diff options
| author | donkopunchstania <donkopunchstania@gmail.com> | 2009-04-15 03:55:38 +0000 |
|---|---|---|
| committer | donkopunchstania <donkopunchstania@gmail.com> | 2009-04-15 03:55:38 +0000 |
| commit | 66ca49d3b84c0b2fec60b244b081dfac1008c8d6 (patch) | |
| tree | 168597e5c9a6ff66ab759cc272aeeaba33ca5ec7 /Source/Core/VideoCommon | |
| parent | 946491c8ea3d9c2dc3b395568a4121a6df4830d5 (diff) | |
revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/BPStructs.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 205 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.cpp | 128 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.h | 4 |
4 files changed, 117 insertions, 224 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index e1a0eef25b..ca3e59194e 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -99,8 +99,9 @@ void BPWritten(const Bypass& bp) PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
break;
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
+ PixelShaderManager::SetIndTexScaleChanged(0x03);
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
- PixelShaderManager::SetIndTexScaleChanged();
+ PixelShaderManager::SetIndTexScaleChanged(0x0c);
break;
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
@@ -408,6 +409,7 @@ void BPWritten(const Bypass& bp) case BPMEM_SU_TSIZE+12:
case BPMEM_SU_SSIZE+14:
case BPMEM_SU_TSIZE+14:
+ PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
break;
// ------------------------
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 1c33e9792a..a77eb0ad62 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -131,7 +131,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 zbufrender, u3 // tevtemp is set according to swapmodetables and static void WriteStage(char *&p, int n, u32 texture_mask); -static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask); +static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask); static void WriteAlphaCompare(char *&p, int num, int comp); static bool WriteAlphaTest(char *&p, bool HLSL); static void WriteFog(char *&p, bool bOutputZ); @@ -347,7 +347,7 @@ static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"}; static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt static const char *tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; -static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" }; +static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" }; #define WRITE p+=sprintf @@ -463,14 +463,20 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n" "float4 alphabump=0;\n" "float3 tevcoord;\n" - "float2 wrappedcoord, tempcoord;\n"); + "float2 wrappedcoord, tempcoord;\n\n"); + + for (int i = 0; i < numTexgen; ++i) { + // optional perspective divides + if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ) + WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i); + + // scale texture coordinates + WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i); + } // indirect texture map lookup for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { if (nIndirectStagesUsed & (1<<i)) { - // perform indirect texture map lookup - // note that we have to scale by the regular texture map's coordinates since this is a texRECT call - // (and we have to match with the game's texscale calls) int texcoord = bpmem.tevindref.getTexCoord(i); if (texcoord < numTexgen) { @@ -480,13 +486,9 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool WRITE(p, "tempcoord=float2(0.0f,0.0f);\n"); } - if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) { - WrapNonPow2Tex(p, "tempcoord", bpmem.tevindref.getTexMap(i), texture_mask); - WRITE(p, "float3 indtex%d=texRECT(samp%d,tempcoord.xy).abg;\n", i, bpmem.tevindref.getTexMap(i)); - } - else { - WRITE(p, "float3 indtex%d=tex2D(samp%d,tempcoord).abg;\n", i, bpmem.tevindref.getTexMap(i)); - } + char buffer[32]; + sprintf(buffer, "float3 indtex%d", i); + SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask); } } @@ -568,7 +570,6 @@ static void WriteStage(char *&p, int n, u32 texture_mask) int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1); - int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection; bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens; bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages; @@ -579,8 +580,6 @@ static void WriteStage(char *&p, int n, u32 texture_mask) if (bHasIndStage) { // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords - int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt); - if (bpmem.tevind[n].bs != ITBA_OFF) { // write the bump alpha @@ -601,9 +600,10 @@ static void WriteStage(char *&p, int n, u32 texture_mask) } } + // format + WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]); + // bias - WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt); - WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]); if (bpmem.tevind[n].bias != ITB_NONE ) WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]); @@ -623,91 +623,43 @@ static void WriteStage(char *&p, int n, u32 texture_mask) WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else { - // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) - WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + WRITE(p, "float2 indtevtrans%d = 0;\n", n); } } else { - // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) - WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + WRITE(p, "float2 indtevtrans%d = 0;\n", n); } // wrapping - if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) { - // non pow2 - - if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { - if (bpmem.tevind[n].tw == ITW_0) { - if (bpmem.tevind[n].sw == ITW_0) { - // zero out completely - WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); - } - else { - WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n" - "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]); - } - } - else if (bpmem.tevind[n].sw == ITW_0) { - WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n" - "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]); - } - else { - WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord, - tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap, - tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); - } - } - else { - WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap); - } + + // wrap S + if (bpmem.tevind[n].sw == ITW_OFF) { + WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord); + } + else if (bpmem.tevind[n].sw == ITW_0) { + WRITE(p, "wrappedcoord.x = 0.0f;\n"); } else { - // pow of 2 - WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap); - - // mult by bitdepth / tex dimensions - if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { - if (bpmem.tevind[n].tw == ITW_0) { - if (bpmem.tevind[n].sw == ITW_0) { - // zero out completely - WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); - } - else { - WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n" - "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]); - } - } - else if (bpmem.tevind[n].sw == ITW_0) { - WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n" - "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]); - } - else { - // have to add an offset or else might get negative values! - WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord, - tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap, - tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); - } - } - else { - WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord); - } + WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]); + } + + // wrap T + if (bpmem.tevind[n].tw == ITW_OFF) { + WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord); + } + else if (bpmem.tevind[n].tw == ITW_0) { + WRITE(p, "wrappedcoord.y = 0.0f;\n"); + } + else { + WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]); } if (bpmem.tevind[n].fb_addprev) { // add previous tevcoord - - if (texfun == XF_TEXPROJ_STQ) { - WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); - //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord); - } - else { - WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); - } + WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); } else { - WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); - //if (texfun == XF_TEXPROJ_STQ ) - // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord); + WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n); } } @@ -717,43 +669,14 @@ static void WriteStage(char *&p, int n, u32 texture_mask) int texmap = bpmem.tevorders[n/2].getTexMap(n&1); if(!bHasIndStage) { // calc tevcord - //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z; if(bHasTexCoord) { - if (texture_mask & (1<<texmap)) { - // nonpow2 - if (texfun == XF_TEXPROJ_STQ ) - WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord); - else - WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); - WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask); - } - else { - if (texfun == XF_TEXPROJ_STQ ) - WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord , texcoord ); - else - WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord); - } + WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); } else { - // donkopunchstania - check that this is correct when there are no tex gens WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n"); } } - else if (texture_mask & (1<<texmap)) { - // if non pow 2, have to manually repeat - //WrapNonPow2Tex(p, "tevcoord", texmap); - bool bwraps = !!(texture_mask & (0x100<<texmap)); - bool bwrapt = !!