u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
-
- // if we are on BP mode we must send 32B chunks to Video plugin for BP checking
- // TODO (mb2): test & check if MP1/MP2 realy need this now.
- if (_fifo.bFF_BPEnable)
- {
- if (readPtr == _fifo.CPBreakpoint)
- {
- video_initialize.pLog("!!! BP irq raised",FALSE);
- Common::SyncInterlockedExchange((LONG*)&_fifo.bFF_Breakpoint, 1);
-
- video_initialize.pUpdateInterrupts();
- break;
- }
- distToSend = 32;
- readPtr += 32;
- if ( readPtr >= _fifo.CPEnd)
- readPtr = _fifo.CPBase;
- }
- else
- {
-#if 0 // ugly random GP slowdown for testing DC robustness... TODO: remove when completly sure DC is ok
- int r=rand();if ((r&0xF)==r) Common::SleepCurrentThread(r);
- distToSend = 32;
- readPtr += 32;
- if ( readPtr >= _fifo.CPEnd)
- readPtr = _fifo.CPBase;
-#else
- // sending the whole CPReadWriteDistance
- distToSend = _fifo.CPReadWriteDistance;
- if ( (distToSend+readPtr) >= _fifo.CPEnd) // TODO: better?
- {
- distToSend =_fifo.CPEnd - readPtr;
- readPtr = _fifo.CPBase;
- }
- else
- readPtr += distToSend;
-#endif
- }
- Video_SendFifoData(uData, distToSend);
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadPointer, readPtr);
- Common::SyncInterlockedExchangeAdd((LONG*)&_fifo.CPReadWriteDistance, -distToSend);
- }
- //video_initialize.pLog("..........................IDLE",FALSE);
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
- }
- }
-}
-
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <string.h>
+
+#include "MemoryUtil.h"
+#include "Thread.h"
+#include "OpcodeDecoding.h"
+
+#include "Fifo.h"
+
+extern u8* g_pVideoData;
+
+bool fifoStateRun = true;
+
+// STATE_TO_SAVE
+static u8 *videoBuffer;
+static int size = 0;
+
+void Fifo_DoState(PointerWrap &p)
+{
+ p.DoArray(videoBuffer, FIFO_SIZE);
+ p.Do(size);
+ int pos = (int)(g_pVideoData-videoBuffer); // get offset
+ p.Do(pos); // read or write offset (depends on the mode afaik)
+ g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
+}
+
+void Fifo_Init()
+{
+ videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
+ fifoStateRun = true;
+}
+
+void Fifo_Shutdown()
+{
+ FreeMemoryPages(videoBuffer, FIFO_SIZE);
+ fifoStateRun = false;
+}
+
+void Fifo_Stop()
+{
+ fifoStateRun = false;
+}
+
+u8* FAKE_GetFifoStartPtr()
+{
+ return videoBuffer;
+}
+
+u8* FAKE_GetFifoEndPtr()
+{
+ return &videoBuffer[size];
+}
+
+void Video_SendFifoData(u8* _uData, u32 len)
+{
+ if (size + len >= FIFO_SIZE)
+ {
+ int pos = (int)(g_pVideoData-videoBuffer);
+ if (size-pos > pos)
+ {
+ PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
+ }
+ memmove(&videoBuffer[0], &videoBuffer[pos], size - pos );
+ size -= pos;
+ g_pVideoData = FAKE_GetFifoStartPtr();
+ }
+ memcpy(videoBuffer + size, _uData, len);
+ size += len;
+ OpcodeDecoder_Run();
+}
+
+void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
+{
+ SCPFifoStruct &_fifo = *video_initialize.pCPFifo;
+ u32 distToSend;
+
+#ifdef _WIN32
+ // TODO(ector): Don't peek so often!
+ while (video_initialize.pPeekMessages())
+#else
+ while (fifoStateRun)
+#endif
+ {
+ if (_fifo.CPReadWriteDistance < _fifo.CPLoWatermark)
+ Common::SleepCurrentThread(1);
+ //etc...
+
+ // check if we are able to run this buffer
+ if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
+ {
+ Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 0);
+ //video_initialize.pLog("RUN...........................",FALSE);
+ int peek_counter = 0;
+ while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance > 0))
+ {
+ peek_counter++;
+ if (peek_counter == 50) {
+ video_initialize.pPeekMessages();
+ peek_counter = 0;
+ }
+ // read the data and send it to the VideoPlugin
+ u32 readPtr = _fifo.CPReadPointer;
+ u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
+
+ // if we are on BP mode we must send 32B chunks to Video plugin for BP checking
+ // TODO (mb2): test & check if MP1/MP2 realy need this now.
+ if (_fifo.bFF_BPEnable)
+ {
+ if (readPtr == _fifo.CPBreakpoint)
+ {
+ video_initialize.pLog("!!! BP irq raised",FALSE);
+ Common::SyncInterlockedExchange((LONG*)&_fifo.bFF_Breakpoint, 1);
+
+ video_initialize.pUpdateInterrupts();
+ break;
+ }
+ distToSend = 32;
+ readPtr += 32;
+ if ( readPtr >= _fifo.CPEnd)
+ readPtr = _fifo.CPBase;
+ }
+ else
+ {
+#if 0 // ugly random GP slowdown for testing DC robustness... TODO: remove when completly sure DC is ok
+ int r=rand();if ((r&0xF)==r) Common::SleepCurrentThread(r);
+ distToSend = 32;
+ readPtr += 32;
+ if ( readPtr >= _fifo.CPEnd)
+ readPtr = _fifo.CPBase;
+#else
+ // sending the whole CPReadWriteDistance
+ distToSend = _fifo.CPReadWriteDistance;
+ if ( (distToSend+readPtr) >= _fifo.CPEnd) // TODO: better?
+ {
+ distToSend =_fifo.CPEnd - readPtr;
+ readPtr = _fifo.CPBase;
+ }
+ else
+ readPtr += distToSend;
+#endif
+ }
+ Video_SendFifoData(uData, distToSend);
+ Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadPointer, readPtr);
+ Common::SyncInterlockedExchangeAdd((LONG*)&_fifo.CPReadWriteDistance, -distToSend);
+ }
+ //video_initialize.pLog("..........................IDLE",FALSE);
+ Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
+ }
+ }
+}
+
diff --git a/Source/Core/VideoCommon/Src/LookUpTables.cpp b/Source/Core/VideoCommon/Src/LookUpTables.cpp
index 99453f0ffc..3bb7cc5695 100644
--- a/Source/Core/VideoCommon/Src/LookUpTables.cpp
+++ b/Source/Core/VideoCommon/Src/LookUpTables.cpp
@@ -1,45 +1,45 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "LookUpTables.h"
-
-const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF};
-const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
- 0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF};
-const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
- 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
- 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
- 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF};
-int lut6to8[64];
-float lutu8tosfloat[256];
-float lutu8toufloat[256];
-float luts8tosfloat[256];
-float shiftLookup[32];
-
-void InitLUTs()
-{
- for (int i = 0; i < 32; i++)
- shiftLookup[i] = 1.0f / float(1 << i);
- for (int i = 0; i < 64; i++)
- lut6to8[i] = (i*255) / 63;
- for (int i = 0; i < 256; i++)
- {
- lutu8tosfloat[i] = (float)(i - 128) / 127.0f;
- lutu8toufloat[i] = (float)(i) / 255.0f;
- luts8tosfloat[i] = ((float)(signed char)(char)i) / 127.0f;
- }
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "LookUpTables.h"
+
+const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF};
+const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
+ 0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF};
+const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
+ 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
+ 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
+ 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF};
+int lut6to8[64];
+float lutu8tosfloat[256];
+float lutu8toufloat[256];
+float luts8tosfloat[256];
+float shiftLookup[32];
+
+void InitLUTs()
+{
+ for (int i = 0; i < 32; i++)
+ shiftLookup[i] = 1.0f / float(1 << i);
+ for (int i = 0; i < 64; i++)
+ lut6to8[i] = (i*255) / 63;
+ for (int i = 0; i < 256; i++)
+ {
+ lutu8tosfloat[i] = (float)(i - 128) / 127.0f;
+ lutu8toufloat[i] = (float)(i) / 255.0f;
+ luts8tosfloat[i] = ((float)(signed char)(char)i) / 127.0f;
+ }
+}
diff --git a/Source/Core/VideoCommon/Src/PixelShader.cpp b/Source/Core/VideoCommon/Src/PixelShader.cpp
index 799335735d..c036ef7a83 100644
--- a/Source/Core/VideoCommon/Src/PixelShader.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShader.cpp
@@ -1,846 +1,846 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <stdio.h>
-#include <cmath>
-#include <assert.h>
-
-#include "Profiler.h"
-#include "PixelShader.h"
-#include "XFMemory.h" // for texture projection mode
-#include "BPMemory.h"
-
-// old tev->pixelshader notes
-//
-// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
-// konstant for this stage (alpha, color) is given by bpmem.tevksel
-// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
-// according to GXTevColorArg table above
-// output is given by .outreg
-// tevtemp is set according to swapmodetables and
-
-static void WriteStage(char *&p, int n, u32 texture_mask);
-static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
-static void WriteAlphaCompare(char *&p, int num, int comp);
-static bool WriteAlphaTest(char *&p);
-
-const float epsilon8bit = 1.0f / 255.0f;
-
-static const char *tevKSelTableC[] = // KCSEL
-{
- "1.0f,1.0f,1.0f", //1 = 0x00
- "0.875,0.875,0.875",//7_8 = 0x01
- "0.75,0.75,0.75", //3_4 = 0x02
- "0.625,0.625,0.625",//5_8 = 0x03
- "0.5,0.5,0.5", //1_2 = 0x04
- "0.375,0.375,0.375",//3_8 = 0x05
- "0.25,0.25,0.25", //1_4 = 0x06
- "0.125,0.125,0.125",//1_8 = 0x07
- "ERROR", //0x08
- "ERROR", //0x09
- "ERROR", //0x0a
- "ERROR", //0x0b
- I_KCOLORS"[0].rgb",//K0 = 0x0C
- I_KCOLORS"[1].rgb",//K1 = 0x0D
- I_KCOLORS"[2].rgb",//K2 = 0x0E
- I_KCOLORS"[3].rgb",//K3 = 0x0F
- I_KCOLORS"[0].rrr",//K0_R = 0x10
- I_KCOLORS"[1].rrr",//K1_R = 0x11
- I_KCOLORS"[2].rrr",//K2_R = 0x12
- I_KCOLORS"[3].rrr",//K3_R = 0x13
- I_KCOLORS"[0].ggg",//K0_G = 0x14
- I_KCOLORS"[1].ggg",//K1_G = 0x15
- I_KCOLORS"[2].ggg",//K2_G = 0x16
- I_KCOLORS"[3].ggg",//K3_G = 0x17
- I_KCOLORS"[0].bbb",//K0_B = 0x18
- I_KCOLORS"[1].bbb",//K1_B = 0x19
- I_KCOLORS"[2].bbb",//K2_B = 0x1A
- I_KCOLORS"[3].bbb",//K3_B = 0x1B
- I_KCOLORS"[0].aaa",//K0_A = 0x1C
- I_KCOLORS"[1].aaa",//K1_A = 0x1D
- I_KCOLORS"[2].aaa",//K2_A = 0x1E
- I_KCOLORS"[3].aaa",//K3_A = 0x1F
-};
-
-static const char *tevKSelTableA[] = // KASEL
-{
- "1.0f", //1 = 0x00
- "0.875f",//7_8 = 0x01
- "0.75f", //3_4 = 0x02
- "0.625f",//5_8 = 0x03
- "0.5f", //1_2 = 0x04
- "0.375f",//3_8 = 0x05
- "0.25f", //1_4 = 0x06
- "0.125f",//1_8 = 0x07
- "ERROR", //0x08
- "ERROR", //0x09
- "ERROR", //0x0a
- "ERROR", //0x0b
- "ERROR", //0x0c
- "ERROR", //0x0d
- "ERROR", //0x0e
- "ERROR", //0x0f
- I_KCOLORS"[0].r",//K0_R = 0x10
- I_KCOLORS"[1].r",//K1_R = 0x11
- I_KCOLORS"[2].r",//K2_R = 0x12
- I_KCOLORS"[3].r",//K3_R = 0x13
- I_KCOLORS"[0].g",//K0_G = 0x14
- I_KCOLORS"[1].g",//K1_G = 0x15
- I_KCOLORS"[2].g",//K2_G = 0x16
- I_KCOLORS"[3].g",//K3_G = 0x17
- I_KCOLORS"[0].b",//K0_B = 0x18
- I_KCOLORS"[1].b",//K1_B = 0x19
- I_KCOLORS"[2].b",//K2_B = 0x1A
- I_KCOLORS"[3].b",//K3_B = 0x1B
- I_KCOLORS"[0].a",//K0_A = 0x1C
- I_KCOLORS"[1].a",//K1_A = 0x1D
- I_KCOLORS"[2].a",//K2_A = 0x1E
- I_KCOLORS"[3].a",//K3_A = 0x1F
-};
-
-static const char *tevScaleTable[] = // CS
-{
- "1.0f", //SCALE_1
- "2.0f", //SCALE_2
- "4.0f", //SCALE_4
- "0.5f",//DIVIDE_2
-};
-
-static const char *tevBiasTable[] = // TB
-{
- "", //ZERO,
- "+0.5f", //ADDHALF,
- "-0.5f", //SUBHALF,
- "",
-};
-
-static const char *tevOpTable[] = { // TEV
- "+", //TEVOP_ADD = 0,
- "-", //TEVOP_SUB = 1,
-};
-
-//static const char *tevCompOpTable[] = { ">", "==" };
-
-#define TEVCMP_R8 0
-#define TEVCMP_GR16 1
-#define TEVCMP_BGR24 2
-#define TEVCMP_RGB8 3
-
-static const char *tevCInputTable[] = // CC
-{
- "prev.rgb", //CPREV,
- "prev.aaa", //APREV,
- "c0.rgb", //C0,
- "c0.aaa", //A0,
- "c1.rgb", //C1,
- "c1.aaa", //A1,
- "c2.rgb", //C2,
- "c2.aaa", //A2,
- "textemp.rgb", //TEXC,
- "textemp.aaa", //TEXA,
- "rastemp.rgb", //RASC,
- "rastemp.aaa", //RASA,
- "float3(1.0f,1.0f,1.0f)", //ONE,
- "float3(.5f,.5f,.5f)", //HALF,
- "konsttemp.rgb", //KONST,
- "float3(0.0f,0.0f,0.0f)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevCInputTable2[] = // CC
-{
- "prev", //CPREV,
- "(prev.aaa)", //APREV,
- "c0", //C0,
- "(c0.aaa)", //A0,
- "c1", //C1,
- "(c1.aaa)", //A1,
- "c2", //C2,
- "(c2.aaa)", //A2,
- "textemp", //TEXC,
- "(textemp.aaa)", //TEXA,
- "rastemp", //RASC,
- "(rastemp.aaa)", //RASA,
- "float3(1.0f,1.0f,1.0f)", //ONE,
- "float3(.5f,.5f,.5f)", //HALF,
- "konsttemp", //"konsttemp.rgb", //KONST,
- "float3(0.0f,0.0f,0.0f)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevAInputTable[] = // CA
-{
- "prev.a", //APREV,
- "c0.a", //A0,
- "c1.a", //A1,
- "c2.a", //A2,
- "textemp.a", //TEXA,
- "rastemp.a", //RASA,
- "konsttemp.a", //KONST
- "0.0", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevAInputTable2[] = // CA
-{
- "prev", //APREV,
- "c0", //A0,
- "c1", //A1,
- "c2", //A2,
- "textemp", //TEXA,
- "rastemp", //RASA,
- "konsttemp", //KONST, (hw1 had quarter)
- "float4(0,0,0,0)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevRasTable[] =
-{
- "colors[0]",
- "colors[1]",
- "ERROR", //2
- "ERROR", //3
- "ERROR", //4
- "alphabump", // use bump alpha
- "(alphabump*(255.0f/248.0f))", //normalized
- "float4(0,0,0,0)", // zero
-};
-
-static const char *alphaRef[2] =
-{
- I_ALPHA"[0].x",
- I_ALPHA"[0].y"
-};
-
-//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
-
-static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
-static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
-static const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
-static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
-static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
-static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
-static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
-static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
-
-#define WRITE p+=sprintf
-
-static const char *swapColors = "rgba";
-static char swapModeTable[4][5];
-
-static char text[16384];
-
-static void BuildSwapModeTable()
-{
- //bpmem.tevregs[0].
