diff options
| author | bushing <bushing@gmail.com> | 2008-12-08 05:30:24 +0000 |
|---|---|---|
| committer | bushing <bushing@gmail.com> | 2008-12-08 05:30:24 +0000 |
| commit | 49cfded60bb5b444d1828190eacc52bbb49a9cb8 (patch) | |
| tree | 0823218c1f2f6eec307dadbdec18c5632625f052 /Source/Core/VideoCommon | |
| parent | 901fe7c00fec5e2aaf55d184edbcb6d092345d52 (diff) | |
set svn:eol-style=native for **.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/BPMemory.cpp | 46 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/CPMemory.cpp | 58 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/Fifo.cpp | 334 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/LookUpTables.cpp | 90 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShader.cpp | 1692 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/Profiler.cpp | 582 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/Statistics.cpp | 86 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 2760 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShader.cpp | 932 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoState.cpp | 102 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFBConvert.cpp | 262 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFMemory.cpp | 44 |
12 files changed, 3494 insertions, 3494 deletions
diff --git a/Source/Core/VideoCommon/Src/BPMemory.cpp b/Source/Core/VideoCommon/Src/BPMemory.cpp index da7083da4c..4fdbf25306 100644 --- a/Source/Core/VideoCommon/Src/BPMemory.cpp +++ b/Source/Core/VideoCommon/Src/BPMemory.cpp @@ -1,24 +1,24 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-
-#include "BPMemory.h"
-
-//BP state
-// STATE_TO_SAVE
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Common.h" + +#include "BPMemory.h" + +//BP state +// STATE_TO_SAVE BPMemory bpmem; diff --git a/Source/Core/VideoCommon/Src/CPMemory.cpp b/Source/Core/VideoCommon/Src/CPMemory.cpp index 837dde70ac..32cd4f0b32 100644 --- a/Source/Core/VideoCommon/Src/CPMemory.cpp +++ b/Source/Core/VideoCommon/Src/CPMemory.cpp @@ -1,29 +1,29 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-#include "CPMemory.h"
-
-// CP state
-// STATE_TO_SAVE
-u32 arraybases[16];
-u32 arraystrides[16];
-TMatrixIndexA MatrixIndexA;
-TMatrixIndexB MatrixIndexB;
-TVtxDesc g_VtxDesc;
-// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
-VAT g_VtxAttr[8];
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Common.h" +#include "CPMemory.h" + +// CP state +// STATE_TO_SAVE +u32 arraybases[16]; +u32 arraystrides[16]; +TMatrixIndexA MatrixIndexA; +TMatrixIndexB MatrixIndexB; +TVtxDesc g_VtxDesc; +// Most games only use the first VtxAttr and simply reconfigure it all the time as needed. +VAT g_VtxAttr[8]; diff --git a/Source/Core/VideoCommon/Src/Fifo.cpp b/Source/Core/VideoCommon/Src/Fifo.cpp index c1a59e4918..8ebe2dc720 100644 --- a/Source/Core/VideoCommon/Src/Fifo.cpp +++ b/Source/Core/VideoCommon/Src/Fifo.cpp @@ -1,167 +1,167 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <string.h>
-
-#include "MemoryUtil.h"
-#include "Thread.h"
-#include "OpcodeDecoding.h"
-
-#include "Fifo.h"
-
-extern u8* g_pVideoData;
-
-bool fifoStateRun = true;
-
-// STATE_TO_SAVE
-static u8 *videoBuffer;
-static int size = 0;
-
-void Fifo_DoState(PointerWrap &p)
-{
- p.DoArray(videoBuffer, FIFO_SIZE);
- p.Do(size);
- int pos = (int)(g_pVideoData-videoBuffer); // get offset
- p.Do(pos); // read or write offset (depends on the mode afaik)
- g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
-}
-
-void Fifo_Init()
-{
- videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
- fifoStateRun = true;
-}
-
-void Fifo_Shutdown()
-{
- FreeMemoryPages(videoBuffer, FIFO_SIZE);
- fifoStateRun = false;
-}
-
-void Fifo_Stop()
-{
- fifoStateRun = false;
-}
-
-u8* FAKE_GetFifoStartPtr()
-{
- return videoBuffer;
-}
-
-u8* FAKE_GetFifoEndPtr()
-{
- return &videoBuffer[size];
-}
-
-void Video_SendFifoData(u8* _uData, u32 len)
-{
- if (size + len >= FIFO_SIZE)
- {
- int pos = (int)(g_pVideoData-videoBuffer);
- if (size-pos > pos)
- {
- PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
- }
- memmove(&videoBuffer[0], &videoBuffer[pos], size - pos );
- size -= pos;
- g_pVideoData = FAKE_GetFifoStartPtr();
- }
- memcpy(videoBuffer + size, _uData, len);
- size += len;
- OpcodeDecoder_Run();
-}
-
-void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
-{
- SCPFifoStruct &_fifo = *video_initialize.pCPFifo;
- u32 distToSend;
-
-#ifdef _WIN32
- // TODO(ector): Don't peek so often!
- while (video_initialize.pPeekMessages())
-#else
- while (fifoStateRun)
-#endif
- {
- if (_fifo.CPReadWriteDistance < _fifo.CPLoWatermark)
- Common::SleepCurrentThread(1);
- //etc...
-
- // check if we are able to run this buffer
- if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
- {
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 0);
- //video_initialize.pLog("RUN...........................",FALSE);
- int peek_counter = 0;
- while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance > 0))
- {
- peek_counter++;
- if (peek_counter == 50) {
- video_initialize.pPeekMessages();
- peek_counter = 0;
- }
- // read the data and send it to the VideoPlugin
- u32 readPtr = _fifo.CPReadPointer;
- u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
-
- // if we are on BP mode we must send 32B chunks to Video plugin for BP checking
- // TODO (mb2): test & check if MP1/MP2 realy need this now.
- if (_fifo.bFF_BPEnable)
- {
- if (readPtr == _fifo.CPBreakpoint)
- {
- video_initialize.pLog("!!! BP irq raised",FALSE);
- Common::SyncInterlockedExchange((LONG*)&_fifo.bFF_Breakpoint, 1);
-
- video_initialize.pUpdateInterrupts();
- break;
- }
- distToSend = 32;
- readPtr += 32;
- if ( readPtr >= _fifo.CPEnd)
- readPtr = _fifo.CPBase;
- }
- else
- {
-#if 0 // ugly random GP slowdown for testing DC robustness... TODO: remove when completly sure DC is ok
- int r=rand();if ((r&0xF)==r) Common::SleepCurrentThread(r);
- distToSend = 32;
- readPtr += 32;
- if ( readPtr >= _fifo.CPEnd)
- readPtr = _fifo.CPBase;
-#else
- // sending the whole CPReadWriteDistance
- distToSend = _fifo.CPReadWriteDistance;
- if ( (distToSend+readPtr) >= _fifo.CPEnd) // TODO: better?
- {
- distToSend =_fifo.CPEnd - readPtr;
- readPtr = _fifo.CPBase;
- }
- else
- readPtr += distToSend;
-#endif
- }
- Video_SendFifoData(uData, distToSend);
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadPointer, readPtr);
- Common::SyncInterlockedExchangeAdd((LONG*)&_fifo.CPReadWriteDistance, -distToSend);
- }
- //video_initialize.pLog("..........................IDLE",FALSE);
- Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
- }
- }
-}
-
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include <string.h> + +#include "MemoryUtil.h" +#include "Thread.h" +#include "OpcodeDecoding.h" + +#include "Fifo.h" + +extern u8* g_pVideoData; + +bool fifoStateRun = true; + +// STATE_TO_SAVE +static u8 *videoBuffer; +static int size = 0; + +void Fifo_DoState(PointerWrap &p) +{ + p.DoArray(videoBuffer, FIFO_SIZE); + p.Do(size); + int pos = (int)(g_pVideoData-videoBuffer); // get offset + p.Do(pos); // read or write offset (depends on the mode afaik) + g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss +} + +void Fifo_Init() +{ + videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE); + fifoStateRun = true; +} + +void Fifo_Shutdown() +{ + FreeMemoryPages(videoBuffer, FIFO_SIZE); + fifoStateRun = false; +} + +void Fifo_Stop() +{ + fifoStateRun = false; +} + +u8* FAKE_GetFifoStartPtr() +{ + return videoBuffer; +} + +u8* FAKE_GetFifoEndPtr() +{ + return &videoBuffer[size]; +} + +void Video_SendFifoData(u8* _uData, u32 len) +{ + if (size + len >= FIFO_SIZE) + { + int pos = (int)(g_pVideoData-videoBuffer); + if (size-pos > pos) + { + PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos); + } + memmove(&videoBuffer[0], &videoBuffer[pos], size - pos ); + size -= pos; + g_pVideoData = FAKE_GetFifoStartPtr(); + } + memcpy(videoBuffer + size, _uData, len); + size += len; + OpcodeDecoder_Run(); +} + +void Fifo_EnterLoop(const SVideoInitialize &video_initialize) +{ + SCPFifoStruct &_fifo = *video_initialize.pCPFifo; + u32 distToSend; + +#ifdef _WIN32 + // TODO(ector): Don't peek so often! + while (video_initialize.pPeekMessages()) +#else + while (fifoStateRun) +#endif + { + if (_fifo.CPReadWriteDistance < _fifo.CPLoWatermark) + Common::SleepCurrentThread(1); + //etc... + + // check if we are able to run this buffer + if ((_fifo.bFF_GPReadEnable) && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint)) + { + Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 0); + //video_initialize.pLog("RUN...........................",FALSE); + int peek_counter = 0; + while (_fifo.bFF_GPReadEnable && (_fifo.CPReadWriteDistance > 0)) + { + peek_counter++; + if (peek_counter == 50) { + video_initialize.pPeekMessages(); + peek_counter = 0; + } + // read the data and send it to the VideoPlugin + u32 readPtr = _fifo.CPReadPointer; + u8 *uData = video_initialize.pGetMemoryPointer(readPtr); + + // if we are on BP mode we must send 32B chunks to Video plugin for BP checking + // TODO (mb2): test & check if MP1/MP2 realy need this now. + if (_fifo.bFF_BPEnable) + { + if (readPtr == _fifo.CPBreakpoint) + { + video_initialize.pLog("!!! BP irq raised",FALSE); + Common::SyncInterlockedExchange((LONG*)&_fifo.bFF_Breakpoint, 1); + + video_initialize.pUpdateInterrupts(); + break; + } + distToSend = 32; + readPtr += 32; + if ( readPtr >= _fifo.CPEnd) + readPtr = _fifo.CPBase; + } + else + { +#if 0 // ugly random GP slowdown for testing DC robustness... TODO: remove when completly sure DC is ok + int r=rand();if ((r&0xF)==r) Common::SleepCurrentThread(r); + distToSend = 32; + readPtr += 32; + if ( readPtr >= _fifo.CPEnd) + readPtr = _fifo.CPBase; +#else + // sending the whole CPReadWriteDistance + distToSend = _fifo.CPReadWriteDistance; + if ( (distToSend+readPtr) >= _fifo.CPEnd) // TODO: better? + { + distToSend =_fifo.CPEnd - readPtr; + readPtr = _fifo.CPBase; + } + else + readPtr += distToSend; +#endif + } + Video_SendFifoData(uData, distToSend); + Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadPointer, readPtr); + Common::SyncInterlockedExchangeAdd((LONG*)&_fifo.CPReadWriteDistance, -distToSend); + } + //video_initialize.pLog("..........................IDLE",FALSE); + Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 1); + } + } +} + diff --git a/Source/Core/VideoCommon/Src/LookUpTables.cpp b/Source/Core/VideoCommon/Src/LookUpTables.cpp index 99453f0ffc..3bb7cc5695 100644 --- a/Source/Core/VideoCommon/Src/LookUpTables.cpp +++ b/Source/Core/VideoCommon/Src/LookUpTables.cpp @@ -1,45 +1,45 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "LookUpTables.h"
-
-const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF};
-const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
- 0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF};
-const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
- 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
- 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
- 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF};
-int lut6to8[64];
-float lutu8tosfloat[256];
-float lutu8toufloat[256];
-float luts8tosfloat[256];
-float shiftLookup[32];
-
-void InitLUTs()
-{
- for (int i = 0; i < 32; i++)
- shiftLookup[i] = 1.0f / float(1 << i);
- for (int i = 0; i < 64; i++)
- lut6to8[i] = (i*255) / 63;
- for (int i = 0; i < 256; i++)
- {
- lutu8tosfloat[i] = (float)(i - 128) / 127.0f;
- lutu8toufloat[i] = (float)(i) / 255.0f;
- luts8tosfloat[i] = ((float)(signed char)(char)i) / 127.0f;
- }
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "LookUpTables.h" + +const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF}; +const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77, + 0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF}; +const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39, + 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B, + 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD, + 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF}; +int lut6to8[64]; +float lutu8tosfloat[256]; +float lutu8toufloat[256]; +float luts8tosfloat[256]; +float shiftLookup[32]; + +void InitLUTs() +{ + for (int i = 0; i < 32; i++) + shiftLookup[i] = 1.0f / float(1 << i); + for (int i = 0; i < 64; i++) + lut6to8[i] = (i*255) / 63; + for (int i = 0; i < 256; i++) + { + lutu8tosfloat[i] = (float)(i - 128) / 127.0f; + lutu8toufloat[i] = (float)(i) / 255.0f; + luts8tosfloat[i] = ((float)(signed char)(char)i) / 127.0f; + } +} diff --git a/Source/Core/VideoCommon/Src/PixelShader.cpp b/Source/Core/VideoCommon/Src/PixelShader.cpp index 799335735d..c036ef7a83 100644 --- a/Source/Core/VideoCommon/Src/PixelShader.cpp +++ b/Source/Core/VideoCommon/Src/PixelShader.cpp @@ -1,846 +1,846 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <stdio.h>
-#include <cmath>
-#include <assert.h>
-
-#include "Profiler.h"
-#include "PixelShader.h"
-#include "XFMemory.h" // for texture projection mode
-#include "BPMemory.h"
-
-// old tev->pixelshader notes
-//
-// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
-// konstant for this stage (alpha, color) is given by bpmem.tevksel
-// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
-// according to GXTevColorArg table above
-// output is given by .outreg
-// tevtemp is set according to swapmodetables and
-
-static void WriteStage(char *&p, int n, u32 texture_mask);
-static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
-static void WriteAlphaCompare(char *&p, int num, int comp);
-static bool WriteAlphaTest(char *&p);
-
-const float epsilon8bit = 1.0f / 255.0f;
-
-static const char *tevKSelTableC[] = // KCSEL
-{
- "1.0f,1.0f,1.0f", //1 = 0x00
- "0.875,0.875,0.875",//7_8 = 0x01
- "0.75,0.75,0.75", //3_4 = 0x02
- "0.625,0.625,0.625",//5_8 = 0x03
- "0.5,0.5,0.5", //1_2 = 0x04
- "0.375,0.375,0.375",//3_8 = 0x05
- "0.25,0.25,0.25", //1_4 = 0x06
- "0.125,0.125,0.125",//1_8 = 0x07
- "ERROR", //0x08
- "ERROR", //0x09
- "ERROR", //0x0a
- "ERROR", //0x0b
- I_KCOLORS"[0].rgb",//K0 = 0x0C
- I_KCOLORS"[1].rgb",//K1 = 0x0D
- I_KCOLORS"[2].rgb",//K2 = 0x0E
- I_KCOLORS"[3].rgb",//K3 = 0x0F
- I_KCOLORS"[0].rrr",//K0_R = 0x10
- I_KCOLORS"[1].rrr",//K1_R = 0x11
- I_KCOLORS"[2].rrr",//K2_R = 0x12
- I_KCOLORS"[3].rrr",//K3_R = 0x13
- I_KCOLORS"[0].ggg",//K0_G = 0x14
- I_KCOLORS"[1].ggg",//K1_G = 0x15
- I_KCOLORS"[2].ggg",//K2_G = 0x16
- I_KCOLORS"[3].ggg",//K3_G = 0x17
- I_KCOLORS"[0].bbb",//K0_B = 0x18
- I_KCOLORS"[1].bbb",//K1_B = 0x19
- I_KCOLORS"[2].bbb",//K2_B = 0x1A
- I_KCOLORS"[3].bbb",//K3_B = 0x1B
- I_KCOLORS"[0].aaa",//K0_A = 0x1C
- I_KCOLORS"[1].aaa",//K1_A = 0x1D
- I_KCOLORS"[2].aaa",//K2_A = 0x1E
- I_KCOLORS"[3].aaa",//K3_A = 0x1F
-};
-
-static const char *tevKSelTableA[] = // KASEL
-{
- "1.0f", //1 = 0x00
- "0.875f",//7_8 = 0x01
- "0.75f", //3_4 = 0x02
- "0.625f",//5_8 = 0x03
- "0.5f", //1_2 = 0x04
- "0.375f",//3_8 = 0x05
- "0.25f", //1_4 = 0x06
- "0.125f",//1_8 = 0x07
- "ERROR", //0x08
- "ERROR", //0x09
- "ERROR", //0x0a
- "ERROR", //0x0b
- "ERROR", //0x0c
- "ERROR", //0x0d
- "ERROR", //0x0e
- "ERROR", //0x0f
- I_KCOLORS"[0].r",//K0_R = 0x10
- I_KCOLORS"[1].r",//K1_R = 0x11
- I_KCOLORS"[2].r",//K2_R = 0x12
- I_KCOLORS"[3].r",//K3_R = 0x13
- I_KCOLORS"[0].g",//K0_G = 0x14
- I_KCOLORS"[1].g",//K1_G = 0x15
- I_KCOLORS"[2].g",//K2_G = 0x16
- I_KCOLORS"[3].g",//K3_G = 0x17
- I_KCOLORS"[0].b",//K0_B = 0x18
- I_KCOLORS"[1].b",//K1_B = 0x19
- I_KCOLORS"[2].b",//K2_B = 0x1A
- I_KCOLORS"[3].b",//K3_B = 0x1B
- I_KCOLORS"[0].a",//K0_A = 0x1C
- I_KCOLORS"[1].a",//K1_A = 0x1D
- I_KCOLORS"[2].a",//K2_A = 0x1E
- I_KCOLORS"[3].a",//K3_A = 0x1F
-};
-
-static const char *tevScaleTable[] = // CS
-{
- "1.0f", //SCALE_1
- "2.0f", //SCALE_2
- "4.0f", //SCALE_4
- "0.5f",//DIVIDE_2
-};
-
-static const char *tevBiasTable[] = // TB
-{
- "", //ZERO,
- "+0.5f", //ADDHALF,
- "-0.5f", //SUBHALF,
- "",
-};
-
-static const char *tevOpTable[] = { // TEV
- "+", //TEVOP_ADD = 0,
- "-", //TEVOP_SUB = 1,
-};
-
-//static const char *tevCompOpTable[] = { ">", "==" };
-
-#define TEVCMP_R8 0
-#define TEVCMP_GR16 1
-#define TEVCMP_BGR24 2
-#define TEVCMP_RGB8 3
-
-static const char *tevCInputTable[] = // CC
-{
- "prev.rgb", //CPREV,
- "prev.aaa", //APREV,
- "c0.rgb", //C0,
- "c0.aaa", //A0,
- "c1.rgb", //C1,
- "c1.aaa", //A1,
- "c2.rgb", //C2,
- "c2.aaa", //A2,
- "textemp.rgb", //TEXC,
- "textemp.aaa", //TEXA,
- "rastemp.rgb", //RASC,
- "rastemp.aaa", //RASA,
- "float3(1.0f,1.0f,1.0f)", //ONE,
- "float3(.5f,.5f,.5f)", //HALF,
- "konsttemp.rgb", //KONST,
- "float3(0.0f,0.0f,0.0f)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevCInputTable2[] = // CC
-{
- "prev", //CPREV,
- "(prev.aaa)", //APREV,
- "c0", //C0,
- "(c0.aaa)", //A0,
- "c1", //C1,
- "(c1.aaa)", //A1,
- "c2", //C2,
- "(c2.aaa)", //A2,
- "textemp", //TEXC,
- "(textemp.aaa)", //TEXA,
- "rastemp", //RASC,
- "(rastemp.aaa)", //RASA,
- "float3(1.0f,1.0f,1.0f)", //ONE,
- "float3(.5f,.5f,.5f)", //HALF,
- "konsttemp", //"konsttemp.rgb", //KONST,
- "float3(0.0f,0.0f,0.0f)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevAInputTable[] = // CA
-{
- "prev.a", //APREV,
- "c0.a", //A0,
- "c1.a", //A1,
- "c2.a", //A2,
- "textemp.a", //TEXA,
- "rastemp.a", //RASA,
- "konsttemp.a", //KONST
- "0.0", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevAInputTable2[] = // CA
-{
- "prev", //APREV,
- "c0", //A0,
- "c1", //A1,
- "c2", //A2,
- "textemp", //TEXA,
- "rastemp", //RASA,
- "konsttemp", //KONST, (hw1 had quarter)
- "float4(0,0,0,0)", //ZERO
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
- "PADERROR", "PADERROR", "PADERROR", "PADERROR",
-};
-
-static const char *tevRasTable[] =
-{
- "colors[0]",
- "colors[1]",
- "ERROR", //2
- "ERROR", //3
- "ERROR", //4
- "alphabump", // use bump alpha
- "(alphabump*(255.0f/248.0f))", //normalized
- "float4(0,0,0,0)", // zero
-};
-
-static const char *alphaRef[2] =
-{
- I_ALPHA"[0].x",
- I_ALPHA"[0].y"
-};
-
-//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
-
-static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
-static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
-static const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
-static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"};
-static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
-static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
-static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
-static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
-
-#define WRITE p+=sprintf
-
-static const char *swapColors = "rgba";
-static char swapModeTable[4][5];
-
-static char text[16384];
-
-static void BuildSwapModeTable()
-{
- //bpmem.tevregs[0].
