diff options
| author | Lioncash <mathew1800@gmail.com> | 2015-02-25 18:07:56 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2015-02-25 18:07:56 -0500 |
| commit | 7408de7e79b3607d4747b5e04cc70b651f58a5eb (patch) | |
| tree | 97b6d591aecd5b0d8a7f497a777ec3adef27d87d /Source/Core/VideoCommon | |
| parent | b1fbf205ec54ad2404edb14fbf19c80abde4ab05 (diff) | |
| parent | 93b16a4a2d5f3e6d467d1315c461aff12852b26c (diff) | |
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Basic Formatting/Whitespace Cleanup
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/OpcodeDecoding.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 21 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/ShaderGenCommon.h | 7 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Statistics.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 20 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.h | 1 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureDecoder_Common.cpp | 18 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader.cpp | 18 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderBase.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderX64.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader_Color.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoader_Position.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.h | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 16 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 118 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoBackendBase.h | 6 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 4 |
18 files changed, 139 insertions, 130 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp index 4a23ac717b..b7bcb8c8e3 100644 --- a/Source/Core/VideoCommon/OpcodeDecoding.cpp +++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp @@ -39,7 +39,7 @@ static u32 InterpretDisplayList(u32 address, u32 size) u8* startAddress; if (g_use_deterministic_gpu_thread) - startAddress = (u8*) PopFifoAuxBuffer(size); + startAddress = (u8*)PopFifoAuxBuffer(size); else startAddress = Memory::GetPointer(address); diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index c226a74700..b74a85c5a3 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -120,7 +120,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidt if (g_ActiveConfig.bUseXFB) { - FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma); + FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc, Gamma); } else { @@ -328,7 +328,6 @@ void Renderer::DrawDebugText() if ((u32)OSDTime > Common::Timer::GetTimeMs()) { - const char* res_text = ""; switch (g_ActiveConfig.iEFBScale) { @@ -386,7 +385,7 @@ void Renderer::DrawDebugText() std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"), }; - enum { lines_count = sizeof(lines)/sizeof(*lines) }; + enum { lines_count = sizeof(lines) / sizeof(*lines) }; // The latest changed setting in yellow for (int i = 0; i != lines_count; ++i) @@ -436,34 +435,34 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) // Update aspect ratio hack values // Won't take effect until next frame // Don't know if there is a better place for this code so there isn't a 1 frame delay - if ( g_ActiveConfig.bWidescreenHack ) + if (g_ActiveConfig.bWidescreenHack) { float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f); float target_aspect; - switch ( g_ActiveConfig.iAspectRatio ) + switch (g_ActiveConfig.iAspectRatio) { - case ASPECT_FORCE_16_9 : + case ASPECT_FORCE_16_9: target_aspect = 16.0f / 9.0f; break; - case ASPECT_FORCE_4_3 : + case ASPECT_FORCE_4_3: target_aspect = 4.0f / 3.0f; break; - case ASPECT_STRETCH : + case ASPECT_STRETCH: target_aspect = WinWidth / WinHeight; break; - default : + default: // ASPECT_AUTO == no hacking target_aspect = source_aspect; break; } float adjust = source_aspect / target_aspect; - if ( adjust > 1 ) + if (adjust > 1) { // Vert+ g_Config.fAspectRatioHackW = 1; - g_Config.fAspectRatioHackH = 1/adjust; + g_Config.fAspectRatioHackH = 1 / adjust; } else { diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h index 4698392f9e..3e37625e5d 100644 --- a/Source/Core/VideoCommon/ShaderGenCommon.h +++ b/Source/Core/VideoCommon/ShaderGenCommon.h @@ -113,7 +113,6 @@ class ShaderCode : public ShaderGeneratorInterface public: ShaderCode() : buf(nullptr), write_ptr(nullptr) { - } void Write(const char* fmt, ...) @@ -142,7 +141,7 @@ public: inline void SetConstantsUsed(unsigned int first_index, unsigned int last_index) { - for (unsigned int i = first_index; i < last_index+1; ++i) + for (unsigned int i = first_index; i < last_index + 1; ++i) constant_usage[i] = true; } @@ -198,7 +197,7 @@ public: u8 value = new_uid.GetUidDataRaw()[i]; if ((i % 4) == 0) { - auto last_value = (i+3 < new_uid.GetUidDataSize()-1) ? i+3 : new_uid.GetUidDataSize(); + auto last_value = (i + 3 < new_uid.GetUidDataSize() - 1) ? i + 3 : new_uid.GetUidDataSize(); file << std::setfill(' ') << std::dec; file << "Values " << std::setw(2) << i << " - " << last_value << ": "; } @@ -216,7 +215,7 @@ public: } private: - std::map<UidT,std::string> m_shaders; + std::map<UidT, std::string> m_shaders; std::vector<UidT> m_uids; }; diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp index 949b50558f..1bdbbb7bb3 100644 --- a/Source/Core/VideoCommon/Statistics.cpp +++ b/Source/Core/VideoCommon/Statistics.cpp @@ -46,9 +46,9 @@ std::string Statistics::ToString() str += StringFromFormat("CP loads (DL): %i\n", stats.thisFrame.numCPLoadsInDL); str += StringFromFormat("BP loads: %i\n", stats.thisFrame.numBPLoads); str += StringFromFormat("BP loads (DL): %i\n", stats.thisFrame.numBPLoadsInDL); - str += StringFromFormat("Vertex streamed: %i kB\n", stats.thisFrame.bytesVertexStreamed/1024); - str += StringFromFormat("Index streamed: %i kB\n", stats.thisFrame.bytesIndexStreamed/1024); - str += StringFromFormat("Uniform streamed: %i kB\n", stats.thisFrame.bytesUniformStreamed/1024); + str += StringFromFormat("Vertex streamed: %i kB\n", stats.thisFrame.bytesVertexStreamed / 1024); + str += StringFromFormat("Index streamed: %i kB\n", stats.thisFrame.bytesIndexStreamed / 1024); + str += StringFromFormat("Uniform streamed: %i kB\n", stats.thisFrame.bytesUniformStreamed / 1024); str += StringFromFormat("Vertex Loaders: %i\n", stats.numVertexLoaders); std::string vertex_list; diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 8b6e819fed..e27c3b7224 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -140,7 +140,7 @@ void TextureCache::Cleanup(int _frameCount) TexCache::iterator tcend = textures.end(); while (iter != tcend) { - if(iter->second->frameCount == FRAMECOUNT_INVALID) + if (iter->second->frameCount == FRAMECOUNT_INVALID) { iter->second->frameCount = _frameCount; } @@ -161,7 +161,7 @@ void TextureCache::Cleanup(int _frameCount) TexPool::iterator tcend2 = texture_pool.end(); while (iter2 != tcend2) { - if(iter2->second->frameCount == FRAMECOUNT_INVALID) + if (iter2->second->frameCount == FRAMECOUNT_INVALID) { iter2->second->frameCount = _frameCount; } @@ -467,7 +467,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) } else { - u8* src_data_gb = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; + u8* src_data_gb = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight); } } @@ -520,8 +520,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) const u8* ptr_odd = nullptr; if (from_tmem) { - ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size]; - ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE]; + ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + texture_size]; + ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; } for (; level != texLevels; ++level) @@ -535,7 +535,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) ? ((level % 2) ? ptr_odd : ptr_even) : src_data; const u8* tlut = &texMem[tlutaddr]; - TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt); + TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat)tlutfmt); mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); entry->Load(mip_width, mip_height, expanded_mip_width, level); @@ -669,7 +669,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat } else if (isIntensity) { - fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f; + fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f; switch (dstFormat) { case 0: // I4 @@ -685,7 +685,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat if (dstFormat < 2 || dstFormat == 8) { colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f; - fConstAdd[3] = 16.0f/255.0f; + fConstAdd[3] = 16.0f / 255.0f; if (dstFormat == 0) { ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f; @@ -841,8 +841,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat } } - const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth()/2 : srcRect.GetWidth(); - const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight()/2 : srcRect.GetHeight(); + const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth(); + const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight(); unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w; unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h; diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 0b92fd31d3..c721228c78 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -41,7 +41,6 @@ public: return std::hash<u64>::operator()(id); } }; - }; struct TCacheEntryBase { diff --git a/Source/Core/VideoCommon/TextureDecoder.h b/Source/Core/VideoCommon/TextureDecoder.h index f73883493d..00b7a3bf88 100644 --- a/Source/Core/VideoCommon/TextureDecoder.h +++ b/Source/Core/VideoCommon/TextureDecoder.h @@ -9,7 +9,7 @@ enum { - TMEM_SIZE = 1024*1024, + TMEM_SIZE = 1024 * 1024, TMEM_LINE_SIZE = 32, }; extern GC_ALIGNED16(u8 texMem[TMEM_SIZE]); diff --git a/Source/Core/VideoCommon/TextureDecoder_Common.cpp b/Source/Core/VideoCommon/TextureDecoder_Common.cpp index 3f51059338..128fbfe9f3 100644 --- a/Source/Core/VideoCommon/TextureDecoder_Common.cpp +++ b/Source/Core/VideoCommon/TextureDecoder_Common.cpp @@ -10,8 +10,8 @@ #include "VideoCommon/sfont.inc" #include "VideoCommon/TextureDecoder.h" -static bool TexFmt_Overlay_Enable=false; -static bool TexFmt_Overlay_Center=false; +static bool TexFmt_Overlay_Enable = false; +static bool TexFmt_Overlay_Center = false; // TRAM // STATE_TO_SAVE @@ -185,11 +185,11 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat if (!TexFmt_Overlay_Center) { - xoff=0; - yoff=0; + xoff = 0; + yoff = 0; } - const char* fmt = texfmt[texformat&15]; + const char* fmt = texfmt[texformat & 15]; while (*fmt) { int xcnt = 0; @@ -197,16 +197,16 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10 - for (int x = 0; x < 9;x++) + for (int x = 0; x < 9; x++) { if (ptr[x] == 0x78) break; xcnt++; } - for (int y=0; y < 10; y++) + for (int y = 0; y < 10; y++) { - for (int x=0; x < xcnt; x++) + for (int x = 0; x < xcnt; x++) { int *dtp = (int*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; @@ -230,7 +230,7 @@ static inline u32 DecodePixel_IA8(u16 val) { int a = val & 0xFF; int i = val >> 8; - return i | (i<<8) | (i<<16) | (a<<24); + return i | (i << 8) | (i << 16) | (a << 24); } static inline u32 DecodePixel_RGB565(u16 val) diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index 881424052c..d27d5287ad 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -92,7 +92,7 @@ void VertexLoader::CompileVertexTranslator() WriteCall(BoundingBox::SetVertexBufferPosition); // Colors - const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; + const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 }; // TextureCoord const u64 tc[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, @@ -118,14 +118,14 @@ void VertexLoader::CompileVertexTranslator() m_VertexSize += 1; } - if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } - if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex0MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex1MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex2MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex3MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex4MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex5MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex6MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } + if (m_VtxDesc.Tex7MatIdx) { m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Write vertex position loader WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); diff --git a/Source/Core/VideoCommon/VertexLoaderBase.cpp b/Source/Core/VideoCommon/VertexLoaderBase.cpp index 924a51fc61..9089ee67af 100644 --- a/Source/Core/VideoCommon/VertexLoaderBase.cpp +++ b/Source/Core/VideoCommon/VertexLoaderBase.cpp @@ -100,7 +100,7 @@ void VertexLoaderBase::AppendToString(std::string *dest) const m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat])); } - u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; + u64 color_mode[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 }; for (int i = 0; i < 2; i++) { if (color_mode[i]) diff --git a/Source/Core/VideoCommon/VertexLoaderX64.cpp b/Source/Core/VideoCommon/VertexLoaderX64.cpp index ae6623db90..fdc50e1b3c 100644 --- a/Source/Core/VideoCommon/VertexLoaderX64.cpp +++ b/Source/Core/VideoCommon/VertexLoaderX64.cpp @@ -16,7 +16,7 @@ static const X64Reg scratch3 = ABI_PARAM4; static const X64Reg count_reg = R10; static const X64Reg skipped_reg = R11; -VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att): VertexLoaderBase(vtx_desc, vtx_att) +VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att) : VertexLoaderBase(vtx_desc, vtx_att) { if (!IsInitialized()) return; @@ -97,7 +97,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count X64Reg coords = XMM0; int elem_size = 1 << (format / 2); - int load_bytes = elem_size * count_in; + int load_bytes = elem_size * count_in; if (load_bytes >= 8) MOVDQU(coords, data); else if (load_bytes >= 4) @@ -337,7 +337,7 @@ void VertexLoaderX64::GenerateVertexLoader() if (m_VtxDesc.Normal) { - static const u8 map[8] = {7, 6, 15, 14}; + static const u8 map[8] = { 7, 6, 15, 14 }; u8 scaling_exponent = map[m_VtxAttr.NormalFormat]; for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++) @@ -357,7 +357,7 @@ void VertexLoaderX64::GenerateVertexLoader() m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2; } - const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; + const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 }; for (int i = 0; i < 2; i++) { if (col[i]) diff --git a/Source/Core/VideoCommon/VertexLoader_Color.cpp b/Source/Core/VideoCommon/VertexLoader_Color.cpp index b0fc63d20e..d907c438a1 100644 --- a/Source/Core/VideoCommon/VertexLoader_Color.cpp +++ b/Source/Core/VideoCommon/VertexLoader_Color.cpp @@ -100,7 +100,7 @@ template <typename I> void Color_ReadIndex_16b_565(VertexLoader* loader) { auto const Index = DataRead<I>(); - u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]))); + u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]))); _SetCol565(loader, val); } @@ -108,7 +108,7 @@ template <typename I> void