- for (int i = 0; i < 4; i++)
- {
- swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
- swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
- swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
- swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
- swapModeTable[i][4] = 0;
- }
-}
-
-char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
-{
- text[sizeof(text) - 1] = 0x7C; // canary
- DVSTARTPROFILE();
-
- BuildSwapModeTable();
- int numStages = bpmem.genMode.numtevstages + 1;
- int numTexgen = bpmem.genMode.numtexgens;
-
- char *p = text;
- WRITE(p, "//Pixel Shader for TEV stages\n");
- WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
- numStages, numTexgen, bpmem.genMode.numindstages);
-
- bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
- bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
- bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
-
- // bool bRenderZToCol0 = ; // output z and alpha to color0
- assert( !bRenderZToCol0 || bRenderZ );
-
- int ztexcoord = -1;
- if (bInputZ)
- ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
-
- int nIndirectStagesUsed = 0;
- if (bpmem.genMode.numindstages > 0) {
- for (int i = 0; i < numStages; ++i) {
- if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
- nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
- }
- }
- }
-
- // Declare samplers
- if (texture_mask) {
- WRITE(p, "uniform samplerRECT ");
- bool bfirst = true;
- for (int i = 0; i < 8; ++i) {
- if (texture_mask & (1<<i)) {
- WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
- bfirst = false;
- }
- }
- WRITE(p, ";\n");
- }
-
- if (texture_mask != 0xff) {
- WRITE(p, "uniform sampler2D ");
- bool bfirst = true;
- for (int i = 0; i < 8; ++i) {
- if (!(texture_mask & (1<<i))) {
- WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
- bfirst = false;
- }
- }
- WRITE(p, ";\n");
- }
-
- WRITE(p, "\n");
-
- WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
- WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
- WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
- WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
- WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
- WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
- WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
-
- WRITE(p, "void main(\n");
-
- WRITE(p, "out half4 ocol0 : COLOR0,\n");
- if (bRenderZ && !bRenderZToCol0 )
- WRITE(p, "out half4 ocol1 : COLOR1,\n");
-
- if (bOutputZ )
- WRITE(p, " out float depth : DEPTH,\n");
-
- // if zcoord might come from vertex shader in texcoord
- if (bInputZ) {
- if (numTexgen) {
- for (int i = 0; i < numTexgen; ++i)
- WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
- }
- else
- WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK
- }
- else {
- if (numTexgen) {
- for (int i = 0; i < numTexgen; ++i)
- WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i);
- }
- else
- WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK
- }
-
- WRITE(p, " in float4 colors[2] : COLOR0){\n");
-
- char* pmainstart = p;
-
- WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
- "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
- "float4 alphabump=0;\n"
- "float3 tevcoord;\n"
- "float2 wrappedcoord, tempcoord;\n");
-
- //if (bOutputZ ) WRITE(p, " float depth;\n");
-// WRITE(p, "return 1;}\n");
-// return PixelShaderMngr::CompilePixelShader(ps, text);
-
- // indirect texture map lookup
- for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
- if (nIndirectStagesUsed & (1<<i)) {
- // perform indirect texture map lookup
- // note that we have to scale by the regular texture map's coordinates since this is a texRECT call
- // (and we have to match with the game's texscale calls)
- int texcoord = bpmem.tevindref.getTexCoord(i);
- if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i)
-
- char str[16];
- sprintf(str, "induv%d", i);
- WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
- WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
- }
- else {
- WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
- }
- }
- }
-
- for (int i = 0; i < numStages; i++)
- WriteStage(p, i, texture_mask); //build the equation for this stage
-
- if (bOutputZ) {
- // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
- if (bpmem.ztex2.op == ZTEXTURE_ADD) {
- WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
- }
- else {
- _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
- WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
- }
- }
-
- //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
-
- if (!WriteAlphaTest(p)) {
- // alpha test will always fail, so restart the shader and just make it an empty function
- p = pmainstart;
- WRITE(p, "discard;\n");
- WRITE(p, "ocol0 = 0;\n");
- }
- else {
- if (!bRenderZToCol0) {
- /* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
- once the blending is done, the dstalpha is written to the EFB in place of the
- fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
- Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine.
-
- if (bpmem.dstalpha.enable)
- WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
- else
- */
- WRITE(p, " ocol0 = prev;\n");
- }
- }
-
- if (bRenderZ) {
- // write depth as color
- if (bRenderZToCol0) {
- if (bOutputZ )
- WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
- else
- WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
- WRITE(p, "ocol0.w = prev.w;\n");
- }
- else {
- if (bOutputZ)
- WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
- else
- WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
- }
- }
- WRITE(p, "}\n");
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
- return text;
-}
-
-static void WriteStage(char *&p, int n, u32 texture_mask)
-{
- char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
- char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
-
-
- int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
- int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
- bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
-
- if (bHasIndStage) {
- // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
- bHasIndStage = true;
- int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
-
- if (bpmem.tevind[n].bs != ITBA_OFF) {
- // write the bump alpha
-
- if (bpmem.tevind[n].fmt == ITF_8) {
- WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
- }
- else {
- // donkopunchstania: really bad way to do this
- // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
- // omitting fract seems to work as well
- WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs]);
- WRITE(p, " alphabump = 1.0f;\n");
- WRITE(p, "else\n");
- WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
- }
- }
-
- // bias
- WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
- WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
- if (bpmem.tevind[n].bias != ITB_NONE )
- WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
-
- // multiply by offset matrix and scale
- if (bpmem.tevind[n].mid != 0) {
- if (bpmem.tevind[n].mid <= 3) {
- int mtxidx = 2*(bpmem.tevind[n].mid-1);
- WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
- n, mtxidx, n, mtxidx+1, n);
- }
- else if (bpmem.tevind[n].mid <= 5) { // s matrix
- int mtxidx = 2*(bpmem.tevind[n].mid-5);
- WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
- }
- else if (bpmem.tevind[n].mid <= 9) { // t matrix
- int mtxidx = 2*(bpmem.tevind[n].mid-9);
- WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
- }
- else {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
- }
- }
- else {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
- }
-
- // wrapping
- if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
- // non pow2
-
- if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
- if (bpmem.tevind[n].sw == ITW_0) {
- if (bpmem.tevind[n].tw == ITW_0) {
- // zero out completely
- WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
- }
- else {
- WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
- "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
- }
- }
- else if (bpmem.tevind[n].tw == ITW_0) {
- WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
- "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- else {
- WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- }
- else {
- WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
- }
- }
- else {
- // pow of 2
- WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
-
- // mult by bitdepth / tex dimensions
- if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
- if (bpmem.tevind[n].sw == ITW_0) {
- if (bpmem.tevind[n].tw == ITW_0) {
- // zero out completely
- WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
- }
- else {
- WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
- "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
- }
- }
- else if (bpmem.tevind[n].tw == ITW_0) {
- WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
- "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- else {
- // have to add an offset or else might get negative values!
- WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- }
- else {
- WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
- }
- }
-
- if (bpmem.tevind[n].fb_addprev) {
- // add previous tevcoord
-
- if (texfun == XF_TEXPROJ_STQ) {
- WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
- //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
- }
- else {
- WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
- }
- }
- else {
- WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
- //if (texfun == XF_TEXPROJ_STQ )
- // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
- }
- }
-
- WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
-
- if (bpmem.tevorders[n/2].getEnable(n&1)) {
- int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
- if(!bHasIndStage) {
- // calc tevcord
- //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
- int OurTexCoord = 0;
- if(bpmem.genMode.numtexgens)
- OurTexCoord = texcoord;
- else
- OurTexCoord = 0;
- if (texture_mask & (1<<texmap)) {
- // nonpow2
- if (texfun == XF_TEXPROJ_STQ )
- WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
- else
- WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
- WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
- }
- else {
- if (texfun == XF_TEXPROJ_STQ )
- WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
- else
- WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
-
- }
- }
- else if (texture_mask & (1<<texmap)) {
- // if non pow 2, have to manually repeat
- //WrapNonPow2Tex(p, "tevcoord", texmap);
- bool bwraps = !!(texture_mask & (0x100<<texmap));
- bool bwrapt = !!(texture_mask & (0x10000<<texmap));
-
- if (bwraps || bwrapt) {
- const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
- WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
- }
- }
-
- if (texture_mask & (1<<texmap) )
- WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
- else
- WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
- }
- else
- WRITE(p, "textemp=float4(1,1,1,1);\n");
-
- int kc = bpmem.tevksel[n/2].getKC(n&1);
- int ka = bpmem.tevksel[n/2].getKA(n&1);
-
- TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
- TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
-
- bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
- bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
- if (bCKonst || bAKonst )
- WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
-
- WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
-
- // combine the color channel
- if (cc.bias != 3) { // if not compare
- //normal color combiner goes here
- WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
- WRITE(p, "lerp(%s,%s,%s) %s);\n",
- tevCInputTable[cc.a], tevCInputTable[cc.b],
- tevCInputTable[cc.c], tevBiasTable[cc.bias]);
- }
- else {
- int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
- switch(cmp) {
- case TEVCMP_R8_GT:
- case TEVCMP_RGB8_GT: // per component compares
- WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
- break;
- case TEVCMP_R8_EQ:
- case TEVCMP_RGB8_EQ:
- WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
- break;
-
- case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
- case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
- WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
- break;
- case TEVCMP_GR16_EQ:
- case TEVCMP_BGR24_EQ:
- WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
- break;
- default:
- WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
- break;
- }
- }
-
- if (cc.clamp)
- WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
-
- // combine the alpha channel
- WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
-
- if (ac.bias != 3) { // if not compare
- //normal alpha combiner goes here
- WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
- WRITE(p, "lerp(%s,%s,%s) %s)\n",
- tevAInputTable[ac.a],tevAInputTable[ac.b],
- tevAInputTable[ac.c],tevBiasTable[ac.bias]);
- }
- else {
- //compare alpha combiner goes here
- int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
- switch(cmp) {
- case TEVCMP_R8_GT:
- case TEVCMP_A8_GT:
- WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
- break;
- case TEVCMP_R8_EQ:
- case TEVCMP_A8_EQ:
- WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
- break;
-
- case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
- case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
- WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
- break;
- case TEVCMP_GR16_EQ:
- case TEVCMP_BGR24_EQ:
- WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
- break;
- default:
- WRITE(p, "0)\n");
- break;
- }
- }
-
- WRITE(p, ";\n");
-
- if (ac.clamp)
- WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
- WRITE(p, "\n");
-}
-
-void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
-{
- _assert_(texture_mask & (1<<texmap));
- bool bwraps = !!(texture_mask & (0x100<<texmap));
- bool bwrapt = !!(texture_mask & (0x10000<<texmap));
-
- if (bwraps || bwrapt) {
- const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
- const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
- WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
-
- if (!bwraps )
- WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
- if (!bwrapt )
- WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
- }
- else {
- WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
- }
-}
-
-static void WriteAlphaCompare(char *&p, int num, int comp)
-{
- switch(comp) {
- case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
- case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
- case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
- case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
- case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
- case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
- case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
- case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
- }
-}
-
-static bool WriteAlphaTest(char *&p)
-{
- u32 op = bpmem.alphaFunc.logic;
- u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
-
- //first kill all the simple cases
- switch(op) {
- case 0: // and
- if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 1: // or
- if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 2: // xor
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 3: // xnor
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
- WRITE(p, "discard;\n");
- return false;
- }
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
- return true;
- break;
- }
-
- WRITE(p, "discard( ");
- WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
-
- // negated because testing the inverse condition
- switch(bpmem.alphaFunc.logic) {
- case 0: WRITE(p, " || "); break; // and
- case 1: WRITE(p, " && "); break; // or
- case 2: WRITE(p, " == "); break; // xor
- case 3: WRITE(p, " != "); break; // xnor
- }
- WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
- WRITE(p, ");\n");
- return true;
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <stdio.h>
+#include <cmath>
+#include <assert.h>
+
+#include "Profiler.h"
+#include "PixelShader.h"
+#include "XFMemory.h" // for texture projection mode
+#include "BPMemory.h"
+
+// old tev->pixelshader notes
+//
+// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
+// konstant for this stage (alpha, color) is given by bpmem.tevksel
+// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
+// according to GXTevColorArg table above
+// output is given by .outreg
+// tevtemp is set according to swapmodetables and
+
+static void WriteStage(char *&p, int n, u32 texture_mask);
+static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
+static void WriteAlphaCompare(char *&p, int num, int comp);
+static bool WriteAlphaTest(char *&p);
+
+const float epsilon8bit = 1.0f / 255.0f;
+
+static const char *tevKSelTableC[] = // KCSEL
+{
+ "1.0f,1.0f,1.0f", //1 = 0x00
+ "0.875,0.875,0.875",//7_8 = 0x01
+ "0.75,0.75,0.75", //3_4 = 0x02
+ "0.625,0.625,0.625",//5_8 = 0x03
+ "0.5,0.5,0.5", //1_2 = 0x04
+ "0.375,0.375,0.375",//3_8 = 0x05
+ "0.25,0.25,0.25", //1_4 = 0x06
+ "0.125,0.125,0.125",//1_8 = 0x07
+ "ERROR", //0x08
+ "ERROR", //0x09
+ "ERROR", //0x0a
+ "ERROR", //0x0b
+ I_KCOLORS"[0].rgb",//K0 = 0x0C
+ I_KCOLORS"[1].rgb",//K1 = 0x0D
+ I_KCOLORS"[2].rgb",//K2 = 0x0E
+ I_KCOLORS"[3].rgb",//K3 = 0x0F
+ I_KCOLORS"[0].rrr",//K0_R = 0x10
+ I_KCOLORS"[1].rrr",//K1_R = 0x11
+ I_KCOLORS"[2].rrr",//K2_R = 0x12
+ I_KCOLORS"[3].rrr",//K3_R = 0x13
+ I_KCOLORS"[0].ggg",//K0_G = 0x14
+ I_KCOLORS"[1].ggg",//K1_G = 0x15
+ I_KCOLORS"[2].ggg",//K2_G = 0x16
+ I_KCOLORS"[3].ggg",//K3_G = 0x17
+ I_KCOLORS"[0].bbb",//K0_B = 0x18
+ I_KCOLORS"[1].bbb",//K1_B = 0x19
+ I_KCOLORS"[2].bbb",//K2_B = 0x1A
+ I_KCOLORS"[3].bbb",//K3_B = 0x1B
+ I_KCOLORS"[0].aaa",//K0_A = 0x1C
+ I_KCOLORS"[1].aaa",//K1_A = 0x1D
+ I_KCOLORS"[2].aaa",//K2_A = 0x1E
+ I_KCOLORS"[3].aaa",//K3_A = 0x1F
+};
+
+static const char *tevKSelTableA[] = // KASEL
+{
+ "1.0f", //1 = 0x00
+ "0.875f",//7_8 = 0x01
+ "0.75f", //3_4 = 0x02
+ "0.625f",//5_8 = 0x03
+ "0.5f", //1_2 = 0x04
+ "0.375f",//3_8 = 0x05
+ "0.25f", //1_4 = 0x06
+ "0.125f",//1_8 = 0x07
+ "ERROR", //0x08
+ "ERROR", //0x09
+ "ERROR", //0x0a
+ "ERROR", //0x0b
+ "ERROR", //0x0c
+ "ERROR", //0x0d
+ "ERROR", //0x0e
+ "ERROR", //0x0f
+ I_KCOLORS"[0].r",//K0_R = 0x10
+ I_KCOLORS"[1].r",//K1_R = 0x11
+ I_KCOLORS"[2].r",//K2_R = 0x12
+ I_KCOLORS"[3].r",//K3_R = 0x13
+ I_KCOLORS"[0].g",//K0_G = 0x14
+ I_KCOLORS"[1].g",//K1_G = 0x15
+ I_KCOLORS"[2].g",//K2_G = 0x16
+ I_KCOLORS"[3].g",//K3_G = 0x17
+ I_KCOLORS"[0].b",//K0_B = 0x18
+ I_KCOLORS"[1].b",//K1_B = 0x19
+ I_KCOLORS"[2].b",//K2_B = 0x1A
+ I_KCOLORS"[3].b",//K3_B = 0x1B
+ I_KCOLORS"[0].a",//K0_A = 0x1C
+ I_KCOLORS"[1].a",//K1_A = 0x1D
+ I_KCOLORS"[2].a",//K2_A = 0x1E
+ I_KCOLORS"[3].a",//K3_A = 0x1F
+};
+
+static const char *tevScaleTable[] = // CS
+{
+ "1.0f", //SCALE_1
+ "2.0f", //SCALE_2
+ "4.0f", //SCALE_4
+ "0.5f",//DIVIDE_2
+};
+
+static const char *tevBiasTable[] = // TB
+{
+ "", //ZERO,
+ "+0.5f", //ADDHALF,
+ "-0.5f", //SUBHALF,
+ "",
+};
+
+static const char *tevOpTable[] = { // TEV
+ "+", //TEVOP_ADD = 0,
+ "-", //TEVOP_SUB = 1,
+};
+
+//static const char *tevCompOpTable[] = { ">", "==" };
+
+#define TEVCMP_R8 0
+#define TEVCMP_GR16 1
+#define TEVCMP_BGR24 2
+#define TEVCMP_RGB8 3
+
+static const char *tevCInputTable[] = // CC
+{
+ "prev.rgb", //CPREV,
+ "prev.aaa", //APREV,
+ "c0.rgb", //C0,
+ "c0.aaa", //A0,
+ "c1.rgb", //C1,
+ "c1.aaa", //A1,
+ "c2.rgb", //C2,
+ "c2.aaa", //A2,
+ "textemp.rgb", //TEXC,
+ "textemp.aaa", //TEXA,
+ "rastemp.rgb", //RASC,
+ "rastemp.aaa", //RASA,
+ "float3(1.0f,1.0f,1.0f)", //ONE,
+ "float3(.5f,.5f,.5f)", //HALF,
+ "konsttemp.rgb", //KONST,
+ "float3(0.0f,0.0f,0.0f)", //ZERO
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+};
+
+static const char *tevCInputTable2[] = // CC
+{
+ "prev", //CPREV,
+ "(prev.aaa)", //APREV,
+ "c0", //C0,
+ "(c0.aaa)", //A0,
+ "c1", //C1,
+ "(c1.aaa)", //A1,
+ "c2", //C2,
+ "(c2.aaa)", //A2,
+ "textemp", //TEXC,
+ "(textemp.aaa)", //TEXA,
+ "rastemp", //RASC,
+ "(rastemp.aaa)", //RASA,
+ "float3(1.0f,1.0f,1.0f)", //ONE,
+ "float3(.5f,.5f,.5f)", //HALF,
+ "konsttemp", //"konsttemp.rgb", //KONST,
+ "float3(0.0f,0.0f,0.0f)", //ZERO
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+};
+
+static const char *tevAInputTable[] = // CA
+{
+ "prev.a", //APREV,
+ "c0.a", //A0,
+ "c1.a", //A1,
+ "c2.a", //A2,
+ "textemp.a", //TEXA,
+ "rastemp.a", //RASA,
+ "konsttemp.a", //KONST
+ "0.0", //ZERO
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR",
+};
+
+static const char *tevAInputTable2[] = // CA
+{
+ "prev", //APREV,
+ "c0", //A0,
+ "c1", //A1,
+ "c2", //A2,
+ "textemp", //TEXA,
+ "rastemp", //RASA,
+ "konsttemp", //KONST, (hw1 had quarter)
+ "float4(0,0,0,0)", //ZERO
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+ "PADERROR", "PADERROR", "PADERROR", "PADERROR",
+};
+
+static const char *tevRasTable[] =
+{
+ "colors[0]",
+ "colors[1]",
+ "ERROR", //2
+ "ERROR", //3
+ "ERROR", //4
+ "alphabump", // use bump alpha
+ "(alphabump*(255.0f/248.0f))", //normalized
+ "float4(0,0,0,0)", // zero
+};
+
+static const char *alphaRef[2] =
+{
+ I_ALPHA"[0].x",
+ I_ALPHA"[0].y"
+};
+
+//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
+
+static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
+static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
+static const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
+static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
+static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
+static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
+static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
+static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
+
+#define WRITE p+=sprintf
+
+static const char *swapColors = "rgba";
+static char swapModeTable[4][5];
+
+static char text[16384];
+
+static void BuildSwapModeTable()
+{
+ //bpmem.tevregs[0].
