diff options
| author | omegadox <omegadox@gmail.com> | 2009-06-22 07:44:20 +0000 |
|---|---|---|
| committer | omegadox <omegadox@gmail.com> | 2009-06-22 07:44:20 +0000 |
| commit | 5bcf69cbd672f26a3069b689fd70318089d2a90c (patch) | |
| tree | 58d98768ca615df15a8ae8a2c3a01e94bbe77ff0 /Source/Core/VideoCommon | |
| parent | 6de0cd1e4b8866c600938c0730a5614e08bc88d0 (diff) | |
Forgot to add the source files...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3532 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/SUFunctions.h | 60 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/SUMemory.cpp | 68 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/SUMemory.h | 914 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/SUStructs.cpp | 595 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/SUStructs.h | 27 |
5 files changed, 1664 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/SUFunctions.h b/Source/Core/VideoCommon/Src/SUFunctions.h new file mode 100644 index 0000000000..5e259901b3 --- /dev/null +++ b/Source/Core/VideoCommon/Src/SUFunctions.h @@ -0,0 +1,60 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+// ------------------------------------------
+// The plugins has to define these functions
+// ------------------------------------------
+
+#ifndef _SUFUNCTIONS_H_
+#define _SUFUNCTIONS_H_
+
+#include "SUMemory.h"
+#include "VideoCommon.h"
+
+namespace SUFunctions
+{
+
+enum
+{
+ CONFIG_ISWII = 0,
+ CONFIG_DISABLEFOG,
+ CONFIG_SHOWEFBREGIONS
+};
+
+void FlushPipeline();
+void SetGenerationMode(const BPCommand &bp);
+void SetScissor(const BPCommand &bp);
+void SetLineWidth(const BPCommand &bp);
+void SetDepthMode(const BPCommand &bp);
+void SetBlendMode(const BPCommand &bp);
+void SetDitherMode(const BPCommand &bp);
+void SetLogicOpMode(const BPCommand &bp);
+void SetColorMask(const BPCommand &bp);
+float GetRendererTargetScaleX();
+float GetRendererTargetScaleY();
+void CopyEFB(const BPCommand &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
+void RenderToXFB(const BPCommand &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
+void ClearScreen(const BPCommand &bp, const TRectangle &multirc);
+void RestoreRenderState(const BPCommand &bp);
+u8 *GetPointer(const u32 &address);
+bool GetConfig(const int &type);
+void SetSamplerState(const BPCommand &bp);
+void SetInterlacingMode(const BPCommand &bp);
+};
+
+#endif // _SUFUNCTIONS_H_
\ No newline at end of file diff --git a/Source/Core/VideoCommon/Src/SUMemory.cpp b/Source/Core/VideoCommon/Src/SUMemory.cpp new file mode 100644 index 0000000000..cdb8f5749a --- /dev/null +++ b/Source/Core/VideoCommon/Src/SUMemory.cpp @@ -0,0 +1,68 @@ +// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+
+#include "SUMemory.h"
+
+// SU state
+// STATE_TO_SAVE
+SUMemory sumem;
+
+// The plugin must implement this.
+void SUWritten(const BPCommand& bp);
+
+// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadSUReg()
+void LoadSUReg(u32 value0)
+{
+ //handle the mask register
+ int opcode = value0 >> 24;
+ int oldval = ((u32*)&sumem)[opcode];
+ int newval = (oldval & ~sumem.suMask) | (value0 & sumem.suMask);
+ int changes = (oldval ^ newval) & 0xFFFFFF;
+
+ BPCommand bp = {opcode, changes, newval};
+
+ //reset the mask register
+ if (opcode != 0xFE)
+ sumem.suMask = 0xFFFFFF;
+
+ SUWritten(bp);
+}
+
+// Called when loading a saved state.
+// Needs more testing though.
+void SUReload()
+{
+ for (int i = 0; i < 254; i++)
+ {
+ switch (i) {
+ case 0x41:
+ case 0x45: //GXSetDrawDone
+ case 0x52:
+ case 0x65:
+ case 0x67: // set gp metric?
+ case SUMEM_PE_TOKEN_ID:
+ case SUMEM_PE_TOKEN_INT_ID:
+ // Cases in which we DON'T want to reload the BP
+ continue;
+ default:
+ BPCommand bp = {i, 0xFFFFFF, ((u32*)&sumem)[i]};
+ SUWritten(bp);
+ }
+ }
+}
diff --git a/Source/Core/VideoCommon/Src/SUMemory.h b/Source/Core/VideoCommon/Src/SUMemory.h new file mode 100644 index 0000000000..4c1e81012c --- /dev/null +++ b/Source/Core/VideoCommon/Src/SUMemory.h @@ -0,0 +1,914 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _SUMEMORY_H
+#define _SUMEMORY_H
+
+#include "Common.h"
+
+#pragma pack(4)
+
+#define SUMEM_GENMODE 0x00
+#define SUMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
+#define SUMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
+#define SUMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
+#define SUMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
+#define SUMEM_IND_IMASK 0x0F
+#define SUMEM_IND_CMD 0x10 // 0x10 + 16
+#define SUMEM_SCISSORTL 0x20
+#define SUMEM_SCISSORBR 0x21
+#define SUMEM_LINEPTWIDTH 0x22
+#define SUMEM_SU_COUNTER 0x23
+#define SUMEM_RAS_COUNTER 0x24
+#define SUMEM_RAS1_SS0 0x25
+#define SUMEM_RAS1_SS1 0x26
+#define SUMEM_IREF 0x27
+#define SUMEM_TREF 0x28 // 0x28 + 8
+#define SUMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
+#define SUMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
+#define SUMEM_ZMODE 0x40
+#define SUMEM_BLENDMODE 0x41
+#define SUMEM_CONSTANTALPHA 0x42
+#define SUMEM_ZCOMPARE 0x43
+#define SUMEM_FIELDMASK 0x44
+#define SUMEM_SETDRAWDONE 0x45
+#define SUMEM_CLOCK0 0x46
+#define SUMEM_PE_TOKEN_ID 0x47
+#define SUMEM_PE_TOKEN_INT_ID 0x48
+#define SUMEM_EFB_TL 0x49
+#define SUMEM_EFB_BR 0x4A
+#define SUMEM_EFB_ADDR 0x4B
+#define SUMEM_MIPMAP_STRIDE 0x4D
+#define SUMEM_COPYYSCALE 0x4E
+#define SUMEM_CLEAR_AR 0x4F
