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authorPierre Bourdon <delroth@gmail.com>2014-02-17 08:55:19 +0100
committerPierre Bourdon <delroth@gmail.com>2014-02-17 08:55:19 +0100
commit73691a8587e5f09ef138384d2ff97e4059ba9380 (patch)
tree1b5509192851cdd3e6c09251c0051b33d8d3ca15 /Source/Core/VideoCommon
parenta8ca2c6cc2ed6177bd26b6c022b919179a8ce37a (diff)
parent3fd87a7636ff434118a5d7f7334550be8db55c0b (diff)
Merge pull request #86 from lioncash/vertical-alignments2-electric-boogaloo
Second and final pass of clearing out tabs.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/BPMemory.h2
-rw-r--r--Source/Core/VideoCommon/CommandProcessor.cpp14
-rw-r--r--Source/Core/VideoCommon/Debugger.cpp2
-rw-r--r--Source/Core/VideoCommon/DriverDetails.cpp8
-rw-r--r--Source/Core/VideoCommon/OpcodeDecoding.cpp2
-rw-r--r--Source/Core/VideoCommon/PixelEngine.cpp12
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.h24
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp2
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.h2
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp74
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h6
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_Generic.cpp32
-rw-r--r--Source/Core/VideoCommon/TextureDecoder_x64.cpp12
-rw-r--r--Source/Core/VideoCommon/VertexLoader.cpp42
-rw-r--r--Source/Core/VideoCommon/VertexLoader_Color.cpp6
-rw-r--r--Source/Core/VideoCommon/VertexLoader_Normal.cpp122
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.h2
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
-rw-r--r--Source/Core/VideoCommon/stdafx.h2
19 files changed, 184 insertions, 184 deletions
diff --git a/Source/Core/VideoCommon/BPMemory.h b/Source/Core/VideoCommon/BPMemory.h
index 72245d0a5f..749ae4d1c2 100644
--- a/Source/Core/VideoCommon/BPMemory.h
+++ b/Source/Core/VideoCommon/BPMemory.h
@@ -33,7 +33,7 @@
#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
#define BPMEM_BUSCLOCK0 0x46
-#define BPMEM_PE_TOKEN_ID 0x47
+#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
#define BPMEM_EFB_TL 0x49
#define BPMEM_EFB_BR 0x4A
diff --git a/Source/Core/VideoCommon/CommandProcessor.cpp b/Source/Core/VideoCommon/CommandProcessor.cpp
index e3f6937b0e..3383d7f79a 100644
--- a/Source/Core/VideoCommon/CommandProcessor.cpp
+++ b/Source/Core/VideoCommon/CommandProcessor.cpp
@@ -31,8 +31,8 @@ int et_UpdateInterrupts;
// STATE_TO_SAVE
SCPFifoStruct fifo;
UCPStatusReg m_CPStatusReg;
-UCPCtrlReg m_CPCtrlReg;
-UCPClearReg m_CPClearReg;
+UCPCtrlReg m_CPCtrlReg;
+UCPClearReg m_CPClearReg;
u16 m_bboxleft;
u16 m_bboxtop;
@@ -541,11 +541,11 @@ void SetCpControlRegister()
// We don't emulate proper GP timing anyway at the moment, so this code would just slow down emulation.
void SetCpClearRegister()
{
-// if (IsOnThread())
-// {
-// if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow)
-// bProcessFifoToLoWatermark = true;
-// }
+ // if (IsOnThread())
+ // {
+ // if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow)
+ // bProcessFifoToLoWatermark = true;
+ // }
}
void Update()
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp
index 321fed8291..e936060688 100644
--- a/Source/Core/VideoCommon/Debugger.cpp
+++ b/Source/Core/VideoCommon/Debugger.cpp
@@ -58,7 +58,7 @@ void GFXDebuggerCheckAndPause(bool update)
{
g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
- if (update) GFXDebuggerUpdateScreen();
+ if (update) GFXDebuggerUpdateScreen();
SLEEP(5);
}
g_pdebugger->OnContinue();
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp
index 7ecad228ba..b15c5cfbd4 100644
--- a/Source/Core/VideoCommon/DriverDetails.cpp
+++ b/Source/Core/VideoCommon/DriverDetails.cpp
@@ -32,10 +32,10 @@ namespace DriverDetails
const u32 m_os = OS_ALL | OS_LINUX;
#endif
- Vendor m_vendor = VENDOR_UNKNOWN;
- Driver m_driver = DRIVER_UNKNOWN;
- s32 m_family = 0;
- double m_version = 0.0;
+ Vendor m_vendor = VENDOR_UNKNOWN;
+ Driver m_driver = DRIVER_UNKNOWN;
+ s32 m_family = 0;
+ double m_version = 0.0;
// This is a list of all known bugs for each vendor
// We use this to check if the device and driver has a issue
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp
index 4211bd650d..cb47639b81 100644
--- a/Source/Core/VideoCommon/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
//DL facts:
-// Ikaruga uses (nearly) NO display lists!
+// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
diff --git a/Source/Core/VideoCommon/PixelEngine.cpp b/Source/Core/VideoCommon/PixelEngine.cpp
index 9a5137a60e..de46dce77a 100644
--- a/Source/Core/VideoCommon/PixelEngine.cpp
+++ b/Source/Core/VideoCommon/PixelEngine.cpp
@@ -221,13 +221,13 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
MMIO::ComplexWrite<u16>([](u32, u16 val) {
UPECtrlReg tmpCtrl(val);
- if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = 0;
- if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = 0;
+ if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = 0;
+ if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = 0;
m_Control.PETokenEnable = tmpCtrl.PETokenEnable;
m_Control.PEFinishEnable = tmpCtrl.PEFinishEnable;
- m_Control.PEToken = 0; // this flag is write only
- m_Control.PEFinish = 0; // this flag is write only
+ m_Control.PEToken = 0; // this flag is write only
+ m_Control.PEFinish = 0; // this flag is write only
DEBUG_LOG(PIXELENGINE, "(w16) CTRL_REGISTER: 0x%04x", val);
UpdateInterrupts();
@@ -280,8 +280,8 @@ void UpdateFinishInterrupt(bool active)
}
// TODO(mb2): Refactor SetTokenINT_OnMainThread(u64 userdata, int cyclesLate).
-// Think about the right order between tokenVal and tokenINT... one day maybe.
-// Cleanup++
+// Think about the right order between tokenVal and tokenINT... one day maybe.
+// Cleanup++
// Called only if BPMEM_PE_TOKEN_INT_ID is ack by GP
void SetToken_OnMainThread(u64 userdata, int cyclesLate)
diff --git a/Source/Core/VideoCommon/PixelShaderGen.h b/Source/Core/VideoCommon/PixelShaderGen.h
index e1feb06ba8..8a30e35539 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.h
+++ b/Source/Core/VideoCommon/PixelShaderGen.h
@@ -21,18 +21,18 @@
#define I_PMATERIALS "cPmtrl"
// TODO: get rid of them as they aren't used
-#define C_COLORMATRIX 0 // 0
-#define C_COLORS 0 // 0
-#define C_KCOLORS (C_COLORS + 4) // 4
-#define C_ALPHA (C_KCOLORS + 4) // 8
-#define C_TEXDIMS (C_ALPHA + 1) // 9
-#define C_ZBIAS (C_TEXDIMS + 8) //17
-#define C_INDTEXSCALE (C_ZBIAS + 2) //19
-#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
-#define C_FOG (C_INDTEXMTX + 6) //27
-
-#define C_PLIGHTS (C_FOG + 3)
-#define C_PMATERIALS (C_PLIGHTS + 40)
+#define C_COLORMATRIX 0 // 0
+#define C_COLORS 0 // 0
+#define C_KCOLORS (C_COLORS + 4) // 4
+#define C_ALPHA (C_KCOLORS + 4) // 8
+#define C_TEXDIMS (C_ALPHA + 1) // 9
+#define C_ZBIAS (C_TEXDIMS + 8) //17
+#define C_INDTEXSCALE (C_ZBIAS + 2) //19
+#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
+#define C_FOG (C_INDTEXMTX + 6) //27
+
+#define C_PLIGHTS (C_FOG + 3)
+#define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4)
// Different ways to achieve rendering with destination alpha
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 45bd870670..28e7893b09 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -441,7 +441,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
// -----------------------------------------------------------------------
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
- // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+ // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
// ------------------
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
{
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h
index 9d2e8e1fa7..93f4f14ef3 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.h
+++ b/Source/Core/VideoCommon/ShaderGenCommon.h
@@ -144,7 +144,7 @@ public:
{
// TODO: Not ready for usage yet
return true;
-// return constant_usage[index];
+ //return constant_usage[index];
}
private:
std::vector<bool> constant_usage; // TODO: Is vector<bool> appropriate here?