+ for (int i = 0; i < 4; i++)
+ {
+ swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
+ swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
+ swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
+ swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
+ swapModeTable[i][4] = 0;
+ }
+}
+
+char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
+{
+ text[sizeof(text) - 1] = 0x7C; // canary
+ DVSTARTPROFILE();
+
+ BuildSwapModeTable();
+ int numStages = bpmem.genMode.numtevstages + 1;
+ int numTexgen = bpmem.genMode.numtexgens;
+
+ char *p = text;
+ WRITE(p, "//Pixel Shader for TEV stages\n");
+ WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
+ numStages, numTexgen, bpmem.genMode.numindstages);
+
+ bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
+ bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
+ bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
+
+ // bool bRenderZToCol0 = ; // output z and alpha to color0
+ assert( !bRenderZToCol0 || bRenderZ );
+
+ int ztexcoord = -1;
+ if (bInputZ)
+ ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
+
+ int nIndirectStagesUsed = 0;
+ if (bpmem.genMode.numindstages > 0) {
+ for (int i = 0; i < numStages; ++i) {
+ if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
+ nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
+ }
+ }
+ }
+
+ // Declare samplers
+ if (texture_mask) {
+ WRITE(p, "uniform samplerRECT ");
+ bool bfirst = true;
+ for (int i = 0; i < 8; ++i) {
+ if (texture_mask & (1<<i)) {
+ WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
+ bfirst = false;
+ }
+ }
+ WRITE(p, ";\n");
+ }
+
+ if (texture_mask != 0xff) {
+ WRITE(p, "uniform sampler2D ");
+ bool bfirst = true;
+ for (int i = 0; i < 8; ++i) {
+ if (!(texture_mask & (1<<i))) {
+ WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
+ bfirst = false;
+ }
+ }
+ WRITE(p, ";\n");
+ }
+
+ WRITE(p, "\n");
+
+ WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
+ WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
+ WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
+ WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
+ WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
+ WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
+ WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
+
+ WRITE(p, "void main(\n");
+
+ WRITE(p, "out half4 ocol0 : COLOR0,\n");
+ if (bRenderZ && !bRenderZToCol0 )
+ WRITE(p, "out half4 ocol1 : COLOR1,\n");
+
+ if (bOutputZ )
+ WRITE(p, " out float depth : DEPTH,\n");
+
+ // if zcoord might come from vertex shader in texcoord
+ if (bInputZ) {
+ if (numTexgen) {
+ for (int i = 0; i < numTexgen; ++i)
+ WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
+ }
+ else
+ WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK
+ }
+ else {
+ if (numTexgen) {
+ for (int i = 0; i < numTexgen; ++i)
+ WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i);
+ }
+ else
+ WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK
+ }
+
+ WRITE(p, " in float4 colors[2] : COLOR0){\n");
+
+ char* pmainstart = p;
+
+ WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
+ "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
+ "float4 alphabump=0;\n"
+ "float3 tevcoord;\n"
+ "float2 wrappedcoord, tempcoord;\n");
+
+ //if (bOutputZ ) WRITE(p, " float depth;\n");
+// WRITE(p, "return 1;}\n");
+// return PixelShaderMngr::CompilePixelShader(ps, text);
+
+ // indirect texture map lookup
+ for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
+ if (nIndirectStagesUsed & (1<<i)) {
+ // perform indirect texture map lookup
+ // note that we have to scale by the regular texture map's coordinates since this is a texRECT call
+ // (and we have to match with the game's texscale calls)
+ int texcoord = bpmem.tevindref.getTexCoord(i);
+ if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
+ // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
+ WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i)
+
+ char str[16];
+ sprintf(str, "induv%d", i);
+ WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
+ WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
+ }
+ else {
+ WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
+ }
+ }
+ }
+
+ for (int i = 0; i < numStages; i++)
+ WriteStage(p, i, texture_mask); //build the equation for this stage
+
+ if (bOutputZ) {
+ // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
+ if (bpmem.ztex2.op == ZTEXTURE_ADD) {
+ WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
+ }
+ else {
+ _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
+ WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
+ }
+ }
+
+ //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
+
+ if (!WriteAlphaTest(p)) {
+ // alpha test will always fail, so restart the shader and just make it an empty function
+ p = pmainstart;
+ WRITE(p, "discard;\n");
+ WRITE(p, "ocol0 = 0;\n");
+ }
+ else {
+ if (!bRenderZToCol0) {
+ /* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
+ once the blending is done, the dstalpha is written to the EFB in place of the
+ fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
+ Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine.
+
+ if (bpmem.dstalpha.enable)
+ WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
+ else
+ */
+ WRITE(p, " ocol0 = prev;\n");
+ }
+ }
+
+ if (bRenderZ) {
+ // write depth as color
+ if (bRenderZToCol0) {
+ if (bOutputZ )
+ WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
+ else
+ WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
+ WRITE(p, "ocol0.w = prev.w;\n");
+ }
+ else {
+ if (bOutputZ)
+ WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
+ else
+ WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
+ }
+ }
+ WRITE(p, "}\n");
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
+ return text;
+}
+
+static void WriteStage(char *&p, int n, u32 texture_mask)
+{
+ char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
+ char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
+
+
+ int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
+ int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
+ bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
+
+ if (bHasIndStage) {
+ // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
+ bHasIndStage = true;
+ int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
+
+ if (bpmem.tevind[n].bs != ITBA_OFF) {
+ // write the bump alpha
+
+ if (bpmem.tevind[n].fmt == ITF_8) {
+ WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
+ tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
+ }
+ else {
+ // donkopunchstania: really bad way to do this
+ // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
+ // omitting fract seems to work as well
+ WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
+ tevIndAlphaSel[bpmem.tevind[n].bs]);
+ WRITE(p, " alphabump = 1.0f;\n");
+ WRITE(p, "else\n");
+ WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
+ tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
+ }
+ }
+
+ // bias
+ WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
+ WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
+ if (bpmem.tevind[n].bias != ITB_NONE )
+ WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
+
+ // multiply by offset matrix and scale
+ if (bpmem.tevind[n].mid != 0) {
+ if (bpmem.tevind[n].mid <= 3) {
+ int mtxidx = 2*(bpmem.tevind[n].mid-1);
+ WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
+ n, mtxidx, n, mtxidx+1, n);
+ }
+ else if (bpmem.tevind[n].mid <= 5) { // s matrix
+ int mtxidx = 2*(bpmem.tevind[n].mid-5);
+ WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
+ }
+ else if (bpmem.tevind[n].mid <= 9) { // t matrix
+ int mtxidx = 2*(bpmem.tevind[n].mid-9);
+ WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
+ }
+ else {
+ // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
+ WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
+ }
+ }
+ else {
+ // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
+ WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
+ }
+
+ // wrapping
+ if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
+ // non pow2
+
+ if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
+ if (bpmem.tevind[n].sw == ITW_0) {
+ if (bpmem.tevind[n].tw == ITW_0) {
+ // zero out completely
+ WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
+ }
+ else {
+ WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
+ "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
+ }
+ }
+ else if (bpmem.tevind[n].tw == ITW_0) {
+ WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
+ "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
+ }
+ else {
+ WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
+ tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
+ tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
+ }
+ }
+ else {
+ WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
+ }
+ }
+ else {
+ // pow of 2
+ WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
+
+ // mult by bitdepth / tex dimensions
+ if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
+ if (bpmem.tevind[n].sw == ITW_0) {
+ if (bpmem.tevind[n].tw == ITW_0) {
+ // zero out completely
+ WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
+ }
+ else {
+ WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
+ "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
+ }
+ }
+ else if (bpmem.tevind[n].tw == ITW_0) {
+ WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
+ "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
+ }
+ else {
+ // have to add an offset or else might get negative values!
+ WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
+ tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
+ tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
+ }
+ }
+ else {
+ WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
+ }
+ }
+
+ if (bpmem.tevind[n].fb_addprev) {
+ // add previous tevcoord
+
+ if (texfun == XF_TEXPROJ_STQ) {
+ WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
+ //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
+ }
+ else {
+ WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
+ }
+ }
+ else {
+ WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
+ //if (texfun == XF_TEXPROJ_STQ )
+ // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
+ }
+ }
+
+ WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
+
+ if (bpmem.tevorders[n/2].getEnable(n&1)) {
+ int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
+ if(!bHasIndStage) {
+ // calc tevcord
+ //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
+ int OurTexCoord = 0;
+ if(bpmem.genMode.numtexgens)
+ OurTexCoord = texcoord;
+ else
+ OurTexCoord = 0;
+ if (texture_mask & (1<<texmap)) {
+ // nonpow2
+ if (texfun == XF_TEXPROJ_STQ )
+ WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
+ else
+ WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
+ WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
+ }
+ else {
+ if (texfun == XF_TEXPROJ_STQ )
+ WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
+ else
+ WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
+
+ }
+ }
+ else if (texture_mask & (1<<texmap)) {
+ // if non pow 2, have to manually repeat
+ //WrapNonPow2Tex(p, "tevcoord", texmap);
+ bool bwraps = !!(texture_mask & (0x100<<texmap));
+ bool bwrapt = !!(texture_mask & (0x10000<<texmap));
+
+ if (bwraps || bwrapt) {
+ const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
+ WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
+ }
+ }
+
+ if (texture_mask & (1<<texmap) )
+ WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
+ else
+ WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
+ }
+ else
+ WRITE(p, "textemp=float4(1,1,1,1);\n");
+
+ int kc = bpmem.tevksel[n/2].getKC(n&1);
+ int ka = bpmem.tevksel[n/2].getKA(n&1);
+
+ TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
+ TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
+
+ bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
+ bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
+ if (bCKonst || bAKonst )
+ WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
+
+ WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
+
+ // combine the color channel
+ if (cc.bias != 3) { // if not compare
+ //normal color combiner goes here
+ WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
+ WRITE(p, "lerp(%s,%s,%s) %s);\n",
+ tevCInputTable[cc.a], tevCInputTable[cc.b],
+ tevCInputTable[cc.c], tevBiasTable[cc.bias]);
+ }
+ else {
+ int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
+ switch(cmp) {
+ case TEVCMP_R8_GT:
+ case TEVCMP_RGB8_GT: // per component compares
+ WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
+ tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
+ break;
+ case TEVCMP_R8_EQ:
+ case TEVCMP_RGB8_EQ:
+ WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
+ tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
+ break;
+
+ case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
+ case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
+ WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
+ tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
+ break;
+ case TEVCMP_GR16_EQ:
+ case TEVCMP_BGR24_EQ:
+ WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
+ tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
+ break;
+ default:
+ WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
+ break;
+ }
+ }
+
+ if (cc.clamp)
+ WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
+
+ // combine the alpha channel
+ WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
+
+ if (ac.bias != 3) { // if not compare
+ //normal alpha combiner goes here
+ WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
+ WRITE(p, "lerp(%s,%s,%s) %s)\n",
+ tevAInputTable[ac.a],tevAInputTable[ac.b],
+ tevAInputTable[ac.c],tevBiasTable[ac.bias]);
+ }
+ else {
+ //compare alpha combiner goes here
+ int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
+ switch(cmp) {
+ case TEVCMP_R8_GT:
+ case TEVCMP_A8_GT:
+ WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
+ tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
+ break;
+ case TEVCMP_R8_EQ:
+ case TEVCMP_A8_EQ:
+ WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
+ tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
+ break;
+
+ case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
+ case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
+ WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
+ tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
+ break;
+ case TEVCMP_GR16_EQ:
+ case TEVCMP_BGR24_EQ:
+ WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
+ tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
+ break;
+ default:
+ WRITE(p, "0)\n");
+ break;
+ }
+ }
+
+ WRITE(p, ";\n");
+
+ if (ac.clamp)
+ WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
+ WRITE(p, "\n");
+}
+
+void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
+{
+ _assert_(texture_mask & (1<<texmap));
+ bool bwraps = !!(texture_mask & (0x100<<texmap));
+ bool bwrapt = !!(texture_mask & (0x10000<<texmap));
+
+ if (bwraps || bwrapt) {
+ const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
+ const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
+ WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
+
+ if (!bwraps )
+ WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
+ if (!bwrapt )
+ WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
+ }
+ else {
+ WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
+ }
+}
+
+static void WriteAlphaCompare(char *&p, int num, int comp)
+{
+ switch(comp) {
+ case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
+ case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
+ case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
+ case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
+ case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
+ case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
+ case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
+ case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
+ }
+}
+
+static bool WriteAlphaTest(char *&p)
+{
+ u32 op = bpmem.alphaFunc.logic;
+ u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
+
+ //first kill all the simple cases
+ switch(op) {
+ case 0: // and
+ if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
+ if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
+ WRITE(p, "discard;\n");
+ return false;
+ }
+ break;
+ case 1: // or
+ if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
+ if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
+ WRITE(p, "discard;\n");
+ return false;
+ }
+ break;
+ case 2: // xor
+ if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
+ if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
+ WRITE(p, "discard;\n");
+ return false;
+ }
+ break;
+ case 3: // xnor
+ if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
+ WRITE(p, "discard;\n");
+ return false;
+ }
+ if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
+ return true;
+ break;
+ }
+
+ WRITE(p, "discard( ");
+ WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
+
+ // negated because testing the inverse condition
+ switch(bpmem.alphaFunc.logic) {
+ case 0: WRITE(p, " || "); break; // and
+ case 1: WRITE(p, " && "); break; // or
+ case 2: WRITE(p, " == "); break; // xor
+ case 3: WRITE(p, " != "); break; // xnor
+ }
+ WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
+ WRITE(p, ");\n");
+ return true;
+}
diff --git a/Source/Core/VideoCommon/Src/Profiler.cpp b/Source/Core/VideoCommon/Src/Profiler.cpp
index b66a4d32d2..d18c6a0ba9 100644
--- a/Source/Core/VideoCommon/Src/Profiler.cpp
+++ b/Source/Core/VideoCommon/Src/Profiler.cpp
@@ -1,291 +1,291 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-// Simple profiler
-
-#include "Common.h"
-#include "Profiler.h"
-
-#include <list>
-#include <string>
-#include <map>
-
-#ifdef _WIN32
-
-#if defined (_MSC_VER) && _MSC_VER >= 1400
-#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
-#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
-#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
-#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
-#include <intrin.h>
-#undef _interlockedbittestandset
-#undef _interlockedbittestandreset
-#undef _interlockedbittestandset64
-#undef _interlockedbittestandreset64
-#pragma intrinsic(__rdtsc)
-#endif
-
-// Globals
-static u64 luPerfFreq = 0;
-#ifdef DVPROFILE
-int g_bWriteProfile = 1;
-#else
-int g_bWriteProfile = 1;
-#endif
-
-inline u64 GET_PROFILE_TIME()
-{
-#if defined (_MSC_VER) && _MSC_VER >= 1400
- return __rdtsc();
-#else
- LARGE_INTEGER lu;
- QueryPerformanceCounter(&lu);
- return lu.QuadPart;
-#endif
-}
-#else
-static u64 luPerfFreq = 1000000;
-#define GET_PROFILE_TIME() //GetCpuTick()
-#endif
-
-struct DVPROFSTRUCT;
-
-struct DVPROFSTRUCT
-{
- struct DATA
- {
- DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {}
- DATA() : dwTime(0), dwUserData(0) {}
-
- u64 dwTime;
- u32 dwUserData;
- };
-
- ~DVPROFSTRUCT() {
- std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
- while (it != listpChild.end()) {
- delete *it;
- *it = NULL;
- ++it;
- }
- }
-
- // before DVProfEnd is called, contains the global time it started
- // after DVProfEnd is called, contains the time it lasted
- // the list contains all the tracked times
- std::list<DATA> listTimes;
-
- char pname[256];
- std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period
-};
-
-struct DVPROFTRACK
-{
- u32 dwUserData;
- DVPROFSTRUCT::DATA* pdwTime;
- DVPROFSTRUCT* pprof;
-};
-
-// the current profiling functions, the back element is the
-// one that will first get popped off the list when DVProfEnd is called
-// the pointer is an element in DVPROFSTRUCT::listTimes
-static std::list<DVPROFTRACK> g_listCurTracking;
-
-// the current profilers, note that these are the parents
-// any profiler started during the time of another is held in
-// DVPROFSTRUCT::listpChild
-static std::list<DVPROFSTRUCT> g_listProfilers;
-
-// ignores the hierarchy, pointer to elements in g_listProfilers
-static std::list<DVPROFSTRUCT*> g_listAllProfilers;
-
-
-void DVProfRegister(const char *pname)
-{
- if (!g_bWriteProfile)
- return;
-
-#ifdef _WIN32
- if (luPerfFreq <= 1) {
-#if defined (_MSC_VER) && _MSC_VER >= 1400
- luPerfFreq = 1000000;
-#else
- LARGE_INTEGER temp;
- QueryPerformanceFrequency(&temp);
- luPerfFreq = temp.QuadPart;
-#endif
- }
-#endif
-
- std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin();
-
-// while(it != g_listAllProfilers.end() ) {
-//
-// if( _tcscmp(pname, (*it)->pname) == 0 ) {
-// (*it)->listTimes.push_back(timeGetTime());
-// DVPROFTRACK dvtrack;
-// dvtrack.pdwTime = &(*it)->listTimes.back();
-// dvtrack.pprof = *it;
-// g_listCurTracking.push_back(dvtrack);
-// return;
-// }
-//
-// ++it;
-// }
-
- // else add in a new profiler to the appropriate parent profiler
- DVPROFSTRUCT* pprof = NULL;
-
- if (g_listCurTracking.size() > 0) {
- _assert_( g_listCurTracking.back().pprof != NULL );
- g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
- pprof = g_listCurTracking.back().pprof->listpChild.back();
- }
- else {
- g_listProfilers.push_back(DVPROFSTRUCT());
- pprof = &g_listProfilers.back();
- }
-
- strncpy(pprof->pname, pname, 256);
-
- // setup the profiler for tracking
- pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME()));
-
- DVPROFTRACK dvtrack;
- dvtrack.pdwTime = &pprof->listTimes.back();
- dvtrack.pprof = pprof;
- dvtrack.dwUserData = 0;
-
- g_listCurTracking.push_back(dvtrack);
-
- // add to all profiler list
- g_listAllProfilers.push_back(pprof);
-}
-
-void DVProfEnd(u32 dwUserData)
-{
- if (!g_bWriteProfile)
- return;
- if (g_listCurTracking.size() == 0)
- return;
-
- DVPROFTRACK dvtrack = g_listCurTracking.back();
-
- _assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL );
-
- dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime;
- dvtrack.pdwTime->dwUserData= dwUserData;
-
- g_listCurTracking.pop_back();
-}
-
-struct DVTIMEINFO
-{
- DVTIMEINFO() : uInclusive(0), uExclusive(0) {}
- u64 uInclusive, uExclusive;
-};
-
-std::map<std::string, DVTIMEINFO> mapAggregateTimes;
-
-u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
-{
- fprintf(f, "%*s%s - ", ident, "", p->pname);
- std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
- u64 utime = 0;
- while (ittime != p->listTimes.end()) {
- utime += ittime->dwTime;
- if (ittime->dwUserData)
- fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
- else
- fprintf(f, "time: %d", (u32)ittime->dwTime);
- ++ittime;
- }
-
- // yes this is necessary, maps have problems with constructors on their type
- std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
- if (ittimes == mapAggregateTimes.end()) {
- ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
- ittimes->second.uExclusive = 0;
- ittimes->second.uInclusive = 0;
- }
-
- ittimes->second.uInclusive += utime;
-
- fprintf(f, "\n");
-
- std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
-
- u64 uex = utime;
- while (itprof != p->listpChild.end()) {
- uex -= DVProfWriteStruct(f, *itprof, ident+4);
- ++itprof;
- }
-
- if (uex > utime) {
- uex = 0;
- }
-
- ittimes->second.uExclusive += uex;
- return utime;
-}
-
-void DVProfWrite(const char* pfilename, u32 frames)
-{
- _assert_( pfilename != NULL );
- FILE* f = fopen(pfilename, "w");
-
- // pop back any unused
- mapAggregateTimes.clear();
- std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
-
- while (it != g_listProfilers.end() ) {
- DVProfWriteStruct(f, &(*it), 0);
- ++it;
- }
-
- std::map<std::string, DVTIMEINFO>::const_iterator iter;
- fprintf(f, "\n\n-------------------------------------------------------------------\n\n");
-
- u64 uTotal[2] = {0};
- double fiTotalTime[2];
-
- for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
- uTotal[0] += iter->second.uExclusive;
- uTotal[1] += iter->second.uInclusive;
- }
-
- fprintf(f, "total times (%d): ex: %Lu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames));
- fprintf(f, "inc: %Lu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames));
-
- fiTotalTime[0] = 1.0 / (double)uTotal[0];
- fiTotalTime[1] = 1.0 / (double)uTotal[1];
-
- // output the combined times
- for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
- fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
- (float)((double)iter->second.uInclusive * fiTotalTime[1]));
- }
-
- fclose(f);
-}
-
-void DVProfClear()
-{
- g_listCurTracking.clear();
- g_listProfilers.clear();
- g_listAllProfilers.clear();
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+// Simple profiler
+
+#include "Common.h"
+#include "Profiler.h"
+
+#include <list>
+#include <string>
+#include <map>
+
+#ifdef _WIN32
+
+#if defined (_MSC_VER) && _MSC_VER >= 1400
+#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
+#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
+#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
+#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
+#include <intrin.h>
+#undef _interlockedbittestandset
+#undef _interlockedbittestandreset
+#undef _interlockedbittestandset64
+#undef _interlockedbittestandreset64
+#pragma intrinsic(__rdtsc)
+#endif
+
+// Globals
+static u64 luPerfFreq = 0;
+#ifdef DVPROFILE
+int g_bWriteProfile = 1;
+#else
+int g_bWriteProfile = 1;
+#endif
+
+inline u64 GET_PROFILE_TIME()
+{
+#if defined (_MSC_VER) && _MSC_VER >= 1400
+ return __rdtsc();
+#else
+ LARGE_INTEGER lu;
+ QueryPerformanceCounter(&lu);
+ return lu.QuadPart;
+#endif
+}
+#else
+static u64 luPerfFreq = 1000000;
+#define GET_PROFILE_TIME() //GetCpuTick()
+#endif
+
+struct DVPROFSTRUCT;
+
+struct DVPROFSTRUCT
+{
+ struct DATA
+ {
+ DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {}
+ DATA() : dwTime(0), dwUserData(0) {}
+
+ u64 dwTime;
+ u32 dwUserData;
+ };
+
+ ~DVPROFSTRUCT() {
+ std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
+ while (it != listpChild.end()) {
+ delete *it;
+ *it = NULL;
+ ++it;
+ }
+ }
+
+ // before DVProfEnd is called, contains the global time it started
+ // after DVProfEnd is called, contains the time it lasted
+ // the list contains all the tracked times
+ std::list<DATA> listTimes;
+
+ char pname[256];
+ std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period
+};
+
+struct DVPROFTRACK
+{
+ u32 dwUserData;
+ DVPROFSTRUCT::DATA* pdwTime;
+ DVPROFSTRUCT* pprof;
+};
+
+// the current profiling functions, the back element is the
+// one that will first get popped off the list when DVProfEnd is called
+// the pointer is an element in DVPROFSTRUCT::listTimes
+static std::list<DVPROFTRACK> g_listCurTracking;
+
+// the current profilers, note that these are the parents
+// any profiler started during the time of another is held in
+// DVPROFSTRUCT::listpChild
+static std::list<DVPROFSTRUCT> g_listProfilers;
+
+// ignores the hierarchy, pointer to elements in g_listProfilers
+static std::list<DVPROFSTRUCT*> g_listAllProfilers;
+
+
+void DVProfRegister(const char *pname)
+{
+ if (!g_bWriteProfile)
+ return;
+
+#ifdef _WIN32
+ if (luPerfFreq <= 1) {
+#if defined (_MSC_VER) && _MSC_VER >= 1400
+ luPerfFreq = 1000000;
+#else
+ LARGE_INTEGER temp;
+ QueryPerformanceFrequency(&temp);
+ luPerfFreq = temp.QuadPart;
+#endif
+ }
+#endif
+
+ std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin();
+
+// while(it != g_listAllProfilers.end() ) {
+//
+// if( _tcscmp(pname, (*it)->pname) == 0 ) {
+// (*it)->listTimes.push_back(timeGetTime());
+// DVPROFTRACK dvtrack;
+// dvtrack.pdwTime = &(*it)->listTimes.back();
+// dvtrack.pprof = *it;
+// g_listCurTracking.push_back(dvtrack);
+// return;
+// }
+//
+// ++it;
+// }
+
+ // else add in a new profiler to the appropriate parent profiler
+ DVPROFSTRUCT* pprof = NULL;
+
+ if (g_listCurTracking.size() > 0) {
+ _assert_( g_listCurTracking.back().pprof != NULL );
+ g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
+ pprof = g_listCurTracking.back().pprof->listpChild.back();
+ }
+ else {
+ g_listProfilers.push_back(DVPROFSTRUCT());
+ pprof = &g_listProfilers.back();
+ }
+
+ strncpy(pprof->pname, pname, 256);
+
+ // setup the profiler for tracking
+ pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME()));
+
+ DVPROFTRACK dvtrack;
+ dvtrack.pdwTime = &pprof->listTimes.back();
+ dvtrack.pprof = pprof;
+ dvtrack.dwUserData = 0;
+
+ g_listCurTracking.push_back(dvtrack);
+
+ // add to all profiler list
+ g_listAllProfilers.push_back(pprof);
+}
+
+void DVProfEnd(u32 dwUserData)
+{
+ if (!g_bWriteProfile)
+ return;
+ if (g_listCurTracking.size() == 0)
+ return;
+
+ DVPROFTRACK dvtrack = g_listCurTracking.back();
+
+ _assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL );
+
+ dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime;
+ dvtrack.pdwTime->dwUserData= dwUserData;
+
+ g_listCurTracking.pop_back();
+}
+
+struct DVTIMEINFO
+{
+ DVTIMEINFO() : uInclusive(0), uExclusive(0) {}
+ u64 uInclusive, uExclusive;
+};
+
+std::map<std::string, DVTIMEINFO> mapAggregateTimes;
+
+u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
+{
+ fprintf(f, "%*s%s - ", ident, "", p->pname);
+ std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
+ u64 utime = 0;
+ while (ittime != p->listTimes.end()) {
+ utime += ittime->dwTime;
+ if (ittime->dwUserData)
+ fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
+ else
+ fprintf(f, "time: %d", (u32)ittime->dwTime);
+ ++ittime;
+ }
+
+ // yes this is necessary, maps have problems with constructors on their type
+ std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
+ if (ittimes == mapAggregateTimes.end()) {
+ ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
+ ittimes->second.uExclusive = 0;
+ ittimes->second.uInclusive = 0;
+ }
+
+ ittimes->second.uInclusive += utime;
+
+ fprintf(f, "\n");
+
+ std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
+
+ u64 uex = utime;
+ while (itprof != p->listpChild.end()) {
+ uex -= DVProfWriteStruct(f, *itprof, ident+4);
+ ++itprof;
+ }
+
+ if (uex > utime) {
+ uex = 0;
+ }
+
+ ittimes->second.uExclusive += uex;
+ return utime;
+}
+
+void DVProfWrite(const char* pfilename, u32 frames)
+{
+ _assert_( pfilename != NULL );
+ FILE* f = fopen(pfilename, "w");
+
+ // pop back any unused
+ mapAggregateTimes.clear();
+ std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
+
+ while (it != g_listProfilers.end() ) {
+ DVProfWriteStruct(f, &(*it), 0);
+ ++it;
+ }
+
+ std::map<std::string, DVTIMEINFO>::const_iterator iter;
+ fprintf(f, "\n\n-------------------------------------------------------------------\n\n");
+
+ u64 uTotal[2] = {0};
+ double fiTotalTime[2];
+
+ for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
+ uTotal[0] += iter->second.uExclusive;
+ uTotal[1] += iter->second.uInclusive;
+ }
+
+ fprintf(f, "total times (%d): ex: %Lu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames));
+ fprintf(f, "inc: %Lu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames));
+
+ fiTotalTime[0] = 1.0 / (double)uTotal[0];
+ fiTotalTime[1] = 1.0 / (double)uTotal[1];
+
+ // output the combined times
+ for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
+ fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
+ (float)((double)iter->second.uInclusive * fiTotalTime[1]));
+ }
+
+ fclose(f);
+}
+
+void DVProfClear()
+{
+ g_listCurTracking.clear();
+ g_listProfilers.clear();
+ g_listAllProfilers.clear();
+}
diff --git a/Source/Core/VideoCommon/Src/Statistics.cpp b/Source/Core/VideoCommon/Src/Statistics.cpp
index df0dbec877..b686195e39 100644
--- a/Source/Core/VideoCommon/Src/Statistics.cpp
+++ b/Source/Core/VideoCommon/Src/Statistics.cpp
@@ -1,43 +1,43 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <string.h>
-
-#include "Statistics.h"
-
-Statistics stats;
-
-template <class T>
-void Xchg(T& a, T&b)
-{
- T c = a;
- a = b;
- b = c;
-}
-
-void Statistics::ResetFrame()
-{
- memset(&thisFrame, 0, sizeof(ThisFrame));
-}
-
-void Statistics::SwapDL()
-{
- Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
- Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
- Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
- Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <string.h>
+
+#include "Statistics.h"
+
+Statistics stats;
+
+template <class T>
+void Xchg(T& a, T&b)
+{
+ T c = a;
+ a = b;
+ b = c;
+}
+
+void Statistics::ResetFrame()
+{
+ memset(&thisFrame, 0, sizeof(ThisFrame));
+}
+
+void Statistics::SwapDL()
+{
+ Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
+ Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
+ Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
+ Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
+}
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index 9f2b7c00bd..e20b5368d6 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -1,1380 +1,1380 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-
-#include "TextureDecoder.h"
-#include "LookUpTables.h"
-#include <emmintrin.h>
-
-//Uncomment this to enable Texture Format ID overlays
-#define OVERLAY_TEXFMT
-
-#ifdef OVERLAY_TEXFMT
-bool TexFmt_Overlay_Enable=false;
-bool TexFmt_Overlay_Center=false;
-#endif
-
-// TRAM
-// STATE_TO_SAVE
-u8 texMem[TMEM_SIZE];
-
-//////////////////////////////////////////////////////////////////////////
-// Gamecube/Wii texture decoder
-//////////////////////////////////////////////////////////////////////////
-// Decodes all known Gamecube/Wii texture formats.