- for (int i = 0; i < 4; i++)
- {
- swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
- swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
- swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
- swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
- swapModeTable[i][4] = 0;
- }
-}
-
-char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
-{
- text[sizeof(text) - 1] = 0x7C; // canary
- DVSTARTPROFILE();
-
- BuildSwapModeTable();
- int numStages = bpmem.genMode.numtevstages + 1;
- int numTexgen = bpmem.genMode.numtexgens;
-
- char *p = text;
- WRITE(p, "//Pixel Shader for TEV stages\n");
- WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
- numStages, numTexgen, bpmem.genMode.numindstages);
-
- bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable;
- bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE;
- bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ;
-
- // bool bRenderZToCol0 = ; // output z and alpha to color0
- assert( !bRenderZToCol0 || bRenderZ );
-
- int ztexcoord = -1;
- if (bInputZ)
- ztexcoord = numTexgen == 0 ? 0 : numTexgen-1;
-
- int nIndirectStagesUsed = 0;
- if (bpmem.genMode.numindstages > 0) {
- for (int i = 0; i < numStages; ++i) {
- if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
- nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
- }
- }
- }
-
- // Declare samplers
- if (texture_mask) {
- WRITE(p, "uniform samplerRECT ");
- bool bfirst = true;
- for (int i = 0; i < 8; ++i) {
- if (texture_mask & (1<<i)) {
- WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
- bfirst = false;
- }
- }
- WRITE(p, ";\n");
- }
-
- if (texture_mask != 0xff) {
- WRITE(p, "uniform sampler2D ");
- bool bfirst = true;
- for (int i = 0; i < 8; ++i) {
- if (!(texture_mask & (1<<i))) {
- WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
- bfirst = false;
- }
- }
- WRITE(p, ";\n");
- }
-
- WRITE(p, "\n");
-
- WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
- WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
- WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
- WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
- WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
- WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
- WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
-
- WRITE(p, "void main(\n");
-
- WRITE(p, "out half4 ocol0 : COLOR0,\n");
- if (bRenderZ && !bRenderZToCol0 )
- WRITE(p, "out half4 ocol1 : COLOR1,\n");
-
- if (bOutputZ )
- WRITE(p, " out float depth : DEPTH,\n");
-
- // if zcoord might come from vertex shader in texcoord
- if (bInputZ) {
- if (numTexgen) {
- for (int i = 0; i < numTexgen; ++i)
- WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i);
- }
- else
- WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK
- }
- else {
- if (numTexgen) {
- for (int i = 0; i < numTexgen; ++i)
- WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i);
- }
- else
- WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK
- }
-
- WRITE(p, " in float4 colors[2] : COLOR0){\n");
-
- char* pmainstart = p;
-
- WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
- "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
- "float4 alphabump=0;\n"
- "float3 tevcoord;\n"
- "float2 wrappedcoord, tempcoord;\n");
-
- //if (bOutputZ ) WRITE(p, " float depth;\n");
-// WRITE(p, "return 1;}\n");
-// return PixelShaderMngr::CompilePixelShader(ps, text);
-
- // indirect texture map lookup
- for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
- if (nIndirectStagesUsed & (1<<i)) {
- // perform indirect texture map lookup
- // note that we have to scale by the regular texture map's coordinates since this is a texRECT call
- // (and we have to match with the game's texscale calls)
- int texcoord = bpmem.tevindref.getTexCoord(i);
- if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i)
-
- char str[16];
- sprintf(str, "induv%d", i);
- WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask);
- WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i);
- }
- else {
- WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy");
- }
- }
- }
-
- for (int i = 0; i < numStages; i++)
- WriteStage(p, i, texture_mask); //build the equation for this stage
-
- if (bOutputZ) {
- // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
- if (bpmem.ztex2.op == ZTEXTURE_ADD) {
- WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord);
- }
- else {
- _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE);
- WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n");
- }
- }
-
- //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
-
- if (!WriteAlphaTest(p)) {
- // alpha test will always fail, so restart the shader and just make it an empty function
- p = pmainstart;
- WRITE(p, "discard;\n");
- WRITE(p, "ocol0 = 0;\n");
- }
- else {
- if (!bRenderZToCol0) {
- /* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB
- once the blending is done, the dstalpha is written to the EFB in place of the
- fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha.
- Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine.
-
- if (bpmem.dstalpha.enable)
- WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
- else
- */
- WRITE(p, " ocol0 = prev;\n");
- }
- }
-
- if (bRenderZ) {
- // write depth as color
- if (bRenderZToCol0) {
- if (bOutputZ )
- WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n");
- else
- WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord);
- WRITE(p, "ocol0.w = prev.w;\n");
- }
- else {
- if (bOutputZ)
- WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n");
- else
- WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
- }
- }
- WRITE(p, "}\n");
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
- return text;
-}
-
-static void WriteStage(char *&p, int n, u32 texture_mask)
-{
- char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
- char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
-
-
- int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
- int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection;
- bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
-
- if (bHasIndStage) {
- // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
- bHasIndStage = true;
- int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
-
- if (bpmem.tevind[n].bs != ITBA_OFF) {
- // write the bump alpha
-
- if (bpmem.tevind[n].fmt == ITF_8) {
- WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
- }
- else {
- // donkopunchstania: really bad way to do this
- // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
- // omitting fract seems to work as well
- WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs]);
- WRITE(p, " alphabump = 1.0f;\n");
- WRITE(p, "else\n");
- WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
- tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
- }
- }
-
- // bias
- WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
- WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]);
- if (bpmem.tevind[n].bias != ITB_NONE )
- WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
-
- // multiply by offset matrix and scale
- if (bpmem.tevind[n].mid != 0) {
- if (bpmem.tevind[n].mid <= 3) {
- int mtxidx = 2*(bpmem.tevind[n].mid-1);
- WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
- n, mtxidx, n, mtxidx+1, n);
- }
- else if (bpmem.tevind[n].mid <= 5) { // s matrix
- int mtxidx = 2*(bpmem.tevind[n].mid-5);
- WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
- }
- else if (bpmem.tevind[n].mid <= 9) { // t matrix
- int mtxidx = 2*(bpmem.tevind[n].mid-9);
- WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
- }
- else {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
- }
- }
- else {
- // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27)
- WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n
- }
-
- // wrapping
- if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) {
- // non pow2
-
- if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
- if (bpmem.tevind[n].sw == ITW_0) {
- if (bpmem.tevind[n].tw == ITW_0) {
- // zero out completely
- WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
- }
- else {
- WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n"
- "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
- }
- }
- else if (bpmem.tevind[n].tw == ITW_0) {
- WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n"
- "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- else {
- WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- }
- else {
- WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap);
- }
- }
- else {
- // pow of 2
- WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap);
-
- // mult by bitdepth / tex dimensions
- if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) {
- if (bpmem.tevind[n].sw == ITW_0) {
- if (bpmem.tevind[n].tw == ITW_0) {
- // zero out completely
- WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n");
- }
- else {
- WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n"
- "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]);
- }
- }
- else if (bpmem.tevind[n].tw == ITW_0) {
- WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n"
- "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- else {
- // have to add an offset or else might get negative values!
- WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap,
- tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]);
- }
- }
- else {
- WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord);
- }
- }
-
- if (bpmem.tevind[n].fb_addprev) {
- // add previous tevcoord
-
- if (texfun == XF_TEXPROJ_STQ) {
- WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
- //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord);
- }
- else {
- WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
- }
- }
- else {
- WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n);
- //if (texfun == XF_TEXPROJ_STQ )
- // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord);
- }
- }
-
- WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
-
- if (bpmem.tevorders[n/2].getEnable(n&1)) {
- int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
- if(!bHasIndStage) {
- // calc tevcord
- //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
- int OurTexCoord = 0;
- if(bpmem.genMode.numtexgens)
- OurTexCoord = texcoord;
- else
- OurTexCoord = 0;
- if (texture_mask & (1<<texmap)) {
- // nonpow2
- if (texfun == XF_TEXPROJ_STQ )
- WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
- else
- WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
- WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
- }
- else {
- if (texfun == XF_TEXPROJ_STQ )
- WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
- else
- WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
-
- }
- }
- else if (texture_mask & (1<<texmap)) {
- // if non pow 2, have to manually repeat
- //WrapNonPow2Tex(p, "tevcoord", texmap);
- bool bwraps = !!(texture_mask & (0x100<<texmap));
- bool bwrapt = !!(texture_mask & (0x10000<<texmap));
-
- if (bwraps || bwrapt) {
- const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
- WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field);
- }
- }
-
- if (texture_mask & (1<<texmap) )
- WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
- else
- WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap);
- }
- else
- WRITE(p, "textemp=float4(1,1,1,1);\n");
-
- int kc = bpmem.tevksel[n/2].getKC(n&1);
- int ka = bpmem.tevksel[n/2].getKA(n&1);
-
- TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
- TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
-
- bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
- bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
- if (bCKonst || bAKonst )
- WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);
-
- WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
-
- // combine the color channel
- if (cc.bias != 3) { // if not compare
- //normal color combiner goes here
- WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
- WRITE(p, "lerp(%s,%s,%s) %s);\n",
- tevCInputTable[cc.a], tevCInputTable[cc.b],
- tevCInputTable[cc.c], tevBiasTable[cc.bias]);
- }
- else {
- int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
- switch(cmp) {
- case TEVCMP_R8_GT:
- case TEVCMP_RGB8_GT: // per component compares
- WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
- break;
- case TEVCMP_R8_EQ:
- case TEVCMP_RGB8_EQ:
- WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
- break;
-
- case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
- case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
- WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
- break;
- case TEVCMP_GR16_EQ:
- case TEVCMP_BGR24_EQ:
- WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
- tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
- break;
- default:
- WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
- break;
- }
- }
-
- if (cc.clamp)
- WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
-
- // combine the alpha channel
- WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
-
- if (ac.bias != 3) { // if not compare
- //normal alpha combiner goes here
- WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
- WRITE(p, "lerp(%s,%s,%s) %s)\n",
- tevAInputTable[ac.a],tevAInputTable[ac.b],
- tevAInputTable[ac.c],tevBiasTable[ac.bias]);
- }
- else {
- //compare alpha combiner goes here
- int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
- switch(cmp) {
- case TEVCMP_R8_GT:
- case TEVCMP_A8_GT:
- WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
- break;
- case TEVCMP_R8_EQ:
- case TEVCMP_A8_EQ:
- WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
- break;
-
- case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
- case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
- WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
- break;
- case TEVCMP_GR16_EQ:
- case TEVCMP_BGR24_EQ:
- WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
- tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
- break;
- default:
- WRITE(p, "0)\n");
- break;
- }
- }
-
- WRITE(p, ";\n");
-
- if (ac.clamp)
- WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
- WRITE(p, "\n");
-}
-
-void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
-{
- _assert_(texture_mask & (1<<texmap));
- bool bwraps = !!(texture_mask & (0x100<<texmap));
- bool bwrapt = !!(texture_mask & (0x10000<<texmap));
-
- if (bwraps || bwrapt) {
- const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y";
- const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w";
- WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield);
-
- if (!bwraps )
- WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap);
- if (!bwrapt )
- WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap);
- }
- else {
- WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap);
- }
-}
-
-static void WriteAlphaCompare(char *&p, int num, int comp)
-{
- switch(comp) {
- case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
- case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
- case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
- case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
- case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break;
- case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
- case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
- case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
- }
-}
-
-static bool WriteAlphaTest(char *&p)
-{
- u32 op = bpmem.alphaFunc.logic;
- u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
-
- //first kill all the simple cases
- switch(op) {
- case 0: // and
- if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 1: // or
- if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
- if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 2: // xor
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
- WRITE(p, "discard;\n");
- return false;
- }
- break;
- case 3: // xnor
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
- WRITE(p, "discard;\n");
- return false;
- }
- if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
- return true;
- break;
- }
-
- WRITE(p, "discard( ");
- WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
-
- // negated because testing the inverse condition
- switch(bpmem.alphaFunc.logic) {
- case 0: WRITE(p, " || "); break; // and
- case 1: WRITE(p, " && "); break; // or
- case 2: WRITE(p, " == "); break; // xor
- case 3: WRITE(p, " != "); break; // xnor
- }
- WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
- WRITE(p, ");\n");
- return true;