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 6903f778c7..6748228b2f 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -130,7 +130,7 @@ void TextureCache::Cleanup()
TexCache::iterator tcend = textures.end();
while (iter != tcend)
{
- if ( frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount
+ if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount
// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
&& ! iter->second->IsEfbCopy() )
@@ -378,12 +378,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
// NOTE: For non-paletted textures, texID is equal to the texture address.
- // A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut.
- // This (changing texID depending on the tlut_hash) is a trick to get around
- // an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other
- // stored in a single texture and uses the palette to make different characters
- // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
- // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used.
+ // A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut.
+ // This (changing texID depending on the tlut_hash) is a trick to get around
+ // an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other
+ // stored in a single texture and uses the palette to make different characters
+ // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
+ // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used.
//
// TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now
texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32);
@@ -579,40 +579,40 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
// Emulation methods:
//
// - EFB to RAM:
- // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
- // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
- // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
- // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
+ // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
+ // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
+ // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
+ // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
//
// - EFB to texture:
- // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
- // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
- // Since we don't do any further encoding or decoding here, this method is much faster.
- // It also allows enhancing the visual quality by doing scaled EFB copies.
+ // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
+ // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
+ // Since we don't do any further encoding or decoding here, this method is much faster.
+ // It also allows enhancing the visual quality by doing scaled EFB copies.
//
// - Hybrid EFB copies:
- // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
- // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
- // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
- // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
- // 2a) Entry doesn't exist:
- // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
- // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
- // - Store a hash of the encoded RAM data in the texcache entry.
- // 2b) Entry exists AND type is TCET_EC_VRAM:
- // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
- // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
- // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
- // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
- // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
- // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
- // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
- // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
- // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
- // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
- // Compatibility is as good as EFB to RAM.
- // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
- // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
+ // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
+ // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
+ // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
+ // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
+ // 2a) Entry doesn't exist:
+ // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
+ // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
+ // - Store a hash of the encoded RAM data in the texcache entry.
+ // 2b) Entry exists AND type is TCET_EC_VRAM:
+ // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
+ // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
+ // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
+ // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
+ // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
+ // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
+ // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
+ // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
+ // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
+ // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
+ // Compatibility is as good as EFB to RAM.
+ // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
+ // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
//
// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
//
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index f459dabb76..81fcd88ee6 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -21,8 +21,8 @@ public:
enum TexCacheEntryType
{
TCET_NORMAL,
- TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
- TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
+ TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
+ TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
};
struct TCacheEntryBase
@@ -94,7 +94,7 @@ public:
static void Invalidate();
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
- static void ClearRenderTargets(); // currently only used by OGL
+ static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
index 4b24409ce3..a4f301e36c 100644
--- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp
@@ -1468,25 +1468,25 @@ PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8
const char* texfmt[] = {
// pixel
- "I4", "I8", "IA4", "IA8",
- "RGB565", "RGB5A3", "RGBA8", "0x07",