-// by ector
-//////////////////////////////////////////////////////////////////////////
-int TexDecoder_GetTexelSizeInNibbles(int format)
-{
- switch (format & 0x3f) {
- case GX_TF_I4: return 1;
- case GX_TF_I8: return 2;
- case GX_TF_IA4: return 2;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 8;
- case GX_TF_C4: return 1;
- case GX_TF_C8: return 2;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 1;
- default: return 1;
- }
-}
-
-int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
-{
- return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
-}
-
-u32 TexDecoder_GetTlutHash(const u16 *src, int len)
-{
- u32 hash = 0xbeefbabe;
- for (int i = 0; i < len / 2; i += 2) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- return hash;
-}
-
-u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
-{
- int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
-
- u32 hash = seed ? seed : 0x1337c0de;
-
- if (sz < 2048) {
- for (int i = 0; i < sz / 4; i += 13) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- return hash;
- } else {
- int step = sz / 13 / 4;
- for (int i = 0; i < sz / 4; i += step) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- }
- return hash;
-}
-
-int TexDecoder_GetBlockWidthInTexels(int format)
-{
- switch (format) {
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 8;
- case GX_TF_IA4: return 8;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 8;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
- default: return 8;
- }
-}
-
-//returns bytes
-int TexDecoder_GetPaletteSize(int format)
-{
- switch (format) {
- case GX_TF_C4: return 16*2;
- case GX_TF_C8: return 256*2;
- case GX_TF_C14X2: return 16384*2;
- default:
- return 0;
- }
-}
-
-inline u32 decode565(u16 val)
-{
- int r,g,b,a;
- r=lut5to8[(val>>11) & 0x1f];
- g=lut6to8[(val>>5 ) & 0x3f];
- b=lut5to8[(val ) & 0x1f];
- a=0xFF;
- return (a<<24) | (r<<16) | (g<<8) | b;
-}
-
-inline u32 decodeIA8(u16 val)
-{
- int a=val>>8;
- int i=val&0xFF;
- return (a<<24) | (i<<16) | (i<<8) | i;
-}
-
-inline u32 decode5A3(u16 val)
-{
- int r,g,b,a;
- if ((val&0x8000))
- {
- r=lut5to8[(val>>10) & 0x1f];
- g=lut5to8[(val>>5 ) & 0x1f];
- b=lut5to8[(val ) & 0x1f];
- a=0xFF;
- }
- else
- {
- a=lut3to8[(val>>12) & 0x7];
- r=lut4to8[(val>>8 ) & 0xf];
- g=lut4to8[(val>>4 ) & 0xf];
- b=lut4to8[(val ) & 0xf];
- }
- return (a<<24) | (r<<16) | (g<<8) | b;
-}
-
-
-
-struct DXTBlock
-{
- u16 color1;
- u16 color2;
- u8 lines[4];
-};
-
-inline int expand8888(const int j)
-{
- int i = j | (j<<8);
- return i | (i<<16);
-}
-
-//inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
-inline void decodebytesI4(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 4; x++)
- {
- int val = src[x];
- *dst++ = expand8888(lut4to8[val>>4]);
- *dst++ = expand8888(lut4to8[val&15]);
- }
-}
-
-inline void decodebytesI8_8(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least.
-}
-
-//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- int val = src[x];
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
- *dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[val >> 4]));
- *dst++ = decode565(Common::swap16(tlut[val & 15]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3(Common::swap16(tlut[val & 15]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem+tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- int val = src[x];
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[val]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[val]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[val]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-
-//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
-inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem+tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- int val = Common::swap16(src[x]);
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-//inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesRGB565(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- *dst++ = decode565(Common::swap16(src[x]));
-}
-
-//inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
-inline void decodebytesIA4(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- {
- int val = src[x];
- int a = lut4to8[val>>4];
- int r = lut4to8[val&15];
- dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
- }
-}
-
-//inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesIA8(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- dst[x] = decodeIA8(Common::swap16(src[x]));
-}
-
-//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3(Common::swap16(src[x]));
-}
-
-// This one is used by many video formats. It'd therefore be good if it was fast.
-inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
-{
- for (int x = 0; x < 4; x++) {
- dst[x] = Common::swap32((src2[x] << 16) | src[x]);
- }
-
- // This can probably be done in a few SSE pack/unpack instructions + pshufb
- // some unpack instruction x2:
- // ABABABABABABABAB 1212121212121212 ->
- // AB12AB12AB12AB12 AB12AB12AB12AB12
- // 2x pshufb->
- // 21BA21BA21BA21BA 21BA21BA21BA21BA
- // and we are done.
-}
-
-inline u32 makecol(int r, int g, int b, int a)
-{
- return (a<<24)|(r<<16)|(g<<8)|b;
-}
-
-void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
-{
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
- int blue1 = lut5to8[c1 & 0x1F];
- int blue2 = lut5to8[c2 & 0x1F];
- int green1 = lut6to8[(c1>>5) & 0x3F];
- int green2 = lut6to8[(c2>>5) & 0x3F];
- int red1 = lut5to8[(c1>>11) & 0x1F];
- int red2 = lut5to8[(c2>>11) & 0x1F];
-
- int colors[4];
-
- if (c1 > c2)
- {
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
- colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
- }
- else
- {
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
- colors[3] = makecol(0,0,0,0); //transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
-}
-
-
-//switch endianness, unswizzle
-//TODO: to save memory, don't blindly convert everything to argb8888
-//also ARGB order needs to be swapped later, to accommodate modern hardware better
-//need to add DXT support too
-#ifdef OVERLAY_TEXFMT
-PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-#else
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-#endif
-{
- switch (texformat)
- {
- case GX_TF_C4:
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- //decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
- decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_I4:
- {
- // TODO: SSSE3 variant (pshufb), THP videos use this format.
- // SSSE3 variant could bring even more speed
-#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
- __m128i Lmask = _mm_set1_epi8 (0x0F);
- __m128i Hmask = _mm_set1_epi8 (0xF0);
- __m128i* sseSrc = (__m128i *)src;
- __m128i* sseDst = (__m128i *)dst;
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, sseSrc++) {
- // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
- __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
- __m128i sl = _mm_and_si128 (s, Lmask); // 0b 0d 0f 0h ...
- __m128i sls = _mm_slli_epi16 (sl, 4); // b0 d0 f0 h0 ...
- __m128i sl_ = _mm_or_si128 (sl, sls); // bb dd ff ff ...
-
- __m128i sh = _mm_and_si128 (s, Hmask); // a0 c0 e0 g0 ...
- __m128i shs = _mm_srli_epi16 (sh, 4); // 0a 0c 0e g0 ...
- __m128i sh_ = _mm_or_si128 (sh, shs); // aa cc ee gg ...
- __m128i rl = _mm_unpacklo_epi8 (sh_, sl_); // bb aa dd cc ...
- __m128i rh = _mm_unpackhi_epi8 (sh_, sl_); //
-
- __m128i ral = _mm_unpacklo_epi8 (rl, rl); // bb bb aa aa ...
- __m128i rah = _mm_unpackhi_epi8 (rl, rl); //
- // result part a
- __m128i rall = _mm_unpacklo_epi16 (ral, ral); // bb bb bb bb ... -> done
- __m128i ralh = _mm_unpackhi_epi16 (ral, ral); // -> done
- __m128i rahl = _mm_unpacklo_epi16 (rah, rah); // -> done
- __m128i rahh = _mm_unpackhi_epi16 (rah, rah); // -> done
-
- __m128i rbl = _mm_unpacklo_epi8 (rh, rh); //
- __m128i rbh = _mm_unpackhi_epi8 (rh, rh); //
- // result part b
- __m128i rbll = _mm_unpacklo_epi16 (rbl, rbl); // -> done
- __m128i rblh = _mm_unpackhi_epi16 (rbl, rbl); // -> done
- __m128i rbhl = _mm_unpacklo_epi16 (rbh, rbh); // -> done
- __m128i rbhh = _mm_unpackhi_epi16 (rbh, rbh); // -> done
- // store
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); // that sucks... too lazy
- _mm_store_si128 (sseDst++, rall);
- _mm_store_si128 (sseDst, ralh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rahl);
- _mm_store_si128 (sseDst, rahh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rbll);
- _mm_store_si128 (sseDst, rblh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rbhl);
- _mm_store_si128 (sseDst, rbhh);
- }
-#else
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- //decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4);
- decodebytesI4((u32*)dst+(y+iy)*width+x, src);
-#endif
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_C8:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
- decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_I8: // speed critical
- {
-#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
- __m128i *sseSrc = (__m128i *)src;
- __m128i *sseDst = (__m128i *)dst;
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, sseSrc++) {
- // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
- __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
- __m128i rl = _mm_unpacklo_epi8 (s, s); // ab ab cd cd ...
- __m128i rh = _mm_unpackhi_epi8 (s, s); //
- // result
- __m128i rll = _mm_unpacklo_epi8 (rl, rl); // ab ab ab ab
- __m128i rlh = _mm_unpackhi_epi8 (rl, rl);
- __m128i rhl = _mm_unpacklo_epi8 (rh, rh);
- __m128i rhh = _mm_unpackhi_epi8 (rh, rh);
- // store
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rll);
- _mm_store_si128 (sseDst, rlh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rhl);
- _mm_store_si128 (sseDst, rhh);
- }
-#else
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesI8_8((u32*)dst+(y+iy)*width+x, src);
-#endif
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
- decodebytesIA4((u32*)dst+(y+iy)*width+x, src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_IA8:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_C14X2:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
- decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGB565:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGB5A3:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- {
- for (int y = 0; y < height; y += 4) {
- for (int x = 0; x < width; x += 4)
- {
- for (int iy = 0; iy < 4; iy++) {
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
- }
- src += 64;
- }
- }
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- {
- // TODO: Shuffle to PC S3TC (DXTC) format instead of converting
- // 11111111 22222222 55555555 66666666
- // 33333333 44444444 77777777 88888888
- // The metroid games use this format almost exclusively.
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- {
- decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- }
- }
- return PC_TEX_FMT_BGRA32;
- }
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
-}
-
-void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
-{
-#ifdef OVERLAY_TEXFMT
- TexFmt_Overlay_Enable = enable;
- TexFmt_Overlay_Center = center;
-#endif
-}
-
-#ifdef OVERLAY_TEXFMT
-extern const char* texfmt[];
-extern const unsigned char sfont_map[];
-extern const unsigned char sfont_raw[][9*10];
-
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-{
- PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
-
- if((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
- return retval;
-
- // assume ABGR/ARGB (32bit)
- int *dtp = (int*)dst;
-
- int w = min(width,40);
- int h = min(height,10);
-
- int xoff = (width-w)>>1;
- int yoff = (height-h)>>1;
-
- if(!TexFmt_Overlay_Center)
- {
- xoff=0;
- yoff=0;
- }
-
- const char* fmt = texfmt[texformat&15];
- while(*fmt)
- {
- int xcnt = 0;
- int nchar = sfont_map[(int)*fmt];
-
- const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
-
- for(int x=0;x<9;x++)
- {
- if(ptr[x]==0x78)
- break;
- xcnt++;
- }
- for(int y=0;y<10;y++)
- {
- for(int x=0;x<xcnt;x++)
- {
- dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
- }
- ptr+=9;
- }
- xoff+=xcnt;
- fmt++;
- }
-
- return retval;
-}
-
-const char* texfmt[] = {
- // pixel
- "I4", "I8", "IA4", "IA8",
- "RGB565", "RGB5A3", "RGBA8", "C4",
- "C8", "C14X2", "0x0A", "0x0B",
- "0x0C", "0x0D", "CMPR", "0x0F",
- // Z-buffer
- "0x10", "Z8", "0x12", "Z16",
- "0x14", "0x15", "Z24X8", "0x17",
- "0x18", "0x19", "0x1A", "0x1B",
- "0x1C", "0x1D", "0x1E", "0x1F",
- // pixel + copy
- "CR4", "0x21", "CRA4", "CRA8",
- "0x24", "0x25", "CYUVA8", "CA8",
- "CR8", "CG8", "CB8", "CRG8",
- "CGB8", "0x2D", "0x2E", "0x2F",
- // Z + copy
- "CZ4", "0x31", "0x32", "0x33",
- "0x34", "0x35", "0x36", "0x37",
- "0x38", "CZ8M", "CZ8L", "0x3B",
- "CZ16L", "0x3D", "0x3E", "0x3F",
-};
-
-const unsigned char sfont_map[] = {
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
- 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
- 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
- 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
- 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
-};
-
-const unsigned char sfont_raw[][9*10] = {
- {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
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- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
- },
-};
-#endif
-
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+
+#include "TextureDecoder.h"
+#include "LookUpTables.h"
+#include <emmintrin.h>
+
+//Uncomment this to enable Texture Format ID overlays
+#define OVERLAY_TEXFMT
+
+#ifdef OVERLAY_TEXFMT
+bool TexFmt_Overlay_Enable=false;
+bool TexFmt_Overlay_Center=false;
+#endif
+
+// TRAM
+// STATE_TO_SAVE
+u8 texMem[TMEM_SIZE];
+
+//////////////////////////////////////////////////////////////////////////
+// Gamecube/Wii texture decoder
+//////////////////////////////////////////////////////////////////////////
+// Decodes all known Gamecube/Wii texture formats.