+#define SUMEM_CLEAR_GB 0x50
+#define SUMEM_CLEAR_Z 0x51
+#define SUMEM_TRIGGER_EFB_COPY 0x52
+#define SUMEM_COPYFILTER0 0x53
+#define SUMEM_COPYFILTER1 0x54
+#define SUMEM_CLEARBBOX1 0x55
+#define SUMEM_CLEARBBOX2 0x56
+#define SUMEM_UNKNOWN 0x58
+#define SUMEM_SCISSOROFFSET 0x59
+#define SUMEM_UNKNOWN1 0x60
+#define SUMEM_UNKNOWN2 0x61
+#define SUMEM_UNKNOWN3 0x62
+#define SUMEM_UNKNOWN4 0x63
+#define SUMEM_LOADTLUT0 0x64
+#define SUMEM_LOADTLUT1 0x65
+#define SUMEM_TEXINVALIDATE 0x66
+#define SUMEM_SETGPMETRIC 0x67
+#define SUMEM_FIELDMODE 0x68
+#define SUMEM_CLOCK1 0x69
+#define SUMEM_TX_SETMODE0 0x80 // 0x80 + 4
+#define SUMEM_TX_SETMODE1 0x84 // 0x84 + 4
+#define SUMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
+#define SUMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
+#define SUMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
+#define SUMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
+#define SUMEM_TX_SETTLUT 0x98 // 0x98 + 4
+#define SUMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
+#define SUMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
+#define SUMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
+#define SUMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
+#define SUMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
+#define SUMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
+#define SUMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
+#define SUMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
+#define SUMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
+#define SUMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
+#define SUMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
+#define SUMEM_FOGRANGE 0xE8
+#define SUMEM_FOGPARAM0 0xEE
+#define SUMEM_FOGBMAGNITUDE 0xEF
+#define SUMEM_FOGBEXPONENT 0xF0
+#define SUMEM_FOGPARAM3 0xF1
+#define SUMEM_FOGCOLOR 0xF2
+#define SUMEM_ALPHACOMPARE 0xF3
+#define SUMEM_BIAS 0xF4
+#define SUMEM_ZTEX2 0xF5
+#define SUMEM_TEV_KSEL 0xF6 // 0xF6 + 8
+#define SUMEM_BP_MASK 0xFE
+
+//////////////////////////////////////////////////////////////////////////
+// Tev/combiner things
+//////////////////////////////////////////////////////////////////////////
+
+#define TEVOP_ADD 0
+#define TEVOP_SUB 1
+#define TEVCMP_R8_GT 8
+#define TEVCMP_R8_EQ 9
+#define TEVCMP_GR16_GT 10
+#define TEVCMP_GR16_EQ 11
+#define TEVCMP_BGR24_GT 12
+#define TEVCMP_BGR24_EQ 13
+#define TEVCMP_RGB8_GT 14
+#define TEVCMP_RGB8_EQ 15
+#define TEVCMP_A8_GT 14
+#define TEVCMP_A8_EQ 15
+
+#define TEVCOLORARG_CPREV 0
+#define TEVCOLORARG_APREV 1
+#define TEVCOLORARG_C0 2
+#define TEVCOLORARG_A0 3
+#define TEVCOLORARG_C1 4
+#define TEVCOLORARG_A1 5
+#define TEVCOLORARG_C2 6
+#define TEVCOLORARG_A2 7
+#define TEVCOLORARG_TEXC 8
+#define TEVCOLORARG_TEXA 9
+#define TEVCOLORARG_RASC 10
+#define TEVCOLORARG_RASA 11
+#define TEVCOLORARG_ONE 12
+#define TEVCOLORARG_HALF 13
+#define TEVCOLORARG_KONST 14
+#define TEVCOLORARG_ZERO 15
+
+#define TEVALPHAARG_APREV 0
+#define TEVALPHAARG_A0 1
+#define TEVALPHAARG_A1 2
+#define TEVALPHAARG_A2 3
+#define TEVALPHAARG_TEXA 4
+#define TEVALPHAARG_RASA 5
+#define TEVALPHAARG_KONST 6
+#define TEVALPHAARG_ZERO 7
+
+#define ALPHACMP_NEVER 0
+#define ALPHACMP_LESS 1
+#define ALPHACMP_EQUAL 2
+#define ALPHACMP_LEQUAL 3
+#define ALPHACMP_GREATER 4
+#define ALPHACMP_NEQUAL 5
+#define ALPHACMP_GEQUAL 6
+#define ALPHACMP_ALWAYS 7
+
+enum Compare
+{
+ COMPARE_NEVER = 0,
+ COMPARE_LESS,
+ COMPARE_EQUAL,
+ COMPARE_LEQUAL,
+ COMPARE_GREATER,
+ COMPARE_NEQUAL,
+ COMPARE_GEQUAL,
+ COMPARE_ALWAYS
+};
+
+#define ZTEXTURE_DISABLE 0
+#define ZTEXTURE_ADD 1
+#define ZTEXTURE_REPLACE 2
+
+enum TevBias
+{
+ TB_ZERO = 0,
+ TB_ADDHALF = 1,
+ TB_SUBHALF = 2,
+ TB_COMPARE = 3,
+};
+
+enum AlphaOp
+{
+ ALPHAOP_AND = 0,
+ ALPHAOP_OR,
+ ALPHAOP_XOR,
+ ALPHAOP_XNOR,
+};
+
+union IND_MTXA
+{
+ struct
+ {
+ signed ma : 11;
+ signed mb : 11;
+ unsigned s0 : 2; // bits 0-1 of scale factor
+ unsigned rid : 8;
+ };
+ u32 hex;
+};
+
+union IND_MTXB
+{
+ struct
+ {
+ signed mc : 11;
+ signed md : 11;
+ unsigned s1 : 2; // bits 2-3 of scale factor
+ unsigned rid : 8;
+ };
+ u32 hex;
+};
+
+union IND_MTXC
+{
+ struct
+ {
+ signed me : 11;
+ signed mf : 11;
+ unsigned s2 : 2; // bits 4-5 of scale factor
+ unsigned rid : 8;
+ };
+ u32 hex;
+};
+
+struct IND_MTX
+{
+ IND_MTXA col0;
+ IND_MTXB col1;
+ IND_MTXC col2;
+};
+
+union IND_IMASK
+{
+ struct
+ {
+ unsigned mask : 24;
+ unsigned rid : 8;
+ };
+ u32 hex;
+};
+
+#define TEVSELCC_CPREV 0
+#define TEVSELCC_APREV 1
+#define TEVSELCC_C0 2
+#define TEVSELCC_A0 3
+#define TEVSELCC_C1 4
+#define TEVSELCC_A1 5
+#define TEVSELCC_C2 6
+#define TEVSELCC_A2 7
+#define TEVSELCC_TEXC 8
+#define TEVSELCC_TEXA 9
+#define TEVSELCC_RASC 10
+#define TEVSELCC_RASA 11
+#define TEVSELCC_ONE 12
+#define TEVSELCC_HALF 13
+#define TEVSELCC_KONST 14
+#define TEVSELCC_ZERO 15
+
+#define TEVSELCA_APREV 0
+#define TEVSELCA_A0 1
+#define TEVSELCA_A1 2
+#define TEVSELCA_A2 3
+#define TEVSELCA_TEXA 4
+#define TEVSELCA_RASA 5
+#define TEVSELCA_KONST 6
+#define TEVSELCA_ZERO 7
+
+struct TevStageCombiner
+{
+ union ColorCombiner
+ {
+ struct //abc=8bit,d=10bit
+ {
+ unsigned d : 4; // TEVSELCC_X
+ unsigned c : 4; // TEVSELCC_X
+ unsigned b : 4; // TEVSELCC_X
+ unsigned a : 4; // TEVSELCC_X
+
+ unsigned bias : 2;
