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authorTilka <tilkax@gmail.com>2023-12-12 22:20:23 +0000
committerGitHub <noreply@github.com>2023-12-12 22:20:23 +0000
commit53a51a6f1bd166539836a2c3eee57b7b42e47cd4 (patch)
tree36170c66b029155bf63e0e6ad635e2931dba44be /Source/Core/VideoCommon
parent8c99198251be5c1857f8f86d0a61badffa8bdc3e (diff)
parente883bbc57a18ade43e812e51a522258b0293ce63 (diff)
Merge pull request #12405 from lioncash/shadow2
General: Resolve lingering -Wshadow warnings
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/LightingShaderGen.cpp71
1 files changed, 36 insertions, 35 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp
index 646f7277b5..4fb2c98ebd 100644
--- a/Source/Core/VideoCommon/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/LightingShaderGen.cpp
@@ -214,43 +214,44 @@ void GenerateCustomLightingHeaderDetails(ShaderCode* out, u32 enablelighting, u3
out->Write("\tint light_count;\n");
}
-void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData& uid_data,
- std::string_view in_color_name)
+static void GenerateLighting(ShaderCode* out, const LightingUidData& uid_data, int index,
+ int litchan_index, u32 channel_index, u32 custom_light_index,
+ bool alpha)
{
- auto generate_lighting = [](ShaderCode* out, const LightingUidData& uid_data, int index,
- int litchan_index, u32 channel_index, u32 custom_light_index,
- bool alpha) {
- const auto attnfunc =
- static_cast<AttenuationFunc>((uid_data.attnfunc >> (2 * litchan_index)) & 0x3);
+ const auto attnfunc =
+ static_cast<AttenuationFunc>((uid_data.attnfunc >> (2 * litchan_index)) & 0x3);
- const std::string_view light_type = alpha ? "alpha" : "color";
- const std::string name = fmt::format("lights_chan{}_{}", channel_index, light_type);
+ const std::string_view light_type = alpha ? "alpha" : "color";
+ const std::string name = fmt::format("lights_chan{}_{}", channel_index, light_type);
- out->Write("\t{{\n");
- out->Write("\t\tcustom_data.{}[{}].direction = " LIGHT_DIR ".xyz;\n", name, custom_light_index,
- LIGHT_DIR_PARAMS(index));
- out->Write("\t\tcustom_data.{}[{}].position = " LIGHT_POS ".xyz;\n", name, custom_light_index,
- LIGHT_POS_PARAMS(index));
- out->Write("\t\tcustom_data.{}[{}].cosatt = " LIGHT_COSATT ";\n", name, custom_light_index,
- LIGHT_COSATT_PARAMS(index));
- out->Write("\t\tcustom_data.{}[{}].distatt = " LIGHT_DISTATT ";\n", name, custom_light_index,
- LIGHT_DISTATT_PARAMS(index));
- out->Write("\t\tcustom_data.{}[{}].attenuation_type = {};\n", name, custom_light_index,
- static_cast<u32>(attnfunc));
- if (alpha)
- {
- out->Write("\t\tcustom_data.{}[{}].color = float3(" LIGHT_COL
- ") / float3(255.0, 255.0, 255.0);\n",
- name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
- }
- else
- {
- out->Write("\t\tcustom_data.{}[{}].color = " LIGHT_COL " / float3(255.0, 255.0, 255.0);\n",
- name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
- }
- out->Write("\t}}\n");
- };
+ out->Write("\t{{\n");
+ out->Write("\t\tcustom_data.{}[{}].direction = " LIGHT_DIR ".xyz;\n", name, custom_light_index,
+ LIGHT_DIR_PARAMS(index));
+ out->Write("\t\tcustom_data.{}[{}].position = " LIGHT_POS ".xyz;\n", name, custom_light_index,
+ LIGHT_POS_PARAMS(index));
+ out->Write("\t\tcustom_data.{}[{}].cosatt = " LIGHT_COSATT ";\n", name, custom_light_index,
+ LIGHT_COSATT_PARAMS(index));
+ out->Write("\t\tcustom_data.{}[{}].distatt = " LIGHT_DISTATT ";\n", name, custom_light_index,
+ LIGHT_DISTATT_PARAMS(index));
+ out->Write("\t\tcustom_data.{}[{}].attenuation_type = {};\n", name, custom_light_index,
+ static_cast<u32>(attnfunc));
+ if (alpha)
+ {
+ out->Write("\t\tcustom_data.{}[{}].color = float3(" LIGHT_COL
+ ") / float3(255.0, 255.0, 255.0);\n",
+ name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
+ }
+ else
+ {
+ out->Write("\t\tcustom_data.{}[{}].color = " LIGHT_COL " / float3(255.0, 255.0, 255.0);\n",
+ name, custom_light_index, LIGHT_COL_PARAMS(index, alpha ? "a" : "rgb"));
+ }
+ out->Write("\t}}\n");
+}
+void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData& uid_data,
+ std::string_view in_color_name)
+{
for (u32 i = 0; i < 8; i++)
{
for (u32 channel_index = 0; channel_index < NUM_XF_COLOR_CHANNELS; channel_index++)
@@ -330,7 +331,7 @@ void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData
{
if ((uid_data.light_mask & (1 << (i + 8 * j))) != 0)
{
- generate_lighting(out, uid_data, i, j, j, light_count, false);
+ GenerateLighting(out, uid_data, i, j, j, light_count, false);
light_count++;
}
}
@@ -344,7 +345,7 @@ void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData
{
if ((uid_data.light_mask & (1 << (i + 8 * (j + 2)))) != 0)
{
- generate_lighting(out, uid_data, i, j + 2, j, light_count, true);
+ GenerateLighting(out, uid_data, i, j + 2, j, light_count, true);
light_count++;
}
}