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authorskidau <skidau@gmail.com>2010-11-07 04:28:33 +0000
committerskidau <skidau@gmail.com>2010-11-07 04:28:33 +0000
commit6666b400a32249752815a33ac78e9fd1557f3bca (patch)
treecd8b1e66936d78a5231d322a1825f576385b926f /Source/Core/VideoCommon
parent8775abacc6776fe2f8b65e04402d783b19da79fa (diff)
Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6353 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index ba54adbac5..65a74b71dc 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -137,9 +137,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
bool TextureCache::Find(u32 start_address, u64 hash)
{
- TexCache::iterator
- iter = textures.lower_bound(start_address),
- tcend = textures.upper_bound(start_address);
+ TexCache::iterator iter = textures.lower_bound(start_address);
if (iter->second->hash == hash)
return true;