+// by ector
+//////////////////////////////////////////////////////////////////////////
+int TexDecoder_GetTexelSizeInNibbles(int format)
+{
+ switch (format & 0x3f) {
+ case GX_TF_I4: return 1;
+ case GX_TF_I8: return 2;
+ case GX_TF_IA4: return 2;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 8;
+ case GX_TF_C4: return 1;
+ case GX_TF_C8: return 2;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 1;
+ default: return 1;
+ }
+}
+
+int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
+{
+ return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
+}
+
+u32 TexDecoder_GetTlutHash(const u16 *src, int len)
+{
+ u32 hash = 0xbeefbabe;
+ for (int i = 0; i < len / 2; i += 2) {
+ hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
+ }
+ return hash;
+}
+
+u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
+{
+ int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
+
+ u32 hash = seed ? seed : 0x1337c0de;
+
+ if (sz < 2048) {
+ for (int i = 0; i < sz / 4; i += 13) {
+ hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
+ }
+ return hash;
+ } else {
+ int step = sz / 13 / 4;
+ for (int i = 0; i < sz / 4; i += step) {
+ hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
+ }
+ }
+ return hash;
+}
+
+int TexDecoder_GetBlockWidthInTexels(int format)
+{
+ switch (format) {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 8;
+ case GX_TF_IA4: return 8;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 8;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
+ default: return 8;
+ }
+}
+
+//returns bytes
+int TexDecoder_GetPaletteSize(int format)
+{
+ switch (format) {
+ case GX_TF_C4: return 16*2;
+ case GX_TF_C8: return 256*2;
+ case GX_TF_C14X2: return 16384*2;
+ default:
+ return 0;
+ }
+}
+
+inline u32 decode565(u16 val)
+{
+ int r,g,b,a;
+ r=lut5to8[(val>>11) & 0x1f];
+ g=lut6to8[(val>>5 ) & 0x3f];
+ b=lut5to8[(val ) & 0x1f];
+ a=0xFF;
+ return (a<<24) | (r<<16) | (g<<8) | b;
+}
+
+inline u32 decodeIA8(u16 val)
+{
+ int a=val>>8;
+ int i=val&0xFF;
+ return (a<<24) | (i<<16) | (i<<8) | i;
+}
+
+inline u32 decode5A3(u16 val)
+{
+ int r,g,b,a;
+ if ((val&0x8000))
+ {
+ r=lut5to8[(val>>10) & 0x1f];
+ g=lut5to8[(val>>5 ) & 0x1f];
+ b=lut5to8[(val ) & 0x1f];
+ a=0xFF;
+ }
+ else
+ {
+ a=lut3to8[(val>>12) & 0x7];
+ r=lut4to8[(val>>8 ) & 0xf];
+ g=lut4to8[(val>>4 ) & 0xf];
+ b=lut4to8[(val ) & 0xf];
+ }
+ return (a<<24) | (r<<16) | (g<<8) | b;
+}
+
+
+
+struct DXTBlock
+{
+ u16 color1;
+ u16 color2;
+ u8 lines[4];
+};
+
+inline int expand8888(const int j)
+{
+ int i = j | (j<<8);
+ return i | (i<<16);
+}
+
+//inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
+inline void decodebytesI4(u32 *dst, const u8 *src)
+{
+ for (int x = 0; x < 4; x++)
+ {
+ int val = src[x];
+ *dst++ = expand8888(lut4to8[val>>4]);
+ *dst++ = expand8888(lut4to8[val&15]);
+ }
+}
+
+inline void decodebytesI8_8(u32 *dst, const u8 *src)
+{
+ for (int x = 0; x < 8; x++)
+ dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least.
+}
+
+//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
+{
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ int val = src[x];
+ switch (tlutfmt) {
+ case 0:
+ *dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
+ *dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
+ break;
+ case 1:
+ *dst++ = decode565(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode565(Common::swap16(tlut[val & 15]));
+ break;
+ case 2:
+ *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode5A3(Common::swap16(tlut[val & 15]));
+ break;
+ case 3: //ERROR
+ *dst++ = 0xFFFF00FF;
+ *dst++ = 0xFFFF00FF;
+ break;
+ }
+ }
+}
+
+//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
+{
+ u16 *tlut = (u16*)(texMem+tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ int val = src[x];
+ switch (tlutfmt) {
+ case 0:
+ *dst++ = decodeIA8(Common::swap16(tlut[val]));
+ break;
+ case 1:
+ *dst++ = decode565(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *dst++ = decode5A3(Common::swap16(tlut[val]));
+ break;
+ case 3: //ERROR
+ *dst++ = 0xFFFF00FF;
+ break;
+ }
+ }
+}
+
+
+//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
+inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
+{
+ u16 *tlut = (u16*)(texMem+tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ int val = Common::swap16(src[x]);
+ switch (tlutfmt) {
+ case 0:
+ *dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
+ break;
+ case 1:
+ *dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
+ break;
+ case 2:
+ *dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
+ break;
+ case 3: //ERROR
+ *dst++ = 0xFFFF00FF;
+ break;
+ }
+ }
+}
+
+//inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
+inline void decodebytesRGB565(u32 *dst, const u16 *src)
+{
+ for (int x = 0; x < 4; x++)
+ *dst++ = decode565(Common::swap16(src[x]));
+}
+
+//inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
+inline void decodebytesIA4(u32 *dst, const u8 *src)
+{
+ for (int x = 0; x < 8; x++)
+ {
+ int val = src[x];
+ int a = lut4to8[val>>4];
+ int r = lut4to8[val&15];
+ dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
+ }
+}
+
+//inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
+inline void decodebytesIA8(u32 *dst, const u16 *src)
+{
+ for (int x = 0; x < 4; x++)
+ dst[x] = decodeIA8(Common::swap16(src[x]));
+}
+
+//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
+inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
+{
+ for (int x = 0; x < 4; x++)
+ dst[x] = decode5A3(Common::swap16(src[x]));
+}
+
+// This one is used by many video formats. It'd therefore be good if it was fast.
+inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
+{
+ for (int x = 0; x < 4; x++) {
+ dst[x] = Common::swap32((src2[x] << 16) | src[x]);
+ }
+
+ // This can probably be done in a few SSE pack/unpack instructions + pshufb
+ // some unpack instruction x2:
+ // ABABABABABABABAB 1212121212121212 ->
+ // AB12AB12AB12AB12 AB12AB12AB12AB12
+ // 2x pshufb->
+ // 21BA21BA21BA21BA 21BA21BA21BA21BA
+ // and we are done.
+}
+
+inline u32 makecol(int r, int g, int b, int a)
+{
+ return (a<<24)|(r<<16)|(g<<8)|b;
+}
+
+void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
+{
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
+ int blue1 = lut5to8[c1 & 0x1F];
+ int blue2 = lut5to8[c2 & 0x1F];
+ int green1 = lut6to8[(c1>>5) & 0x3F];
+ int green2 = lut6to8[(c2>>5) & 0x3F];
+ int red1 = lut5to8[(c1>>11) & 0x1F];
+ int red2 = lut5to8[(c2>>11) & 0x1F];
+
+ int colors[4];
+
+ if (c1 > c2)
+ {
+ colors[0] = makecol(red1, green1, blue1, 255);
+ colors[1] = makecol(red2, green2, blue2, 255);
+ colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
+ colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
+ }
+ else
+ {
+ colors[0] = makecol(red1, green1, blue1, 255);
+ colors[1] = makecol(red2, green2, blue2, 255);
+ colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
+ colors[3] = makecol(0,0,0,0); //transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
+}
+
+
+//switch endianness, unswizzle
+//TODO: to save memory, don't blindly convert everything to argb8888
+//also ARGB order needs to be swapped later, to accommodate modern hardware better
+//need to add DXT support too
+#ifdef OVERLAY_TEXFMT
+PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+#else
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+#endif
+{
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ //decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
+ decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_I4:
+ {
+ // TODO: SSSE3 variant (pshufb), THP videos use this format.
+ // SSSE3 variant could bring even more speed
+#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
+ __m128i Lmask = _mm_set1_epi8 (0x0F);
+ __m128i Hmask = _mm_set1_epi8 (0xF0);
+ __m128i* sseSrc = (__m128i *)src;
+ __m128i* sseDst = (__m128i *)dst;
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, sseSrc++) {
+ // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
+ __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
+ __m128i sl = _mm_and_si128 (s, Lmask); // 0b 0d 0f 0h ...
+ __m128i sls = _mm_slli_epi16 (sl, 4); // b0 d0 f0 h0 ...
+ __m128i sl_ = _mm_or_si128 (sl, sls); // bb dd ff ff ...
+
+ __m128i sh = _mm_and_si128 (s, Hmask); // a0 c0 e0 g0 ...
+ __m128i shs = _mm_srli_epi16 (sh, 4); // 0a 0c 0e g0 ...
+ __m128i sh_ = _mm_or_si128 (sh, shs); // aa cc ee gg ...
+ __m128i rl = _mm_unpacklo_epi8 (sh_, sl_); // bb aa dd cc ...
+ __m128i rh = _mm_unpackhi_epi8 (sh_, sl_); //
+
+ __m128i ral = _mm_unpacklo_epi8 (rl, rl); // bb bb aa aa ...
+ __m128i rah = _mm_unpackhi_epi8 (rl, rl); //
+ // result part a
+ __m128i rall = _mm_unpacklo_epi16 (ral, ral); // bb bb bb bb ... -> done
+ __m128i ralh = _mm_unpackhi_epi16 (ral, ral); // -> done
+ __m128i rahl = _mm_unpacklo_epi16 (rah, rah); // -> done
+ __m128i rahh = _mm_unpackhi_epi16 (rah, rah); // -> done
+
+ __m128i rbl = _mm_unpacklo_epi8 (rh, rh); //
+ __m128i rbh = _mm_unpackhi_epi8 (rh, rh); //
+ // result part b
+ __m128i rbll = _mm_unpacklo_epi16 (rbl, rbl); // -> done
+ __m128i rblh = _mm_unpackhi_epi16 (rbl, rbl); // -> done
+ __m128i rbhl = _mm_unpacklo_epi16 (rbh, rbh); // -> done
+ __m128i rbhh = _mm_unpackhi_epi16 (rbh, rbh); // -> done
+ // store
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); // that sucks... too lazy
+ _mm_store_si128 (sseDst++, rall);
+ _mm_store_si128 (sseDst, ralh);
+ iy++;
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
+ _mm_store_si128 (sseDst++, rahl);
+ _mm_store_si128 (sseDst, rahh);
+ iy++;
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
+ _mm_store_si128 (sseDst++, rbll);
+ _mm_store_si128 (sseDst, rblh);
+ iy++;
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
+ _mm_store_si128 (sseDst++, rbhl);
+ _mm_store_si128 (sseDst, rbhh);
+ }
+#else
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ //decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4);
+ decodebytesI4((u32*)dst+(y+iy)*width+x, src);
+#endif
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_C8:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
+ decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_I8: // speed critical
+ {
+#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
+ __m128i *sseSrc = (__m128i *)src;
+ __m128i *sseDst = (__m128i *)dst;
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, sseSrc++) {
+ // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
+ __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
+ __m128i rl = _mm_unpacklo_epi8 (s, s); // ab ab cd cd ...
+ __m128i rh = _mm_unpackhi_epi8 (s, s); //
+ // result
+ __m128i rll = _mm_unpacklo_epi8 (rl, rl); // ab ab ab ab
+ __m128i rlh = _mm_unpackhi_epi8 (rl, rl);
+ __m128i rhl = _mm_unpacklo_epi8 (rh, rh);
+ __m128i rhh = _mm_unpackhi_epi8 (rh, rh);
+ // store
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
+ _mm_store_si128 (sseDst++, rll);
+ _mm_store_si128 (sseDst, rlh);
+ iy++;
+ sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
+ _mm_store_si128 (sseDst++, rhl);
+ _mm_store_si128 (sseDst, rhh);
+ }
+#else
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesI8_8((u32*)dst+(y+iy)*width+x, src);
+#endif
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
+ decodebytesIA4((u32*)dst+(y+iy)*width+x, src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_IA8:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_C14X2:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
+ decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGB565:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGB5A3:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ {
+ for (int y = 0; y < height; y += 4) {
+ for (int x = 0; x < width; x += 4)
+ {
+ for (int iy = 0; iy < 4; iy++) {
+ decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
+ }
+ src += 64;
+ }
+ }
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ {
+ // TODO: Shuffle to PC S3TC (DXTC) format instead of converting
+ // 11111111 22222222 55555555 66666666
+ // 33333333 44444444 77777777 88888888
+ // The metroid games use this format almost exclusively.