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include <stdio.h> +#include <cmath> +#include <assert.h> + +#include "Profiler.h" +#include "PixelShader.h" +#include "XFMemory.h" // for texture projection mode +#include "BPMemory.h" + +// old tev->pixelshader notes +// +// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 +// konstant for this stage (alpha, color) is given by bpmem.tevksel +// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color +// according to GXTevColorArg table above +// output is given by .outreg +// tevtemp is set according to swapmodetables and + +static void WriteStage(char *&p, int n, u32 texture_mask); +static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask); +static void WriteAlphaCompare(char *&p, int num, int comp); +static bool WriteAlphaTest(char *&p); + +const float epsilon8bit = 1.0f / 255.0f; + +static const char *tevKSelTableC[] = // KCSEL +{ + "1.0f,1.0f,1.0f", //1 = 0x00 + "0.875,0.875,0.875",//7_8 = 0x01 + "0.75,0.75,0.75", //3_4 = 0x02 + "0.625,0.625,0.625",//5_8 = 0x03 + "0.5,0.5,0.5", //1_2 = 0x04 + "0.375,0.375,0.375",//3_8 = 0x05 + "0.25,0.25,0.25", //1_4 = 0x06 + "0.125,0.125,0.125",//1_8 = 0x07 + "ERROR", //0x08 + "ERROR", //0x09 + "ERROR", //0x0a + "ERROR", //0x0b + I_KCOLORS"[0].rgb",//K0 = 0x0C + I_KCOLORS"[1].rgb",//K1 = 0x0D + I_KCOLORS"[2].rgb",//K2 = 0x0E + I_KCOLORS"[3].rgb",//K3 = 0x0F + I_KCOLORS"[0].rrr",//K0_R = 0x10 + I_KCOLORS"[1].rrr",//K1_R = 0x11 + I_KCOLORS"[2].rrr",//K2_R = 0x12 + I_KCOLORS"[3].rrr",//K3_R = 0x13 + I_KCOLORS"[0].ggg",//K0_G = 0x14 + I_KCOLORS"[1].ggg",//K1_G = 0x15 + I_KCOLORS"[2].ggg",//K2_G = 0x16 + I_KCOLORS"[3].ggg",//K3_G = 0x17 + I_KCOLORS"[0].bbb",//K0_B = 0x18 + I_KCOLORS"[1].bbb",//K1_B = 0x19 + I_KCOLORS"[2].bbb",//K2_B = 0x1A + I_KCOLORS"[3].bbb",//K3_B = 0x1B + I_KCOLORS"[0].aaa",//K0_A = 0x1C + I_KCOLORS"[1].aaa",//K1_A = 0x1D + I_KCOLORS"[2].aaa",//K2_A = 0x1E + I_KCOLORS"[3].aaa",//K3_A = 0x1F +}; + +static const char *tevKSelTableA[] = // KASEL +{ + "1.0f", //1 = 0x00 + "0.875f",//7_8 = 0x01 + "0.75f", //3_4 = 0x02 + "0.625f",//5_8 = 0x03 + "0.5f", //1_2 = 0x04 + "0.375f",//3_8 = 0x05 + "0.25f", //1_4 = 0x06 + "0.125f",//1_8 = 0x07 + "ERROR", //0x08 + "ERROR", //0x09 + "ERROR", //0x0a + "ERROR", //0x0b + "ERROR", //0x0c + "ERROR", //0x0d + "ERROR", //0x0e + "ERROR", //0x0f + I_KCOLORS"[0].r",//K0_R = 0x10 + I_KCOLORS"[1].r",//K1_R = 0x11 + I_KCOLORS"[2].r",//K2_R = 0x12 + I_KCOLORS"[3].r",//K3_R = 0x13 + I_KCOLORS"[0].g",//K0_G = 0x14 + I_KCOLORS"[1].g",//K1_G = 0x15 + I_KCOLORS"[2].g",//K2_G = 0x16 + I_KCOLORS"[3].g",//K3_G = 0x17 + I_KCOLORS"[0].b",//K0_B = 0x18 + I_KCOLORS"[1].b",//K1_B = 0x19 + I_KCOLORS"[2].b",//K2_B = 0x1A + I_KCOLORS"[3].b",//K3_B = 0x1B + I_KCOLORS"[0].a",//K0_A = 0x1C + I_KCOLORS"[1].a",//K1_A = 0x1D + I_KCOLORS"[2].a",//K2_A = 0x1E + I_KCOLORS"[3].a",//K3_A = 0x1F +}; + +static const char *tevScaleTable[] = // CS +{ + "1.0f", //SCALE_1 + "2.0f", //SCALE_2 + "4.0f", //SCALE_4 + "0.5f",//DIVIDE_2 +}; + +static const char *tevBiasTable[] = // TB +{ + "", //ZERO, + "+0.5f", //ADDHALF, + "-0.5f", //SUBHALF, + "", +}; + +static const char *tevOpTable[] = { // TEV + "+", //TEVOP_ADD = 0, + "-", //TEVOP_SUB = 1, +}; + +//static const char *tevCompOpTable[] = { ">", "==" }; + +#define TEVCMP_R8 0 +#define TEVCMP_GR16 1 +#define TEVCMP_BGR24 2 +#define TEVCMP_RGB8 3 + +static const char *tevCInputTable[] = // CC +{ + "prev.rgb", //CPREV, + "prev.aaa", //APREV, + "c0.rgb", //C0, + "c0.aaa", //A0, + "c1.rgb", //C1, + "c1.aaa", //A1, + "c2.rgb", //C2, + "c2.aaa", //A2, + "textemp.rgb", //TEXC, + "textemp.aaa", //TEXA, + "rastemp.rgb", //RASC, + "rastemp.aaa", //RASA, + "float3(1.0f,1.0f,1.0f)", //ONE, + "float3(.5f,.5f,.5f)", //HALF, + "konsttemp.rgb", //KONST, + "float3(0.0f,0.0f,0.0f)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevCInputTable2[] = // CC +{ + "prev", //CPREV, + "(prev.aaa)", //APREV, + "c0", //C0, + "(c0.aaa)", //A0, + "c1", //C1, + "(c1.aaa)", //A1, + "c2", //C2, + "(c2.aaa)", //A2, + "textemp", //TEXC, + "(textemp.aaa)", //TEXA, + "rastemp", //RASC, + "(rastemp.aaa)", //RASA, + "float3(1.0f,1.0f,1.0f)", //ONE, + "float3(.5f,.5f,.5f)", //HALF, + "konsttemp", //"konsttemp.rgb", //KONST, + "float3(0.0f,0.0f,0.0f)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevAInputTable[] = // CA +{ + "prev.a", //APREV, + "c0.a", //A0, + "c1.a", //A1, + "c2.a", //A2, + "textemp.a", //TEXA, + "rastemp.a", //RASA, + "konsttemp.a", //KONST + "0.0", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevAInputTable2[] = // CA +{ + "prev", //APREV, + "c0", //A0, + "c1", //A1, + "c2", //A2, + "textemp", //TEXA, + "rastemp", //RASA, + "konsttemp", //KONST, (hw1 had quarter) + "float4(0,0,0,0)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevRasTable[] = +{ + "colors[0]", + "colors[1]", + "ERROR", //2 + "ERROR", //3 + "ERROR", //4 + "alphabump", // use bump alpha + "(alphabump*(255.0f/248.0f))", //normalized + "float4(0,0,0,0)", // zero +}; + +static const char *alphaRef[2] = +{ + I_ALPHA"[0].x", + I_ALPHA"[0].y" +}; + +//static const char *tevTexFunc[] = { "tex2D", "texRECT" }; + +static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; +static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; +static const char* tevIndAlphaSel[] = {"", "x", "y", "z"}; +static const char* tevIndAlphaScale[] = {"", "*32","*16","*8"}; +static const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias +static const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt +static const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; +static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" }; + +#define WRITE p+=sprintf + +static const char *swapColors = "rgba"; +static char swapModeTable[4][5]; + +static char text[16384]; + +static void BuildSwapModeTable() +{ + //bpmem.tevregs[0]. + for (int i = 0; i < 4; i++) + { + swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1]; + swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2]; + swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1]; + swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2]; + swapModeTable[i][4] = 0; + } +} + +char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0) +{ + text[sizeof(text) - 1] = 0x7C; // canary + DVSTARTPROFILE(); + + BuildSwapModeTable(); + int numStages = bpmem.genMode.numtevstages + 1; + int numTexgen = bpmem.genMode.numtexgens; + + char *p = text; + WRITE(p, "//Pixel Shader for TEV stages\n"); + WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n", + numStages, numTexgen, bpmem.genMode.numindstages); + + bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable; + bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE; + bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ; + + // bool bRenderZToCol0 = ; // output z and alpha to color0 + assert( !bRenderZToCol0 || bRenderZ ); + + int ztexcoord = -1; + if (bInputZ) + ztexcoord = numTexgen == 0 ? 0 : numTexgen-1; + + int nIndirectStagesUsed = 0; + if (bpmem.genMode.numindstages > 0) { + for (int i = 0; i < numStages; ++i) { + if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) { + nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt; + } + } + } + + // Declare samplers + if (texture_mask) { + WRITE(p, "uniform samplerRECT "); + bool bfirst = true; + for (int i = 0; i < 8; ++i) { + if (texture_mask & (1<<i)) { + WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i); + bfirst = false; + } + } + WRITE(p, ";\n"); + } + + if (texture_mask != 0xff) { + WRITE(p, "uniform sampler2D "); + bool bfirst = true; + for (int i = 0; i < 8; ++i) { + if (!(texture_mask & (1<<i))) { + WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i); + bfirst = false; + } + } + WRITE(p, ";\n"); + } + + WRITE(p, "\n"); + + WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS); + WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS); + WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA); + WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS); + WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS); + WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE); + WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX); + + WRITE(p, "void main(\n"); + + WRITE(p, "out half4 ocol0 : COLOR0,\n"); + if (bRenderZ && !bRenderZToCol0 ) + WRITE(p, "out half4 ocol1 : COLOR1,\n"); + + if (bOutputZ ) + WRITE(p, " out float depth : DEPTH,\n"); + + // if zcoord might come from vertex shader in texcoord + if (bInputZ) { + if (numTexgen) { + for (int i = 0; i < numTexgen; ++i) + WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i); + } + else + WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK + } + else { + if (numTexgen) { + for (int i = 0; i < numTexgen; ++i) + WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i); + } + else + WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK + } + + WRITE(p, " in float4 colors[2] : COLOR0){\n"); + + char* pmainstart = p; + + WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n" + "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n" + "float4 alphabump=0;\n" + "float3 tevcoord;\n" + "float2 wrappedcoord, tempcoord;\n"); + + //if (bOutputZ ) WRITE(p, " float depth;\n"); +// WRITE(p, "return 1;}\n"); +// return PixelShaderMngr::CompilePixelShader(ps, text); + + // indirect texture map lookup + for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { + if (nIndirectStagesUsed & (1<<i)) { + // perform indirect texture map lookup + // note that we have to scale by the regular texture map's coordinates since this is a texRECT call + // (and we have to match with the game's texscale calls) + int texcoord = bpmem.tevindref.getTexCoord(i); + if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i) + + char str[16]; + sprintf(str, "induv%d", i); + WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask); + WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i); + } + else { + WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy"); + } + } + } + + for (int i = 0; i < numStages; i++) + WriteStage(p, i, texture_mask); //build the equation for this stage + + if (bOutputZ) { + // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... + if (bpmem.ztex2.op == ZTEXTURE_ADD) { + WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord); + } + else { + _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE); + WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n"); + } + } + + //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n"); + + if (!WriteAlphaTest(p)) { + // alpha test will always fail, so restart the shader and just make it an empty function + p = pmainstart; + WRITE(p, "discard;\n"); + WRITE(p, "ocol0 = 0;\n"); + } + else { + if (!bRenderZToCol0) { + /* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB + once the blending is done, the dstalpha is written to the EFB in place of the + fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha. + Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine. + + if (bpmem.dstalpha.enable) + WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n"); + else + */ + WRITE(p, " ocol0 = prev;\n"); + } + } + + if (bRenderZ) { + // write depth as color + if (bRenderZToCol0) { + if (bOutputZ ) + WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n"); + else + WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord); + WRITE(p, "ocol0.w = prev.w;\n"); + } + else { + if (bOutputZ) + WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n"); + else + WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord); + } + } + WRITE(p, "}\n"); + if (text[sizeof(text) - 1] != 0x7C) + PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); + return text; +} + +static void WriteStage(char *&p, int n, u32 texture_mask) +{ + char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap]; + char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap]; + + + int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1); + int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection; + bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages; + + if (bHasIndStage) { + // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords + bHasIndStage = true; + int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt); + + if (bpmem.tevind[n].bs != ITBA_OFF) { + // write the bump alpha + + if (bpmem.tevind[n].fmt == ITF_8) { + WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); + } + else { + // donkopunchstania: really bad way to do this + // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0 + // omitting fract seems to work as well + WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs]); + WRITE(p, " alphabump = 1.0f;\n"); + WRITE(p, "else\n"); + WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); + } + } + + // bias + WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt); + WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]); + if (bpmem.tevind[n].bias != ITB_NONE ) + WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]); + + // multiply by offset matrix and scale + if (bpmem.tevind[n].mid != 0) { + if (bpmem.tevind[n].mid <= 3) { + int mtxidx = 2*(bpmem.tevind[n].mid-1); + WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", + n, mtxidx, n, mtxidx+1, n); + } + else if (bpmem.tevind[n].mid <= 5) { // s matrix + int mtxidx = 2*(bpmem.tevind[n].mid-5); + WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); + } + else if (bpmem.tevind[n].mid <= 9) { // t matrix + int mtxidx = 2*(bpmem.tevind[n].mid-9); + WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); + } + else { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + } + } + else { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + } + + // wrapping + if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) { + // non pow2 + + if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { + if (bpmem.tevind[n].sw == ITW_0) { + if (bpmem.tevind[n].tw == ITW_0) { + // zero out completely + WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); + } + else { + WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n" + "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]); + } + } + else if (bpmem.tevind[n].tw == ITW_0) { + WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n" + "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]); + } + else { + WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); + } + } + else { + WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap); + } + } + else { + // pow of 2 + WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap); + + // mult by bitdepth / tex dimensions + if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { + if (bpmem.tevind[n].sw == ITW_0) { + if (bpmem.tevind[n].tw == ITW_0) { + // zero out completely + WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); + } + else { + WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n" + "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]); + } + } + else if (bpmem.tevind[n].tw == ITW_0) { + WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n" + "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]); + } + else { + // have to add an offset or else might get negative values! + WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); + } + } + else { + WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord); + } + } + + if (bpmem.tevind[n].fb_addprev) { + // add previous tevcoord + + if (texfun == XF_TEXPROJ_STQ) { + WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); + //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord); + } + else { + WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); + } + } + else { + WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); + //if (texfun == XF_TEXPROJ_STQ ) + // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord); + } + } + + WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap); + + if (bpmem.tevorders[n/2].getEnable(n&1)) { + int texmap = bpmem.tevorders[n/2].getTexMap(n&1); + if(!bHasIndStage) { + // calc tevcord + //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z; + int OurTexCoord = 0; + if(bpmem.genMode.numtexgens) + OurTexCoord = texcoord; + else + OurTexCoord = 0; + if (texture_mask & (1<<texmap)) { + // nonpow2 + if (texfun == XF_TEXPROJ_STQ ) + WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord); + else + WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord); + WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask); + } + else { + if (texfun == XF_TEXPROJ_STQ ) + WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord ); + else + WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord); + + } + } + else if (texture_mask & (1<<texmap)) { + // if non pow 2, have to manually repeat + //WrapNonPow2Tex(p, "tevcoord", texmap); + bool bwraps = !!(texture_mask & (0x100<<texmap)); + bool bwrapt = !!(texture_mask & (0x10000<<texmap)); + + if (bwraps || bwrapt) { + const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; + WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field); + } + } + + if (texture_mask & (1<<texmap) ) + WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap); + else + WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap); + } + else + WRITE(p, "textemp=float4(1,1,1,1);\n"); + + int kc = bpmem.tevksel[n/2].getKC(n&1); + int ka = bpmem.tevksel[n/2].getKA(n&1); + + TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC; + TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC; + + bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST; + bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST; + if (bCKonst || bAKonst ) + WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]); + + WRITE(p, "%s= ", tevCOutputTable[cc.dest]); + + // combine the color channel + if (cc.bias != 3) { // if not compare + //normal color combiner goes here + WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]); + WRITE(p, "lerp(%s,%s,%s) %s);\n", + tevCInputTable[cc.a], tevCInputTable[cc.b], + tevCInputTable[cc.c], tevBiasTable[cc.bias]); + } + else { + int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here + switch(cmp) { + case TEVCMP_R8_GT: + case TEVCMP_RGB8_GT: // per component compares + WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]); + break; + case TEVCMP_R8_EQ: + case TEVCMP_RGB8_EQ: + WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]); + break; + + case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) + case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r + WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]); + break; + case TEVCMP_GR16_EQ: + case TEVCMP_BGR24_EQ: + WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", epsilon8bit, tevCInputTable[cc.c]); + break; + default: + WRITE(p, "float3(0.0f,0.0f,0.0f);\n"); + break; + } + } + + if (cc.clamp) + WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]); + + // combine the alpha channel + WRITE(p, "%s= ", tevAOutputTable[ac.dest]); + + if (ac.bias != 3) { // if not compare + //normal alpha combiner goes here + WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]); + WRITE(p, "lerp(%s,%s,%s) %s)\n", + tevAInputTable[ac.a],tevAInputTable[ac.b], + tevAInputTable[ac.c],tevBiasTable[ac.bias]); + } + else { + //compare alpha combiner goes here + int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here + switch(cmp) { + case TEVCMP_R8_GT: + case TEVCMP_A8_GT: + WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]); + break; + case TEVCMP_R8_EQ: + case TEVCMP_A8_EQ: + WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]); + break; + + case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) + case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r + WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]); + break; + case TEVCMP_GR16_EQ: + case TEVCMP_BGR24_EQ: + WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon8bit,tevAInputTable[ac.c]); + break; + default: + WRITE(p, "0)\n"); + break; + } + } + + WRITE(p, ";\n"); + + if (ac.clamp) + WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]); + WRITE(p, "\n"); +} + +void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask) +{ + _assert_(texture_mask & (1<<texmap)); + bool bwraps = !!(texture_mask & (0x100<<texmap)); + bool bwrapt = !!(texture_mask & (0x10000<<texmap)); + + if (bwraps || bwrapt) { + const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; + const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w"; + WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield); + + if (!bwraps ) + WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap); + if (!bwrapt ) + WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap); + } + else { + WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap); + } +} + +static void WriteAlphaCompare(char *&p, int num, int comp) +{ + switch(comp) { + case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break; + case ALPHACMP_NEVER: WRITE(p, "(true)"); break; + case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break; + case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break; + case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break; + case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break; + case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break; + case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break; + } +} + +static bool WriteAlphaTest(char *&p) +{ + u32 op = bpmem.alphaFunc.logic; + u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1}; + + //first kill all the simple cases + switch(op) { + case 0: // and + if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; + if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 1: // or + if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; + if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 2: // xor + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true; + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 3: // xnor + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) { + WRITE(p, "discard;\n"); + return false; + } + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) + return true; + break; + } + + WRITE(p, "discard( "); + WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0); + + // negated because testing the inverse condition + switch(bpmem.alphaFunc.logic) { + case 0: WRITE(p, " || "); break; // and + case 1: WRITE(p, " && "); break; // or + case 2: WRITE(p, " == "); break; // xor + case 3: WRITE(p, " != "); break; // xnor + } + WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1); + WRITE(p, ");\n"); + return true; +} diff --git a/Source/Core/VideoCommon/Src/Profiler.cpp b/Source/Core/VideoCommon/Src/Profiler.cpp index b66a4d32d2..d18c6a0ba9 100644 --- a/Source/Core/VideoCommon/Src/Profiler.cpp +++ b/Source/Core/VideoCommon/Src/Profiler.cpp @@ -1,291 +1,291 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-// Simple profiler
