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authordegasus <wickmarkus@web.de>2013-01-11 11:59:42 +0100
committerdegasus <wickmarkus@web.de>2013-01-11 11:59:42 +0100
commit60b8e4fb1cd39cb1612b25fd720f8521f0ceff79 (patch)
tree27f3b922ff117590c463f7e1fe749670a10e741b /Source/Core/VideoCommon
parent092a99cbd25e90811140b21331a3f10d3807a6a1 (diff)
vertex shader for texture converter
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp10
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.h10
2 files changed, 11 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 87c2f51329..7ef96db26f 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -120,8 +120,8 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
- WRITE(p, " float4 ocol0;\n");
- WRITE(p, " float2 uv0 = gl_TexCoord[0].xy;\n");
+ WRITE(p, " out float4 ocol0;\n");
+ WRITE(p, " in float2 uv0;\n");
WRITE(p, "void main()\n");
}
else
@@ -204,8 +204,8 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
- WRITE(p, " float4 ocol0;\n");
- WRITE(p, " float2 uv0 = gl_TexCoord[0].xy;\n");
+ WRITE(p, " out float4 ocol0;\n");
+ WRITE(p, " in float2 uv0;\n");
WRITE(p, "void main()\n");
}
else
@@ -315,8 +315,6 @@ void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
void WriteEncoderEnd(char* p, API_TYPE ApiType)
{
- if (ApiType == API_OPENGL)
- WRITE(p, "gl_FragData[0] = ocol0;\n");
WRITE(p, "}\n");
IntensityConstantAdded = false;
s_incrementSampleXCount = 0;
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.h b/Source/Core/VideoCommon/Src/VertexShaderGen.h
index d41ba2141a..335b54d786 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.h
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.h
@@ -21,9 +21,13 @@
#include "XFMemory.h"
#include "VideoCommon.h"
-#define SHADER_POSMTX_ATTRIB 1
-#define SHADER_NORM1_ATTRIB 6
-#define SHADER_NORM2_ATTRIB 7
+// TODO should be reordered
+#define SHADER_POSMTX_ATTRIB 1
+#define SHADER_POSITION_ATTRIB 2
+#define SHADER_TEXTURE0_ATTRIB 3
+#define SHADER_COLOR0_ATTRIB 4
+#define SHADER_NORM1_ATTRIB 6
+#define SHADER_NORM2_ATTRIB 7
// shader variables