(texture_mask & (0x10000<<texmap)); - - if (bwraps || bwrapt) { - const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; - WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field); - } - } - if (texture_mask & (1<<texmap) ) - WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap); - else - WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap); + SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask); } else WRITE(p, "textemp=float4(1,1,1,1);\n"); @@ -860,24 +783,36 @@ static void WriteStage(char *&p, int n, u32 texture_mask) WRITE(p, "\n"); } -void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask) +void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask) { - _assert_(texture_mask & (1<<texmap)); - bool bwraps = !!(texture_mask & (0x100<<texmap)); - bool bwrapt = !!(texture_mask & (0x10000<<texmap)); - - if (bwraps || bwrapt) { - const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; - const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w"; - WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield); - - if (!bwraps ) - WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap); - if (!bwrapt ) - WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap); + if (texture_mask & (1<<texmap)) { + // non pow 2 + bool bwraps = (texture_mask & (0x100<<texmap)) ? true : false; + bool bwrapt = (texture_mask & (0x10000<<texmap)) ? true : false; + + if (bwraps || bwrapt) { + if (bwraps) { + WRITE(p, "tempcoord.x = fmod(%s.x, "I_TEXDIMS"[%d].x);\n", texcoords, texmap); + } + else { + WRITE(p, "tempcoord.x = %s.x;\n", texcoords); + } + + if (bwrapt) { + WRITE(p, "tempcoord.y = fmod(%s.y, "I_TEXDIMS"[%d].y);\n", texcoords, texmap); + } + else { + WRITE(p, "tempcoord.y = %s.y;\n", texcoords); + } + + WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap); + } + else { + WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap); + } } else { - WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap); + WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap); } } diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 9c1d82c6c0..f2ead54b32 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -29,7 +29,6 @@ static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors static int s_nIndTexMtxChanged = 0; static bool s_bAlphaChanged; static bool s_bZBiasChanged; -static bool s_bIndTexScaleChanged; static bool s_bZTextureTypeChanged; static bool s_bDepthRangeChanged; static bool s_bFogColorChanged; @@ -37,8 +36,9 @@ static bool s_bFogParamChanged; static float lastDepthRange[2] = {0}; // 0 = far z, 1 = far - near static float lastRGBAfull[2][4][4]; static u8 s_nTexDimsChanged; +static u8 s_nIndTexScaleChanged; static u32 lastAlpha = 0; -static u32 lastTexDims[8]={0}; +static u32 lastTexDims[8]={0}; // width | height << 16 | wrap_s << 28 | wrap_t << 30 static u32 lastZBias = 0; // lower byte describes if a texture is nonpow2 or pow2 @@ -46,19 +46,14 @@ static u32 lastZBias = 0; // next byte is for t channel static u32 s_texturemask = 0; -static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map -static u32 maptocoord_mask = 0; - void PixelShaderManager::Init() { s_nColorsChanged[0] = s_nColorsChanged[1] = 0; s_nTexDimsChanged = 0; + s_nIndTexScaleChanged = 0; s_nIndTexMtxChanged = 15; - s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true; + s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true; s_bFogColorChanged = s_bFogParamChanged = true; - for (int i = 0; i < 8; ++i) - maptocoord[i] = -1; - maptocoord_mask = 0; memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); } @@ -81,29 +76,6 @@ void PixelShaderManager::SetConstants() } } - u32 newmask = 0; - for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) { - if (bpmem.tevorders[i/2].getEnable(i&1)) { - int texmap = bpmem.tevorders[i/2].getTexMap(i&1); - maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1); - newmask |= 1 << texmap; - SetTexDimsChanged(texmap); - } - } - - if (maptocoord_mask != newmask) { - //u32 changes = maptocoord_mask ^ newmask; - for (int i = 0; i < 8; ++i) { - if (newmask & (1 << i)) { - SetTexDimsChanged(i); - } - else { - maptocoord[i] = -1; - } - } - maptocoord_mask = newmask; - } - if (s_nTexDimsChanged) { for (int i = 0; i < 8; ++i) { if (s_nTexDimsChanged & (1<<i)) { @@ -147,30 +119,30 @@ void PixelShaderManager::SetConstants() s_bZBiasChanged = s_bDepthRangeChanged = false; } - // indirect incoming texture scales, update all! - if (s_bIndTexScaleChanged) { + // indirect incoming texture scales + if (s_nIndTexScaleChanged) { // set as two sets of vec4s, each containing S and T of two ind stages. float f[8]; - for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) { - int srctexmap = bpmem.tevindref.getTexMap(i); - int texcoord = bpmem.tevindref.getTexCoord(i); - TCoordInfo& tc = bpmem.texcoords[texcoord]; - - f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * - (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap] & 0xffff); - f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * - (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap] >> 16) & 0xfff); - // Yes, the above should really be 0xfff. The top 4 