diff options
| author | Shawn Hoffman <godisgovernment@gmail.com> | 2020-09-15 07:22:32 -0700 |
|---|---|---|
| committer | Shawn Hoffman <godisgovernment@gmail.com> | 2021-01-27 14:29:49 -0800 |
| commit | 500a694ca870f9f5a8ea196f4099a0e7de09fe50 (patch) | |
| tree | afd913443038a1cd58e7b715ed8570ebcf32303a /Source/Core/VideoCommon | |
| parent | 5770ff01f34cad98bf74d24e44492bf6c74590d3 (diff) | |
msbuild: bundle all dolphin "core" code into single library
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/VideoCommon.vcxproj | 202 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoCommon.vcxproj.filters | 408 |
2 files changed, 0 insertions, 610 deletions
diff --git a/Source/Core/VideoCommon/VideoCommon.vcxproj b/Source/Core/VideoCommon/VideoCommon.vcxproj deleted file mode 100644 index ecfc6b2def..0000000000 --- a/Source/Core/VideoCommon/VideoCommon.vcxproj +++ /dev/null @@ -1,202 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="..\..\VSProps\Base.Macros.props" /> - <Import Project="$(VSPropsDir)Base.Targets.props" /> - <PropertyGroup Label="Globals"> - <ProjectGuid>{3DE9EE35-3E91-4F27-A014-2866AD8C3FE3}</ProjectGuid> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" /> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings" /> - <ImportGroup Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="$(VSPropsDir)Base.props" /> - <Import Project="$(VSPropsDir)PCHUse.props" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <ItemDefinitionGroup Condition="'$(Platform)'=='x64'"> - <ClCompile> - <PreprocessorDefinitions>HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - </ItemDefinitionGroup> - <ItemDefinitionGroup> - <ClCompile> - <PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - </ItemDefinitionGroup> - <ItemGroup> - <ClCompile Include="AbstractFramebuffer.cpp" /> - <ClCompile Include="AbstractStagingTexture.cpp" /> - <ClCompile Include="AbstractTexture.cpp" /> - <ClCompile Include="AsyncRequests.cpp" /> - <ClCompile Include="AsyncShaderCompiler.cpp" /> - <ClCompile Include="FrameDump.cpp"> - <ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="BoundingBox.cpp" /> - <ClCompile Include="BPFunctions.cpp" /> - <ClCompile Include="BPMemory.cpp" /> - <ClCompile Include="BPStructs.cpp" /> - <ClCompile Include="CommandProcessor.cpp" /> - <ClCompile Include="CPMemory.cpp" /> - <ClCompile Include="DriverDetails.cpp" /> - <ClCompile Include="Fifo.cpp" /> - <ClCompile Include="FPSCounter.cpp" /> - <ClCompile Include="FramebufferManager.cpp" /> - <ClCompile Include="FramebufferShaderGen.cpp" /> - <ClCompile Include="FreeLookCamera.cpp" /> - <ClCompile Include="HiresTextures.cpp" /> - <ClCompile Include="HiresTextures_DDSLoader.cpp" /> - <ClCompile Include="IndexGenerator.cpp" /> - <ClCompile Include="NetPlayChatUI.cpp" /> - <ClCompile Include="NetPlayGolfUI.cpp" /> - <ClCompile Include="OnScreenDisplay.cpp" /> - <ClCompile Include="OpcodeDecoding.cpp" /> - <ClCompile Include="PerfQueryBase.cpp" /> - <ClCompile Include="PixelEngine.cpp" /> - <ClCompile Include="PixelShaderGen.cpp" /> - <ClCompile Include="PixelShaderManager.cpp" /> - <ClCompile Include="PostProcessing.cpp" /> - <ClCompile Include="RenderBase.cpp" /> - <ClCompile Include="RenderState.cpp" /> - <ClCompile Include="LightingShaderGen.cpp" /> - <ClCompile Include="ShaderCache.cpp" /> - <ClCompile Include="ShaderGenCommon.cpp" /> - <ClCompile Include="TextureDecoder_Generic.cpp"> - <ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="UberShaderCommon.cpp" /> - <ClCompile Include="UberShaderPixel.cpp" /> - <ClCompile Include="Statistics.cpp" /> - <ClCompile Include="GeometryShaderGen.cpp" /> - <ClCompile Include="GeometryShaderManager.cpp" /> - <ClCompile Include="TextureCacheBase.cpp" /> - <ClCompile Include="TextureConfig.cpp" /> - <ClCompile Include="TextureConversionShader.cpp" /> - <ClCompile Include="TextureConverterShaderGen.cpp" /> - <ClCompile Include="UberShaderVertex.cpp" /> - <ClCompile Include="VertexLoader.cpp" /> - <ClCompile Include="VertexLoaderARM64.cpp"> - <ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="VertexLoaderBase.cpp" /> - <ClCompile Include="VertexLoaderX64.cpp"> - <ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="VertexLoaderManager.cpp" /> - <ClCompile Include="VertexLoader_Color.cpp" /> - <ClCompile Include="VertexLoader_Normal.cpp" /> - <ClCompile Include="VertexLoader_Position.cpp" /> - <ClCompile Include="VertexLoader_TextCoord.cpp" /> - <ClCompile Include="VertexManagerBase.cpp" /> - <ClCompile Include="VertexShaderGen.cpp" /> - <ClCompile Include="VertexShaderManager.cpp" /> - <ClCompile Include="VideoBackendBase.cpp" /> - <ClCompile Include="VideoConfig.cpp" /> - <ClCompile Include="VideoState.cpp" /> - <ClCompile Include="TextureDecoder_Common.cpp" /> - <ClCompile Include="TextureDecoder_x64.cpp"> - <ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="XFMemory.cpp" /> - <ClCompile