-
-#include "Common.h"
-#include "Profiler.h"
-
-#include <list>
-#include <string>
-#include <map>
-
-#ifdef _WIN32
-
-#if defined (_MSC_VER) && _MSC_VER >= 1400
-#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
-#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
-#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
-#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
-#include <intrin.h>
-#undef _interlockedbittestandset
-#undef _interlockedbittestandreset
-#undef _interlockedbittestandset64
-#undef _interlockedbittestandreset64
-#pragma intrinsic(__rdtsc)
-#endif
-
-// Globals
-static u64 luPerfFreq = 0;
-#ifdef DVPROFILE
-int g_bWriteProfile = 1;
-#else
-int g_bWriteProfile = 1;
-#endif
-
-inline u64 GET_PROFILE_TIME()
-{
-#if defined (_MSC_VER) && _MSC_VER >= 1400
- return __rdtsc();
-#else
- LARGE_INTEGER lu;
- QueryPerformanceCounter(&lu);
- return lu.QuadPart;
-#endif
-}
-#else
-static u64 luPerfFreq = 1000000;
-#define GET_PROFILE_TIME() //GetCpuTick()
-#endif
-
-struct DVPROFSTRUCT;
-
-struct DVPROFSTRUCT
-{
- struct DATA
- {
- DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {}
- DATA() : dwTime(0), dwUserData(0) {}
-
- u64 dwTime;
- u32 dwUserData;
- };
-
- ~DVPROFSTRUCT() {
- std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
- while (it != listpChild.end()) {
- delete *it;
- *it = NULL;
- ++it;
- }
- }
-
- // before DVProfEnd is called, contains the global time it started
- // after DVProfEnd is called, contains the time it lasted
- // the list contains all the tracked times
- std::list<DATA> listTimes;
-
- char pname[256];
- std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period
-};
-
-struct DVPROFTRACK
-{
- u32 dwUserData;
- DVPROFSTRUCT::DATA* pdwTime;
- DVPROFSTRUCT* pprof;
-};
-
-// the current profiling functions, the back element is the
-// one that will first get popped off the list when DVProfEnd is called
-// the pointer is an element in DVPROFSTRUCT::listTimes
-static std::list<DVPROFTRACK> g_listCurTracking;
-
-// the current profilers, note that these are the parents
-// any profiler started during the time of another is held in
-// DVPROFSTRUCT::listpChild
-static std::list<DVPROFSTRUCT> g_listProfilers;
-
-// ignores the hierarchy, pointer to elements in g_listProfilers
-static std::list<DVPROFSTRUCT*> g_listAllProfilers;
-
-
-void DVProfRegister(const char *pname)
-{
- if (!g_bWriteProfile)
- return;
-
-#ifdef _WIN32
- if (luPerfFreq <= 1) {
-#if defined (_MSC_VER) && _MSC_VER >= 1400
- luPerfFreq = 1000000;
-#else
- LARGE_INTEGER temp;
- QueryPerformanceFrequency(&temp);
- luPerfFreq = temp.QuadPart;
-#endif
- }
-#endif
-
- std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin();
-
-// while(it != g_listAllProfilers.end() ) {
-//
-// if( _tcscmp(pname, (*it)->pname) == 0 ) {
-// (*it)->listTimes.push_back(timeGetTime());
-// DVPROFTRACK dvtrack;
-// dvtrack.pdwTime = &(*it)->listTimes.back();
-// dvtrack.pprof = *it;
-// g_listCurTracking.push_back(dvtrack);
-// return;
-// }
-//
-// ++it;
-// }
-
- // else add in a new profiler to the appropriate parent profiler
- DVPROFSTRUCT* pprof = NULL;
-
- if (g_listCurTracking.size() > 0) {
- _assert_( g_listCurTracking.back().pprof != NULL );
- g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
- pprof = g_listCurTracking.back().pprof->listpChild.back();
- }
- else {
- g_listProfilers.push_back(DVPROFSTRUCT());
- pprof = &g_listProfilers.back();
- }
-
- strncpy(pprof->pname, pname, 256);
-
- // setup the profiler for tracking
- pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME()));
-
- DVPROFTRACK dvtrack;
- dvtrack.pdwTime = &pprof->listTimes.back();
- dvtrack.pprof = pprof;
- dvtrack.dwUserData = 0;
-
- g_listCurTracking.push_back(dvtrack);
-
- // add to all profiler list
- g_listAllProfilers.push_back(pprof);
-}
-
-void DVProfEnd(u32 dwUserData)
-{
- if (!g_bWriteProfile)
- return;
- if (g_listCurTracking.size() == 0)
- return;
-
- DVPROFTRACK dvtrack = g_listCurTracking.back();
-
- _assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL );
-
- dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime;
- dvtrack.pdwTime->dwUserData= dwUserData;
-
- g_listCurTracking.pop_back();
-}
-
-struct DVTIMEINFO
-{
- DVTIMEINFO() : uInclusive(0), uExclusive(0) {}
- u64 uInclusive, uExclusive;
-};
-
-std::map<std::string, DVTIMEINFO> mapAggregateTimes;
-
-u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
-{
- fprintf(f, "%*s%s - ", ident, "", p->pname);
- std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
- u64 utime = 0;
- while (ittime != p->listTimes.end()) {
- utime += ittime->dwTime;
- if (ittime->dwUserData)
- fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
- else
- fprintf(f, "time: %d", (u32)ittime->dwTime);
- ++ittime;
- }
-
- // yes this is necessary, maps have problems with constructors on their type
- std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
- if (ittimes == mapAggregateTimes.end()) {
- ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
- ittimes->second.uExclusive = 0;
- ittimes->second.uInclusive = 0;
- }
-
- ittimes->second.uInclusive += utime;
-
- fprintf(f, "\n");
-
- std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
-
- u64 uex = utime;
- while (itprof != p->listpChild.end()) {
- uex -= DVProfWriteStruct(f, *itprof, ident+4);
- ++itprof;
- }
-
- if (uex > utime) {
- uex = 0;
- }
-
- ittimes->second.uExclusive += uex;
- return utime;
-}
-
-void DVProfWrite(const char* pfilename, u32 frames)
-{
- _assert_( pfilename != NULL );
- FILE* f = fopen(pfilename, "w");
-
- // pop back any unused
- mapAggregateTimes.clear();
- std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
-
- while (it != g_listProfilers.end() ) {
- DVProfWriteStruct(f, &(*it), 0);
- ++it;
- }
-
- std::map<std::string, DVTIMEINFO>::const_iterator iter;
- fprintf(f, "\n\n-------------------------------------------------------------------\n\n");
-
- u64 uTotal[2] = {0};
- double fiTotalTime[2];
-
- for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
- uTotal[0] += iter->second.uExclusive;
- uTotal[1] += iter->second.uInclusive;
- }
-
- fprintf(f, "total times (%d): ex: %Lu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames));
- fprintf(f, "inc: %Lu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames));
-
- fiTotalTime[0] = 1.0 / (double)uTotal[0];
- fiTotalTime[1] = 1.0 / (double)uTotal[1];
-
- // output the combined times
- for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
- fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
- (float)((double)iter->second.uInclusive * fiTotalTime[1]));
- }
-
- fclose(f);
-}
-
-void DVProfClear()
-{
- g_listCurTracking.clear();
- g_listProfilers.clear();
- g_listAllProfilers.clear();
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +// Simple profiler + +#include "Common.h" +#include "Profiler.h" + +#include <list> +#include <string> +#include <map> + +#ifdef _WIN32 + +#if defined (_MSC_VER) && _MSC_VER >= 1400 +#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set +#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset +#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64 +#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64 +#include <intrin.h> +#undef _interlockedbittestandset +#undef _interlockedbittestandreset +#undef _interlockedbittestandset64 +#undef _interlockedbittestandreset64 +#pragma intrinsic(__rdtsc) +#endif + +// Globals +static u64 luPerfFreq = 0; +#ifdef DVPROFILE +int g_bWriteProfile = 1; +#else +int g_bWriteProfile = 1; +#endif + +inline u64 GET_PROFILE_TIME() +{ +#if defined (_MSC_VER) && _MSC_VER >= 1400 + return __rdtsc(); +#else + LARGE_INTEGER lu; + QueryPerformanceCounter(&lu); + return lu.QuadPart; +#endif +} +#else +static u64 luPerfFreq = 1000000; +#define GET_PROFILE_TIME() //GetCpuTick() +#endif + +struct DVPROFSTRUCT; + +struct DVPROFSTRUCT +{ + struct DATA + { + DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {} + DATA() : dwTime(0), dwUserData(0) {} + + u64 dwTime; + u32 dwUserData; + }; + + ~DVPROFSTRUCT() { + std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin(); + while (it != listpChild.end()) { + delete *it; + *it = NULL; + ++it; + } + } + + // before DVProfEnd is called, contains the global time it started + // after DVProfEnd is called, contains the time it lasted + // the list contains all the tracked times + std::list<DATA> listTimes; + + char pname[256]; + std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period +}; + +struct DVPROFTRACK +{ + u32 dwUserData; + DVPROFSTRUCT::DATA* pdwTime; + DVPROFSTRUCT* pprof; +}; + +// the current profiling functions, the back element is the +// one that will first get popped off the list when DVProfEnd is called +// the pointer is an element in DVPROFSTRUCT::listTimes +static std::list<DVPROFTRACK> g_listCurTracking; + +// the current profilers, note that these are the parents +// any profiler started during the time of another is held in +// DVPROFSTRUCT::listpChild +static std::list<DVPROFSTRUCT> g_listProfilers; + +// ignores the hierarchy, pointer to elements in g_listProfilers +static std::list<DVPROFSTRUCT*> g_listAllProfilers; + + +void DVProfRegister(const char *pname) +{ + if (!g_bWriteProfile) + return; + +#ifdef _WIN32 + if (luPerfFreq <= 1) { +#if defined (_MSC_VER) && _MSC_VER >= 1400 + luPerfFreq = 1000000; +#else + LARGE_INTEGER temp; + QueryPerformanceFrequency(&temp); + luPerfFreq = temp.QuadPart; +#endif + } +#endif + + std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin(); + +// while(it != g_listAllProfilers.end() ) { +// +// if( _tcscmp(pname, (*it)->pname) == 0 ) { +// (*it)->listTimes.push_back(timeGetTime()); +// DVPROFTRACK dvtrack; +// dvtrack.pdwTime = &(*it)->listTimes.back(); +// dvtrack.pprof = *it; +// g_listCurTracking.push_back(dvtrack); +// return; +// } +// +// ++it; +// } + + // else add in a new profiler to the appropriate parent profiler + DVPROFSTRUCT* pprof = NULL; + + if (g_listCurTracking.size() > 0) { + _assert_( g_listCurTracking.back().pprof != NULL ); + g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT()); + pprof = g_listCurTracking.back().pprof->listpChild.back(); + } + else { + g_listProfilers.push_back(DVPROFSTRUCT()); + pprof = &g_listProfilers.back(); + } + + strncpy(pprof->pname, pname, 256); + + // setup the profiler for tracking + pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME())); + + DVPROFTRACK dvtrack; + dvtrack.pdwTime = &pprof->listTimes.back(); + dvtrack.pprof = pprof; + dvtrack.dwUserData = 0; + + g_listCurTracking.push_back(dvtrack); + + // add to all profiler list + g_listAllProfilers.push_back(pprof); +} + +void DVProfEnd(u32 dwUserData) +{ + if (!g_bWriteProfile) + return; + if (g_listCurTracking.size() == 0) + return; + + DVPROFTRACK dvtrack = g_listCurTracking.back(); + + _assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL ); + + dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime; + dvtrack.pdwTime->dwUserData= dwUserData; + + g_listCurTracking.pop_back(); +} + +struct DVTIMEINFO +{ + DVTIMEINFO() : uInclusive(0), uExclusive(0) {} + u64 uInclusive, uExclusive; +}; + +std::map<std::string, DVTIMEINFO> mapAggregateTimes; + +u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident) +{ + fprintf(f, "%*s%s - ", ident, "", p->pname); + std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin(); + u64 utime = 0; + while (ittime != p->listTimes.end()) { + utime += ittime->dwTime; + if (ittime->dwUserData) + fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData); + else + fprintf(f, "time: %d", (u32)ittime->dwTime); + ++ittime; + } + + // yes this is necessary, maps have problems with constructors on their type + std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname); + if (ittimes == mapAggregateTimes.end()) { + ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first; + ittimes->second.uExclusive = 0; + ittimes->second.uInclusive = 0; + } + + ittimes->second.uInclusive += utime; + + fprintf(f, "\n"); + + std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin(); + + u64 uex = utime; + while (itprof != p->listpChild.end()) { + uex -= DVProfWriteStruct(f, *itprof, ident+4); + ++itprof; + } + + if (uex > utime) { + uex = 0; + } + + ittimes->second.uExclusive += uex; + return utime; +} + +void DVProfWrite(const char* pfilename, u32 frames) +{ + _assert_( pfilename != NULL ); + FILE* f = fopen(pfilename, "w"); + + // pop back any unused + mapAggregateTimes.clear(); + std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin(); + + while (it != g_listProfilers.end() ) { + DVProfWriteStruct(f, &(*it), 0); + ++it; + } + + std::map<std::string, DVTIMEINFO>::const_iterator iter; + fprintf(f, "\n\n-------------------------------------------------------------------\n\n"); + + u64 uTotal[2] = {0}; + double fiTotalTime[2]; + + for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) { + uTotal[0] += iter->second.uExclusive; + uTotal[1] += iter->second.uInclusive; + } + + fprintf(f, "total times (%d): ex: %Lu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames)); + fprintf(f, "inc: %Lu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames)); + + fiTotalTime[0] = 1.0 / (double)uTotal[0]; + fiTotalTime[1] = 1.0 / (double)uTotal[1]; + + // output the combined times + for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) { + fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]), + (float)((double)iter->second.uInclusive * fiTotalTime[1])); + } + + fclose(f); +} + +void DVProfClear() +{ + g_listCurTracking.clear(); + g_listProfilers.clear(); + g_listAllProfilers.clear(); +} diff --git a/Source/Core/VideoCommon/Src/Statistics.cpp b/Source/Core/VideoCommon/Src/Statistics.cpp index df0dbec877..b686195e39 100644 --- a/Source/Core/VideoCommon/Src/Statistics.cpp +++ b/Source/Core/VideoCommon/Src/Statistics.cpp @@ -1,43 +1,43 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <string.h>
-
-#include "Statistics.h"
-
-Statistics stats;
-
-template <class T>
-void Xchg(T& a, T&b)
-{
- T c = a;
- a = b;
- b = c;
-}
-
-void Statistics::ResetFrame()
-{
- memset(&thisFrame, 0, sizeof(ThisFrame));
-}
-
-void Statistics::SwapDL()
-{
- Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
- Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
- Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
- Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include <string.h> + +#include "Statistics.h" + +Statistics stats; + +template <class T> +void Xchg(T& a, T&b) +{ + T c = a; + a = b; + b = c; +} + +void Statistics::ResetFrame() +{ + memset(&thisFrame, 0, sizeof(ThisFrame)); +} + +void Statistics::SwapDL() +{ + Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims); + Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads); + Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads); + Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads); +} diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index 9f2b7c00bd..e20b5368d6 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -1,1380 +1,1380 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Common.h"
-
-#include "TextureDecoder.h"
-#include "LookUpTables.h"
-#include <emmintrin.h>
-
-//Uncomment this to enable Texture Format ID overlays
-#define OVERLAY_TEXFMT
-
-#ifdef OVERLAY_TEXFMT
-bool TexFmt_Overlay_Enable=false;
-bool TexFmt_Overlay_Center=false;
-#endif
-
-// TRAM
-// STATE_TO_SAVE
-u8 texMem[TMEM_SIZE];
-
-//////////////////////////////////////////////////////////////////////////
-// Gamecube/Wii texture decoder
-//////////////////////////////////////////////////////////////////////////
-// Decodes all known Gamecube/Wii texture formats.
