diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-02-17 08:55:19 +0100 |
| commit | 73691a8587e5f09ef138384d2ff97e4059ba9380 (patch) | |
| tree | 1b5509192851cdd3e6c09251c0051b33d8d3ca15 /Source/Core/VideoCommon | |
| parent | a8ca2c6cc2ed6177bd26b6c022b919179a8ce37a (diff) | |
| parent | 3fd87a7636ff434118a5d7f7334550be8db55c0b (diff) | |
Merge pull request #86 from lioncash/vertical-alignments2-electric-boogaloo
Second and final pass of clearing out tabs.
Diffstat (limited to 'Source/Core/VideoCommon')
19 files changed, 184 insertions, 184 deletions
diff --git a/Source/Core/VideoCommon/BPMemory.h b/Source/Core/VideoCommon/BPMemory.h index 72245d0a5f..749ae4d1c2 100644 --- a/Source/Core/VideoCommon/BPMemory.h +++ b/Source/Core/VideoCommon/BPMemory.h @@ -33,7 +33,7 @@ #define BPMEM_FIELDMASK 0x44 #define BPMEM_SETDRAWDONE 0x45 #define BPMEM_BUSCLOCK0 0x46 -#define BPMEM_PE_TOKEN_ID 0x47 +#define BPMEM_PE_TOKEN_ID 0x47 #define BPMEM_PE_TOKEN_INT_ID 0x48 #define BPMEM_EFB_TL 0x49 #define BPMEM_EFB_BR 0x4A diff --git a/Source/Core/VideoCommon/CommandProcessor.cpp b/Source/Core/VideoCommon/CommandProcessor.cpp index e3f6937b0e..3383d7f79a 100644 --- a/Source/Core/VideoCommon/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/CommandProcessor.cpp @@ -31,8 +31,8 @@ int et_UpdateInterrupts; // STATE_TO_SAVE SCPFifoStruct fifo; UCPStatusReg m_CPStatusReg; -UCPCtrlReg m_CPCtrlReg; -UCPClearReg m_CPClearReg; +UCPCtrlReg m_CPCtrlReg; +UCPClearReg m_CPClearReg; u16 m_bboxleft; u16 m_bboxtop; @@ -541,11 +541,11 @@ void SetCpControlRegister() // We don't emulate proper GP timing anyway at the moment, so this code would just slow down emulation. void SetCpClearRegister() { -// if (IsOnThread()) -// { -// if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow) -// bProcessFifoToLoWatermark = true; -// } + // if (IsOnThread()) + // { + // if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow) + // bProcessFifoToLoWatermark = true; + // } } void Update() diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp index 321fed8291..e936060688 100644 --- a/Source/Core/VideoCommon/Debugger.cpp +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -58,7 +58,7 @@ void GFXDebuggerCheckAndPause(bool update) { g_video_backend->UpdateFPSDisplay("Paused by Video Debugger"); - if (update) GFXDebuggerUpdateScreen(); + if (update) GFXDebuggerUpdateScreen(); SLEEP(5); } g_pdebugger->OnContinue(); diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index 7ecad228ba..b15c5cfbd4 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -32,10 +32,10 @@ namespace DriverDetails const u32 m_os = OS_ALL | OS_LINUX; #endif - Vendor m_vendor = VENDOR_UNKNOWN; - Driver m_driver = DRIVER_UNKNOWN; - s32 m_family = 0; - double m_version = 0.0; + Vendor m_vendor = VENDOR_UNKNOWN; + Driver m_driver = DRIVER_UNKNOWN; + s32 m_family = 0; + double m_version = 0.0; // This is a list of all known bugs for each vendor // We use this to check if the device and driver has a issue diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp index 4211bd650d..cb47639b81 100644 --- a/Source/Core/VideoCommon/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. //DL facts: -// Ikaruga uses (nearly) NO display lists! +// Ikaruga uses (nearly) NO display lists! // Zelda WW uses TONS of display lists // Zelda TP uses almost 100% display lists except menus (we like this!) // Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!) diff --git a/Source/Core/VideoCommon/PixelEngine.cpp b/Source/Core/VideoCommon/PixelEngine.cpp index 9a5137a60e..de46dce77a 100644 --- a/Source/Core/VideoCommon/PixelEngine.cpp +++ b/Source/Core/VideoCommon/PixelEngine.cpp @@ -221,13 +221,13 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base) MMIO::ComplexWrite<u16>([](u32, u16 val) { UPECtrlReg tmpCtrl(val); - if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = 0; - if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = 0; + if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = 0; + if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = 0; m_Control.PETokenEnable = tmpCtrl.PETokenEnable; m_Control.PEFinishEnable = tmpCtrl.PEFinishEnable; - m_Control.PEToken = 0; // this flag is write only - m_Control.PEFinish = 0; // this flag is write only + m_Control.PEToken = 0; // this flag is write only + m_Control.PEFinish = 0; // this flag is write only DEBUG_LOG(PIXELENGINE, "(w16) CTRL_REGISTER: 0x%04x", val); UpdateInterrupts(); @@ -280,8 +280,8 @@ void UpdateFinishInterrupt(bool active) } // TODO(mb2): Refactor SetTokenINT_OnMainThread(u64 userdata, int cyclesLate). -// Think about the right order between tokenVal and tokenINT... one day maybe. -// Cleanup++ +// Think about the right order between tokenVal and tokenINT... one day maybe. +// Cleanup++ // Called only if BPMEM_PE_TOKEN_INT_ID is ack by GP void SetToken_OnMainThread(u64 userdata, int cyclesLate) diff --git a/Source/Core/VideoCommon/PixelShaderGen.h b/Source/Core/VideoCommon/PixelShaderGen.h index e1feb06ba8..8a30e35539 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.h +++ b/Source/Core/VideoCommon/PixelShaderGen.h @@ -21,18 +21,18 @@ #define I_PMATERIALS "cPmtrl" // TODO: get rid of them as they aren't used -#define C_COLORMATRIX 0 // 0 -#define C_COLORS 0 // 0 -#define C_KCOLORS (C_COLORS + 4) // 4 -#define C_ALPHA (C_KCOLORS + 4) // 8 -#define C_TEXDIMS (C_ALPHA + 1) // 9 -#define C_ZBIAS (C_TEXDIMS + 8) //17 -#define C_INDTEXSCALE (C_ZBIAS + 2) //19 -#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 -#define C_FOG (C_INDTEXMTX + 6) //27 - -#define C_PLIGHTS (C_FOG + 3) -#define C_PMATERIALS (C_PLIGHTS + 40) +#define C_COLORMATRIX 0 // 0 +#define C_COLORS 0 // 0 +#define C_KCOLORS (C_COLORS + 4) // 4 +#define