bits are used for other stuff. - PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); + if (s_nIndTexScaleChanged & 0x03) { + for (u32 i = 0; i < 2; ++i) { + f[2*i] = bpmem.texscale[0].getScaleS(i&1); + f[2*i+1] = bpmem.texscale[0].getScaleT(i&1); + PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); + } + SetPSConstant4fv(C_INDTEXSCALE, f); } - SetPSConstant4fv(C_INDTEXSCALE, f); - - if (bpmem.genMode.numindstages > 2) + if (s_nIndTexScaleChanged & 0x0c) { + for (u32 i = 2; i < 4; ++i) { + f[2*i] = bpmem.texscale[1].getScaleS(i&1); + f[2*i+1] = bpmem.texscale[1].getScaleT(i&1); + PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); + } SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]); + } - s_bIndTexScaleChanged = false; + s_nIndTexScaleChanged = 0; } if (s_nIndTexMtxChanged) { @@ -183,16 +155,17 @@ void PixelShaderManager::SetConstants() // xyz - static matrix //TODO w - dynamic matrix scale / 256...... somehow / 4 works better + // rev 2972 - now using / 256.... verify that this works SetPSConstant4f(C_INDTEXMTX+2*i, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, - fscale * 256.0f); + fscale * 4.0f); SetPSConstant4f(C_INDTEXMTX+2*i+1, bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, - fscale * 256.0f); + fscale * 4.0f); PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i, 1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, @@ -217,36 +190,23 @@ void PixelShaderManager::SetConstants() void PixelShaderManager::SetPSTextureDims(int texid) { - float fdims[4]; + // non pow 2 textures - texdims.xy are the real texture dimensions used for wrapping + // pow 2 textures - texdims.xy are reciprocals of the real texture dimensions + // both - texdims.zw are the scaled dimensions + float fdims[4]; if (s_texturemask & (1<<texid)) { - if (maptocoord[texid] >= 0) { - TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]]; - fdims[0] = (float)(lastTexDims[texid]&0xffff); - fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff); - fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff); - fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff); - } - else { - fdims[0] = (float)(lastTexDims[texid]&0xffff); - fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff); - fdims[2] = 1.0f; - fdims[3] = 1.0f; - } + TCoordInfo& tc = bpmem.texcoords[texid]; + fdims[0] = (float)(lastTexDims[texid]&0xffff); + fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff); + fdims[2] = (float)(tc.s.scale_minus_1+1); + fdims[3] = (float)(tc.t.scale_minus_1+1); } else { - if (maptocoord[texid] >= 0) { - TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]]; - fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff); - fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff); - fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1); - fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1); - } - else { - fdims[0] = 1.0f; - fdims[1] = 1.0f; - fdims[2] = 1.0f/(float)(lastTexDims[texid]&0xffff); - fdims[3] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff); - } + TCoordInfo& tc = bpmem.texcoords[texid]; + fdims[0] = 1.0f/(float)(lastTexDims[texid]&0xffff); + fdims[1] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff); + fdims[2] = (float)(tc.s.scale_minus_1+1); + fdims[3] = (float)(tc.t.scale_minus_1+1); } PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]); @@ -319,9 +279,9 @@ void PixelShaderManager::SetViewport(float* viewport) } } -void PixelShaderManager::SetIndTexScaleChanged() +void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask) { - s_bIndTexScaleChanged = true; + s_nIndTexScaleChanged |= stagemask; } void PixelShaderManager::SetIndMatrixChanged(int matrixidx) @@ -347,13 +307,9 @@ void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex) } } -void PixelShaderManager::SetTexDimsChanged(int texmapid) +void PixelShaderManager::SetTexCoordChanged(u8 texmapid) { - // this check was previously implicit, but should it be here? - if (s_nTexDimsChanged) - s_nTexDimsChanged |= 1 << texmapid; - - SetIndTexScaleChanged(); + s_nTexDimsChanged |= 1 << texmapid; } void PixelShaderManager::SetFogColorChanged() diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.h b/Source/Core/VideoCommon/Src/PixelShaderManager.h index 94100a78bd..c9452afe6b 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.h +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.h @@ -44,9 +44,9 @@ public: static void SetIndMatrixChanged(int matrixidx); static void SetTevKSelChanged(int id); static void SetZTextureTypeChanged(); - static void SetIndTexScaleChanged(); + static void SetIndTexScaleChanged(u8 stagemask); static void SetTexturesUsed(u32 nonpow2tex); - static void SetTexDimsChanged(int texmapid); + static void SetTexCoordChanged(u8 texmapid); static void SetFogColorChanged(); static void SetFogParamChanged(); static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd); |