+ unsigned op : 1;
+ unsigned clamp : 1;
+
+ unsigned shift : 2;
+ unsigned dest : 2; //1,2,3
+
+ };
+ u32 hex;
+ };
+ union AlphaCombiner
+ {
+ struct
+ {
+ unsigned rswap : 2;
+ unsigned tswap : 2;
+ unsigned d : 3; // TEVSELCA_
+ unsigned c : 3; // TEVSELCA_
+ unsigned b : 3; // TEVSELCA_
+ unsigned a : 3; // TEVSELCA_
+
+ unsigned bias : 2; //GXTevBias
+ unsigned op : 1;
+ unsigned clamp : 1;
+
+ unsigned shift : 2;
+ unsigned dest : 2; //1,2,3
+ };
+ u32 hex;
+ };
+
+ ColorCombiner colorC;
+ AlphaCombiner alphaC;
+};
+
+#define ITF_8 0
+#define ITF_5 1
+#define ITF_4 2
+#define ITF_3 3
+
+#define ITB_NONE 0
+#define ITB_S 1
+#define ITB_T 2
+#define ITB_ST 3
+#define ITB_U 4
+#define ITB_SU 5
+#define ITB_TU 6
+#define ITB_STU 7
+
+#define ITBA_OFF 0
+#define ITBA_S 1
+#define ITBA_T 2
+#define ITBA_U 3
+
+#define ITW_OFF 0
+#define ITW_256 1
+#define ITW_128 2
+#define ITW_64 3
+#define ITW_32 4
+#define ITW_16 5
+#define ITW_0 6
+
+// several discoveries:
+// GXSetTevIndBumpST(tevstage, indstage, matrixind)
+// if( matrix == 2 ) realmat = 6; // 10
+// else if( matrix == 3 ) realmat = 7; // 11
+// else if( matrix == 1 ) realmat = 5; // 9
+// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
+// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
+// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
+
+union TevStageIndirect
+{
+ // if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
+ struct
+ {
+ unsigned bt : 2; // indirect tex stage ID
+ unsigned fmt : 2; // format: ITF_X
+ unsigned bias : 3; // ITB_X
+ unsigned bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
+ unsigned mid : 4; // matrix id to multiply offsets with
+ unsigned sw : 3; // ITW_X, wrapping factor for S of regular coord
+ unsigned tw : 3; // ITW_X, wrapping factor for T of regular coord
+ unsigned lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
+ unsigned fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
+ unsigned pad0 : 3;
+ unsigned rid : 8;
+ };
+ struct
+ {
+ u32 hex : 21;
+ u32 unused : 11;
+ };
+
+ bool IsActive() { return (hex&0x17fe00)!=0; }
+};
+
+union TwoTevStageOrders
+{
+ struct
+ {
+ unsigned texmap0 : 3; // indirect tex stage texmap
+ unsigned texcoord0 : 3;
+ unsigned enable0 : 1; // 1 if should read from texture
+ unsigned colorchan0 : 3; // RAS1_CC_X
+
+ unsigned pad0 : 2;
+
+ unsigned texmap1 : 3;
+ unsigned texcoord1 : 3;
+ unsigned enable1 : 1; // 1 if should read from texture
+ unsigned colorchan1 : 3; // RAS1_CC_X
+
+ unsigned pad1 : 2;
+ unsigned rid : 8;
+ };
+ u32 hex;
+ int getTexMap(int i){return i?texmap1:texmap0;}
+ int getTexCoord(int i){return i?texcoord1:texcoord0;}
+ int getEnable(int i){return i?enable1:enable0;}
+ int getColorChan(int i){return i?colorchan1:colorchan0;}
+};
+
+union TEXSCALE
+{
+ struct
+ {
+ unsigned ss0 : 4; // indirect tex stage 0, 2^(-ss0)
+ unsigned ts0 : 4; // indirect tex stage 0
+ unsigned ss1 : 4; // indirect tex stage 1
+ unsigned ts1 : 4; // indirect tex stage 1
+ unsigned pad : 8;
+ unsigned rid : 8;
+ };
+ u32 hex;
+
+ float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
+ float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
+};
+
+union RAS1_IREF
+{
+ struct
+ {
+ unsigned bi0 : 3; // indirect tex stage 0 ntexmap
+ unsigned bc0 : 3; // indirect tex stage 0 ntexcoord
+ unsigned bi1 : 3;
+ unsigned bc1 : 3;
+ unsigned bi2 : 3;
+ unsigned bc3 : 3;
+ unsigned bi4 : 3;
+ unsigned bc4 : 3;
+ unsigned rid : 8;
+ };
+ u32 hex;
+
+ u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
+ u32 getTexMap(int i) { return (hex>>(6*i))&3; }
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Texture structs
+//////////////////////////////////////////////////////////////////////////
+union TexMode0
+{
+ struct
+ {
+ unsigned wrap_s : 2;
+ unsigned wrap_t : 2;
+ unsigned mag_filter : 1;
+ unsigned min_filter : 3;
+ unsigned diag_lod : 1;
+ signed lod_bias : 10;
+ unsigned max_aniso : 2;
+ unsigned lod_clamp : 1;
+ };
+ u32 hex;
+};
+union TexMode1
+{
+ struct
+ {
+ unsigned min_lod : 8;
+ unsigned max_lod : 8;
+ };
+ u32 hex;
+};
+union TexImage0
+{
+ struct
+ {
+ unsigned width : 10; //actually w-1
+ unsigned height : 10; //actually h-1
+ unsigned format : 4;
+ };
+ u32 hex;
+};
+union TexImage1
+{
+ struct
+ {
+ unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
+ unsigned cache_width : 3;
+ unsigned cache_height : 3;
+ unsigned image_type : 1;
+ };
+ u32 hex;
+};
+
+union TexImage2
+{
+ struct
+ {
+ unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
+ unsigned cache_width : 3;
+ unsigned cache_height : 3;
+ };
+ u32 hex;
+};
+
+union TexImage3
+{
+ struct
+ {
+ unsigned image_base: 24; //address in memory >> 5 (was 20 for GC)
+ };
+ u32 hex;
+};
+union TexTLUT
+{
+ struct
+ {
+ unsigned tmem_offset : 10;
+ unsigned tlut_format : 2;
+ };
+ u32 hex;
+};
+
+union ZTex1
+{
+ struct
+ {
+ unsigned bias : 24;
+ };
+ u32 hex;
+};
+
+union ZTex2
+{
+ struct
+ {
+ unsigned type : 2; // TEV_Z_TYPE_X
+ unsigned op : 2; // GXZTexOp
+ };
+ u32 hex;
+};
+
+// Z-texture types (formats)
+#define TEV_ZTEX_TYPE_U8 0
+#define TEV_ZTEX_TYPE_U16 1
+#define TEV_ZTEX_TYPE_U24 2
+
+#define TEV_ZTEX_DISABLE 0
+#define TEV_ZTEX_ADD 1
+#define TEV_ZTEX_REPLACE 2
+
+
+struct FourTexUnits
+{
+ TexMode0 texMode0[4];
+ TexMode1 texMode1[4];
+ TexImage0 texImage0[4];
+ TexImage1 texImage1[4];