-// by ector
-//////////////////////////////////////////////////////////////////////////
-int TexDecoder_GetTexelSizeInNibbles(int format)
-{
- switch (format & 0x3f) {
- case GX_TF_I4: return 1;
- case GX_TF_I8: return 2;
- case GX_TF_IA4: return 2;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 8;
- case GX_TF_C4: return 1;
- case GX_TF_C8: return 2;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 1;
- default: return 1;
- }
-}
-
-int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
-{
- return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
-}
-
-u32 TexDecoder_GetTlutHash(const u16 *src, int len)
-{
- u32 hash = 0xbeefbabe;
- for (int i = 0; i < len / 2; i += 2) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- return hash;
-}
-
-u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
-{
- int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
-
- u32 hash = seed ? seed : 0x1337c0de;
-
- if (sz < 2048) {
- for (int i = 0; i < sz / 4; i += 13) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- return hash;
- } else {
- int step = sz / 13 / 4;
- for (int i = 0; i < sz / 4; i += step) {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
- }
- }
- return hash;
-}
-
-int TexDecoder_GetBlockWidthInTexels(int format)
-{
- switch (format) {
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 8;
- case GX_TF_IA4: return 8;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 8;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
- default: return 8;
- }
-}
-
-//returns bytes
-int TexDecoder_GetPaletteSize(int format)
-{
- switch (format) {
- case GX_TF_C4: return 16*2;
- case GX_TF_C8: return 256*2;
- case GX_TF_C14X2: return 16384*2;
- default:
- return 0;
- }
-}
-
-inline u32 decode565(u16 val)
-{
- int r,g,b,a;
- r=lut5to8[(val>>11) & 0x1f];
- g=lut6to8[(val>>5 ) & 0x3f];
- b=lut5to8[(val ) & 0x1f];
- a=0xFF;
- return (a<<24) | (r<<16) | (g<<8) | b;
-}
-
-inline u32 decodeIA8(u16 val)
-{
- int a=val>>8;
- int i=val&0xFF;
- return (a<<24) | (i<<16) | (i<<8) | i;
-}
-
-inline u32 decode5A3(u16 val)
-{
- int r,g,b,a;
- if ((val&0x8000))
- {
- r=lut5to8[(val>>10) & 0x1f];
- g=lut5to8[(val>>5 ) & 0x1f];
- b=lut5to8[(val ) & 0x1f];
- a=0xFF;
- }
- else
- {
- a=lut3to8[(val>>12) & 0x7];
- r=lut4to8[(val>>8 ) & 0xf];
- g=lut4to8[(val>>4 ) & 0xf];
- b=lut4to8[(val ) & 0xf];
- }
- return (a<<24) | (r<<16) | (g<<8) | b;
-}
-
-
-
-struct DXTBlock
-{
- u16 color1;
- u16 color2;
- u8 lines[4];
-};
-
-inline int expand8888(const int j)
-{
- int i = j | (j<<8);
- return i | (i<<16);
-}
-
-//inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
-inline void decodebytesI4(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 4; x++)
- {
- int val = src[x];
- *dst++ = expand8888(lut4to8[val>>4]);
- *dst++ = expand8888(lut4to8[val&15]);
- }
-}
-
-inline void decodebytesI8_8(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least.
-}
-
-//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- int val = src[x];
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
- *dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[val >> 4]));
- *dst++ = decode565(Common::swap16(tlut[val & 15]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3(Common::swap16(tlut[val & 15]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
-inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem+tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- int val = src[x];
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[val]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[val]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[val]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-
-//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
-inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
-{
- u16 *tlut = (u16*)(texMem+tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- int val = Common::swap16(src[x]);
- switch (tlutfmt) {
- case 0:
- *dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 1:
- *dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 2:
- *dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
- break;
- case 3: //ERROR
- *dst++ = 0xFFFF00FF;
- break;
- }
- }
-}
-
-//inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesRGB565(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- *dst++ = decode565(Common::swap16(src[x]));
-}
-
-//inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
-inline void decodebytesIA4(u32 *dst, const u8 *src)
-{
- for (int x = 0; x < 8; x++)
- {
- int val = src[x];
- int a = lut4to8[val>>4];
- int r = lut4to8[val&15];
- dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
- }
-}
-
-//inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesIA8(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- dst[x] = decodeIA8(Common::swap16(src[x]));
-}
-
-//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
-inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
-{
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3(Common::swap16(src[x]));
-}
-
-// This one is used by many video formats. It'd therefore be good if it was fast.
-inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
-{
- for (int x = 0; x < 4; x++) {
- dst[x] = Common::swap32((src2[x] << 16) | src[x]);
- }
-
- // This can probably be done in a few SSE pack/unpack instructions + pshufb
- // some unpack instruction x2:
- // ABABABABABABABAB 1212121212121212 ->
- // AB12AB12AB12AB12 AB12AB12AB12AB12
- // 2x pshufb->
- // 21BA21BA21BA21BA 21BA21BA21BA21BA
- // and we are done.
-}
-
-inline u32 makecol(int r, int g, int b, int a)
-{
- return (a<<24)|(r<<16)|(g<<8)|b;
-}
-
-void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
-{
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
- int blue1 = lut5to8[c1 & 0x1F];
- int blue2 = lut5to8[c2 & 0x1F];
- int green1 = lut6to8[(c1>>5) & 0x3F];
- int green2 = lut6to8[(c2>>5) & 0x3F];
- int red1 = lut5to8[(c1>>11) & 0x1F];
- int red2 = lut5to8[(c2>>11) & 0x1F];
-
- int colors[4];
-
- if (c1 > c2)
- {
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
- colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
- }
- else
- {
- colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
- colors[3] = makecol(0,0,0,0); //transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
-}
-
-
-//switch endianness, unswizzle
-//TODO: to save memory, don't blindly convert everything to argb8888
-//also ARGB order needs to be swapped later, to accommodate modern hardware better
-//need to add DXT support too
-#ifdef OVERLAY_TEXFMT
-PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-#else
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-#endif
-{
- switch (texformat)
- {
- case GX_TF_C4:
- {
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- //decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
- decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_I4:
- {
- // TODO: SSSE3 variant (pshufb), THP videos use this format.
- // SSSE3 variant could bring even more speed
-#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
- __m128i Lmask = _mm_set1_epi8 (0x0F);
- __m128i Hmask = _mm_set1_epi8 (0xF0);
- __m128i* sseSrc = (__m128i *)src;
- __m128i* sseDst = (__m128i *)dst;
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, sseSrc++) {
- // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
- __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
- __m128i sl = _mm_and_si128 (s, Lmask); // 0b 0d 0f 0h ...
- __m128i sls = _mm_slli_epi16 (sl, 4); // b0 d0 f0 h0 ...
- __m128i sl_ = _mm_or_si128 (sl, sls); // bb dd ff ff ...
-
- __m128i sh = _mm_and_si128 (s, Hmask); // a0 c0 e0 g0 ...
- __m128i shs = _mm_srli_epi16 (sh, 4); // 0a 0c 0e g0 ...
- __m128i sh_ = _mm_or_si128 (sh, shs); // aa cc ee gg ...
- __m128i rl = _mm_unpacklo_epi8 (sh_, sl_); // bb aa dd cc ...
- __m128i rh = _mm_unpackhi_epi8 (sh_, sl_); //
-
- __m128i ral = _mm_unpacklo_epi8 (rl, rl); // bb bb aa aa ...
- __m128i rah = _mm_unpackhi_epi8 (rl, rl); //
- // result part a
- __m128i rall = _mm_unpacklo_epi16 (ral, ral); // bb bb bb bb ... -> done
- __m128i ralh = _mm_unpackhi_epi16 (ral, ral); // -> done
- __m128i rahl = _mm_unpacklo_epi16 (rah, rah); // -> done
- __m128i rahh = _mm_unpackhi_epi16 (rah, rah); // -> done
-
- __m128i rbl = _mm_unpacklo_epi8 (rh, rh); //
- __m128i rbh = _mm_unpackhi_epi8 (rh, rh); //
- // result part b
- __m128i rbll = _mm_unpacklo_epi16 (rbl, rbl); // -> done
- __m128i rblh = _mm_unpackhi_epi16 (rbl, rbl); // -> done
- __m128i rbhl = _mm_unpacklo_epi16 (rbh, rbh); // -> done
- __m128i rbhh = _mm_unpackhi_epi16 (rbh, rbh); // -> done
- // store
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); // that sucks... too lazy
- _mm_store_si128 (sseDst++, rall);
- _mm_store_si128 (sseDst, ralh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rahl);
- _mm_store_si128 (sseDst, rahh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rbll);
- _mm_store_si128 (sseDst, rblh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rbhl);
- _mm_store_si128 (sseDst, rbhh);
- }
-#else
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- //decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4);
- decodebytesI4((u32*)dst+(y+iy)*width+x, src);
-#endif
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_C8:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
- decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_I8: // speed critical
- {
-#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32)))
- __m128i *sseSrc = (__m128i *)src;
- __m128i *sseDst = (__m128i *)dst;
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, sseSrc++) {
- // TODO (mb2): func and don't let the optimizer perform all the clean up by itself
- __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ...
- __m128i rl = _mm_unpacklo_epi8 (s, s); // ab ab cd cd ...
- __m128i rh = _mm_unpackhi_epi8 (s, s); //
- // result
- __m128i rll = _mm_unpacklo_epi8 (rl, rl); // ab ab ab ab
- __m128i rlh = _mm_unpackhi_epi8 (rl, rl);
- __m128i rhl = _mm_unpacklo_epi8 (rh, rh);
- __m128i rhh = _mm_unpackhi_epi8 (rh, rh);
- // store
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rll);
- _mm_store_si128 (sseDst, rlh);
- iy++;
- sseDst = (__m128i*)(dst+((y+iy)*width+x)*4);
- _mm_store_si128 (sseDst++, rhl);
- _mm_store_si128 (sseDst, rhh);
- }
-#else
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesI8_8((u32*)dst+(y+iy)*width+x, src);
-#endif
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
- decodebytesIA4((u32*)dst+(y+iy)*width+x, src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_IA8:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_C14X2:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
- decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGB565:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGB5A3:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- {
- for (int y = 0; y < height; y += 4) {
- for (int x = 0; x < width; x += 4)
- {
- for (int iy = 0; iy < 4; iy++) {
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
- }
- src += 64;
- }
- }
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- {
- // TODO: Shuffle to PC S3TC (DXTC) format instead of converting
- // 11111111 22222222 55555555 66666666
- // 33333333 44444444 77777777 88888888
- // The metroid games use this format almost exclusively.
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- {
- decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- }
- }
- return PC_TEX_FMT_BGRA32;
- }
-
- // The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
-}
-
-void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
-{
-#ifdef OVERLAY_TEXFMT
- TexFmt_Overlay_Enable = enable;
- TexFmt_Overlay_Center = center;
-#endif
-}
-
-#ifdef OVERLAY_TEXFMT
-extern const char* texfmt[];
-extern const unsigned char sfont_map[];
-extern const unsigned char sfont_raw[][9*10];
-
-PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
-{
- PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
-
- if((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
- return retval;
-
- // assume ABGR/ARGB (32bit)
- int *dtp = (int*)dst;
-
- int w = min(width,40);
- int h = min(height,10);
-
- int xoff = (width-w)>>1;
- int yoff = (height-h)>>1;
-
- if(!TexFmt_Overlay_Center)
- {
- xoff=0;
- yoff=0;
- }
-
- const char* fmt = texfmt[texformat&15];
- while(*fmt)
- {
- int xcnt = 0;
- int nchar = sfont_map[(int)*fmt];
-
- const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
-
- for(int x=0;x<9;x++)
- {
- if(ptr[x]==0x78)
- break;
- xcnt++;
- }
- for(int y=0;y<10;y++)
- {
- for(int x=0;x<xcnt;x++)
- {
- dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
- }
- ptr+=9;
- }
- xoff+=xcnt;
- fmt++;
- }
-
- return retval;
-}
-
-const char* texfmt[] = {
- // pixel
- "I4", "I8", "IA4", "IA8",
- "RGB565", "RGB5A3", "RGBA8", "C4",
- "C8", "C14X2", "0x0A", "0x0B",
- "0x0C", "0x0D", "CMPR", "0x0F",
- // Z-buffer
- "0x10", "Z8", "0x12", "Z16",
- "0x14", "0x15", "Z24X8", "0x17",
- "0x18", "0x19", "0x1A", "0x1B",
- "0x1C", "0x1D", "0x1E", "0x1F",
- // pixel + copy
- "CR4", "0x21", "CRA4", "CRA8",
- "0x24", "0x25", "CYUVA8", "CA8",
- "CR8", "CG8", "CB8", "CRG8",
- "CGB8", "0x2D", "0x2E", "0x2F",
- // Z + copy
- "CZ4", "0x31", "0x32", "0x33",
- "0x34", "0x35", "0x36", "0x37",
- "0x38", "CZ8M", "CZ8L", "0x3B",
- "CZ16L", "0x3D", "0x3E", "0x3F",
-};
-
-const unsigned char sfont_map[] = {
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
- 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
- 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
- 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
- 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
- 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
-};
-
-const unsigned char sfont_raw[][9*10] = {
- {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
- },{
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
- 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
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-};
-#endif
-
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Common.h" + +#include "TextureDecoder.h" +#include "LookUpTables.h" +#include <emmintrin.h> + +//Uncomment this to enable Texture Format ID overlays +#define OVERLAY_TEXFMT + +#ifdef OVERLAY_TEXFMT +bool TexFmt_Overlay_Enable=false; +bool TexFmt_Overlay_Center=false; +#endif + +// TRAM +// STATE_TO_SAVE +u8 texMem[TMEM_SIZE]; + +////////////////////////////////////////////////////////////////////////// +// Gamecube/Wii texture decoder +////////////////////////////////////////////////////////////////////////// +// Decodes all known Gamecube/Wii texture formats. +// by ector +////////////////////////////////////////////////////////////////////////// +int TexDecoder_GetTexelSizeInNibbles(int format) +{ + switch (format & 0x3f) { + case GX_TF_I4: return 1; + case GX_TF_I8: return 2; + case GX_TF_IA4: return 2; + case GX_TF_IA8: return 4; + case GX_TF_RGB565: return 4; + case GX_TF_RGB5A3: return 4; + case GX_TF_RGBA8: return 8; + case GX_TF_C4: return 1; + case GX_TF_C8: return 2; + case GX_TF_C14X2: return 4; + case GX_TF_CMPR: return 1; + default: return 1; + } +} + +int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) +{ + return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; +} + +u32 TexDecoder_GetTlutHash(const u16 *src, int len) +{ + u32 hash = 0xbeefbabe; + for (int i = 0; i < len / 2; i += 2) { + hash = _rotl(hash, 17) ^ ((u32 *)src)[i]; + } + return hash; +} + +u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed) +{ + int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat); + + u32 hash = seed ? seed : 0x1337c0de; + + if (sz < 2048) { + for (int i = 0; i < sz / 4; i += 13) { + hash = _rotl(hash, 17) ^ ((u32 *)src)[i]; + } + return hash; + } else { + int step = sz / 13 / 4; + for (int i = 0; i < sz / 4; i += step) { + hash = _rotl(hash, 17) ^ ((u32 *)src)[i]; + } + } + return hash; +} + +int TexDecoder_GetBlockWidthInTexels(int format) +{ + switch (format) { + case GX_TF_I4: return 8; + case GX_TF_I8: return 8; + case GX_TF_IA4: return 8; + case GX_TF_IA8: return 4; + case GX_TF_RGB565: return 4; + case GX_TF_RGB5A3: return 4; + case GX_TF_RGBA8: return 4; + case GX_TF_C4: return 8; + case GX_TF_C8: return 8; + case GX_TF_C14X2: return 4; + case GX_TF_CMPR: return 8; + default: return 8; + } +} + +//returns bytes +int TexDecoder_GetPaletteSize(int format) +{ + switch (format) { + case GX_TF_C4: return 16*2; + case GX_TF_C8: return 256*2; + case GX_TF_C14X2: return 16384*2; + default: + return 0; + } +} + +inline u32 decode565(u16 val) +{ + int r,g,b,a; + r=lut5to8[(val>>11) & 0x1f]; + g=lut6to8[(val>>5 ) & 0x3f]; + b=lut5to8[(val ) & 0x1f]; + a=0xFF; + return (a<<24) | (r<<16) | (g<<8) | b; +} + +inline