Include="XFStructs.cpp" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="AbstractFramebuffer.h" /> - <ClInclude Include="AbstractStagingTexture.h" /> - <ClInclude Include="AbstractPipeline.h" /> - <ClInclude Include="AbstractShader.h" /> - <ClInclude Include="AbstractTexture.h" /> - <ClInclude Include="AsyncRequests.h" /> - <ClInclude Include="AsyncShaderCompiler.h" /> - <ClInclude Include="FrameDump.h" /> - <ClInclude Include="BoundingBox.h" /> - <ClInclude Include="BPFunctions.h" /> - <ClInclude Include="BPMemory.h" /> - <ClInclude Include="BPStructs.h" /> - <ClInclude Include="CommandProcessor.h" /> - <ClInclude Include="CPMemory.h" /> - <ClInclude Include="DataReader.h" /> - <ClInclude Include="DriverDetails.h" /> - <ClInclude Include="Fifo.h" /> - <ClInclude Include="FPSCounter.h" /> - <ClInclude Include="FramebufferManager.h" /> - <ClInclude Include="FramebufferShaderGen.h" /> - <ClInclude Include="FreeLookCamera.h" /> - <ClInclude Include="GXPipelineTypes.h" /> - <ClInclude Include="NetPlayChatUI.h" /> - <ClInclude Include="NetPlayGolfUI.h" /> - <ClInclude Include="ShaderCache.h" /> - <ClInclude Include="UberShaderCommon.h" /> - <ClInclude Include="UberShaderPixel.h" /> - <ClInclude Include="HiresTextures.h" /> - <ClInclude Include="IndexGenerator.h" /> - <ClInclude Include="LightingShaderGen.h" /> - <ClInclude Include="LookUpTables.h" /> - <ClInclude Include="NativeVertexFormat.h" /> - <ClInclude Include="OnScreenDisplay.h" /> - <ClInclude Include="OpcodeDecoding.h" /> - <ClInclude Include="PerfQueryBase.h" /> - <ClInclude Include="PixelEngine.h" /> - <ClInclude Include="PixelShaderGen.h" /> - <ClInclude Include="PixelShaderManager.h" /> - <ClInclude Include="PostProcessing.h" /> - <ClInclude Include="RenderBase.h" /> - <ClInclude Include="RenderState.h" /> - <ClInclude Include="SamplerCommon.h" /> - <ClInclude Include="ShaderGenCommon.h" /> - <ClInclude Include="Statistics.h" /> - <ClInclude Include="GeometryShaderGen.h" /> - <ClInclude Include="GeometryShaderManager.h" /> - <ClInclude Include="TextureCacheBase.h" /> - <ClInclude Include="TextureConfig.h" /> - <ClInclude Include="TextureConversionShader.h" /> - <ClInclude Include="TextureConverterShaderGen.h" /> - <ClInclude Include="TextureDecoder.h" /> - <ClInclude Include="UberShaderVertex.h" /> - <ClInclude Include="VertexLoader.h" /> - <ClInclude Include="VertexLoaderARM64.h"> - <ExcludedFromBuild Condition="'$(Platform)'!='ARM64'">true</ExcludedFromBuild> - </ClInclude> - <ClInclude Include="VertexLoaderBase.h" /> - <ClInclude Include="VertexLoaderManager.h" /> - <ClInclude Include="VertexLoaderUtils.h" /> - <ClInclude Include="VertexLoader_Color.h" /> - <ClInclude Include="VertexLoader_Normal.h" /> - <ClInclude Include="VertexLoader_Position.h" /> - <ClInclude Include="VertexLoader_TextCoord.h" /> - <ClInclude Include="VertexManagerBase.h" /> - <ClInclude Include="VertexShaderGen.h" /> - <ClInclude Include="VertexShaderManager.h" /> - <ClInclude Include="VideoBackendBase.h" /> - <ClInclude Include="VideoCommon.h" /> - <ClInclude Include="VideoConfig.h" /> - <ClInclude Include="VideoState.h" /> - <ClInclude Include="XFMemory.h" /> - <ClInclude Include="XFStructs.h" /> - </ItemGroup> - <ItemGroup> - <Text Include="CMakeLists.txt" /> - </ItemGroup> - <ItemGroup> - <ProjectReference Include="$(CoreDir)Common\Common.vcxproj"> - <Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project> - </ProjectReference> - <ProjectReference Include="$(ExternalsDir)imgui\imgui.vcxproj"> - <Project>{4c3b2264-ea73-4a7b-9cfe-65b0fd635ebb}</Project> - </ProjectReference> - <ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj"> - <Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project> - </ProjectReference> - <ProjectReference Include="$(ExternalsDir)xxhash\xxhash.vcxproj"> - <Project>{677EA016-1182-440C-9345-DC88D1E98C0C}</Project> - </ProjectReference> - <ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj"> - <Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project> - </ProjectReference> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project> diff --git a/Source/Core/VideoCommon/VideoCommon.vcxproj.filters b/Source/Core/VideoCommon/VideoCommon.vcxproj.filters deleted file mode 100644 index 96d76b5646..0000000000 --- a/Source/Core/VideoCommon/VideoCommon.vcxproj.filters +++ /dev/null @@ -1,408 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="Base"> - <UniqueIdentifier>{23908fac-d3fd-4fa5-a9b4-87b3bafc7bd9}</UniqueIdentifier> - </Filter> - <Filter Include="Decoding"> - <UniqueIdentifier>{2baa29c2-a528-4981-abcb-e0842c311f63}</UniqueIdentifier> - </Filter> - <Filter Include="Register Sections"> - <UniqueIdentifier>{6a88e4a0-754c-43df-98e6-405c99cd2ca7}</UniqueIdentifier> - </Filter> - <Filter Include="Shader Generators"> - <UniqueIdentifier>{7ce5076f-4e85-4f4d-b3f0-8c88267b8b2d}</UniqueIdentifier> - </Filter> - <Filter Include="Shader Managers"> - <UniqueIdentifier>{8c17624b-2ccb-4ee4-9ec0-593f8f3d1dd2}</UniqueIdentifier> - </Filter> - <Filter Include="Util"> - <UniqueIdentifier>{8edd4982-cce6-406e-9029-f7a6449311b1}</UniqueIdentifier> - </Filter> - <Filter Include="Vertex Loading"> - <UniqueIdentifier>{cefc166b-1f5e-4e96-863d-1448e14c0741}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClCompile Include="CommandProcessor.cpp" /> - <ClCompile Include="DriverDetails.cpp" /> - <ClCompile Include="PixelEngine.cpp" /> - <ClCompile Include="VideoBackendBase.cpp" /> - <ClCompile Include="VideoConfig.cpp" /> - <ClCompile Include="PerfQueryBase.