+ TexImage2 texImage2[4];
+ TexImage3 texImage3[4];
+ TexTLUT texTlut[4];
+ u32 unknown[4];
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+// Geometry/other structs
+//////////////////////////////////////////////////////////////////////////
+union GenMode
+{
+ struct
+ {
+ unsigned numtexgens : 4; // 0xF
+ unsigned numcolchans : 5; // 0x1E0
+ unsigned ms_en : 1; // 0x200
+ unsigned numtevstages : 4; // 0x3C00
+ unsigned cullmode : 2; // 0xC000
+ unsigned numindstages : 3; // 0x30000
+ unsigned zfreeze : 5; //0x3C0000
+ };
+ u32 hex;
+};
+
+union LPSize
+{
+ struct
+ {
+ unsigned linesize : 8; // in 1/6th pixels
+ unsigned pointsize : 8; // in 1/6th pixels
+ unsigned lineoff : 3;
+ unsigned pointoff : 3;
+ unsigned lineaspect : 1;
+ unsigned padding : 1;
+ };
+ u32 hex;
+};
+
+
+union X12Y12
+{
+ struct
+ {
+ unsigned y : 12;
+ unsigned x : 12;
+ };
+ u32 hex;
+};
+union X10Y10
+{
+ struct
+ {
+ unsigned x : 10;
+ unsigned y : 10;
+ };
+ u32 hex;
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Framebuffer/pixel stuff (incl fog)
+//////////////////////////////////////////////////////////////////////////
+union BlendMode
+{
+ struct
+ {
+ unsigned blendenable : 1;
+ unsigned logicopenable : 1;
+ unsigned dither : 1;
+ unsigned colorupdate : 1;
+ unsigned alphaupdate : 1;
+ unsigned dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
+ unsigned srcfactor : 3;
+ unsigned subtract : 1;
+ unsigned logicmode : 4;
+ };
+ u32 hex;
+};
+
+
+union FogParam0
+{
+ struct
+ {
+ unsigned mantissa : 11;
+ unsigned exponent : 8;
+ unsigned sign : 1;
+ };
+
+ float GetA() {
+ union { u32 i; float f; } dummy;
+ dummy.i = ((u32)sign<<31)|((u32)exponent<<23)|((u32)mantissa<<12);
+ return dummy.f;
+ }
+
+ u32 hex;
+};
+
+union FogParam3
+{
+ struct
+ {
+ unsigned c_mant : 11;
+ unsigned c_exp : 8;
+ unsigned c_sign : 1;
+ unsigned proj : 1; // 0 - perspective, 1 - orthographic
+ unsigned fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
+ };
+
+ // amount to subtract from eyespacez after range adjustment
+ float GetC() {
+ union { u32 i; float f; } dummy;
+ dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12);
+ return dummy.f;
+ }
+
+ u32 hex;
+};
+
+// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
+struct FogParams
+{
+ FogParam0 a;
+ u32 b_magnitude;
+ u32 b_shift; // b's exp + 1?
+ FogParam3 c_proj_fsel;
+
+ union FogColor
+ {
+ struct
+ {
+ unsigned b : 8;
+ unsigned g : 8;
+ unsigned r : 8;
+ };
+ u32 hex;
+ };
+
+ FogColor color; //0:b 8:g 16:r - nice!
+};
+
+union ZMode
+{
+ struct
+ {
+ unsigned testenable : 1;
+ unsigned func : 3;
+ unsigned updateenable : 1; //size?
+ };
+ u32 hex;
+};
+
+union ConstantAlpha
+{
+ struct
+ {
+ unsigned alpha : 8;
+ unsigned enable : 1;
+ };
+ u32 hex;
+};
+
+#define PIXELFMT_RGB8_Z24 0
+#define PIXELFMT_RGBA6_Z24 1
+#define PIXELFMT_RGB565_Z16 2
+#define PIXELFMT_Z24 3
+#define PIXELFMT_Y8 4
+#define PIXELFMT_U8 5
+#define PIXELFMT_V8 6
+#define PIXELFMT_YUV420 7
+
+union PE_CONTROL
+{
+ struct
+ {
+ unsigned pixel_format : 3; // PIXELFMT_X
+ unsigned zformat : 3; // 0 - linear, 1 - near, 2 - mid, 3 - far
+ unsigned zcomploc : 1; // 1: before tex stage
+ unsigned unused : 17;
+ unsigned rid : 8;
+ };
+ u32 hex;
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Texture coordinate stuff
+//////////////////////////////////////////////////////////////////////////
+union TCInfo
+{
+ struct
+ {
+ unsigned scale_minus_1 : 16;
+ unsigned range_bias : 1;
+ unsigned cylindric_wrap : 1;
+ };
+ u32 hex;
+};
+struct TCoordInfo
+{
+ TCInfo s;
+ TCInfo t;
+};
+
+
+union ColReg
+{
+ u32 hex;
+ struct
+ {
+ signed a : 11;
+ unsigned : 1;
+ signed b : 11;
+ unsigned type : 1;
+ };
+};
+
+struct TevReg
+{
+ ColReg low;
+ ColReg high;
+};
+
+union TevKSel
+{
+ struct {
+ unsigned swap1 : 2;
+ unsigned swap2 : 2;
+ unsigned kcsel0 : 5;
+ unsigned kasel0 : 5;
+ unsigned kcsel1 : 5;
+ unsigned kasel1 : 5;
+ };
+ u32 hex;
+
+ int getKC(int i) {return i?kcsel1:kcsel0;}
+ int getKA(int i) {return i?kasel1:kasel0;}
+};
+
+union AlphaFunc
+{
+ struct
+ {
+ unsigned ref0 : 8;
+ unsigned ref1 : 8;
+ unsigned comp0 : 3;
+ unsigned comp1 : 3;
+ unsigned logic : 2;
+ };
+ u32 hex;
+};
+
+union UPE_Copy
+{
+ u32 Hex;
+ struct
+ {
+ unsigned clamp0 : 1;
+ unsigned clamp1 : 1;
+ unsigned : 1;
+ unsigned target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb
+ unsigned gamma : 2;
+ unsigned half_scale : 1; // real size should be 2x smaller (run a gauss filter?)
+ unsigned scale_something : 1;
+ unsigned clear : 1;
+ unsigned frame_to_field : 2;
+ unsigned copy_to_xfb : 1;
+ unsigned intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
+ unsigned : 16; // seems to set everything to 1s when target pixel format is invalid
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// All of SU memory
+//////////////////////////////////////////////////////////////////////////
+
+// ByPass Command
+struct BPCommand
+{
+ int address;
+ int changes;
+ int newvalue;
+};
+
+struct SUMemory
+{
+ GenMode genMode;
+ u32 display_copy_filter[4]; // 01-04
+ u32 unknown; // 05
+ // indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
+ // abc form a 2x3 offset matrix, there's 3 such matrices
+ // the 3 offset matrices can either be indirect type, S-type, or T-type
+ // 6bit scale factor s is distributed across IND_MTXA/B/C.