- "C4", "C8", "C14X2", "0x0B",
- "0x0C", "0x0D", "CMPR", "0x0F",
+ "I4", "I8", "IA4", "IA8",
+ "RGB565", "RGB5A3", "RGBA8", "0x07",
+ "C4", "C8", "C14X2", "0x0B",
+ "0x0C", "0x0D", "CMPR", "0x0F",
// Z-buffer
- "0x10", "Z8", "0x12", "Z16",
- "0x14", "0x15", "Z24X8", "0x17",
- "0x18", "0x19", "0x1A", "0x1B",
- "0x1C", "0x1D", "0x1E", "0x1F",
+ "0x10", "Z8", "0x12", "Z16",
+ "0x14", "0x15", "Z24X8", "0x17",
+ "0x18", "0x19", "0x1A", "0x1B",
+ "0x1C", "0x1D", "0x1E", "0x1F",
// pixel + copy
- "CR4", "0x21", "CRA4", "CRA8",
- "0x24", "0x25", "CYUVA8", "CA8",
- "CR8", "CG8", "CB8", "CRG8",
- "CGB8", "0x2D", "0x2E", "0x2F",
+ "CR4", "0x21", "CRA4", "CRA8",
+ "0x24", "0x25", "CYUVA8", "CA8",
+ "CR8", "CG8", "CB8", "CRG8",
+ "CGB8", "0x2D", "0x2E", "0x2F",
// Z + copy
- "CZ4", "0x31", "0x32", "0x33",
- "0x34", "0x35", "0x36", "0x37",
- "0x38", "CZ8M", "CZ8L", "0x3B",
- "CZ16L", "0x3D", "0x3E", "0x3F",
+ "CZ4", "0x31", "0x32", "0x33",
+ "0x34", "0x35", "0x36", "0x37",
+ "0x38", "CZ8M", "CZ8L", "0x3B",
+ "CZ16L", "0x3D", "0x3E", "0x3F",
};
const unsigned char sfont_map[] = {
diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
index 0911c6a289..3f7c7554c8 100644
--- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp
+++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp
@@ -1478,7 +1478,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
//newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
_mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
_mm_storeu_si128( (__m128i*)newdst, final );
}
@@ -1508,7 +1508,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
);
//newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
_mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
_mm_storeu_si128( (__m128i*)newdst, final );
}
@@ -1580,7 +1580,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
//newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
_mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00));
// write the final result:
@@ -1615,7 +1615,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
);
//newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
+ const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)),
_mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24)));
// write the final result:
@@ -1675,7 +1675,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i rgba10 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar1,gb1),mask0312);
const __m128i rgba11 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar1,gb1),mask0312);
- __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
+ __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
_mm_storeu_si128(dst128, rgba00);
dst128 = (__m128i*)( dst + (y + 1) * width + x );
_mm_storeu_si128(dst128, rgba01);
@@ -1774,7 +1774,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
rgba10 = _mm_or_si128(r__a10, _gb_10);
rgba11 = _mm_or_si128(r__a11, _gb_11);
// Write em out!
- __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
+ __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
_mm_storeu_si128(dst128, rgba00);
dst128 = (__m128i*)( dst + (y + 1) * width + x );
_mm_storeu_si128(dst128, rgba01);
diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp
index 31ab1f7eaa..7246d4812a 100644
--- a/Source/Core/VideoCommon/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/VertexLoader.cpp
@@ -391,7 +391,7 @@ void LOADERDECL UpdateBoundingBox()
{
m = (p1.x - p0.x) ? ((p1.y - p0.y) / (p1.x - p0.x)) : highNum;
c = p0.y - (m * p0.x);
- if (i0 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
+ if (i0 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i0 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; }
if (i0 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i0 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; }
@@ -405,7 +405,7 @@ void LOADERDECL UpdateBoundingBox()
{
m = (p2.x - p1.x) ? ((p2.y - p1.y) / (p2.x - p1.x)) : highNum;
c = p1.y - (m * p1.x);
- if (i1 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
+ if (i1 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i1 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; }
if (i1 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i1 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; }
@@ -416,7 +416,7 @@ void LOADERDECL UpdateBoundingBox()
{
m = (p2.x - p0.x) ? ((p2.y - p0.y) / (p2.x - p0.x)) : highNum;
c = p0.y - (m * p0.x);
- if (i2 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
+ if (i2 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i2 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; }
if (i2 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; }
if (i2 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; }
@@ -636,12 +636,12 @@ void VertexLoader::CompileVertexTranslator()
case DIRECT:
switch (m_VtxAttr.color[i].Comp)
{
- case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
- case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
- case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
- case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
- case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
- case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
+ case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
+ case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
+ case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
+ case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
+ case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
+ case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
default: _assert_(0); break;
}
break;
@@ -649,12 +649,12 @@ void VertexLoader::CompileVertexTranslator()
m_VertexSize += 1;
switch (m_VtxAttr.color[i].Comp)
{
- case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
- case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
- case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
- case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
- case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
- case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
+ case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
+ case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
+ case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