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ {
+ decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ }
+ }
+ return PC_TEX_FMT_BGRA32;
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_NONE;
+}
+
+void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
+{
+#ifdef OVERLAY_TEXFMT
+ TexFmt_Overlay_Enable = enable;
+ TexFmt_Overlay_Center = center;
+#endif
+}
+
+#ifdef OVERLAY_TEXFMT
+extern const char* texfmt[];
+extern const unsigned char sfont_map[];
+extern const unsigned char sfont_raw[][9*10];
+
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+{
+ PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
+
+ if((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
+ return retval;
+
+ // assume ABGR/ARGB (32bit)
+ int *dtp = (int*)dst;
+
+ int w = min(width,40);
+ int h = min(height,10);
+
+ int xoff = (width-w)>>1;
+ int yoff = (height-h)>>1;
+
+ if(!TexFmt_Overlay_Center)
+ {
+ xoff=0;
+ yoff=0;
+ }
+
+ const char* fmt = texfmt[texformat&15];
+ while(*fmt)
+ {
+ int xcnt = 0;
+ int nchar = sfont_map[(int)*fmt];
+
+ const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
+
+ for(int x=0;x<9;x++)
+ {
+ if(ptr[x]==0x78)
+ break;
+ xcnt++;
+ }
+ for(int y=0;y<10;y++)
+ {
+ for(int x=0;x<xcnt;x++)
+ {
+ dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
+ }
+ ptr+=9;
+ }
+ xoff+=xcnt;
+ fmt++;
+ }
+
+ return retval;
+}
+
+const char* texfmt[] = {
+ // pixel
+ "I4", "I8", "IA4", "IA8",
+ "RGB565", "RGB5A3", "RGBA8", "C4",
+ "C8", "C14X2", "0x0A", "0x0B",
+ "0x0C", "0x0D", "CMPR", "0x0F",
+ // Z-buffer
+ "0x10", "Z8", "0x12", "Z16",
+ "0x14", "0x15", "Z24X8", "0x17",
+ "0x18", "0x19", "0x1A", "0x1B",
+ "0x1C", "0x1D", "0x1E", "0x1F",
+ // pixel + copy
+ "CR4", "0x21", "CRA4", "CRA8",
+ "0x24", "0x25", "CYUVA8", "CA8",
+ "CR8", "CG8", "CB8", "CRG8",
+ "CGB8", "0x2D", "0x2E", "0x2F",
+ // Z + copy
+ "CZ4", "0x31", "0x32", "0x33",
+ "0x34", "0x35", "0x36", "0x37",
+ "0x38", "CZ8M", "CZ8L", "0x3B",
+ "CZ16L", "0x3D", "0x3E", "0x3F",
+};
+
+const unsigned char sfont_map[] = {
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
+ 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
+ 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
+ 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
+ 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
+};
+
+const unsigned char sfont_raw[][9*10] = {
+ {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
+ },{
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+ 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },{
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
+ },
+};
+#endif
+
diff --git a/Source/Core/VideoCommon/Src/VertexShader.cpp b/Source/Core/VideoCommon/Src/VertexShader.cpp
index 97b7f9b426..04acf1c651 100644
--- a/Source/Core/VideoCommon/Src/VertexShader.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShader.cpp
@@ -1,466 +1,466 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <math.h>
-
-#include "Profiler.h"
-#include "NativeVertexFormat.h"
-
-#include "BPMemory.h"
-#include "VertexShader.h"
-
-static char text[16384];
-
-#define WRITE p+=sprintf
-
-#define LIGHTS_POS ""
-
-char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
-
-char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
-{
- text[sizeof(text) - 1] = 0x7C; // canary
- DVSTARTPROFILE();
-
- _assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
- _assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
-
- u32 lightMask = 0;
- if (xfregs.nNumChans > 0)
- lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask();
- if (xfregs.nNumChans > 1)
- lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
-
- bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target;
- int ztexcoord = -1;
-
- char *p = text;
- WRITE(p, "//Vertex Shader: comp:%x, \n", components);
- WRITE(p, "typedef struct {\n"
- " float4 T0, T1, T2;\n"
- " float4 N0, N1, N2;\n"
- "} s_"I_POSNORMALMATRIX";\n\n"
- "typedef struct {\n"
- " float4 t;\n"
- "} FLT4;\n"
- "typedef struct {\n"
- " FLT4 T[24];\n"
- "} s_"I_TEXMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[64];\n"
- "} s_"I_TRANSFORMMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[32];\n"
- "} s_"I_NORMALMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[64];\n"
- "} s_"I_POSTTRANSFORMMATRICES";\n\n"
- "typedef struct {\n"
- " float4 col;\n"
- " float4 cosatt;\n"
- " float4 distatt;\n"
- " float4 pos;\n"
- " float4 dir;\n"
- "} Light;\n\n"
- "typedef struct {\n"
- " Light lights[8];\n"
- "} s_"I_LIGHTS";\n\n"
- "typedef struct {\n"
- " float4 C0, C1, C2, C3;\n"
- "} s_"I_MATERIALS";\n\n"
- "typedef struct {\n"
- " float4 T0,T1,T2,T3;\n"
- "} s_"I_PROJECTION";\n"
- "typedef struct {\n"
- " float4 params;\n" // a, b, c, b_shift
- "} s_"I_FOGPARAMS";\n\n");
-
- WRITE(p, "struct VS_OUTPUT {\n");
- WRITE(p, " float4 pos : POSITION;\n");
- WRITE(p, " float4 colors[2] : COLOR0;\n");
-
- // if outputting Z, embed the Z coordinate in the w component of a texture coordinate
- // if number of tex gens occupies all the texture coordinates, use the last tex coord
- // otherwise use the next available tex coord
- for (int i = 0; i < xfregs.numTexGens; ++i) {
- WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i);
- }
- if (bOutputZ && xfregs.numTexGens == 0) {
- ztexcoord = 0;
- WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord);
- }
- else if (bOutputZ)
- ztexcoord = xfregs.numTexGens - 1;
-
- WRITE(p, "};\n");
- WRITE(p, "\n");
-
- // uniforms
-
- // bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
-
- WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
- WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
- WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
- WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
- WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
- WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS);
- WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS);
- WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION);
- WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS);
-
- WRITE(p, "VS_OUTPUT main(\n");
-
- // inputs
- if (components & VB_HAS_NRM0)
- WRITE(p, " float3 rawnorm0 : NORMAL,\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
- if (components & VB_HAS_NRM2)
- WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
- if (components & VB_HAS_COL0)
- WRITE(p, " float4 color0 : COLOR0,\n");
- if (components & VB_HAS_COL1)
- WRITE(p, " float4 color1 : COLOR1,\n");
- for (int i = 0; i < 8; ++i) {
- u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
- if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
- WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
- }
- if (components & VB_HAS_POSMTXIDX)
- WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
-
- WRITE(p, " float4 rawpos : POSITION) {\n");
- WRITE(p, "VS_OUTPUT o;\n");
-
- // transforms
- if (components & VB_HAS_POSMTXIDX) {
- WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
-
- if (components & VB_HAS_NRMALL) {
- WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
- WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
- }
-
- if (components & VB_HAS_NRM0)
- WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n"
- "half3 norm0 = normalize(_norm0);\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
- //"half3 norm1 = normalize(_norm1);\n");
- if (components & VB_HAS_NRM2)
- WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
- //"half3 norm2 = normalize(_norm2);\n");
- }
- else {
- WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n");
- if (components & VB_HAS_NRM0)
- WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n"
- "half3 norm0 = normalize(_norm0);\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
- //"half3 norm1 = normalize(_norm1);\n");
- if (components & VB_HAS_NRM2)
- WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
- //"half3 norm2 = normalize(_norm2);\n");
- }
-
- if (!(components & VB_HAS_NRM0))
- WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n");
-
- WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
-
- WRITE(p, "half4 mat, lacc;\n"
- "half3 ldir, h;\n"
- "half dist, dist2, attn;\n");
-
- // lights/colors
- for (int j = 0; j < xfregs.nNumChans; j++) {
-
- // bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
- const LitChannel& color = xfregs.colChans[j].color;
- const LitChannel& alpha = xfregs.colChans[j].alpha;
-
- WRITE(p, "{\n");
-
- if (color.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "mat = color%d;\n", j);
- else WRITE(p, "mat = half4(1,1,1,1);\n");
- }
- else // from color
- WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
-
- if (color.enablelighting) {
- if (color.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc = color%d;\n", j);
- else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n");
- }
- else // from color
- WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
- }
-
- // check if alpha is different
- if (alpha.matsource != color.matsource) {
- if (alpha.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "mat.w = color%d.w;\n", j);
- else WRITE(p, "mat.w = 1;\n");
- }
- else // from color
- WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
- }
-
- if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
- if (alpha.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc.w = color%d.w;\n", j);
- else WRITE(p, "lacc.w = 0;\n");
- }
- else // from color
- WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
- }
-
- if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) {
-
- // both have lighting, except not using the same lights
- int mask = 0; // holds already computed lights
-
- if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) {
- // if lights are shared, compute those first
- mask = color.GetFullLightMask() & alpha.GetFullLightMask();
- for (int i = 0; i < 8; ++i) {
- if (mask&(1<<i))
- p = GenerateLightShader(p, i, color, "lacc", 3);
- }
- }
-
- // no shared lights
- for (int i = 0; i < 8; ++i) {
- if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
- p = GenerateLightShader(p, i, color, "lacc", 1);
- if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
- p = GenerateLightShader(p, i, alpha, "lacc", 2);
- }
- }
- else if (color.enablelighting || alpha.enablelighting) {
- // either one is enabled
- int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1);
- for (int i = 0; i < 8; ++i) {
- if (color.GetFullLightMask() & (1<<i) )
- p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha);
- }
- }
-
- if (color.enablelighting != alpha.enablelighting) {
- if (color.enablelighting )
- WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n"
- "o.colors[%d].w = mat.w;\n", j, j);
- else
- WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
- "o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j);
- }
- else {
- if (alpha.enablelighting )
- WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j);
- else WRITE(p, "o.colors[%d] = mat;\n", j);
- }
- WRITE(p, "}\n");
- }
-
- // zero left over channels
- for (int i = xfregs.nNumChans; i < 2; ++i)
- WRITE(p, "o.colors[%d] = 0;\n", i);
-
- // transform texcoords
- for (int i = 0; i < xfregs.numTexGens; ++i) {
- TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
-
- WRITE(p, "{\n");
- switch (texinfo.sourcerow) {
- case XF_SRCGEOM_INROW:
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
- break;
- case XF_SRCNORMAL_INROW:
- if (components & VB_HAS_NRM0) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- case XF_SRCCOLORS_INROW:
- _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
- break;
- case XF_SRCBINORMAL_T_INROW:
- if (components & VB_HAS_NRM1) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- case XF_SRCBINORMAL_B_INROW:
- if (components & VB_HAS_NRM2) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- default:
- _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
- if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
- WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
- else
- WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
- break;
- }
-
- // firs transformation
- switch (texinfo.texgentype) {
- case XF_TEXGEN_REGULAR:
- if (components & (VB_HAS_TEXMTXIDX0<<i)) {
- if (texinfo.projection == XF_TEXPROJ_STQ )
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
- else {
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
- }
- }
- else {
- if (texinfo.projection == XF_TEXPROJ_STQ )
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
- else
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
- }
- break;
- case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
-
- if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
- // transform the light dir into tangent space
- WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
- WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
- }
- else _assert_(0); // should have normals
-
- break;
- case XF_TEXGEN_COLOR_STRGBC0:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
- break;
- case XF_TEXGEN_COLOR_STRGBC1:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
- break;
- }
-
- if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
- if (xfregs.texcoords[i].postmtxinfo.normalize)
- WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
-
- //multiply by postmatrix
- int postidx = xfregs.texcoords[i].postmtxinfo.index;
- WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
- postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
- WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
- }
-
- WRITE(p, "}\n");
- }
-
- if (ztexcoord >= 0 )
- WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord);
-
-// if (bpmem.fog.c_proj_fsel.fsel != 0) {
-// switch (bpmem.fog.c_proj_fsel.fsel) {
-// case 1: // linear
-// break;
-// case 4: // exp
-// break;
-// case 5: // exp2
-// break;
-// case 6: // backward exp
-// break;
-// case 7: // backward exp2
-// break;
-// }
-//
-// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
-// }
-
- WRITE(p, "return o;\n}\n");
-
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
- return text;
-}
-
-// coloralpha - 1 if color, 2 if alpha
-char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
-{
- const char* swizzle = "xyzw";
- if (coloralpha == 1 ) swizzle = "xyz";
- else if (coloralpha == 2 ) swizzle = "w";
-
- if (!(chan.attnfunc & 1)) {
- // atten disabled
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
- WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
- dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- else { // spec and spot
- WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
-
- if (chan.attnfunc == 3) { // spot
- WRITE(p, "dist2 = dot(ldir, ldir);\n"
- "dist = sqrt(dist2);\n"
- "ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index);
- WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index);
- }
- else if (chan.attnfunc == 1) { // specular
- WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index);
- WRITE(p, "ldir = half3(1,attn,attn*attn);\n");
- WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
- }
-
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
- dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- WRITE(p, "\n");
-
- return p;
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <math.h>
+
+#include "Profiler.h"
+#include "NativeVertexFormat.h"
+
+#include "BPMemory.h"
+#include "VertexShader.h"
+
+static char text[16384];
+
+#define WRITE p+=sprintf
+
+#define LIGHTS_POS ""
+
+char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
+
+char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
+{
+ text[sizeof(text) - 1] = 0x7C; // canary
+ DVSTARTPROFILE();
+
+ _assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
+ _assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
+
+ u32 lightMask = 0;
+ if (xfregs.nNumChans > 0)
+ lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask();
+ if (xfregs.nNumChans > 1)
+ lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
+
+ bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target;
+ int ztexcoord = -1;
+
+ char *p = text;
+ WRITE(p, "//Vertex Shader: comp:%x, \n", components);
+ WRITE(p, "typedef struct {\n"
+ " float4 T0, T1, T2;\n"
+ " float4 N0, N1, N2;\n"
+ "} s_"I_POSNORMALMATRIX";\n\n"
+ "typedef struct {\n"
+ " float4 t;\n"
+ "} FLT4;\n"
+ "typedef struct {\n"
+ " FLT4 T[24];\n"
+ "} s_"I_TEXMATRICES";\n\n"
+ "typedef struct {\n"
+ " FLT4 T[64];\n"
+ "} s_"I_TRANSFORMMATRICES";\n\n"
+ "typedef struct {\n"
+ " FLT4 T[32];\n"
+ "} s_"I_NORMALMATRICES";\n\n"
+ "typedef struct {\n"
+ " FLT4 T[64];\n"
+ "} s_"I_POSTTRANSFORMMATRICES";\n\n"
+ "typedef struct {\n"
+ " float4 col;\n"
+ " float4 cosatt;\n"
+ " float4 distatt;\n"
+ " float4 pos;\n"
+ " float4 dir;\n"
+ "} Light;\n\n"
+ "typedef struct {\n"
+ " Light lights[8];\n"
+ "} s_"I_LIGHTS";\n\n"
+ "typedef struct {\n"
+ " float4 C0, C1, C2, C3;\n"
+ "} s_"I_MATERIALS";\n\n"
+ "typedef struct {\n"
+ " float4 T0,T1,T2,T3;\n"
+ "} s_"I_PROJECTION";\n"
+ "typedef struct {\n"
+ " float4 params;\n" // a, b, c, b_shift
+ "} s_"I_FOGPARAMS";\n\n");
+
+ WRITE(p, "struct VS_OUTPUT {\n");
+ WRITE(p, " float4 pos : POSITION;\n");
+ WRITE(p, " float4 colors[2] : COLOR0;\n");
+
+ // if outputting Z, embed the Z coordinate in the w component of a texture coordinate
+ // if number of tex gens occupies all the texture coordinates, use the last tex coord
+ // otherwise use the next available tex coord
+ for (int i = 0; i < xfregs.numTexGens; ++i) {
+ WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i);
+ }
+ if (bOutputZ && xfregs.numTexGens == 0) {
+ ztexcoord = 0;
+ WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord);
+ }
+ else if (bOutputZ)
+ ztexcoord = xfregs.numTexGens - 1;
+
+ WRITE(p, "};\n");
+ WRITE(p, "\n");
+
+ // uniforms
+
+ // bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
+
+ WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
+ WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
+ WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
+ WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
+ WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
+ WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS);
+ WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS);
+ WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION);
+ WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS);
+
+ WRITE(p, "VS_OUTPUT main(\n");
+
+ // inputs
+ if (components & VB_HAS_NRM0)
+ WRITE(p, " float3 rawnorm0 : NORMAL,\n");
+ if (components & VB_HAS_NRM1)
+ WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
+ if (components & VB_HAS_NRM2)
+ WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
+ if (components & VB_HAS_COL0)
+ WRITE(p, " float4 color0 : COLOR0,\n");
+ if (components & VB_HAS_COL1)
+ WRITE(p, " float4 color1 : COLOR1,\n");