+ // before using matrices scale by 2^-(s-17)
+ IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
+ IND_IMASK imask;//0f
+ TevStageIndirect tevind[16];//10 GXSetTevIndirect
+ X12Y12 scissorTL; //20
+ X12Y12 scissorBR; //21
+ LPSize lineptwidth; //22 line and point width
+ u32 sucounter; //23
+ u32 rascounter; //24
+ TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
+ RAS1_IREF tevindref; //27 GXSetIndTexOrder
+ TwoTevStageOrders tevorders[8]; //28-2F
+ TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
+ ZMode zmode; //40
+ BlendMode blendmode; //41
+ ConstantAlpha dstalpha; //42
+ PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
+ u32 fieldmask; //44
+ u32 drawdone; //45, bit1=1 if end of list
+ u32 unknown5; //46 clock?
+ u32 petoken; //47
+ u32 petokenint; // 48
+ X10Y10 copyTexSrcXY; // 49
+ X10Y10 copyTexSrcWH; // 4a
+ u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
+ u32 unknown6; //4c
+ u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
+ // also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
+ u32 dispcopyyscale; //4e
+ u32 clearcolorAR; //4f
+ u32 clearcolorGB; //50
+ u32 clearZValue; //51
+ u32 triggerEFBCopy; //52
+ u32 copyfilter[2]; //53,54
+ u32 boundbox0;//55
+ u32 boundbox1;//56
+ u32 unknown7[2];//57,58
+ X10Y10 scissorOffset; //59
+ u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync), 0x60-0x63 have to do with preloaded textures?
+ u32 tlutXferSrc; //64
+ u32 tlutXferDest; //65
+ u32 texinvalidate;//66
+ u32 metric; //67
+ u32 fieldmode;//68
+ u32 unknown10[7];//69-6F
+ u32 unknown11[16];//70-7F
+ FourTexUnits tex[2]; //80-bf
+ TevStageCombiner combiners[16]; //0xC0-0xDF
+ TevReg tevregs[4]; //0xE0
+ u32 fogRangeAdj; //0xE8
+ u32 unknown15[3]; //0xe9,0xea,0xeb - fog related
+ u32 tev_range_adj_c; //0xec - screenx center for range adjustment, range adjustment enable
+ u32 tev_range_adj_k; //0xed - specifies range adjustment function = sqrt(x*x+k*k)/k
+ FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
+ AlphaFunc alphaFunc; //0xF3
+ ZTex1 ztex1; //0xf4,0xf5
+ ZTex2 ztex2;
+ TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
+ u32 suMask; //0xFE
+ u32 unknown18; //ff
+};
+
+#pragma pack()
+
+extern SUMemory sumem;
+
+void LoadSUReg(u32 value0);
+
+#endif
diff --git a/Source/Core/VideoCommon/Src/SUStructs.cpp b/Source/Core/VideoCommon/Src/SUStructs.cpp new file mode 100644 index 0000000000..ff26f4e592 --- /dev/null +++ b/Source/Core/VideoCommon/Src/SUStructs.cpp @@ -0,0 +1,595 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <cmath>
+
+#include "Profiler.h"
+#include "Statistics.h"
+#include "VideoCommon.h"
+#include "PixelShaderManager.h"
+#include "SUFunctions.h"
+#include "SUStructs.h"
+#include "TextureDecoder.h"
+#include "OpcodeDecoding.h"
+#include "VertexLoader.h"
+#include "VertexShaderManager.h"
+
+using namespace SUFunctions;
+
+void SUInit()
+{
+ memset(&sumem, 0, sizeof(sumem));
+ sumem.suMask = 0xFFFFFF;
+}
+
+// ----------------------------------------------------------------------------------------------------------
+// Write the bypass command to the Setup/Rasterization Memory
+/* ------------------
+ Called:
+ At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadSUReg
+ TODO:
+ Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
+ getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
+ just stuff geometry in them and don't put state changes there. */
+// ----------------------------------------------------------------------------------------------------------
+void SUWritten(const BPCommand& bp)
+{
+ // --------------------------------------------------------------------------------------------------------
+ // First the pipeline is flushed then update the sumem with the new value.
+ // Some of the BP cases have to call certain functions while others just update the sumem.
+ // some bp cases check the changes variable, because they might not have to be updated all the time
+ // NOTE: it seems not all su cases like checking changes, so calling if (bp.changes == 0 ? false : true)
+ // had to be ditched and the games seem to work fine with out it.
+ // --------------------------------------------------------------------------------------------------------
+
+ // Debugging only, this lets you skip a bp update
+ //static int times = 0;
+ //static bool enable = false;
+
+ //switch (bp.address)
+ //{
+ //case SUMEM_CONSTANTALPHA:
+ // {
+ // if (times-- == 0 && enable)
+ // return;
+ // else
+ // break;
+ // }
+ //default: break;
+ //}
+
+ FlushPipeline();
+ ((u32*)&sumem)[bp.address] = bp.newvalue;
+
+ switch (bp.address)
+ {
+ case SUMEM_GENMODE: // Set the Generation Mode
+ {
+ PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
+ sumem.genMode.numtexgens, sumem.genMode.numcolchans,
+ sumem.genMode.ms_en, sumem.genMode.numtevstages+1, sumem.genMode.cullmode,
+ sumem.genMode.numindstages, sumem.genMode.zfreeze);
+ SetGenerationMode(bp);
+ break;
+ }
+ case SUMEM_IND_MTXA: // Index Matrix Changed
+ case SUMEM_IND_MTXB:
+ case SUMEM_IND_MTXC:
+ case SUMEM_IND_MTXA+3:
+ case SUMEM_IND_MTXB+3:
+ case SUMEM_IND_MTXC+3:
+ case SUMEM_IND_MTXA+6:
+ case SUMEM_IND_MTXB+6:
+ case SUMEM_IND_MTXC+6:
+ PixelShaderManager::SetIndMatrixChanged((bp.address - SUMEM_IND_MTXA) / 3);
+ break;
+ case SUMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
+ PixelShaderManager::SetIndTexScaleChanged(0x03);
+ case SUMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
+ PixelShaderManager::SetIndTexScaleChanged(0x0c);
+ break;
+ case SUMEM_SCISSORTL: // Scissor Rectable Top, Left
+ case SUMEM_SCISSORBR: // Scissor Rectable Bottom, Right
+ case SUMEM_SCISSOROFFSET: // Scissor Offset
+ SetScissor(bp);
+ break;
+ case SUMEM_LINEPTWIDTH: // Line Width
+ SetLineWidth(bp);
+ break;
+ case SUMEM_ZMODE: // Depth Control
+ PRIM_LOG("zmode: test=%d, func=%d, upd=%d", sumem.zmode.testenable, sumem.zmode.func,
+ sumem.zmode.updateenable);
+ SetDepthMode(bp);
+ break;
+ case SUMEM_BLENDMODE: // Blending Control
+ {
+ if (bp.changes & 0xFFFF)
+ {
+ PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
+ sumem.blendmode.blendenable, sumem.blendmode.logicopenable, sumem.blendmode.colorupdate, sumem.blendmode.alphaupdate,
+ sumem.blendmode.dstfactor, sumem.blendmode.srcfactor, sumem.blendmode.subtract, sumem.blendmode.logicmode);
+ // Set LogicOp Blending Mode
+ if (bp.changes & 2)
+ {
+ SETSTAT(stats.logicOpMode, sumem.blendmode.logicopenable != 0 ? sumem.blendmode.logicmode : stats.logicOpMode);
+ SetLogicOpMode(bp);
+ }
+ // Set Dithering Mode
+ if (bp.changes & 4)
+ {
+ SETSTAT(stats.dither, sumem.blendmode.dither);
+ SetDitherMode(bp);
+ }
+ // Set Blending Mode
+ if (bp.changes & 0xFE1)
+ {