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="RenderBase.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="RenderState.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="TextureCacheBase.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="VertexManagerBase.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="Fifo.cpp"> - <Filter>Decoding</Filter> - </ClCompile> - <ClCompile Include="OpcodeDecoding.cpp"> - <Filter>Decoding</Filter> - </ClCompile> - <ClCompile Include="BPFunctions.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="BPMemory.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="BPStructs.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="CPMemory.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="XFMemory.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="XFStructs.cpp"> - <Filter>Register Sections</Filter> - </ClCompile> - <ClCompile Include="PixelShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="TextureConversionShader.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="TextureConverterShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="VertexShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="PixelShaderManager.cpp"> - <Filter>Shader Managers</Filter> - </ClCompile> - <ClCompile Include="VertexShaderManager.cpp"> - <Filter>Shader Managers</Filter> - </ClCompile> - <ClCompile Include="FrameDump.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="FPSCounter.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="HiresTextures.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="IndexGenerator.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="OnScreenDisplay.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="PostProcessing.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="Statistics.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="VideoState.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="VertexLoader.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoaderBase.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoaderX64.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoader_Color.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoader_Normal.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoader_Position.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoader_TextCoord.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="VertexLoaderManager.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - <ClCompile Include="TextureDecoder_Common.cpp"> - <Filter>Decoding</Filter> - </ClCompile> - <ClCompile Include="TextureDecoder_x64.cpp"> - <Filter>Decoding</Filter> - </ClCompile> - <ClCompile Include="AsyncRequests.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="BoundingBox.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="GeometryShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="GeometryShaderManager.cpp"> - <Filter>Shader Managers</Filter> - </ClCompile> - <ClCompile Include="LightingShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="HiresTextures_DDSLoader.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="TextureConfig.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="AbstractTexture.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="ShaderGenCommon.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="AsyncShaderCompiler.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="UberShaderPixel.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="UberShaderCommon.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="UberShaderVertex.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="AbstractStagingTexture.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="AbstractFramebuffer.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="ShaderCache.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="FramebufferShaderGen.cpp"> - <Filter>Shader Generators</Filter> - </ClCompile> - <ClCompile Include="FramebufferManager.cpp"> - <Filter>Base</Filter> - </ClCompile> - <ClCompile Include="NetPlayChatUI.