u32 decodeIA8(u16 val) +{ + int a=val>>8; + int i=val&0xFF; + return (a<<24) | (i<<16) | (i<<8) | i; +} + +inline u32 decode5A3(u16 val) +{ + int r,g,b,a; + if ((val&0x8000)) + { + r=lut5to8[(val>>10) & 0x1f]; + g=lut5to8[(val>>5 ) & 0x1f]; + b=lut5to8[(val ) & 0x1f]; + a=0xFF; + } + else + { + a=lut3to8[(val>>12) & 0x7]; + r=lut4to8[(val>>8 ) & 0xf]; + g=lut4to8[(val>>4 ) & 0xf]; + b=lut4to8[(val ) & 0xf]; + } + return (a<<24) | (r<<16) | (g<<8) | b; +} + + + +struct DXTBlock +{ + u16 color1; + u16 color2; + u8 lines[4]; +}; + +inline int expand8888(const int j) +{ + int i = j | (j<<8); + return i | (i<<16); +} + +//inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes) +inline void decodebytesI4(u32 *dst, const u8 *src) +{ + for (int x = 0; x < 4; x++) + { + int val = src[x]; + *dst++ = expand8888(lut4to8[val>>4]); + *dst++ = expand8888(lut4to8[val&15]); + } +} + +inline void decodebytesI8_8(u32 *dst, const u8 *src) +{ + for (int x = 0; x < 8; x++) + dst[x] = src[x] * 0x01010101; //expand8888(src[x]); *0x... may or may not be faster. not sure. Should be faster on P4 at least. +} + +//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) +inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt) +{ + u16 *tlut = (u16*)(texMem + tlutaddr); + for (int x = 0; x < 4; x++) + { + int val = src[x]; + switch (tlutfmt) { + case 0: + *dst++ = decodeIA8(Common::swap16(tlut[val >> 4])); + *dst++ = decodeIA8(Common::swap16(tlut[val & 15])); + break; + case 1: + *dst++ = decode565(Common::swap16(tlut[val >> 4])); + *dst++ = decode565(Common::swap16(tlut[val & 15])); + break; + case 2: + *dst++ = decode5A3(Common::swap16(tlut[val >> 4])); + *dst++ = decode5A3(Common::swap16(tlut[val & 15])); + break; + case 3: //ERROR + *dst++ = 0xFFFF00FF; + *dst++ = 0xFFFF00FF; + break; + } + } +} + +//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) +inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt) +{ + u16 *tlut = (u16*)(texMem+tlutaddr); + for (int x = 0; x < 8; x++) + { + int val = src[x]; + switch (tlutfmt) { + case 0: + *dst++ = decodeIA8(Common::swap16(tlut[val])); + break; + case 1: + *dst++ = decode565(Common::swap16(tlut[val])); + break; + case 2: + *dst++ = decode5A3(Common::swap16(tlut[val])); + break; + case 3: //ERROR + *dst++ = 0xFFFF00FF; + break; + } + } +} + + +//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt) +inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt) +{ + u16 *tlut = (u16*)(texMem+tlutaddr); + for (int x = 0; x < 4; x++) + { + int val = Common::swap16(src[x]); + switch (tlutfmt) { + case 0: + *dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)])); + break; + case 1: + *dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)])); + break; + case 2: + *dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)])); + break; + case 3: //ERROR + *dst++ = 0xFFFF00FF; + break; + } + } +} + +//inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels) +inline void decodebytesRGB565(u32 *dst, const u16 *src) +{ + for (int x = 0; x < 4; x++) + *dst++ = decode565(Common::swap16(src[x])); +} + +//inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes) +inline void decodebytesIA4(u32 *dst, const u8 *src) +{ + for (int x = 0; x < 8; x++) + { + int val = src[x]; + int a = lut4to8[val>>4]; + int r = lut4to8[val&15]; + dst[x] = (a<<24) | (r<<16) | (r<<8) | r; + } +} + +//inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels) +inline void decodebytesIA8(u32 *dst, const u16 *src) +{ + for (int x = 0; x < 4; x++) + dst[x] = decodeIA8(Common::swap16(src[x])); +} + +//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels) +inline void decodebytesRGB5A3(u32 *dst, const u16 *src) +{ + for (int x = 0; x < 4; x++) + dst[x] = decode5A3(Common::swap16(src[x])); +} + +// This one is used by many video formats. It'd therefore be good if it was fast. +inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) +{ + for (int x = 0; x < 4; x++) { + dst[x] = Common::swap32((src2[x] << 16) | src[x]); + } + + // This can probably be done in a few SSE pack/unpack instructions + pshufb + // some unpack instruction x2: + // ABABABABABABABAB 1212121212121212 -> + // AB12AB12AB12AB12 AB12AB12AB12AB12 + // 2x pshufb-> + // 21BA21BA21BA21BA 21BA21BA21BA21BA + // and we are done. +} + +inline u32 makecol(int r, int g, int b, int a) +{ + return (a<<24)|(r<<16)|(g<<8)|b; +} + +void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) +{ + u16 c1 = Common::swap16(src->color1); + u16 c2 = Common::swap16(src->color2); + int blue1 = lut5to8[c1 & 0x1F]; + int blue2 = lut5to8[c2 & 0x1F]; + int green1 = lut6to8[(c1>>5) & 0x3F]; + int green2 = lut6to8[(c2>>5) & 0x3F]; + int red1 = lut5to8[(c1>>11) & 0x1F]; + int red2 = lut5to8[(c2>>11) & 0x1F]; + + int colors[4]; + + if (c1 > c2) + { + colors[0] = makecol(red1, green1, blue1, 255); + colors[1] = makecol(red2, green2, blue2, 255); + colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255); + colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255); + } + else + { + colors[0] = makecol(red1, green1, blue1, 255); + colors[1] = makecol(red2, green2, blue2, 255); + colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255); + colors[3] = makecol(0,0,0,0); //transparent + } + + for (int y = 0; y < 4; y++) + { + int val = src->lines[y]; + for (int x = 0; x < 4; x++) + { + dst[x] = colors[(val >> 6) & 3]; + val <<= 2; + } + dst += pitch; + } +} + + +//switch endianness, unswizzle +//TODO: to save memory, don't blindly convert everything to argb8888 +//also ARGB order needs to be swapped later, to accommodate modern hardware better +//need to add DXT support too +#ifdef OVERLAY_TEXFMT +PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +#else +PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +#endif +{ + switch (texformat) + { + case GX_TF_C4: + { + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, src += 4) + //decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt); + decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_I4: + { + // TODO: SSSE3 variant (pshufb), THP videos use this format. + // SSSE3 variant could bring even more speed +#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32))) + __m128i Lmask = _mm_set1_epi8 (0x0F); + __m128i Hmask = _mm_set1_epi8 (0xF0); + __m128i* sseSrc = (__m128i *)src; + __m128i* sseDst = (__m128i *)dst; + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, sseSrc++) { + // TODO (mb2): func and don't let the optimizer perform all the clean up by itself + __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ... + __m128i sl = _mm_and_si128 (s, Lmask); // 0b 0d 0f 0h ... + __m128i sls = _mm_slli_epi16 (sl, 4); // b0 d0 f0 h0 ... + __m128i sl_ = _mm_or_si128 (sl, sls); // bb dd ff ff ... + + __m128i sh = _mm_and_si128 (s, Hmask); // a0 c0 e0 g0 ... + __m128i shs = _mm_srli_epi16 (sh, 4); // 0a 0c 0e g0 ... + __m128i sh_ = _mm_or_si128 (sh, shs); // aa cc ee gg ... + __m128i rl = _mm_unpacklo_epi8 (sh_, sl_); // bb aa dd cc ... + __m128i rh = _mm_unpackhi_epi8 (sh_, sl_); // + + __m128i ral = _mm_unpacklo_epi8 (rl, rl); // bb bb aa aa ... + __m128i rah = _mm_unpackhi_epi8 (rl, rl); // + // result part a + __m128i rall = _mm_unpacklo_epi16 (ral, ral); // bb bb bb bb ... -> done + __m128i ralh = _mm_unpackhi_epi16 (ral, ral); // -> done + __m128i rahl = _mm_unpacklo_epi16 (rah, rah); // -> done + __m128i rahh = _mm_unpackhi_epi16 (rah, rah); // -> done + + __m128i rbl = _mm_unpacklo_epi8 (rh, rh); // + __m128i rbh = _mm_unpackhi_epi8 (rh, rh); // + // result part b + __m128i rbll = _mm_unpacklo_epi16 (rbl, rbl); // -> done + __m128i rblh = _mm_unpackhi_epi16 (rbl, rbl); // -> done + __m128i rbhl = _mm_unpacklo_epi16 (rbh, rbh); // -> done + __m128i rbhh = _mm_unpackhi_epi16 (rbh, rbh); // -> done + // store + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); // that sucks... too lazy + _mm_store_si128 (sseDst++, rall); + _mm_store_si128 (sseDst, ralh); + iy++; + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); + _mm_store_si128 (sseDst++, rahl); + _mm_store_si128 (sseDst, rahh); + iy++; + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); + _mm_store_si128 (sseDst++, rbll); + _mm_store_si128 (sseDst, rblh); + iy++; + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); + _mm_store_si128 (sseDst++, rbhl); + _mm_store_si128 (sseDst, rbhh); + } +#else + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, src += 4) + //decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4); + decodebytesI4((u32*)dst+(y+iy)*width+x, src); +#endif + } + return PC_TEX_FMT_BGRA32; + case GX_TF_C8: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt); + decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_I8: // speed critical + { +#if (defined(_WIN32) || (defined (_M_X64) && !defined(_WIN32))) + __m128i *sseSrc = (__m128i *)src; + __m128i *sseDst = (__m128i *)dst; + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, sseSrc++) { + // TODO (mb2): func and don't let the optimizer perform all the clean up by itself + __m128i s = _mm_load_si128 (sseSrc); // ab cd ef gh ... + __m128i rl = _mm_unpacklo_epi8 (s, s); // ab ab cd cd ... + __m128i rh = _mm_unpackhi_epi8 (s, s); // + // result + __m128i rll = _mm_unpacklo_epi8 (rl, rl); // ab ab ab ab + __m128i rlh = _mm_unpackhi_epi8 (rl, rl); + __m128i rhl = _mm_unpacklo_epi8 (rh, rh); + __m128i rhh = _mm_unpackhi_epi8 (rh, rh); + // store + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); + _mm_store_si128 (sseDst++, rll); + _mm_store_si128 (sseDst, rlh); + iy++; + sseDst = (__m128i*)(dst+((y+iy)*width+x)*4); + _mm_store_si128 (sseDst++, rhl); + _mm_store_si128 (sseDst, rhh); + } +#else + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesI8_8((u32*)dst+(y+iy)*width+x, src); +#endif + } + return PC_TEX_FMT_BGRA32; + case GX_TF_IA4: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8); + decodebytesIA4((u32*)dst+(y+iy)*width+x, src); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_IA8: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4); + decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_C14X2: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt); + decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_RGB565: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4); + decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_RGB5A3: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); + decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_RGBA8: // speed critical + { + for (int y = 0; y < height; y += 4) { + for (int x = 0; x < width; x += 4) + { + for (int iy = 0; iy < 4; iy++) { + decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); + } + src += 64; + } + } + } + return PC_TEX_FMT_BGRA32; + case GX_TF_CMPR: // speed critical + { + // TODO: Shuffle to PC S3TC (DXTC) format instead of converting + // 11111111 22222222 55555555 66666666 + // 33333333 44444444 77777777 88888888 + // The metroid games use this format almost exclusively. + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + { + decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + } + } + return PC_TEX_FMT_BGRA32; + } + + // The "copy" texture formats, too? + return PC_TEX_FMT_NONE; +} + +void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center) +{ +#ifdef OVERLAY_TEXFMT + TexFmt_Overlay_Enable = enable; + TexFmt_Overlay_Center = center; +#endif +} + +#ifdef OVERLAY_TEXFMT +extern const char* texfmt[]; +extern const unsigned char sfont_map[]; +extern const unsigned char sfont_raw[][9*10]; + +PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +{ + PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt); + + if((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE)) + return retval; + + // assume ABGR/ARGB (32bit) + int *dtp = (int*)dst; + + int w = min(width,40); + int h = min(height,10); + + int xoff = (width-w)>>1; + int yoff = (height-h)>>1; + + if(!TexFmt_Overlay_Center) + { + xoff=0; + yoff=0; + } + + const char* fmt = texfmt[texformat&15]; + while(*fmt) + { + int xcnt = 0; + int nchar = sfont_map[(int)*fmt]; + + const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10 + + for(int x=0;x<9;x++) + { + if(ptr[x]==0x78) + break; + xcnt++; + } + for(int y=0;y<10;y++) + { + for(int x=0;x<xcnt;x++) + { + dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000; + } + ptr+=9; + } + xoff+=xcnt; + fmt++; + } + + return retval; +} + +const char* texfmt[] = { + // pixel + "I4", "I8", "IA4", "IA8", + "RGB565", "RGB5A3", "RGBA8", "C4", + "C8", "C14X2", "0x0A", "0x0B", + "0x0C", "0x0D", "CMPR", "0x0F", + // Z-buffer + "0x10", "Z8", "0x12", "Z16", + "0x14", "0x15", "Z24X8", "0x17", + "0x18", "0x19", "0x1A", "0x1B", + "0x1C", "0x1D", "0x1E", "0x1F", + // pixel + copy + "CR4", "0x21", "CRA4", "CRA8", + "0x24", "0x25", "CYUVA8", "CA8", + "CR8", "CG8", "CB8", "CRG8", + "CGB8", "0x2D", "0x2E", "0x2F", + // Z + copy + "CZ4", "0x31", "0x32", "0x33", + "0x34", "0x35", "0x36", "0x37", + "0x38", "CZ8M", "CZ8L", "0x3B", + "CZ16L", "0x3D", "0x3E", "0x3F", +}; + +const unsigned char sfont_map[] = { + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10, + 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25, + 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10, + 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51, + 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, + 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, +}; + +const unsigned char sfont_raw[][9*10] = { + { + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 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+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0x00, 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0xff, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + },{ + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, + }, +}; +#endif + diff --git a/Source/Core/VideoCommon/Src/VertexShader.cpp b/Source/Core/VideoCommon/Src/VertexShader.cpp index 97b7f9b426..04acf1c651 100644 --- a/Source/Core/VideoCommon/Src/VertexShader.cpp +++ b/Source/Core/VideoCommon/Src/VertexShader.cpp @@ -1,466 +1,466 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <math.h>
-
-#include "Profiler.h"
-#include "NativeVertexFormat.h"
-
-#include "BPMemory.h"
-#include "VertexShader.h"
-
-static char text[16384];
-
-#define WRITE p+=sprintf
-
-#define LIGHTS_POS ""
-
-char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
-
-char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
-{
- text[sizeof(text) - 1] = 0x7C; // canary
- DVSTARTPROFILE();
-
- _assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
- _assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
-
- u32 lightMask = 0;
- if (xfregs.nNumChans > 0)
- lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask();
- if (xfregs.nNumChans > 1)
- lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
-
- bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target;
- int ztexcoord = -1;
-
- char *p = text;
- WRITE(p, "//Vertex Shader: comp:%x, \n", components);
- WRITE(p, "typedef struct {\n"
- " float4 T0, T1, T2;\n"
- " float4 N0, N1, N2;\n"
- "} s_"I_POSNORMALMATRIX";\n\n"
- "typedef struct {\n"
- " float4 t;\n"
- "} FLT4;\n"
- "typedef struct {\n"
- " FLT4 T[24];\n"
- "} s_"I_TEXMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[64];\n"
- "} s_"I_TRANSFORMMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[32];\n"
- "} s_"I_NORMALMATRICES";\n\n"
- "typedef struct {\n"
- " FLT4 T[64];\n"
- "} s_"I_POSTTRANSFORMMATRICES";\n\n"
- "typedef struct {\n"
- " float4 col;\n"
- " float4 cosatt;\n"
- " float4 distatt;\n"
- " float4 pos;\n"
- " float4 dir;\n"
- "} Light;\n\n"
- "typedef struct {\n"
- " Light lights[8];\n"
- "} s_"I_LIGHTS";\n\n"
- "typedef struct {\n"
- " float4 C0, C1, C2, C3;\n"
- "} s_"I_MATERIALS";\n\n"
- "typedef struct {\n"
- " float4 T0,T1,T2,T3;\n"
- "} s_"I_PROJECTION";\n"
- "typedef struct {\n"
- " float4 params;\n" // a, b, c, b_shift
- "} s_"I_FOGPARAMS";\n\n");
-
- WRITE(p, "struct VS_OUTPUT {\n");
- WRITE(p, " float4 pos : POSITION;\n");
- WRITE(p, " float4 colors[2] : COLOR0;\n");
-
- // if outputting Z, embed the Z coordinate in the w component of a texture coordinate
- // if number of tex gens occupies all the texture coordinates, use the last tex coord
- // otherwise use the next available tex coord
- for (int i = 0; i < xfregs.numTexGens; ++i) {
- WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i);
- }
- if (bOutputZ && xfregs.numTexGens == 0) {
- ztexcoord = 0;
- WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord);
- }
- else if (bOutputZ)
- ztexcoord = xfregs.numTexGens - 1;
-
- WRITE(p, "};\n");
- WRITE(p, "\n");
-
- // uniforms
-
- // bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep?