C_ALPHA (C_KCOLORS + 4) // 8 +#define C_TEXDIMS (C_ALPHA + 1) // 9 +#define C_ZBIAS (C_TEXDIMS + 8) //17 +#define C_INDTEXSCALE (C_ZBIAS + 2) //19 +#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 +#define C_FOG (C_INDTEXMTX + 6) //27 + +#define C_PLIGHTS (C_FOG + 3) +#define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) // Different ways to achieve rendering with destination alpha diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 45bd870670..28e7893b09 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -441,7 +441,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) // ----------------------------------------------------------------------- // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. - // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset + // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset // ------------------ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop) { diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h index 9d2e8e1fa7..93f4f14ef3 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.h +++ b/Source/Core/VideoCommon/ShaderGenCommon.h @@ -144,7 +144,7 @@ public: { // TODO: Not ready for usage yet return true; -// return constant_usage[index]; + //return constant_usage[index]; } private: std::vector<bool> constant_usage; // TODO: Is vector<bool> appropriate here? diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 6903f778c7..6748228b2f 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -130,7 +130,7 @@ void TextureCache::Cleanup() TexCache::iterator tcend = textures.end(); while (iter != tcend) { - if ( frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount + if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted && ! iter->second->IsEfbCopy() ) @@ -378,12 +378,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); // NOTE: For non-paletted textures, texID is equal to the texture address. - // A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut. - // This (changing texID depending on the tlut_hash) is a trick to get around - // an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other - // stored in a single texture and uses the palette to make different characters - // visible or invisible. Thus, unless we want to recreate the textures for every drawn character, - // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used. + // A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut. + // This (changing texID depending on the tlut_hash) is a trick to get around + // an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other + // stored in a single texture and uses the palette to make different characters + // visible or invisible. Thus, unless we want to recreate the textures for every drawn character, + // we must make sure that a paletted texture gets assigned multiple IDs for each tlut used. // // TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32); @@ -579,40 +579,40 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat // Emulation methods: // // - EFB to RAM: - // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders. - // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again. - // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture - // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures. + // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders. + // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again. + // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture + // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures. // // - EFB to texture: - // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders. - // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. - // Since we don't do any further encoding or decoding here, this method is much faster. - // It also allows enhancing the visual quality by doing scaled EFB copies. + // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders. + // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. + // Since we don't do any further encoding or decoding here, this method is much faster. + // It also allows enhancing the visual quality by doing scaled EFB copies. // // - Hybrid EFB copies: - // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) - // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range. - // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies. - // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before): - // 2a) Entry doesn't exist: - // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture) - // - Create a texture cache entry for the target (type = TCET_EC_VRAM) - // - Store a hash of the encoded RAM data in the texcache entry. - // 2b) Entry exists AND type is TCET_EC_VRAM: - // - Like case 2a, but reuse the old texcache entry instead of creating a new one. - // 2c) Entry exists AND type is TCET_EC_DYNAMIC: - // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. - // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway. - // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. - // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created - // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC. - // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. - // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture. - // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture. - // Compatibility is as good as EFB to RAM. - // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM. - // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway. + // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) + // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range. + // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies. + // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before): + // 