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="NetPlayGolfUI.cpp"> - <Filter>Util</Filter> - </ClCompile> - <ClCompile Include="TextureDecoder_Generic.cpp"> - <Filter>Decoding</Filter> - </ClCompile> - <ClCompile Include="VertexLoaderARM64.cpp"> - <Filter>Vertex Loading</Filter> - </ClCompile> - </ItemGroup> - <ItemGroup> - <ClInclude Include="CommandProcessor.h" /> - <ClInclude Include="DriverDetails.h" /> - <ClInclude Include="NativeVertexFormat.h" /> - <ClInclude Include="PixelEngine.h" /> - <ClInclude Include="VideoBackendBase.h" /> - <ClInclude Include="VideoCommon.h" /> - <ClInclude Include="VideoConfig.h" /> - <ClInclude Include="PerfQueryBase.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="RenderBase.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="RenderState.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="TextureCacheBase.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="VertexManagerBase.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="Fifo.h"> - <Filter>Decoding</Filter> - </ClInclude> - <ClInclude Include="OpcodeDecoding.h"> - <Filter>Decoding</Filter> - </ClInclude> - <ClInclude Include="TextureDecoder.h"> - <Filter>Decoding</Filter> - </ClInclude> - <ClInclude Include="BPFunctions.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="BPMemory.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="BPStructs.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="CPMemory.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="XFMemory.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="XFStructs.h"> - <Filter>Register Sections</Filter> - </ClInclude> - <ClInclude Include="LightingShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="PixelShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="ShaderGenCommon.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="TextureConversionShader.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="VertexShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="PixelShaderManager.h"> - <Filter>Shader Managers</Filter> - </ClInclude> - <ClInclude Include="VertexShaderManager.h"> - <Filter>Shader Managers</Filter> - </ClInclude> - <ClInclude Include="FrameDump.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="FPSCounter.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="HiresTextures.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="IndexGenerator.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="LookUpTables.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="OnScreenDisplay.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="PostProcessing.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="Statistics.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="VideoState.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="DataReader.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoader.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoaderBase.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoader_Color.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoader_Normal.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoader_Position.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoader_TextCoord.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoaderManager.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="VertexLoaderUtils.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - <ClInclude Include="AsyncRequests.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="BoundingBox.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="GeometryShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="GeometryShaderManager.h"> - <Filter>Shader Managers</Filter> - </ClInclude> - <ClInclude Include="SamplerCommon.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="TextureConfig.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="AbstractTexture.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="AsyncShaderCompiler.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="UberShaderPixel.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="UberShaderCommon.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="UberShaderVertex.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="AbstractStagingTexture.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="AbstractShader.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="AbstractPipeline.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="AbstractFramebuffer.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="GXPipelineTypes.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="ShaderCache.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="FramebufferShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="FramebufferManager.h"> - <Filter>Base</Filter> - </ClInclude> - <ClInclude Include="TextureConverterShaderGen.h"> - <Filter>Shader Generators</Filter> - </ClInclude> - <ClInclude Include="NetPlayChatUI.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="NetPlayGolfUI.h"> - <Filter>Util</Filter> - </ClInclude> - <ClInclude Include="VertexLoaderARM64.h"> - <Filter>Vertex Loading</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <Text Include="CMakeLists.txt" /> - </ItemGroup> -</Project> |