+ for (int i = 0; i < 8; ++i) {
+ u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
+ if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
+ WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
+ }
+ if (components & VB_HAS_POSMTXIDX)
+ WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
+
+ WRITE(p, " float4 rawpos : POSITION) {\n");
+ WRITE(p, "VS_OUTPUT o;\n");
+
+ // transforms
+ if (components & VB_HAS_POSMTXIDX) {
+ WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
+
+ if (components & VB_HAS_NRMALL) {
+ WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
+ WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
+ }
+
+ if (components & VB_HAS_NRM0)
+ WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n"
+ "half3 norm0 = normalize(_norm0);\n");
+ if (components & VB_HAS_NRM1)
+ WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
+ //"half3 norm1 = normalize(_norm1);\n");
+ if (components & VB_HAS_NRM2)
+ WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
+ //"half3 norm2 = normalize(_norm2);\n");
+ }
+ else {
+ WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n");
+ if (components & VB_HAS_NRM0)
+ WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n"
+ "half3 norm0 = normalize(_norm0);\n");
+ if (components & VB_HAS_NRM1)
+ WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
+ //"half3 norm1 = normalize(_norm1);\n");
+ if (components & VB_HAS_NRM2)
+ WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
+ //"half3 norm2 = normalize(_norm2);\n");
+ }
+
+ if (!(components & VB_HAS_NRM0))
+ WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n");
+
+ WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
+
+ WRITE(p, "half4 mat, lacc;\n"
+ "half3 ldir, h;\n"
+ "half dist, dist2, attn;\n");
+
+ // lights/colors
+ for (int j = 0; j < xfregs.nNumChans; j++) {
+
+ // bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
+ const LitChannel& color = xfregs.colChans[j].color;
+ const LitChannel& alpha = xfregs.colChans[j].alpha;
+
+ WRITE(p, "{\n");
+
+ if (color.matsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "mat = color%d;\n", j);
+ else WRITE(p, "mat = half4(1,1,1,1);\n");
+ }
+ else // from color
+ WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
+
+ if (color.enablelighting) {
+ if (color.ambsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "lacc = color%d;\n", j);
+ else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n");
+ }
+ else // from color
+ WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
+ }
+
+ // check if alpha is different
+ if (alpha.matsource != color.matsource) {
+ if (alpha.matsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "mat.w = color%d.w;\n", j);
+ else WRITE(p, "mat.w = 1;\n");
+ }
+ else // from color
+ WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
+ }
+
+ if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
+ if (alpha.ambsource) {// from vertex
+ if (components & (VB_HAS_COL0<<j) )
+ WRITE(p, "lacc.w = color%d.w;\n", j);
+ else WRITE(p, "lacc.w = 0;\n");
+ }
+ else // from color
+ WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
+ }
+
+ if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) {
+
+ // both have lighting, except not using the same lights
+ int mask = 0; // holds already computed lights
+
+ if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) {
+ // if lights are shared, compute those first
+ mask = color.GetFullLightMask() & alpha.GetFullLightMask();
+ for (int i = 0; i < 8; ++i) {
+ if (mask&(1<<i))
+ p = GenerateLightShader(p, i, color, "lacc", 3);
+ }
+ }
+
+ // no shared lights
+ for (int i = 0; i < 8; ++i) {
+ if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
+ p = GenerateLightShader(p, i, color, "lacc", 1);
+ if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
+ p = GenerateLightShader(p, i, alpha, "lacc", 2);
+ }
+ }
+ else if (color.enablelighting || alpha.enablelighting) {
+ // either one is enabled
+ int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1);
+ for (int i = 0; i < 8; ++i) {
+ if (color.GetFullLightMask() & (1<<i) )
+ p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha);
+ }
+ }
+
+ if (color.enablelighting != alpha.enablelighting) {
+ if (color.enablelighting )
+ WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n"
+ "o.colors[%d].w = mat.w;\n", j, j);
+ else
+ WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
+ "o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j);
+ }
+ else {
+ if (alpha.enablelighting )
+ WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j);
+ else WRITE(p, "o.colors[%d] = mat;\n", j);
+ }
+ WRITE(p, "}\n");
+ }
+
+ // zero left over channels
+ for (int i = xfregs.nNumChans; i < 2; ++i)
+ WRITE(p, "o.colors[%d] = 0;\n", i);
+
+ // transform texcoords
+ for (int i = 0; i < xfregs.numTexGens; ++i) {
+ TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
+
+ WRITE(p, "{\n");
+ switch (texinfo.sourcerow) {
+ case XF_SRCGEOM_INROW:
+ _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
+ WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
+ break;
+ case XF_SRCNORMAL_INROW:
+ if (components & VB_HAS_NRM0) {
+ _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
+ WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n");
+ }
+ else WRITE(p, "float4 coord = 0;\n");
+ break;
+ case XF_SRCCOLORS_INROW:
+ _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
+ break;
+ case XF_SRCBINORMAL_T_INROW:
+ if (components & VB_HAS_NRM1) {
+ _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
+ WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n");
+ }
+ else WRITE(p, "float4 coord = 0;\n");
+ break;
+ case XF_SRCBINORMAL_B_INROW:
+ if (components & VB_HAS_NRM2) {
+ _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
+ WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n");
+ }
+ else WRITE(p, "float4 coord = 0;\n");
+ break;
+ default:
+ _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
+ if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
+ WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
+ else
+ WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
+ break;
+ }
+
+ // firs transformation
+ switch (texinfo.texgentype) {
+ case XF_TEXGEN_REGULAR:
+ if (components & (VB_HAS_TEXMTXIDX0<<i)) {
+ if (texinfo.projection == XF_TEXPROJ_STQ )
+ WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
+ else {
+ WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
+ }
+ }
+ else {
+ if (texinfo.projection == XF_TEXPROJ_STQ )
+ WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
+ else
+ WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
+ }
+ break;
+ case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
+
+ if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
+ // transform the light dir into tangent space
+ WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
+ WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
+ }
+ else _assert_(0); // should have normals
+
+ break;
+ case XF_TEXGEN_COLOR_STRGBC0:
+ _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
+ WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
+ break;
+ case XF_TEXGEN_COLOR_STRGBC1:
+ _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
+ WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
+ break;
+ }
+
+ if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
+ if (xfregs.texcoords[i].postmtxinfo.normalize)
+ WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
+
+ //multiply by postmatrix
+ int postidx = xfregs.texcoords[i].postmtxinfo.index;
+ WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
+ "float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
+ "float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
+ postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
+ WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
+ }
+
+ WRITE(p, "}\n");
+ }
+
+ if (ztexcoord >= 0 )
+ WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord);
+
+// if (bpmem.fog.c_proj_fsel.fsel != 0) {
+// switch (bpmem.fog.c_proj_fsel.fsel) {
+// case 1: // linear
+// break;
+// case 4: // exp
+// break;
+// case 5: // exp2
+// break;
+// case 6: // backward exp
+// break;
+// case 7: // backward exp2
+// break;
+// }
+//
+// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
+// }
+
+ WRITE(p, "return o;\n}\n");
+
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
+ return text;
+}
+
+// coloralpha - 1 if color, 2 if alpha
+char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
+{
+ const char* swizzle = "xyzw";
+ if (coloralpha == 1 ) swizzle = "xyz";
+ else if (coloralpha == 2 ) swizzle = "w";
+
+ if (!(chan.attnfunc & 1)) {
+ // atten disabled
+ switch (chan.diffusefunc) {
+ case LIGHTDIF_NONE:
+ WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
+ break;
+ case LIGHTDIF_SIGN:
+ case LIGHTDIF_CLAMP:
+ WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
+ WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
+ dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
+ break;
+ default: _assert_(0);
+ }
+ }
+ else { // spec and spot
+ WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
+
+ if (chan.attnfunc == 3) { // spot
+ WRITE(p, "dist2 = dot(ldir, ldir);\n"
+ "dist = sqrt(dist2);\n"
+ "ldir = ldir / dist;\n"
+ "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index);
+ WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index);
+ }
+ else if (chan.attnfunc == 1) { // specular
+ WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index);
+ WRITE(p, "ldir = half3(1,attn,attn*attn);\n");
+ WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
+ }
+
+ switch (chan.diffusefunc) {
+ case LIGHTDIF_NONE:
+ WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
+ break;
+ case LIGHTDIF_SIGN:
+ case LIGHTDIF_CLAMP:
+ WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
+ dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
+ break;
+ default: _assert_(0);
+ }
+ }
+ WRITE(p, "\n");
+
+ return p;
+}
diff --git a/Source/Core/VideoCommon/Src/VideoState.cpp b/Source/Core/VideoCommon/Src/VideoState.cpp
index f1149be7f3..66f3611b9c 100644
--- a/Source/Core/VideoCommon/Src/VideoState.cpp
+++ b/Source/Core/VideoCommon/Src/VideoState.cpp
@@ -1,51 +1,51 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "VideoState.h"
-
-#include "BPMemory.h"
-#include "CPMemory.h"
-#include "XFMemory.h"
-#include "TextureDecoder.h"
-#include "Fifo.h"
-
-static void DoState(PointerWrap &p)
-{
- // BP Memory
- p.Do(bpmem);
- // CP Memory
- p.DoArray(arraybases, 16);
- p.DoArray(arraystrides, 16);
- p.Do(MatrixIndexA);
- p.Do(MatrixIndexB);
- p.Do(g_VtxDesc.Hex);
- p.DoArray(g_VtxAttr, 8);
-
- // XF Memory
- p.Do(xfregs);
- p.DoArray(xfmem, XFMEM_SIZE);
- // Texture decoder
- p.DoArray(texMem, TMEM_SIZE);
-
- // FIFO
- Fifo_DoState(p);
-}
-
-void VideoCommon_DoState(PointerWrap &p) {
- DoState(p);
- //TODO: search for more data that should be saved and add it here
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "VideoState.h"
+
+#include "BPMemory.h"
+#include "CPMemory.h"
+#include "XFMemory.h"
+#include "TextureDecoder.h"
+#include "Fifo.h"
+
+static void DoState(PointerWrap &p)
+{
+ // BP Memory
+ p.Do(bpmem);
+ // CP Memory
+ p.DoArray(arraybases, 16);
+ p.DoArray(arraystrides, 16);
+ p.Do(MatrixIndexA);
+ p.Do(MatrixIndexB);
+ p.Do(g_VtxDesc.Hex);
+ p.DoArray(g_VtxAttr, 8);
+
+ // XF Memory
+ p.Do(xfregs);
+ p.DoArray(xfmem, XFMEM_SIZE);
+ // Texture decoder
+ p.DoArray(texMem, TMEM_SIZE);
+
+ // FIFO
+ Fifo_DoState(p);
+}
+
+void VideoCommon_DoState(PointerWrap &p) {
+ DoState(p);
+ //TODO: search for more data that should be saved and add it here
+}
diff --git a/Source/Core/VideoCommon/Src/XFBConvert.cpp b/Source/Core/VideoCommon/Src/XFBConvert.cpp
index 3f20ab421d..2aff13c15e 100644
--- a/Source/Core/VideoCommon/Src/XFBConvert.cpp
+++ b/Source/Core/VideoCommon/Src/XFBConvert.cpp
@@ -1,131 +1,131 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#if _WIN32
-#include <intrin.h>
-#endif
-
-#include <xmmintrin.h>
-
-#include "XFBConvert.h"
-#include "Common.h"
-
-namespace {
-
-const __m128i _bias1 = _mm_set_epi32(128/2 << 16, 0, 128/2 << 16, 16 << 16);
-const __m128i _bias2 = _mm_set_epi32(128/2 << 16, 16 << 16, 128/2 << 16, 0);
-
-__m128i _y[256];
-__m128i _u[256];
-__m128i _v[256];
-
-__m128i _r1[256];
-__m128i _r2[256];
-__m128i _g1[256];
-__m128i _g2[256];
-__m128i _b1[256];
-__m128i _b2[256];
-
-} // namespace
-
-void InitXFBConvTables()
-{
- for (int i = 0; i < 256; i++)
- {
- _y[i] = _mm_set_epi32(0xFFFFFFF, 76283*(i - 16), 76283*(i - 16), 76283*(i - 16));
- _u[i] = _mm_set_epi32( 0, 0, -25624 * (i - 128), 132252 * (i - 128));
- _v[i] = _mm_set_epi32( 0, 104595 * (i - 128), -53281 * (i - 128), 0);
-
- _r1[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 0, -9699 * i / 2, 16843 * i),
- _bias1);
- _g1[i] = _mm_set_epi32(-24117 * i / 2, 0, -19071 * i / 2, 33030 * i);
- _b1[i] = _mm_set_epi32( -4653 * i / 2, 0, 28770 * i / 2, 6423 * i);
-
- _r2[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 16843 * i, -9699 * i / 2, 0),
- _bias2);
- _g2[i] = _mm_set_epi32(-24117 * i / 2, 33030 * i, -19071 * i / 2, 0);
- _b2[i] = _mm_set_epi32( -4653 * i / 2, 6423 * i, 28770 * i / 2, 0);
- }
-}
-
-void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
-{
- if (((size_t)dst & 0xF) != 0) {
- PanicAlert("ConvertFromXFB - unaligned destination");
- }
- const unsigned char *src = _pXFB;
- u32 numBlocks = ((width * height) / 2) / 2;
- for (u32 i = 0; i < numBlocks; i++)
- {
- __m128i y1 = _y[src[0]];
- __m128i u = _u[src[1]];
- __m128i y2 = _y[src[2]];
- __m128i v = _v[src[3]];
- __m128i y1_2 = _y[src[4+0]];
- __m128i u_2 = _u[src[4+1]];
- __m128i y2_2 = _y[src[4+2]];
- __m128i v_2 = _v[src[4+3]];
-
- __m128i c1 = _mm_srai_epi32(_mm_add_epi32(y1, _mm_add_epi32(u, v)), 16);
- __m128i c2 = _mm_srai_epi32(_mm_add_epi32(y2, _mm_add_epi32(u, v)), 16);
- __m128i c3 = _mm_srai_epi32(_mm_add_epi32(y1_2, _mm_add_epi32(u_2, v_2)), 16);
- __m128i c4 = _mm_srai_epi32(_mm_add_epi32(y2_2, _mm_add_epi32(u_2, v_2)), 16);
-
- __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(c1, c2), _mm_packs_epi32(c3, c4));
- _mm_store_si128((__m128i *)dst, four_dest);
- dst += 4;
- src += 8;
- }
-}
-
-void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
-{
- const unsigned char *src = _pEFB;
-
- u32 numBlocks = ((width * height) / 2) / 4;
- if (((size_t)dst & 0xF) != 0) {
- PanicAlert("ConvertToXFB - unaligned XFB");
- }
-
- for (u32 i = 0; i < numBlocks; i++)
- {
- __m128i yuyv0 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv1 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv2 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv3 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(yuyv0, yuyv1), _mm_packs_epi32(yuyv2, yuyv3));
- _mm_store_si128((__m128i *)dst, four_dest);
- dst += 4;
- }
-}
-
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#if _WIN32
+#include <intrin.h>
+#endif
+
+#include <xmmintrin.h>
+
+#include "XFBConvert.h"
+#include "Common.h"
+
+namespace {
+
+const __m128i _bias1 = _mm_set_epi32(128/2 << 16, 0, 128/2 << 16, 16 << 16);
+const __m128i _bias2 = _mm_set_epi32(128/2 << 16, 16 << 16, 128/2 << 16, 0);
+
+__m128i _y[256];
+__m128i _u[256];
+__m128i _v[256];
+
+__m128i _r1[256];
+__m128i _r2[256];
+__m128i _g1[256];
+__m128i _g2[256];
+__m128i _b1[256];
+__m128i _b2[256];
+
+} // namespace
+
+void InitXFBConvTables()
+{
+ for (int i = 0; i < 256; i++)
+ {
+ _y[i] = _mm_set_epi32(0xFFFFFFF, 76283*(i - 16), 76283*(i - 16), 76283*(i - 16));
+ _u[i] = _mm_set_epi32( 0, 0, -25624 * (i - 128), 132252 * (i - 128));
+ _v[i] = _mm_set_epi32( 0, 104595 * (i - 128), -53281 * (i - 128), 0);
+
+ _r1[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 0, -9699 * i / 2, 16843 * i),
+ _bias1);
+ _g1[i] = _mm_set_epi32(-24117 * i / 2, 0, -19071 * i / 2, 33030 * i);
+ _b1[i] = _mm_set_epi32( -4653 * i / 2, 0, 28770 * i / 2, 6423 * i);
+
+ _r2[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 16843 * i, -9699 * i / 2, 0),
+ _bias2);
+ _g2[i] = _mm_set_epi32(-24117 * i / 2, 33030 * i, -19071 * i / 2, 0);
+ _b2[i] = _mm_set_epi32( -4653 * i / 2, 6423 * i, 28770 * i / 2, 0);
+ }
+}
+
+void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
+{
+ if (((size_t)dst & 0xF) != 0) {
+ PanicAlert("ConvertFromXFB - unaligned destination");
+ }
+ const unsigned char *src = _pXFB;
+ u32 numBlocks = ((width * height) / 2) / 2;
+ for (u32 i = 0; i < numBlocks; i++)
+ {
+ __m128i y1 = _y[src[0]];
+ __m128i u = _u[src[1]];
+ __m128i y2 = _y[src[2]];
+ __m128i v = _v[src[3]];
+ __m128i y1_2 = _y[src[4+0]];
+ __m128i u_2 = _u[src[4+1]];
+ __m128i y2_2 = _y[src[4+2]];
+ __m128i v_2 = _v[src[4+3]];
+
+ __m128i c1 = _mm_srai_epi32(_mm_add_epi32(y1, _mm_add_epi32(u, v)), 16);
+ __m128i c2 = _mm_srai_epi32(_mm_add_epi32(y2, _mm_add_epi32(u, v)), 16);
+ __m128i c3 = _mm_srai_epi32(_mm_add_epi32(y1_2, _mm_add_epi32(u_2, v_2)), 16);
+ __m128i c4 = _mm_srai_epi32(_mm_add_epi32(y2_2, _mm_add_epi32(u_2, v_2)), 16);
+
+ __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(c1, c2), _mm_packs_epi32(c3, c4));
+ _mm_store_si128((__m128i *)dst, four_dest);
+ dst += 4;
+ src += 8;
+ }
+}
+
+void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
+{
+ const unsigned char *src = _pEFB;
+
+ u32 numBlocks = ((width * height) / 2) / 4;
+ if (((size_t)dst & 0xF) != 0) {
+ PanicAlert("ConvertToXFB - unaligned XFB");
+ }
+
+ for (u32 i = 0; i < numBlocks; i++)
+ {
+ __m128i yuyv0 = _mm_srai_epi32(
+ _mm_add_epi32(
+ _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
+ _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
+ src += 8;
+ __m128i yuyv1 = _mm_srai_epi32(
+ _mm_add_epi32(
+ _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
+ _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
+ src += 8;
+ __m128i yuyv2 = _mm_srai_epi32(
+ _mm_add_epi32(
+ _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
+ _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
+ src += 8;
+ __m128i yuyv3 = _mm_srai_epi32(
+ _mm_add_epi32(
+ _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
+ _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
+ src += 8;
+ __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(yuyv0, yuyv1), _mm_packs_epi32(yuyv2, yuyv3));
+ _mm_store_si128((__m128i *)dst, four_dest);
+ dst += 4;
+ }
+}
+
diff --git a/Source/Core/VideoCommon/Src/XFMemory.cpp b/Source/Core/VideoCommon/Src/XFMemory.cpp
index 44000613c6..60c9c8811f 100644
--- a/Source/Core/VideoCommon/Src/XFMemory.cpp
+++ b/Source/Core/VideoCommon/Src/XFMemory.cpp
@@ -1,22 +1,22 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "XFMemory.h"
-
-// STATE_TO_SAVE
-XFRegisters xfregs;
-u32 xfmem[XFMEM_SIZE];
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "XFMemory.h"
+
+// STATE_TO_SAVE
+XFRegisters xfregs;
+u32 xfmem[XFMEM_SIZE];