-
- WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
- WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices
- WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
- WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
- WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
- WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS);
- WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS);
- WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION);
- WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS);
-
- WRITE(p, "VS_OUTPUT main(\n");
-
- // inputs
- if (components & VB_HAS_NRM0)
- WRITE(p, " float3 rawnorm0 : NORMAL,\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
- if (components & VB_HAS_NRM2)
- WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
- if (components & VB_HAS_COL0)
- WRITE(p, " float4 color0 : COLOR0,\n");
- if (components & VB_HAS_COL1)
- WRITE(p, " float4 color1 : COLOR1,\n");
- for (int i = 0; i < 8; ++i) {
- u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
- if ((components & (VB_HAS_UV0<<i)) || hastexmtx )
- WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i);
- }
- if (components & VB_HAS_POSMTXIDX)
- WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
-
- WRITE(p, " float4 rawpos : POSITION) {\n");
- WRITE(p, "VS_OUTPUT o;\n");
-
- // transforms
- if (components & VB_HAS_POSMTXIDX) {
- WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n");
-
- if (components & VB_HAS_NRMALL) {
- WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
- WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
- }
-
- if (components & VB_HAS_NRM0)
- WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n"
- "half3 norm0 = normalize(_norm0);\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
- //"half3 norm1 = normalize(_norm1);\n");
- if (components & VB_HAS_NRM2)
- WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
- //"half3 norm2 = normalize(_norm2);\n");
- }
- else {
- WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n");
- if (components & VB_HAS_NRM0)
- WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n"
- "half3 norm0 = normalize(_norm0);\n");
- if (components & VB_HAS_NRM1)
- WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
- //"half3 norm1 = normalize(_norm1);\n");
- if (components & VB_HAS_NRM2)
- WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
- //"half3 norm2 = normalize(_norm2);\n");
- }
-
- if (!(components & VB_HAS_NRM0))
- WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n");
-
- WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n");
-
- WRITE(p, "half4 mat, lacc;\n"
- "half3 ldir, h;\n"
- "half dist, dist2, attn;\n");
-
- // lights/colors
- for (int j = 0; j < xfregs.nNumChans; j++) {
-
- // bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused
- const LitChannel& color = xfregs.colChans[j].color;
- const LitChannel& alpha = xfregs.colChans[j].alpha;
-
- WRITE(p, "{\n");
-
- if (color.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "mat = color%d;\n", j);
- else WRITE(p, "mat = half4(1,1,1,1);\n");
- }
- else // from color
- WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2);
-
- if (color.enablelighting) {
- if (color.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc = color%d;\n", j);
- else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n");
- }
- else // from color
- WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j);
- }
-
- // check if alpha is different
- if (alpha.matsource != color.matsource) {
- if (alpha.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "mat.w = color%d.w;\n", j);
- else WRITE(p, "mat.w = 1;\n");
- }
- else // from color
- WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
- }
-
- if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
- if (alpha.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- WRITE(p, "lacc.w = color%d.w;\n", j);
- else WRITE(p, "lacc.w = 0;\n");
- }
- else // from color
- WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
- }
-
- if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) {
-
- // both have lighting, except not using the same lights
- int mask = 0; // holds already computed lights
-
- if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) {
- // if lights are shared, compute those first
- mask = color.GetFullLightMask() & alpha.GetFullLightMask();
- for (int i = 0; i < 8; ++i) {
- if (mask&(1<<i))
- p = GenerateLightShader(p, i, color, "lacc", 3);
- }
- }
-
- // no shared lights
- for (int i = 0; i < 8; ++i) {
- if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) )
- p = GenerateLightShader(p, i, color, "lacc", 1);
- if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) )
- p = GenerateLightShader(p, i, alpha, "lacc", 2);
- }
- }
- else if (color.enablelighting || alpha.enablelighting) {
- // either one is enabled
- int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1);
- for (int i = 0; i < 8; ++i) {
- if (color.GetFullLightMask() & (1<<i) )
- p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha);
- }
- }
-
- if (color.enablelighting != alpha.enablelighting) {
- if (color.enablelighting )
- WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n"
- "o.colors[%d].w = mat.w;\n", j, j);
- else
- WRITE(p, "o.colors[%d].xyz = mat.xyz;\n"
- "o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j);
- }
- else {
- if (alpha.enablelighting )
- WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j);
- else WRITE(p, "o.colors[%d] = mat;\n", j);
- }
- WRITE(p, "}\n");
- }
-
- // zero left over channels
- for (int i = xfregs.nNumChans; i < 2; ++i)
- WRITE(p, "o.colors[%d] = 0;\n", i);
-
- // transform texcoords
- for (int i = 0; i < xfregs.numTexGens; ++i) {
- TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
-
- WRITE(p, "{\n");
- switch (texinfo.sourcerow) {
- case XF_SRCGEOM_INROW:
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1
- break;
- case XF_SRCNORMAL_INROW:
- if (components & VB_HAS_NRM0) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- case XF_SRCCOLORS_INROW:
- _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
- break;
- case XF_SRCBINORMAL_T_INROW:
- if (components & VB_HAS_NRM1) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- case XF_SRCBINORMAL_B_INROW:
- if (components & VB_HAS_NRM2) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n");
- }
- else WRITE(p, "float4 coord = 0;\n");
- break;
- default:
- _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
- if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
- WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
- else
- WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
- break;
- }
-
- // firs transformation
- switch (texinfo.texgentype) {
- case XF_TEXGEN_REGULAR:
- if (components & (VB_HAS_TEXMTXIDX0<<i)) {
- if (texinfo.projection == XF_TEXPROJ_STQ )
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
- else {
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
- }
- }
- else {
- if (texinfo.projection == XF_TEXPROJ_STQ )
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
- else
- WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
- }
- break;
- case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
-
- if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
- // transform the light dir into tangent space
- WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
- WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
- }
- else _assert_(0); // should have normals
-
- break;
- case XF_TEXGEN_COLOR_STRGBC0:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
- break;
- case XF_TEXGEN_COLOR_STRGBC1:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
- break;
- }
-
- if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
- if (xfregs.texcoords[i].postmtxinfo.normalize)
- WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
-
- //multiply by postmatrix
- int postidx = xfregs.texcoords[i].postmtxinfo.index;
- WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n",
- postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
- WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
- }
-
- WRITE(p, "}\n");
- }
-
- if (ztexcoord >= 0 )
- WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord);
-
-// if (bpmem.fog.c_proj_fsel.fsel != 0) {
-// switch (bpmem.fog.c_proj_fsel.fsel) {
-// case 1: // linear
-// break;
-// case 4: // exp
-// break;
-// case 5: // exp2
-// break;
-// case 6: // backward exp
-// break;
-// case 7: // backward exp2
-// break;
-// }
-//
-// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n");
-// }
-
- WRITE(p, "return o;\n}\n");
-
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
- return text;
-}
-
-// coloralpha - 1 if color, 2 if alpha
-char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
-{
- const char* swizzle = "xyzw";
- if (coloralpha == 1 ) swizzle = "xyz";
- else if (coloralpha == 2 ) swizzle = "w";
-
- if (!(chan.attnfunc & 1)) {
- // atten disabled
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
- WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
- dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- else { // spec and spot
- WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
-
- if (chan.attnfunc == 3) { // spot
- WRITE(p, "dist2 = dot(ldir, ldir);\n"
- "dist = sqrt(dist2);\n"
- "ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index);
- WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index);
- }
- else if (chan.attnfunc == 1) { // specular
- WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index);
- WRITE(p, "ldir = half3(1,attn,attn*attn);\n");
- WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index);
- }
-
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n",
- dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- WRITE(p, "\n");
-
- return p;
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include <math.h> + +#include "Profiler.h" +#include "NativeVertexFormat.h" + +#include "BPMemory.h" +#include "VertexShader.h" + +static char text[16384]; + +#define WRITE p+=sprintf + +#define LIGHTS_POS "" + +char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha); + +char *GenerateVertexShader(u32 components, bool has_zbuffer_target) +{ + text[sizeof(text) - 1] = 0x7C; // canary + DVSTARTPROFILE(); + + _assert_( bpmem.genMode.numtexgens == xfregs.numTexGens); + _assert_( bpmem.genMode.numcolchans == xfregs.nNumChans); + + u32 lightMask = 0; + if (xfregs.nNumChans > 0) + lightMask |= xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask(); + if (xfregs.nNumChans > 1) + lightMask |= xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask(); + + bool bOutputZ = bpmem.ztex2.op==ZTEXTURE_ADD || has_zbuffer_target; + int ztexcoord = -1; + + char *p = text; + WRITE(p, "//Vertex Shader: comp:%x, \n", components); + WRITE(p, "typedef struct {\n" + " float4 T0, T1, T2;\n" + " float4 N0, N1, N2;\n" + "} s_"I_POSNORMALMATRIX";\n\n" + "typedef struct {\n" + " float4 t;\n" + "} FLT4;\n" + "typedef struct {\n" + " FLT4 T[24];\n" + "} s_"I_TEXMATRICES";\n\n" + "typedef struct {\n" + " FLT4 T[64];\n" + "} s_"I_TRANSFORMMATRICES";\n\n" + "typedef struct {\n" + " FLT4 T[32];\n" + "} s_"I_NORMALMATRICES";\n\n" + "typedef struct {\n" + " FLT4 T[64];\n" + "} s_"I_POSTTRANSFORMMATRICES";\n\n" + "typedef struct {\n" + " float4 col;\n" + " float4 cosatt;\n" + " float4 distatt;\n" + " float4 pos;\n" + " float4 dir;\n" + "} Light;\n\n" + "typedef struct {\n" + " Light lights[8];\n" + "} s_"I_LIGHTS";\n\n" + "typedef struct {\n" + " float4 C0, C1, C2, C3;\n" + "} s_"I_MATERIALS";\n\n" + "typedef struct {\n" + " float4 T0,T1,T2,T3;\n" + "} s_"I_PROJECTION";\n" + "typedef struct {\n" + " float4 params;\n" // a, b, c, b_shift + "} s_"I_FOGPARAMS";\n\n"); + + WRITE(p, "struct VS_OUTPUT {\n"); + WRITE(p, " float4 pos : POSITION;\n"); + WRITE(p, " float4 colors[2] : COLOR0;\n"); + + // if outputting Z, embed the Z coordinate in the w component of a texture coordinate + // if number of tex gens occupies all the texture coordinates, use the last tex coord + // otherwise use the next available tex coord + for (int i = 0; i < xfregs.numTexGens; ++i) { + WRITE(p, " float%d tex%d : TEXCOORD%d;\n", (i==(xfregs.numTexGens-1)&&bOutputZ)?4:3, i, i); + } + if (bOutputZ && xfregs.numTexGens == 0) { + ztexcoord = 0; + WRITE(p, " float4 tex%d : TEXCOORD%d;\n", ztexcoord, ztexcoord); + } + else if (bOutputZ) + ztexcoord = xfregs.numTexGens - 1; + + WRITE(p, "};\n"); + WRITE(p, "\n"); + + // uniforms + + // bool bTexMtx = ((components & VB_HAS_TEXMTXIDXALL)<<VB_HAS_UVTEXMTXSHIFT)!=0; unused TODO: keep? + + WRITE(p, "uniform s_"I_TRANSFORMMATRICES" "I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES); + WRITE(p, "uniform s_"I_TEXMATRICES" "I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES); // also using tex matrices + WRITE(p, "uniform s_"I_NORMALMATRICES" "I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES); + WRITE(p, "uniform s_"I_POSNORMALMATRIX" "I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX); + WRITE(p, "uniform s_"I_POSTTRANSFORMMATRICES" "I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES); + WRITE(p, "uniform s_"I_LIGHTS" "I_LIGHTS" : register(c%d);\n", C_LIGHTS); + WRITE(p, "uniform s_"I_MATERIALS" "I_MATERIALS" : register(c%d);\n", C_MATERIALS); + WRITE(p, "uniform s_"I_PROJECTION" "I_PROJECTION" : register(c%d);\n", C_PROJECTION); + WRITE(p, "uniform s_"I_FOGPARAMS" "I_FOGPARAMS" : register(c%d);\n", C_FOGPARAMS); + + WRITE(p, "VS_OUTPUT main(\n"); + + // inputs + if (components & VB_HAS_NRM0) + WRITE(p, " float3 rawnorm0 : NORMAL,\n"); + if (components & VB_HAS_NRM1) + WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB); + if (components & VB_HAS_NRM2) + WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB); + if (components & VB_HAS_COL0) + WRITE(p, " float4 color0 : COLOR0,\n"); + if (components & VB_HAS_COL1) + WRITE(p, " float4 color1 : COLOR1,\n"); + for (int i = 0; i < 8; ++i) { + u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i)); + if ((components & (VB_HAS_UV0<<i)) || hastexmtx ) + WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i,i); + } + if (components & VB_HAS_POSMTXIDX) + WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB); + + WRITE(p, " float4 rawpos : POSITION) {\n"); + WRITE(p, "VS_OUTPUT o;\n"); + + // transforms + if (components & VB_HAS_POSMTXIDX) { + WRITE(p, "float4 pos = float4(dot("I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot("I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos),1);\n"); + + if (components & VB_HAS_NRMALL) { + WRITE(p, "int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n"); + WRITE(p, "float3 N0 = "I_NORMALMATRICES".T[normidx].t.xyz, N1 = "I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = "I_NORMALMATRICES".T[normidx+2].t.xyz;\n"); + } + + if (components & VB_HAS_NRM0) + WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n" + "half3 norm0 = normalize(_norm0);\n"); + if (components & VB_HAS_NRM1) + WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n"); + //"half3 norm1 = normalize(_norm1);\n"); + if (components & VB_HAS_NRM2) + WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n"); + //"half3 norm2 = normalize(_norm2);\n"); + } + else { + WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1);\n"); + if (components & VB_HAS_NRM0) + WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n" + "half3 norm0 = normalize(_norm0);\n"); + if (components & VB_HAS_NRM1) + WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n"); + //"half3 norm1 = normalize(_norm1);\n"); + if (components & VB_HAS_NRM2) + WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n"); + //"half3 norm2 = normalize(_norm2);\n"); + } + + if (!