+ SETSTAT(stats.srcFactor, sumem.blendmode.srcfactor);
+ SETSTAT(stats.dstFactor, sumem.blendmode.dstfactor);
+ SetBlendMode(bp);
+ }
+ // Set Color Mask
+ if (bp.changes & 0x18)
+ {
+ SETSTAT(stats.alphaUpdate, sumem.blendmode.alphaupdate);
+ SETSTAT(stats.colorUpdate, sumem.blendmode.colorupdate);
+ SetColorMask(bp);
+ }
+ }
+ break;
+ }
+ case SUMEM_CONSTANTALPHA: // Set Destination Alpha
+ {
+ PRIM_LOG("constalpha: alp=%d, en=%d", sumem.dstalpha.alpha, sumem.dstalpha.enable);
+ SETSTAT(stats.dstAlphaEnable, sumem.dstalpha.enable);
+ SETSTAT_UINT(stats.dstAlpha, sumem.dstalpha.alpha);
+ PixelShaderManager::SetDestAlpha(sumem.dstalpha);
+ break;
+ }
+ // This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
+ case SUMEM_SETDRAWDONE:
+ switch (bp.newvalue & 0xFF)
+ {
+ case 0x02:
+ g_VideoInitialize.pSetPEFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+
+ default:
+ WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
+ break;
+ }
+ break;
+ case SUMEM_PE_TOKEN_ID: // Pixel Engine Token ID
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ case SUMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
+ g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
+ break;
+ // ------------------------
+ // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
+ // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
+ case SUMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
+ {
+ DVSTARTSUBPROFILE("LoadSUReg:swap");
+ // The bottom right is within the rectangle
+ // The values in sumem.copyTexSrcXY and sumem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
+ TRectangle rc = {
+ (int)(sumem.copyTexSrcXY.x),
+ (int)(sumem.copyTexSrcXY.y),
+ (int)((sumem.copyTexSrcXY.x + sumem.copyTexSrcWH.x + 1)),
+ (int)((sumem.copyTexSrcXY.y + sumem.copyTexSrcWH.y + 1))
+ };
+
+ float MValueX = GetRendererTargetScaleX();
+ float MValueY = GetRendererTargetScaleY();
+
+ // Need another rc here to get it to scale.
+ // Here the bottom right is the out of the rectangle.
+ TRectangle multirc = {
+ (int)(sumem.copyTexSrcXY.x * MValueX),
+ (int)(sumem.copyTexSrcXY.y * MValueY),
+ (int)((sumem.copyTexSrcXY.x * MValueX + (sumem.copyTexSrcWH.x + 1) * MValueX)),
+ (int)((sumem.copyTexSrcXY.y * MValueY + (sumem.copyTexSrcWH.y + 1) * MValueY))
+ };
+ UPE_Copy PE_copy;
+ PE_copy.Hex = sumem.triggerEFBCopy;
+
+ // Check if we are to copy from the EFB or draw to the XFB
+ if (PE_copy.copy_to_xfb == 0)
+ {
+ if (GetConfig(CONFIG_SHOWEFBREGIONS))
+ stats.efb_regions.push_back(rc);
+
+ CopyEFB(bp, rc, sumem.copyTexDest << 5,
+ sumem.zcontrol.pixel_format == PIXELFMT_Z24,
+ PE_copy.intensity_fmt > 0,
+ ((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
+ PE_copy.half_scale > 0);
+ }
+ else
+ {
+ // the number of lines copied is determined by the y scale * source efb height
+ const float yScale = sumem.dispcopyyscale / 256.0f;
+ const float xfbLines = ((sumem.copyTexSrcWH.y + 1.0f) * yScale);
+ RenderToXFB(bp, multirc, yScale, xfbLines,
+ Memory_GetPtr(sumem.copyTexDest << 5),
+ sumem.copyMipMapStrideChannels << 4,
+ (u32)ceil(xfbLines));
+ }
+
+ // Clear the picture after it's done and submitted, to prepare for the next picture
+ if (PE_copy.clear)
+ ClearScreen(bp, multirc);
+
+ RestoreRenderState(bp);
+
+ break;
+ }
+ case SUMEM_LOADTLUT0: // Load a Texture Look Up Table
+ case SUMEM_LOADTLUT1:
+ {
+ DVSTARTSUBPROFILE("LoadSUReg:GXLoadTlut");
+
+ u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
+
+ u8 *ptr = 0;
+
+ // TODO - figure out a cleaner way.
+ if (GetConfig(CONFIG_ISWII))
+ ptr = GetPointer(sumem.tlutXferSrc << 5);
+ else
+ ptr = GetPointer((sumem.tlutXferSrc & 0xFFFFF) << 5);
+
+ if (ptr)
+ memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
+ else
+ PanicAlert("Invalid palette pointer %08x %08x %08x", sumem.tlutXferSrc, sumem.tlutXferSrc << 5, (sumem.tlutXferSrc & 0xFFFFF)<< 5);
+
+ // TODO(ector) : kill all textures that use this palette
+ // Not sure if it's a good idea, though. For now, we hash texture palettes
+ break;
+ }
+ case SUMEM_FOGRANGE: // Fog Settings Control
+ case SUMEM_FOGPARAM0:
+ case SUMEM_FOGBMAGNITUDE:
+ case SUMEM_FOGBEXPONENT:
+ case SUMEM_FOGPARAM3:
+ if(!GetConfig(CONFIG_DISABLEFOG))
+ PixelShaderManager::SetFogParamChanged();
+ break;
+ case SUMEM_FOGCOLOR: // Fog Color
+ PixelShaderManager::SetFogColorChanged();
+ break;
+ case SUMEM_ALPHACOMPARE: // Compare Alpha Values
+ PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", sumem.alphaFunc.ref0,
+ sumem.alphaFunc.ref1, sumem.alphaFunc.comp0, sumem.alphaFunc.comp1, sumem.alphaFunc.logic);
+ PixelShaderManager::SetAlpha(sumem.alphaFunc);
+ break;
+ case SUMEM_BIAS: // BIAS
+ PRIM_LOG("ztex bias=0x%x", sumem.ztex1.bias);
+ PixelShaderManager::SetZTextureBias(sumem.ztex1.bias);
+ break;
+ case SUMEM_ZTEX2: // Z Texture type
+ {
+ if (bp.changes & 3)
+ PixelShaderManager::SetZTextureTypeChanged();
+ #if defined(_DEBUG) || defined(DEBUGFAST)
+ const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
+ const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
+ PRIM_LOG("ztex op=%s, type=%s", pzop[sumem.ztex2.op], pztype[sumem.ztex2.type]);
+ #endif
+ break;
+ }
+ // ----------------------------------
+ // Display Copy Filtering Control
+ // Fields: Destination, Frame2Field, Gamma, Source
+ // TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
+ // ----------------------------------
+ case SUMEM_DISPLAYCOPYFILER:
+ case SUMEM_DISPLAYCOPYFILER+1:
+ case SUMEM_DISPLAYCOPYFILER+2:
+ case SUMEM_DISPLAYCOPYFILER+3:
+ case SUMEM_COPYFILTER0: //GXSetCopyFilter
+ case SUMEM_COPYFILTER1:
+ break;
+ case SUMEM_FIELDMASK: // Interlacing Control
+ case SUMEM_FIELDMODE:
+ SetInterlacingMode(bp);
+ break;
+ // ---------------------------------------------------
+ // Debugging/Profiling info, we don't care about them
+ // ---------------------------------------------------
+ case SUMEM_CLOCK0: // Some Clock
+ case SUMEM_CLOCK1: // Some Clock
+ case SUMEM_SU_COUNTER: // Pixel or Poly Count
+ case SUMEM_RAS_COUNTER: // Sound Count of something in the Texture Units
+ case SUMEM_SETGPMETRIC: // Set the Graphic Processor Metric
+ break;
+ // ----------------
+ // EFB Copy config
+ // ----------------
+ case SUMEM_EFB_TL: // EFB Source Rect. Top, Left
+ case SUMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
+ case SUMEM_EFB_ADDR: // EFB Target Address
+ break;
+ // --------------
+ // Clear Config
+ // --------------
+ case SUMEM_CLEAR_AR: // Alpha and Red Components
+ case SUMEM_CLEAR_GB: // Green and Blue Components
+ case SUMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
+ break;
+ // -------------------------
+ // Culling Occulsion, we don't support this
+ // let's hope not many games use bboxes..