2a) Entry doesn't exist: + // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture) + // - Create a texture cache entry for the target (type = TCET_EC_VRAM) + // - Store a hash of the encoded RAM data in the texcache entry. + // 2b) Entry exists AND type is TCET_EC_VRAM: + // - Like case 2a, but reuse the old texcache entry instead of creating a new one. + // 2c) Entry exists AND type is TCET_EC_DYNAMIC: + // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. + // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway. + // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. + // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created + // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC. + // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. + // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture. + // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture. + // Compatibility is as good as EFB to RAM. + // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM. + // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway. // // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing. // diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index f459dabb76..81fcd88ee6 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -21,8 +21,8 @@ public: enum TexCacheEntryType { TCET_NORMAL, - TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used - TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used + TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used + TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used }; struct TCacheEntryBase @@ -94,7 +94,7 @@ public: static void Invalidate(); static void InvalidateRange(u32 start_address, u32 size); static void MakeRangeDynamic(u32 start_address, u32 size); - static void ClearRenderTargets(); // currently only used by OGL + static void ClearRenderTargets(); // currently only used by OGL static bool Find(u32 start_address, u64 hash); virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, diff --git a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp index 4b24409ce3..a4f301e36c 100644 --- a/Source/Core/VideoCommon/TextureDecoder_Generic.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_Generic.cpp @@ -1468,25 +1468,25 @@ PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 const char* texfmt[] = { // pixel - "I4", "I8", "IA4", "IA8", - "RGB565", "RGB5A3", "RGBA8", "0x07", - "C4", "C8", "C14X2", "0x0B", - "0x0C", "0x0D", "CMPR", "0x0F", + "I4", "I8", "IA4", "IA8", + "RGB565", "RGB5A3", "RGBA8", "0x07", + "C4", "C8", "C14X2", "0x0B", + "0x0C", "0x0D", "CMPR", "0x0F", // Z-buffer - "0x10", "Z8", "0x12", "Z16", - "0x14", "0x15", "Z24X8", "0x17", - "0x18", "0x19", "0x1A", "0x1B", - "0x1C", "0x1D", "0x1E", "0x1F", + "0x10", "Z8", "0x12", "Z16", + "0x14", "0x15", "Z24X8", "0x17", + "0x18", "0x19", "0x1A", "0x1B", + "0x1C", "0x1D", "0x1E", "0x1F", // pixel + copy - "CR4", "0x21", "CRA4", "CRA8", - "0x24", "0x25", "CYUVA8", "CA8", - "CR8", "CG8", "CB8", "CRG8", - "CGB8", "0x2D", "0x2E", "0x2F", + "CR4", "0x21", "CRA4", "CRA8", + "0x24", "0x25", "CYUVA8", "CA8", + "CR8", "CG8", "CB8", "CRG8", + "CGB8", "0x2D", "0x2E", "0x2F", // Z + copy - "CZ4", "0x31", "0x32", "0x33", - "0x34", "0x35", "0x36", "0x37", - "0x38", "CZ8M", "CZ8L", "0x3B", - "CZ16L", "0x3D", "0x3E", "0x3F", + "CZ4", "0x31", "0x32", "0x33", + "0x34", "0x35", "0x36", "0x37", + "0x38", "CZ8M", "CZ8L", "0x3B", + "CZ16L", "0x3D", "0x3E", "0x3F", }; const unsigned char sfont_map[] = { diff --git a/Source/Core/VideoCommon/TextureDecoder_x64.cpp b/Source/Core/VideoCommon/TextureDecoder_x64.cpp index 0911c6a289..3f7c7554c8 100644 --- a/Source/Core/VideoCommon/TextureDecoder_x64.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_x64.cpp @@ -1478,7 +1478,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); - const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)), _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00)); _mm_storeu_si128( (__m128i*)newdst, final ); } @@ -1508,7 +1508,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); - const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)), _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24))); _mm_storeu_si128( (__m128i*)newdst, final ); } @@ -1580,7 +1580,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); - const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)), _mm_or_si128(_mm_slli_epi32(bV, 16), aVxff00)); // write the final result: @@ -1615,7 +1615,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); - const __m128i final = _mm_or_si128( _mm_or_si128(rV,_mm_slli_epi32(gV, 8)), + const __m128i final = _mm_or_si128(_mm_or_si128(rV,_mm_slli_epi32(gV, 8)), _mm_or_si128(_mm_slli_epi32(bV, 16), _mm_slli_epi32(aV, 24))); // write the final result: @@ -1675,7 +1675,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he const __m128i rgba10 = _mm_shuffle_epi8(_mm_unpacklo_epi8(ar1,gb1),mask0312); const __m128i rgba11 = _mm_shuffle_epi8(_mm_unpackhi_epi8(ar1,gb1),mask0312); - __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); + __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); _mm_storeu_si128(dst128, rgba00); dst128 = (__m128i*)( dst + (y + 1) * width + x ); _mm_storeu_si128(dst128, rgba01); @@ -1774,7 +1774,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he rgba10 = _mm_or_si128(r__a10, _gb_10); rgba11 = _mm_or_si128(r__a11, _gb_11); // Write em out! - __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); + __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x ); _mm_storeu_si128(dst128, rgba00); dst128 = (__m128i*)( dst + (y + 1) * width + x ); _mm_storeu_si128(dst128, rgba01); diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index 