(components & VB_HAS_NRM0)) + WRITE(p, "half3 _norm0 = half3(0,0,0), norm0= half3(0,0,0);\n"); + + WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n"); + + WRITE(p, "half4 mat, lacc;\n" + "half3 ldir, h;\n" + "half dist, dist2, attn;\n"); + + // lights/colors + for (int j = 0; j < xfregs.nNumChans; j++) { + + // bool bColorAlphaSame = xfregs.colChans[j].color.hex == xfregs.colChans[j].alpha.hex; unused + const LitChannel& color = xfregs.colChans[j].color; + const LitChannel& alpha = xfregs.colChans[j].alpha; + + WRITE(p, "{\n"); + + if (color.matsource) {// from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "mat = color%d;\n", j); + else WRITE(p, "mat = half4(1,1,1,1);\n"); + } + else // from color + WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2); + + if (color.enablelighting) { + if (color.ambsource) {// from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "lacc = color%d;\n", j); + else WRITE(p, "lacc = half4(0.0f,0.0f,0.0f,0.0f);\n"); + } + else // from color + WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j); + } + + // check if alpha is different + if (alpha.matsource != color.matsource) { + if (alpha.matsource) {// from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "mat.w = color%d.w;\n", j); + else WRITE(p, "mat.w = 1;\n"); + } + else // from color + WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2); + } + + if (alpha.enablelighting && alpha.ambsource != color.ambsource) { + if (alpha.ambsource) {// from vertex + if (components & (VB_HAS_COL0<<j) ) + WRITE(p, "lacc.w = color%d.w;\n", j); + else WRITE(p, "lacc.w = 0;\n"); + } + else // from color + WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j); + } + + if (color.enablelighting && alpha.enablelighting && (color.GetFullLightMask() != alpha.GetFullLightMask() || color.lightparams != alpha.lightparams)) { + + // both have lighting, except not using the same lights + int mask = 0; // holds already computed lights + + if (color.lightparams == alpha.lightparams && (color.GetFullLightMask() & alpha.GetFullLightMask())) { + // if lights are shared, compute those first + mask = color.GetFullLightMask() & alpha.GetFullLightMask(); + for (int i = 0; i < 8; ++i) { + if (mask&(1<<i)) + p = GenerateLightShader(p, i, color, "lacc", 3); + } + } + + // no shared lights + for (int i = 0; i < 8; ++i) { + if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)) ) + p = GenerateLightShader(p, i, color, "lacc", 1); + if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)) ) + p = GenerateLightShader(p, i, alpha, "lacc", 2); + } + } + else if (color.enablelighting || alpha.enablelighting) { + // either one is enabled + int coloralpha = (int)color.enablelighting|((int)alpha.enablelighting<<1); + for (int i = 0; i < 8; ++i) { + if (color.GetFullLightMask() & (1<<i) ) + p = GenerateLightShader(p, i, color.enablelighting?color:alpha, "lacc", coloralpha); + } + } + + if (color.enablelighting != alpha.enablelighting) { + if (color.enablelighting ) + WRITE(p, "o.colors[%d].xyz = mat.xyz * clamp(lacc.xyz,float3(0.0f,0.0f,0.0f),float3(1.0f,1.0f,1.0f));\n" + "o.colors[%d].w = mat.w;\n", j, j); + else + WRITE(p, "o.colors[%d].xyz = mat.xyz;\n" + "o.colors[%d].w = mat.w * clamp(lacc.w,0.0f,1.0f);\n", j, j); + } + else { + if (alpha.enablelighting ) + WRITE(p, "o.colors[%d] = mat * clamp(lacc,float4(0.0f,0.0f,0.0f,0.0f), float4(1.0f,1.0f,1.0f,1.0f));\n", j); + else WRITE(p, "o.colors[%d] = mat;\n", j); + } + WRITE(p, "}\n"); + } + + // zero left over channels + for (int i = xfregs.nNumChans; i < 2; ++i) + WRITE(p, "o.colors[%d] = 0;\n", i); + + // transform texcoords + for (int i = 0; i < xfregs.numTexGens; ++i) { + TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo; + + WRITE(p, "{\n"); + switch (texinfo.sourcerow) { + case XF_SRCGEOM_INROW: + _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + WRITE(p, "float4 coord = rawpos;\n"); // pos.w is 1 + break; + case XF_SRCNORMAL_INROW: + if (components & VB_HAS_NRM0) { + _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + WRITE(p, "float4 coord = float4(rawnorm0.xyz, 1.0);\n"); + } + else WRITE(p, "float4 coord = 0;\n"); + break; + case XF_SRCCOLORS_INROW: + _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 ); + break; + case XF_SRCBINORMAL_T_INROW: + if (components & VB_HAS_NRM1) { + _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + WRITE(p, "float4 coord = float4(rawnorm1.xyz, 1.0);\n"); + } + else WRITE(p, "float4 coord = 0;\n"); + break; + case XF_SRCBINORMAL_B_INROW: + if (components & VB_HAS_NRM2) { + _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + WRITE(p, "float4 coord = float4(rawnorm2.xyz, 1.0);\n"); + } + else WRITE(p, "float4 coord = 0;\n"); + break; + default: + _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW); + if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) ) + WRITE(p, "float4 coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW); + else + WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n"); + break; + } + + // firs transformation + switch (texinfo.texgentype) { + case XF_TEXGEN_REGULAR: + if (components & (VB_HAS_TEXMTXIDX0<<i)) { + if (texinfo.projection == XF_TEXPROJ_STQ ) + WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i); + else { + WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i); + } + } + else { + if (texinfo.projection == XF_TEXPROJ_STQ ) + WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2); + else + WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1); + } + break; + case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map + + if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) { + // transform the light dir into tangent space + WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift); + WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift); + } + else _assert_(0); // should have normals + + break; + case XF_TEXGEN_COLOR_STRGBC0: + _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); + WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i); + break; + case XF_TEXGEN_COLOR_STRGBC1: + _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); + WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i); + break; + } + + if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types? + if (xfregs.texcoords[i].postmtxinfo.normalize) + WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i); + + //multiply by postmatrix + int postidx = xfregs.texcoords[i].postmtxinfo.index; + WRITE(p, "float4 P0 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n" + "float4 P1 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n" + "float4 P2 = "I_POSTTRANSFORMMATRICES".T[%d].t;\n", + postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f); + WRITE(p, "o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i); + } + + WRITE(p, "}\n"); + } + + if (ztexcoord >= 0 ) + WRITE(p, "o.tex%d.w = o.pos.z/o.pos.w;\n", ztexcoord); + +// if (bpmem.fog.c_proj_fsel.fsel != 0) { +// switch (bpmem.fog.c_proj_fsel.fsel) { +// case 1: // linear +// break; +// case 4: // exp +// break; +// case 5: // exp2 +// break; +// case 6: // backward exp +// break; +// case 7: // backward exp2 +// break; +// } +// +// WRITE(p, "o.fog = o.pos.z/o.pos.w;\n"); +// } + + WRITE(p, "return o;\n}\n"); + + if (text[sizeof(text) - 1] != 0x7C) + PanicAlert("VertexShader generator - buffer too small, canary has been eaten!"); + return text; +} + +// coloralpha - 1 if color, 2 if alpha +char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha) +{ + const char* swizzle = "xyzw"; + if (coloralpha == 1 ) swizzle = "xyz"; + else if (coloralpha == 2 ) swizzle = "w"; + + if (!(chan.attnfunc & 1)) { + // atten disabled + switch (chan.diffusefunc) { + case LIGHTDIF_NONE: + WRITE(p, "%s.%s += "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle); + break; + case LIGHTDIF_SIGN: + case LIGHTDIF_CLAMP: + WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index); + WRITE(p, "%s.%s += %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n", + dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle); + break; + default: _assert_(0); + } + } + else { // spec and spot + WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index); + + if (chan.attnfunc == 3) { // spot + WRITE(p, "dist2 = dot(ldir, ldir);\n" + "dist = sqrt(dist2);\n" + "ldir = ldir / dist;\n" + "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index); + WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index); + } + else if (chan.attnfunc == 1) { // specular + WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0 ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0;\n", index, index); + WRITE(p, "ldir = half3(1,attn,attn*attn);\n"); + WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index); + } + + switch (chan.diffusefunc) { + case LIGHTDIF_NONE: + WRITE(p, "%s.%s += attn * "I_LIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle); + break; + case LIGHTDIF_SIGN: + case LIGHTDIF_CLAMP: + WRITE(p, "%s.%s += attn * %sdot(ldir, norm0)) * "I_LIGHTS".lights[%d].col.%s;\n", + dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle); + break; + default: _assert_(0); + } + } + WRITE(p, "\n"); + + return p; +} diff --git a/Source/Core/VideoCommon/Src/VideoState.cpp b/Source/Core/VideoCommon/Src/VideoState.cpp index f1149be7f3..66f3611b9c 100644 --- a/Source/Core/VideoCommon/Src/VideoState.cpp +++ b/Source/Core/VideoCommon/Src/VideoState.cpp @@ -1,51 +1,51 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "VideoState.h"
-
-#include "BPMemory.h"
-#include "CPMemory.h"
-#include "XFMemory.h"
-#include "TextureDecoder.h"
-#include "Fifo.h"
-
-static void DoState(PointerWrap &p)
-{
- // BP Memory
- p.Do(bpmem);
- // CP Memory
- p.DoArray(arraybases, 16);
- p.DoArray(arraystrides, 16);
- p.Do(MatrixIndexA);
- p.Do(MatrixIndexB);
- p.Do(g_VtxDesc.Hex);
- p.DoArray(g_VtxAttr, 8);
-
- // XF Memory
- p.Do(xfregs);
- p.DoArray(xfmem, XFMEM_SIZE);
- // Texture decoder
- p.DoArray(texMem, TMEM_SIZE);
-
- // FIFO
- Fifo_DoState(p);
-}
-
-void VideoCommon_DoState(PointerWrap &p) {
- DoState(p);
- //TODO: search for more data that should be saved and add it here
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "VideoState.h" + +#include "BPMemory.h" +#include "CPMemory.h" +#include "XFMemory.h" +#include "TextureDecoder.h" +#include "Fifo.h" + +static void DoState(PointerWrap &p) +{ + // BP Memory + p.Do(bpmem); + // CP Memory + p.DoArray(arraybases, 16); + p.DoArray(arraystrides, 16); + p.Do(MatrixIndexA); + p.Do(MatrixIndexB); + p.Do(g_VtxDesc.Hex); + p.DoArray(g_VtxAttr, 8); + + // XF Memory + p.Do(xfregs); + p.DoArray(xfmem, XFMEM_SIZE); + // Texture decoder + p.DoArray(texMem, TMEM_SIZE); + + // FIFO + Fifo_DoState(p); +} + +void VideoCommon_DoState(PointerWrap &p) { + DoState(p); + //TODO: search for more data that should be saved and add it here +} diff --git a/Source/Core/VideoCommon/Src/XFBConvert.cpp b/Source/Core/VideoCommon/Src/XFBConvert.cpp index 3f20ab421d..2aff13c15e 100644 --- a/Source/Core/VideoCommon/Src/XFBConvert.cpp +++ b/Source/Core/VideoCommon/Src/XFBConvert.cpp @@ -1,131 +1,131 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#if _WIN32
-#include <intrin.h>
-#endif
-
-#include <xmmintrin.h>
-
-#include "XFBConvert.h"
-#include "Common.h"
-
-namespace {
-
-const __m128i _bias1 = _mm_set_epi32(128/2 << 16, 0, 128/2 << 16, 16 << 16);
-const __m128i _bias2 = _mm_set_epi32(128/2 << 16, 16 << 16, 128/2 << 16, 0);
-
-__m128i _y[256];
-__m128i _u[256];
-__m128i _v[256];
-
-__m128i _r1[256];
-__m128i _r2[256];
-__m128i _g1[256];
-__m128i _g2[256];
-__m128i _b1[256];
-__m128i _b2[256];
-
-} // namespace
-
-void InitXFBConvTables()
-{
- for (int i = 0; i < 256; i++)
- {
- _y[i] = _mm_set_epi32(0xFFFFFFF, 76283*(i - 16), 76283*(i - 16), 76283*(i - 16));
- _u[i] = _mm_set_epi32( 0, 0, -25624 * (i - 128), 132252 * (i - 128));
- _v[i] = _mm_set_epi32( 0, 104595 * (i - 128), -53281 * (i - 128), 0);
-
- _r1[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 0, -9699 * i / 2, 16843 * i),
- _bias1);
- _g1[i] = _mm_set_epi32(-24117 * i / 2, 0, -19071 * i / 2, 33030 * i);
- _b1[i] = _mm_set_epi32( -4653 * i / 2, 0, 28770 * i / 2, 6423 * i);
-
- _r2[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 16843 * i, -9699 * i / 2, 0),
- _bias2);
- _g2[i] = _mm_set_epi32(-24117 * i / 2, 33030 * i, -19071 * i / 2, 0);
- _b2[i] = _mm_set_epi32( -4653 * i / 2, 6423 * i, 28770 * i / 2, 0);
- }
-}
-
-void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height)
-{
- if (((size_t)dst & 0xF) != 0) {
- PanicAlert("ConvertFromXFB - unaligned destination");
- }
- const unsigned char *src = _pXFB;
- u32 numBlocks = ((width * height) / 2) / 2;
- for (u32 i = 0; i < numBlocks; i++)
- {
- __m128i y1 = _y[src[0]];
- __m128i u = _u[src[1]];
- __m128i y2 = _y[src[2]];
- __m128i v = _v[src[3]];
- __m128i y1_2 = _y[src[4+0]];
- __m128i u_2 = _u[src[4+1]];
- __m128i y2_2 = _y[src[4+2]];
- __m128i v_2 = _v[src[4+3]];
-
- __m128i c1 = _mm_srai_epi32(_mm_add_epi32(y1, _mm_add_epi32(u, v)), 16);
- __m128i c2 = _mm_srai_epi32(_mm_add_epi32(y2, _mm_add_epi32(u, v)), 16);
- __m128i c3 = _mm_srai_epi32(_mm_add_epi32(y1_2, _mm_add_epi32(u_2, v_2)), 16);
- __m128i c4 = _mm_srai_epi32(_mm_add_epi32(y2_2, _mm_add_epi32(u_2, v_2)), 16);
-
- __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(c1, c2), _mm_packs_epi32(c3, c4));
- _mm_store_si128((__m128i *)dst, four_dest);
- dst += 4;
- src += 8;
- }
-}
-
-void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height)
-{
- const unsigned char *src = _pEFB;
-
- u32 numBlocks = ((width * height) / 2) / 4;
- if (((size_t)dst & 0xF) != 0) {
- PanicAlert("ConvertToXFB - unaligned XFB");
- }
-
- for (u32 i = 0; i < numBlocks; i++)
- {
- __m128i yuyv0 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv1 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv2 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i yuyv3 = _mm_srai_epi32(
- _mm_add_epi32(
- _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])),
- _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16);
- src += 8;
- __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(yuyv0, yuyv1), _mm_packs_epi32(yuyv2, yuyv3));
- _mm_store_si128((__m128i *)dst, four_dest);
- dst += 4;
- }
-}
-
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#if _WIN32 +#include <intrin.h> +#endif + +#include <xmmintrin.h> + +#include "XFBConvert.h" +#include "Common.h" + +namespace { + +const __m128i _bias1 = _mm_set_epi32(128/2 << 16, 0, 128/2 << 16, 16 << 16); +const __m128i _bias2 = _mm_set_epi32(128/2 << 16, 16 << 16, 128/2 << 16, 0); + +__m128i _y[256]; +__m128i _u[256]; +__m128i _v[256]; + +__m128i _r1[256]; +__m128i _r2[256]; +__m128i _g1[256]; +__m128i _g2[256]; +__m128i _b1[256]; +__m128i _b2[256]; + +} // namespace + +void InitXFBConvTables() +{ + for (int i = 0; i < 256; i++) + { + _y[i] = _mm_set_epi32(0xFFFFFFF, 76283*(i - 16), 76283*(i - 16), 76283*(i - 16)); + _u[i] = _mm_set_epi32( 0, 0, -25624 * (i - 128), 132252 * (i - 128)); + _v[i] = _mm_set_epi32( 0, 104595 * (i - 128), -53281 * (i - 128), 0); + + _r1[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 0, -9699 * i / 2, 16843 * i), + _bias1); + _g1[i] = _mm_set_epi32(-24117 * i / 2, 0, -19071 * i / 2, 33030 * i); + _b1[i] = _mm_set_epi32( -4653 * i / 2, 0, 28770 * i / 2, 6423 * i); + + _r2[i] = _mm_add_epi32(_mm_set_epi32( 28770 * i / 2, 16843 * i, -9699 * i / 2, 0), + _bias2); + _g2[i] = _mm_set_epi32(-24117 * i / 2, 33030 * i, -19071 * i / 2, 0); + _b2[i] = _mm_set_epi32( -4653 * i / 2, 6423 * i, 28770 * i / 2, 0); + } +} + +void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height) +{ + if (((size_t)dst & 0xF) != 0) { + PanicAlert("ConvertFromXFB - unaligned destination"); + } + const unsigned char *src = _pXFB; + u32 numBlocks = ((width * height) / 2) / 2; + for (u32 i = 0; i < numBlocks; i++) + { + __m128i y1 = _y[src[0]]; + __m128i u = _u[src[1]]; + __m128i y2 = _y[src[2]]; + __m128i v = _v[src[3]]; + __m128i y1_2 = _y[src[4+0]]; + __m128i u_2 = _u[src[4+1]]; + __m128i y2_2 = _y[src[4+2]]; + __m128i v_2 = _v[src[4+3]]; + + __m128i c1 = _mm_srai_epi32(_mm_add_epi32(y1, _mm_add_epi32(u, v)), 16); + __m128i c2 = _mm_srai_epi32(_mm_add_epi32(y2, _mm_add_epi32(u, v)), 16); + __m128i c3 = _mm_srai_epi32(_mm_add_epi32(y1_2, _mm_add_epi32(u_2, v_2)), 16); + __m128i c4 = _mm_srai_epi32(_mm_add_epi32(y2_2, _mm_add_epi32(u_2, v_2)), 16); + + __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(c1, c2), _mm_packs_epi32(c3, c4)); + _mm_store_si128((__m128i *)dst, four_dest); + dst += 4; + src += 8; + } +} + +void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height) +{ + const unsigned char *src = _pEFB; + + u32 numBlocks = ((width * height) / 2) / 4; + if (((size_t)dst & 0xF) != 0) { + PanicAlert("ConvertToXFB - unaligned XFB"); + } + + for (u32 i = 0; i < numBlocks; i++) + { + __m128i yuyv0 = _mm_srai_epi32( + _mm_add_epi32( + _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])), + _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16); + src += 8; + __m128i yuyv1 = _mm_srai_epi32( + _mm_add_epi32( + _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])), + _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16); + src += 8; + __m128i yuyv2 = _mm_srai_epi32( + _mm_add_epi32( + _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])), + _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16); + src += 8; + __m128i yuyv3 = _mm_srai_epi32( + _mm_add_epi32( + _mm_add_epi32(_r1[src[0]], _mm_add_epi32(_g1[src[1]], _b1[src[2]])), + _mm_add_epi32(_r2[src[4]], _mm_add_epi32(_g2[src[5]], _b2[src[6]]))), 16); + src += 8; + __m128i four_dest = _mm_packus_epi16(_mm_packs_epi32(yuyv0, yuyv1), _mm_packs_epi32(yuyv2, yuyv3)); + _mm_store_si128((__m128i *)dst, four_dest); + dst += 4; + } +} + diff --git a/Source/Core/VideoCommon/Src/XFMemory.cpp b/Source/Core/VideoCommon/Src/XFMemory.cpp index 44000613c6..60c9c8811f 100644 --- a/Source/Core/VideoCommon/Src/XFMemory.cpp +++ b/Source/Core/VideoCommon/Src/XFMemory.cpp @@ -1,22 +1,22 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "XFMemory.h"
-
-// STATE_TO_SAVE
-XFRegisters xfregs;
-u32 xfmem[XFMEM_SIZE];
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "XFMemory.h" + +// STATE_TO_SAVE +XFRegisters xfregs; +u32 xfmem[XFMEM_SIZE]; |