+ // TODO(ector): add something that watches bboxes
+ // -------------------------
+ case SUMEM_CLEARBBOX1:
+ case SUMEM_CLEARBBOX2:
+ break;
+ case SUMEM_ZCOMPARE: // Set the Z-Compare
+ case SUMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
+ case SUMEM_MIPMAP_STRIDE: // MipMap Stride Channel
+ case SUMEM_COPYYSCALE: // Display Copy Y Scale
+ case SUMEM_IREF: /* 24 RID
+ 21 BC3 - Ind. Tex Stage 3 NTexCoord
+ 18 BI3 - Ind. Tex Stage 3 NTexMap
+ 15 BC2 - Ind. Tex Stage 2 NTexCoord
+ 12 BI2 - Ind. Tex Stage 2 NTexMap
+ 9 BC1 - Ind. Tex Stage 1 NTexCoord
+ 6 BI1 - Ind. Tex Stage 1 NTexMap
+ 3 BC0 - Ind. Tex Stage 0 NTexCoord
+ 0 BI0 - Ind. Tex Stage 0 NTexMap */
+ break;
+ case SUMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
+ case SUMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
+ case SUMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
+ case SUMEM_TEV_KSEL+3:// Texture Environment Swap Mode Table 3
+ case SUMEM_TEV_KSEL+4:// Texture Environment Swap Mode Table 4
+ case SUMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
+ case SUMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
+ case SUMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
+ break;
+ case SUMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
+ // only valid for the next BP command, and will reset itself.
+ case SUMEM_IND_IMASK: // Index Mask ?
+ break;
+ case SUMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
+ if (bp.newvalue != 0x0F)
+ PanicAlert("Unknown is not 0xF! val = 0x%08x", bp.newvalue);
+ break;
+
+ // Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
+ // Are these related to BBox?
+ case SUMEM_UNKNOWN1:
+ case SUMEM_UNKNOWN2:
+ case SUMEM_UNKNOWN3:
+ case SUMEM_UNKNOWN4:
+ break;
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xFC) // Texture sampler filter
+ {
+ // -------------------------
+ // Texture Environment Order
+ // -------------------------
+ case SUMEM_TREF:
+ case SUMEM_TREF+1:
+ case SUMEM_TREF+2:
+ case SUMEM_TREF+3:
+ case SUMEM_TREF+4:
+ case SUMEM_TREF+5:
+ case SUMEM_TREF+6:
+ case SUMEM_TREF+7:
+ break;
+ // ----------------------
+ // Set wrap size
+ // ----------------------
+ case SUMEM_SU_SSIZE:
+ case SUMEM_SU_TSIZE:
+ case SUMEM_SU_SSIZE+2:
+ case SUMEM_SU_TSIZE+2:
+ case SUMEM_SU_SSIZE+4:
+ case SUMEM_SU_TSIZE+4:
+ case SUMEM_SU_SSIZE+6:
+ case SUMEM_SU_TSIZE+6:
+ case SUMEM_SU_SSIZE+8:
+ case SUMEM_SU_TSIZE+8:
+ case SUMEM_SU_SSIZE+10:
+ case SUMEM_SU_TSIZE+10:
+ case SUMEM_SU_SSIZE+12:
+ case SUMEM_SU_TSIZE+12:
+ case SUMEM_SU_SSIZE+14:
+ case SUMEM_SU_TSIZE+14:
+ PixelShaderManager::SetTexCoordChanged((bp.address - SUMEM_SU_SSIZE) >> 1);
+ break;
+ // ------------------------
+ // SUMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
+ // SUMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
+ // ------------------------
+ case SUMEM_TX_SETMODE0: // (0x90 for linear)
+ case SUMEM_TX_SETMODE0+1:
+ case SUMEM_TX_SETMODE0+2:
+ case SUMEM_TX_SETMODE0+3:
+ case SUMEM_TX_SETMODE1:
+ case SUMEM_TX_SETMODE1+1:
+ case SUMEM_TX_SETMODE1+2:
+ case SUMEM_TX_SETMODE1+3:
+ case SUMEM_TX_SETMODE0_4:
+ case SUMEM_TX_SETMODE0_4+1:
+ case SUMEM_TX_SETMODE0_4+2:
+ case SUMEM_TX_SETMODE0_4+3:
+ case SUMEM_TX_SETMODE1_4:
+ case SUMEM_TX_SETMODE1_4+1:
+ case SUMEM_TX_SETMODE1_4+2:
+ case SUMEM_TX_SETMODE1_4+3:
+ SetSamplerState(bp);
+ break;
+ // --------------------------------------------
+ // SUMEM_TX_SETIMAGE0 - Texture width, height, format
+ // SUMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
+ // SUMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
+ // SUMEM_TX_SETIMAGE3 - Address of Texture in main memory
+ // --------------------------------------------
+ case SUMEM_TX_SETIMAGE0:
+ case SUMEM_TX_SETIMAGE0+1:
+ case SUMEM_TX_SETIMAGE0+2:
+ case SUMEM_TX_SETIMAGE0+3:
+ case SUMEM_TX_SETIMAGE0_4:
+ case SUMEM_TX_SETIMAGE0_4+1:
+ case SUMEM_TX_SETIMAGE0_4+2:
+ case SUMEM_TX_SETIMAGE0_4+3:
+ case SUMEM_TX_SETIMAGE1:
+ case SUMEM_TX_SETIMAGE1+1:
+ case SUMEM_TX_SETIMAGE1+2:
+ case SUMEM_TX_SETIMAGE1+3:
+ case SUMEM_TX_SETIMAGE1_4:
+ case SUMEM_TX_SETIMAGE1_4+1:
+ case SUMEM_TX_SETIMAGE1_4+2:
+ case SUMEM_TX_SETIMAGE1_4+3:
+ case SUMEM_TX_SETIMAGE2:
+ case SUMEM_TX_SETIMAGE2+1:
+ case SUMEM_TX_SETIMAGE2+2:
+ case SUMEM_TX_SETIMAGE2+3:
+ case SUMEM_TX_SETIMAGE2_4:
+ case SUMEM_TX_SETIMAGE2_4+1:
+ case SUMEM_TX_SETIMAGE2_4+2:
+ case SUMEM_TX_SETIMAGE2_4+3:
+ case SUMEM_TX_SETIMAGE3:
+ case SUMEM_TX_SETIMAGE3+1:
+ case SUMEM_TX_SETIMAGE3+2:
+ case SUMEM_TX_SETIMAGE3+3:
+ case SUMEM_TX_SETIMAGE3_4:
+ case SUMEM_TX_SETIMAGE3_4+1:
+ case SUMEM_TX_SETIMAGE3_4+2:
+ case SUMEM_TX_SETIMAGE3_4+3:
+ break;
+ // -------------------------------
+ // Set a TLUT
+ // SUMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
+ // -------------------------------
+ case SUMEM_TX_SETTLUT:
+ case SUMEM_TX_SETTLUT+1:
+ case SUMEM_TX_SETTLUT+2:
+ case SUMEM_TX_SETTLUT+3:
+ case SUMEM_TX_SETLUT_4:
+ case SUMEM_TX_SETLUT_4+1:
+ case SUMEM_TX_SETLUT_4+2:
+ case SUMEM_TX_SETLUT_4+3:
+ break;
+ // ---------------------------------------------------
+ // Set the TEV Color
+ // ---------------------------------------------------
+ case SUMEM_TEV_REGISTER_L: // Reg 1
+ case SUMEM_TEV_REGISTER_H:
+ case SUMEM_TEV_REGISTER_L+2: // Reg 2
+ case SUMEM_TEV_REGISTER_H+2:
+ case SUMEM_TEV_REGISTER_L+4: // Reg 3
+ case SUMEM_TEV_REGISTER_H+4:
+ case SUMEM_TEV_REGISTER_L+6: // Reg 4
+ case SUMEM_TEV_REGISTER_H+6:
+ {
+ if (bp.address & 1)
+ {
+ // don't compare with changes!
+ int num = (bp.address >> 1 ) & 0x3;
+ PixelShaderManager::SetColorChanged(sumem.tevregs[num].high.type, num);
+ }
+ break;
+ }
+ // ------------------------------------------------
+ // On Default, we try to look for other things
+ // before we give up and say its an unknown opcode
+ // again ...
+ // ------------------------------------------------
+ default:
+ switch (bp.address & 0xF0)
+ {
+ // --------------
+ // Indirect Tev
+ // --------------
+ case SUMEM_IND_CMD:
+ case SUMEM_IND_CMD+1:
+ case SUMEM_IND_CMD+2:
+ case SUMEM_IND_CMD+3:
+ case SUMEM_IND_CMD+4:
+ case SUMEM_IND_CMD+5:
+ case SUMEM_IND_CMD+6:
+ case SUMEM_IND_CMD+7:
+ case SUMEM_IND_CMD+8:
+ case SUMEM_IND_CMD+9:
+ case SUMEM_IND_CMD+10:
+ case SUMEM_IND_CMD+11:
+ case SUMEM_IND_CMD+12:
+ case SUMEM_IND_CMD+13:
+ case SUMEM_IND_CMD+14:
+ case SUMEM_IND_CMD+15:
+ break;
+ // --------------------------------------------------
+ // Set Color/Alpha of a Tev
+ // SUMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
+ // SUMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
+ // --------------------------------------------------
+ case SUMEM_TEV_COLOR_ENV: // Texture Environment 1
+ case SUMEM_TEV_ALPHA_ENV:
+ case SUMEM_TEV_COLOR_ENV+2: // Texture Environment 2
+ case SUMEM_TEV_ALPHA_ENV+2:
+ case SUMEM_TEV_COLOR_ENV+4: // Texture Environment 3
+ case SUMEM_TEV_ALPHA_ENV+4:
+ case SUMEM_TEV_COLOR_ENV+8: // Texture Environment 4
+ case SUMEM_TEV_ALPHA_ENV+8:
+ case SUMEM_TEV_COLOR_ENV+10: // Texture Environment 5
+ case SUMEM_TEV_ALPHA_ENV+10:
+ case SUMEM_TEV_COLOR_ENV+12: // Texture Environment 6
+ case SUMEM_TEV_ALPHA_ENV+12:
+ case SUMEM_TEV_COLOR_ENV+14: // Texture Environment 7
+ case SUMEM_TEV_ALPHA_ENV+14:
+ case SUMEM_TEV_COLOR_ENV+16: // Texture Environment 8
+ case SUMEM_TEV_ALPHA_ENV+16:
+ case SUMEM_TEV_COLOR_ENV+18: // Texture Environment 9
+ case SUMEM_TEV_ALPHA_ENV+18:
+ case SUMEM_TEV_COLOR_ENV+20: // Texture Environment 10
+ case SUMEM_TEV_ALPHA_ENV+20:
+ case SUMEM_TEV_COLOR_ENV+22: // Texture Environment 11
+ case SUMEM_TEV_ALPHA_ENV+22:
+ case SUMEM_TEV_COLOR_ENV+24: // Texture Environment 12
+ case SUMEM_TEV_ALPHA_ENV+24:
+ case SUMEM_TEV_COLOR_ENV+26: // Texture Environment 13
+ case SUMEM_TEV_ALPHA_ENV+26:
+ case SUMEM_TEV_COLOR_ENV+28: // Texture Environment 14
+ case SUMEM_TEV_ALPHA_ENV+28:
+ case SUMEM_TEV_COLOR_ENV+30: // Texture Environment 15
+ case SUMEM_TEV_ALPHA_ENV+30:
+ case SUMEM_TEV_COLOR_ENV+32: // Texture Environment 16
+ case SUMEM_TEV_ALPHA_ENV+32:
+ break;
+ default:
+ WARN_LOG(VIDEO, "Unknown Bypass opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
+ break;
+ }
+
+ }
+
+ }
+}
+
diff --git a/Source/Core/VideoCommon/Src/SUStructs.h b/Source/Core/VideoCommon/Src/SUStructs.h new file mode 100644 index 0000000000..f9ac7a21e5 --- /dev/null +++ b/Source/Core/VideoCommon/Src/SUStructs.h @@ -0,0 +1,27 @@ +// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _SUSTRUCTS_H_
+#define _SUSTRUCTS_H_
+
+#include "SUMemory.h"
+
+void SUInit();
+void LoadSUReg(u32 value0);
+void SUReload();
+
+#endif // _SUSTRUCTS_H_
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