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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-26 11:24:24 -0600 |
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| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-01-26 11:24:24 -0600 |
| commit | 4fadb6525941cc743be395edf5d10dfffa076944 (patch) | |
| tree | 80abc5776e016a47020129618caa16bd6061b546 /Source/Core/VideoCommon | |
| parent | 3a52b37c3b9848591e2252b01b086f17b9311582 (diff) | |
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
Diffstat (limited to 'Source/Core/VideoCommon')
0 files changed, 0 insertions, 0 deletions