31ab1f7eaa..7246d4812a 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -391,7 +391,7 @@ void LOADERDECL UpdateBoundingBox() { m = (p1.x - p0.x) ? ((p1.y - p0.y) / (p1.x - p0.x)) : highNum; c = p0.y - (m * p0.x); - if (i0 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } + if (i0 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i0 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; } if (i0 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i0 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; } @@ -405,7 +405,7 @@ void LOADERDECL UpdateBoundingBox() { m = (p2.x - p1.x) ? ((p2.y - p1.y) / (p2.x - p1.x)) : highNum; c = p1.y - (m * p1.x); - if (i1 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } + if (i1 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i1 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; } if (i1 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i1 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; } @@ -416,7 +416,7 @@ void LOADERDECL UpdateBoundingBox() { m = (p2.x - p0.x) ? ((p2.y - p0.y) / (p2.x - p0.x)) : highNum; c = p0.y - (m * p0.x); - if (i2 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } + if (i2 & 1) { s = (s32)(c + roundUp); if (s >= 0 && s <= 479) left = 0; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i2 & 2) { s = (s32)((-c / m) + roundUp); if (s >= 0 && s <= 607) top = 0; left = (s < left) ? s : left; right = (s > right) ? s : right; } if (i2 & 4) { s = (s32)((m * 607) + c + roundUp); if (s >= 0 && s <= 479) right = 607; top = (s < top) ? s : top; bottom = (s > bottom) ? s : bottom; } if (i2 & 8) { s = (s32)(((479 - c) / m) + roundUp); if (s >= 0 && s <= 607) bottom = 479; left = (s < left) ? s : left; right = (s > right) ? s : right; } @@ -636,12 +636,12 @@ void VertexLoader::CompileVertexTranslator() case DIRECT: switch (m_VtxAttr.color[i].Comp) { - case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break; - case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break; - case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break; - case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break; - case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break; - case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break; + case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break; + case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break; + case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break; + case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break; + case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break; + case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break; default: _assert_(0); break; } break; @@ -649,12 +649,12 @@ void VertexLoader::CompileVertexTranslator() m_VertexSize += 1; switch (m_VtxAttr.color[i].Comp) { - case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break; - case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break; - case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break; - case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break; - case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break; - case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break; + case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break; + case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break; + case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break; + case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break; + case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break; + case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break; default: _assert_(0); break; } break; @@ -662,12 +662,12 @@ void VertexLoader::CompileVertexTranslator() m_VertexSize += 2; switch (m_VtxAttr.color[i].Comp) { - case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break; - case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break; - case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break; - case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break; - case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break; - case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break; + case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break; + case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break; + case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break; + case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break; + case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break; + case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break; default: _assert_(0); break; } break; diff --git a/Source/Core/VideoCommon/VertexLoader_Color.cpp b/Source/Core/VideoCommon/VertexLoader_Color.cpp index 38492fed41..88d7d557a9 100644 --- a/Source/Core/VideoCommon/VertexLoader_Color.cpp +++ b/Source/Core/VideoCommon/VertexLoader_Color.cpp @@ -100,9 +100,9 @@ void LOADERDECL Color_ReadDirect_24b_6666() // F|RES: i am not 100 percent sure, but the colElements seems to be important for rendering only // at least it fixes mario party 4 // -// if (colElements[colIndex]) -// else -// col |= 0xFF<<ASHIFT; +// if (colElements[colIndex]) +// else +// col |= 0xFF<<ASHIFT; // void LOADERDECL Color_ReadDirect_32b_8888() { diff --git a/Source/Core/VideoCommon/VertexLoader_Normal.cpp b/Source/Core/VideoCommon/VertexLoader_Normal.cpp index e4fb2c57ce..24d2f0b1ff 100644 --- a/Source/Core/VideoCommon/VertexLoader_Normal.cpp +++ b/Source/Core/VideoCommon/VertexLoader_Normal.cpp @@ -110,74 +110,74 @@ struct Normal_Index_Indices3 void VertexLoader_Normal::Init(void) { - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>(); m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>(); // Same as above - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>(); - m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>(); - - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u8, u8, 3>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u8, s8, 3>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u8, u16, 3>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u8, s16, 3>(); - m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u8, float, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Direct<u8, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Direct<s8, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Direct<u16, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Direct<s16, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Direct<float, 1>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Direct<u8, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Direct<s8, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Direct<u16, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Direct<s16, 3>(); + m_Table[NRM_DIRECT] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Direct<float, 3>(); + + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u8, u8, 3>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u8, s8, 3>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u8, u16, 3>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u8, s16, 3>(); + m_Table[NRM_INDEX8] [NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u8, float, 3>(); // Same as above for NRM_NBT - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u8, u8>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u8, s8>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u8, u16>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u8, s16>(); - m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u8, float>(); - - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u16, u8, 3>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u16, s8, 3>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u16, u16, 3>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u16, s16, 3>(); - m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u16, float, 3>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u8, u8, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u8, s8, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u8, u16, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u8, s16, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u8, float, 1>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u8, u8>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u8, s8>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u8, u16>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u8, s16>(); + m_Table[NRM_INDEX8] [NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u8, float>(); + + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_UBYTE] = Normal_Index<u16, u8, 3>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_BYTE] = Normal_Index<u16, s8, 3>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_USHORT] = Normal_Index<u16, u16, 3>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_SHORT] = Normal_Index<u16, s16, 3>(); + m_Table[NRM_INDEX16][NRM_INDICES1][NRM_NBT3][FORMAT_FLOAT] = Normal_Index<u16, float, 3>(); // Same as above for NRM_NBT - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u16, u8>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u16, s8>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u16, u16>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u16, s16>(); - m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_UBYTE] = Normal_Index<u16, u8, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_BYTE] = Normal_Index<u16, s8, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_USHORT] = Normal_Index<u16, u16, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_SHORT] = Normal_Index<u16, s16, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT] [FORMAT_FLOAT] = Normal_Index<u16, float, 1>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_UBYTE] = Normal_Index_Indices3<u16, u8>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_BYTE] = Normal_Index_Indices3<u16, s8>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_USHORT] = Normal_Index_Indices3<u16, u16>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_SHORT] = Normal_Index_Indices3<u16, s16>(); + m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>(); } unsigned int VertexLoader_Normal::GetSize(unsigned int _type, diff --git a/Source/Core/VideoCommon/VertexShaderGen.h b/Source/Core/VideoCommon/VertexShaderGen.h index d2e39a3eb5..65d605ce68 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.h +++ b/Source/Core/VideoCommon/VertexShaderGen.h @@ -50,7 +50,7 @@ #define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64) #define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32) #define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64) -#define C_VENVCONST_END (C_DEPTHPARAMS + 1) +#define C_VENVCONST_END (C_DEPTHPARAMS + 1) #pragma pack(1) diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index af9c97f594..c1f5b8188e 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -378,7 +378,7 @@ void VertexShaderManager::SetConstants() if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports) { ViewportCorrectionMatrix(s_viewportCorrection); - bProjectionChanged = true; + bProjectionChanged = true; } } diff --git a/Source/Core/VideoCommon/stdafx.h b/Source/Core/VideoCommon/stdafx.h index bc5046304d..167fccc549 100644 --- a/Source/Core/VideoCommon/stdafx.h +++ b/Source/Core/VideoCommon/stdafx.h @@ -9,6 +9,6 @@ #define _WIN32_IE 0x0500 // Default value is 0x0400 #endif -#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <algorithm> |