+ case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
+ case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
+ case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
default: _assert_(0); break;
}
break;
@@ -662,12 +662,12 @@ void VertexLoader::CompileVertexTranslator()
m_VertexSize += 2;
switch (m_VtxAttr.color[i].Comp)
{
- case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
- case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
- case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
- case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
- case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
- case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
+ case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
+ case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
+ case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
+ case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
+ case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
+ case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
default: _assert_(0); break;
}
break;
diff --git a/Source/Core/VideoCommon/VertexLoader_Color.cpp b/Source/Core/VideoCommon/VertexLoader_Color.cpp
index 38492fed41..88d7d557a9 100644
--- a/Source/Core/VideoCommon/VertexLoader_Color.cpp
+++ b/Source/Core/VideoCommon/VertexLoader_Color.cpp
@@ -100,9 +100,9 @@ void LOADERDECL Color_ReadDirect_24b_6666()
// F|RES: i am not 100 percent sure, but the colElements seems to be important for rendering only
// at least it fixes mario party 4
//
-// if (colElements[colIndex])
-// else
-// col |= 0xFF<<ASHIFT;
+// if (colElements[colIndex])
+// else
+// col |= 0xFF<<ASHIFT;
//
void LOADERDECL Color_ReadDirect_32b_8888()
{
diff --git a/Source/Core/VideoCommon/VertexLoader_Normal.cpp b/Source/Core/VideoCommon/VertexLoader_Normal.cpp
index e4fb2c57ce..24d2f0b1ff 100644
--- a/Source/Core/VideoCommon/VertexLoader_Normal.cpp
+++ b/Source/Core/VideoCommon/VertexLoader_Normal.cpp
@@ -110,74 +110,74 @@ struct Normal_Index_Indices3
void VertexLoader_Normal::Init(void)
{
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>();
m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
// Same as above
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
- m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
-
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u8, u8, 3>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u8, s8, 3>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u8, u16, 3>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u8, s16, 3>();
- m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u8, float, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>();
+ m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>();
+
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u8, u8, 3>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u8, s8, 3>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u8, u16, 3>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u8, s16, 3>();
+ m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u8, float, 3>();
// Same as above for NRM_NBT
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u8, u8>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u8, s8>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u8, u16>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u8, s16>();
- m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u8, float>();
-
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u16, u8, 3>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u16, s8, 3>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u16, u16, 3>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u16, s16, 3>();
- m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u16, float, 3>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u8, u8>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u8, s8>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u8, u16>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u8, s16>();
+ m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u8, float>();
+
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u16, u8, 3>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u16, s8, 3>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u16, u16, 3>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u16, s16, 3>();
+ m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u16, float, 3>();
// Same as above for NRM_NBT
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u16, u8>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u16, s8>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u16, u16>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u16, s16>();
- m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u16, u8>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u16, s8>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u16, u16>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u16, s16>();
+ m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
}
unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
diff --git a/Source/Core/VideoCommon/VertexShaderGen.h b/Source/Core/VideoCommon/VertexShaderGen.h
index d2e39a3eb5..65d605ce68 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.h
+++ b/Source/Core/VideoCommon/VertexShaderGen.h
@@ -50,7 +50,7 @@
#define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64)
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
-#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
+#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
#pragma pack(1)
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index af9c97f594..c1f5b8188e 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -378,7 +378,7 @@ void VertexShaderManager::SetConstants()
if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
{
ViewportCorrectionMatrix(s_viewportCorrection);
- bProjectionChanged = true;
+ bProjectionChanged = true;
}
}
diff --git a/Source/Core/VideoCommon/stdafx.h b/Source/Core/VideoCommon/stdafx.h
index bc5046304d..167fccc549 100644
--- a/Source/Core/VideoCommon/stdafx.h
+++ b/Source/Core/VideoCommon/stdafx.h
@@ -9,6 +9,6 @@
#define _WIN32_IE 0x0500 // Default value is 0x0400
#endif
-#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <algorithm>