Color_ReadIndex_24b_888(VertexLoader* loader) { auto const Index = DataRead<I>(); - const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]); + const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]); _SetCol(loader, _Read24(iAddress)); } @@ -116,7 +116,7 @@ template <typename I> void Color_ReadIndex_32b_888x(VertexLoader* loader) { auto const Index = DataRead<I>(); - const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]); + const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]); _SetCol(loader, _Read24(iAddress)); } @@ -124,7 +124,7 @@ template <typename I> void Color_ReadIndex_16b_4444(VertexLoader* loader) { auto const Index = DataRead<I>(); - u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex])); + u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])); _SetCol4444(loader, val); } @@ -132,7 +132,7 @@ template <typename I> void Color_ReadIndex_24b_6666(VertexLoader* loader) { auto const Index = DataRead<I>(); - const u8* pData = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]) - 1; + const u8* pData = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1; u32 val = Common::swap32(pData); _SetCol6666(loader, val); } @@ -141,7 +141,7 @@ template <typename I> void Color_ReadIndex_32b_8888(VertexLoader* loader) { auto const Index = DataRead<I>(); - const u8 *iAddress = cached_arraybases[ARRAY_COLOR+loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR+loader->m_colIndex]); + const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]); _SetCol(loader, _Read32(iAddress)); } diff --git a/Source/Core/VideoCommon/VertexLoader_Position.cpp b/Source/Core/VideoCommon/VertexLoader_Position.cpp index 3dac5a55b1..18460ff1e1 100644 --- a/Source/Core/VideoCommon/VertexLoader_Position.cpp +++ b/Source/Core/VideoCommon/VertexLoader_Position.cpp @@ -31,7 +31,7 @@ void LOADERDECL Pos_ReadDirect(VertexLoader* loader) DataReader src(g_video_buffer_read_ptr, nullptr); for (int i = 0; i < 3; ++i) - dst.Write(i<N ? PosScale(src.Read<T>(), scale) : 0.f); + dst.Write(i < N ? PosScale(src.Read<T>(), scale) : 0.f); g_vertex_manager_write_ptr = dst.GetPointer(); g_video_buffer_read_ptr = src.GetPointer(); @@ -51,7 +51,7 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader) DataReader dst(g_vertex_manager_write_ptr, nullptr); for (int i = 0; i < 3; ++i) - dst.Write(i<N ? PosScale(Common::FromBigEndian(data[i]), scale) : 0.f); + dst.Write(i < N ? PosScale(Common::FromBigEndian(data[i]), scale) : 0.f); g_vertex_manager_write_ptr = dst.GetPointer(); LOG_VTX(); diff --git a/Source/Core/VideoCommon/VertexManagerBase.h b/Source/Core/VideoCommon/VertexManagerBase.h index 7e4a136008..04065488da 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.h +++ b/Source/Core/VideoCommon/VertexManagerBase.h @@ -32,10 +32,10 @@ private: static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1; public: - static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); + static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); // We may convert triangle-fans to triangle-lists, almost 3x as many indices. - static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3); + static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3); VertexManager(); // needs to be virtual for DX11's dtor diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index d6f5ac83db..cb5c23826e 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -133,7 +133,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ // transforms if (components & VB_HAS_POSMTXIDX) { - if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) ) + if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS))) { // This'll cause issues, but it can't be helped out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n"); @@ -218,36 +218,36 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ switch (texinfo.sourcerow) { case XF_SRCGEOM_INROW: - _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + _assert_(texinfo.inputform == XF_TEXINPUT_ABC1); out.Write("coord = rawpos;\n"); // pos.w is 1 break; case XF_SRCNORMAL_INROW: if (components & VB_HAS_NRM0) { - _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + _assert_(texinfo.inputform == XF_TEXINPUT_ABC1); out.Write("coord = float4(rawnorm0.xyz, 1.0);\n"); } break; case XF_SRCCOLORS_INROW: - _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 ); + _assert_(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1); break; case XF_SRCBINORMAL_T_INROW: if (components & VB_HAS_NRM1) { - _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + _assert_(texinfo.inputform == XF_TEXINPUT_ABC1); out.Write("coord = float4(rawnorm1.xyz, 1.0);\n"); } break; case XF_SRCBINORMAL_B_INROW: if (components & VB_HAS_NRM2) { - _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); + _assert_(texinfo.inputform == XF_TEXINPUT_ABC1); out.Write("coord = float4(rawnorm2.xyz, 1.0);\n"); } break; default: _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW); - if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) ) + if (components & (VB_HAS_UV0 << (texinfo.sourcerow - XF_SRCTEX0_INROW))) out.Write("coord = float4(tex%d.x, tex%d.y, 1.0, 1.0);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW); break; } @@ -314,7 +314,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES"[%d];\n" "float4 P1 = " I_POSTTRANSFORMMATRICES"[%d];\n" "float4 P2 = " I_POSTTRANSFORMMATRICES"[%d];\n", - postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f); + postidx & 0x3f, (postidx + 1) & 0x3f, (postidx + 2) & 0x3f); if (texGenSpecialCase) { diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index c5094f952d..59a26b837b 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -60,10 +60,10 @@ static float PHackValue(std::string sValue) float f = 0; bool fp = false; const char *cStr = sValue.c_str(); - char *c = new char[strlen(cStr)+1]; + char *c = new char[strlen(cStr) + 1]; std::istringstream sTof(""); - for (unsigned int i=0; i<=strlen(cStr); ++i) + for (unsigned int i = 0; i <= strlen(cStr); ++i) { if (i == 20) { @@ -71,7 +71,7 @@ static float PHackValue(std::string sValue) break; } - c[i] = (cStr[i] == ',') ? '.' : *(cStr+i); + c[i] = (cStr[i] == ',') ? '.' : *(cStr + i); if (c[i] == '.') fp = true; } @@ -83,7 +83,7 @@ static float PHackValue(std::string sValue) if (!fp) f /= 0xF4240; - delete [] c; + delete[] c; return f; } @@ -159,10 +159,10 @@ static void ViewportCorrectionMatrix(Matrix44& result) if (Wd == 0 || Ht == 0) return; - result.data[4*0+0] = intendedWd / Wd; - result.data[4*0+3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f; - result.data[4*1+1] = intendedHt / Ht; - result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f; + result.data[4*0 + 0] = intendedWd / Wd; + result.data[4*0 + 3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f; + result.data[4*1 + 1] = intendedHt / Ht; + result.data[4*1 + 3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f; } void VertexShaderManager::Init() @@ -184,7 +184,7 @@ void VertexShaderManager::Init() bViewportChanged = false; memset(&xfmem, 0, sizeof(xfmem)); - memset(&constants, 0 , sizeof(constants)); + memset(&constants, 0, sizeof(constants)); ResetView(); // TODO: should these go inside ResetView()? @@ -226,7 +226,7 @@ void VertexShaderManager::SetConstants() { int startn = nNormalMatricesChanged[0] / 3; int endn = (nNormalMatricesChanged[1] + 2) / 3; - for (int i=startn; i<endn; i++) + for (int i = startn; i < endn; i++) { memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3*i], 12); } @@ -237,7 +237,7 @@ void VertexShaderManager::SetConstants() if (nPostTransformMatricesChanged[0] >= 0) { int startn = nPostTransformMatricesChanged[0] / 4; - int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4; + int endn = (nPostTransformMatricesChanged[1] + 3) / 4; memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * 16); dirty = true; nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1; @@ -315,8 +315,8 @@ void VertexShaderManager::SetConstants() const float *pos = (const float *)xfmem.posMatrices + g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4; const float *norm = (const float *)xfmem.normalMatrices + 3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31); - memcpy(constants.posnormalmatrix, pos, 3*16); - memcpy(constants.posnormalmatrix[3], norm, 12); + memcpy(constants.posnormalmatrix, pos, 3*16); + memcpy(constants.posnormalmatrix[3], norm, 12); memcpy(constants.posnormalmatrix[4], norm+3, 12); memcpy(constants.posnormalmatrix[5], norm+6, 12); dirty = true; @@ -335,7 +335,7 @@ void VertexShaderManager::SetConstants() for (int i = 0; i < 4; ++i) { - memcpy(constants.texmatrices[3*i], fptrs[i], 3*16); + memcpy(constants.texmatrices[3 * i], fptrs[i], 3 * 16); } dirty = true; } @@ -352,7 +352,7 @@ void VertexShaderManager::SetConstants() for (int i = 0; i < 4; ++i) { - memcpy(constants.texmatrices[3*i+12], fptrs[i], 3*16); + memcpy(constants.texmatrices[3*i + 12], fptrs[i], 3*16); } dirty = true; } @@ -417,16 +417,16 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[14] = -1.0f; g_fProjectionMatrix[15] = 0.0f; - SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]); - SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]); - SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]); - SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]); - SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]); - SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]); - SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]); - SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]); - SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]); - SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]); + SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]); + SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]); + SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]); + SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]); + SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]); + SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]); + SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]); + SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]); + SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]); + SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]); SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]); SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]); SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]); @@ -460,28 +460,28 @@ void VertexShaderManager::SetConstants() // Hack to fix depth clipping precision issues (such as Sonic Unleashed UI) g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; - SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); - SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); - SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]); - SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]); - SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]); - SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]); - SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]); - SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]); - SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]); - SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]); + SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); + SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); + SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]); + SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]); + SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]); + SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]); + SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]); + SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]); + SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]); + SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]); SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]); SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]); SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]); SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]); SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]); SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]); - SETSTAT_FT(stats.proj_0, rawProjection[0]); - SETSTAT_FT(stats.proj_1, rawProjection[1]); - SETSTAT_FT(stats.proj_2, rawProjection[2]); - SETSTAT_FT(stats.proj_3, rawProjection[3]); - SETSTAT_FT(stats.proj_4, rawProjection[4]); - SETSTAT_FT(stats.proj_5, rawProjection[5]); + SETSTAT_FT(stats.proj_0, rawProjection[0]); + SETSTAT_FT(stats.proj_1, rawProjection[1]); + SETSTAT_FT(stats.proj_2, rawProjection[2]); + SETSTAT_FT(stats.proj_3, rawProjection[3]); + SETSTAT_FT(stats.proj_4, rawProjection[4]); + SETSTAT_FT(stats.proj_5, rawProjection[5]); break; default: @@ -549,12 +549,15 @@ void VertexShaderManager::InvalidateXFRange(int start, int end) if (nTransformMatricesChanged[0] == -1) { nTransformMatricesChanged[0] = start; - nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end; } else { - if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start; - if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end; + if (nTransformMatricesChanged[0] > start) + nTransformMatricesChanged[0] = start; + + if (nTransformMatricesChanged[1] < end) + nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end; } } @@ -570,8 +573,11 @@ void VertexShaderManager::InvalidateXFRange(int start, int end) } else { - if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start; - if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end; + if (nNormalMatricesChanged[0] > _start) + nNormalMatricesChanged[0] = _start; + + if (nNormalMatricesChanged[1] < _end) + nNormalMatricesChanged[1] = _end; } } @@ -587,8 +593,11 @@ void VertexShaderManager::InvalidateXFRange(int start, int end) } else { - if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start; - if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end; + if (nPostTransformMatricesChanged[0] > _start) + nPostTransformMatricesChanged[0] = _start; + + if (nPostTransformMatricesChanged[1] < _end) + nPostTransformMatricesChanged[1] = _end; } } @@ -597,15 +606,18 @@ void VertexShaderManager::InvalidateXFRange(int start, int end) int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS; int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS; - if (nLightsChanged[0] == -1 ) + if (nLightsChanged[0] == -1) { nLightsChanged[0] = _start; nLightsChanged[1] = _end; } else { - if (nLightsChanged[0] > _start) nLightsChanged[0] = _start; - if (nLightsChanged[1] < _end) nLightsChanged[1] = _end; + if (nLightsChanged[0] > _start) + nLightsChanged[0] = _start; + + if (nLightsChanged[1] < _end) + nLightsChanged[1] = _end; } } } @@ -615,7 +627,7 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value) if (g_main_cp_state.matrix_index_a.Hex != Value) { VertexManager::Flush(); - if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value&0x3f)) + if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f)) bPosNormalMatrixChanged = true; bTexMatricesChanged[0] = true; g_main_cp_state.matrix_index_a.Hex = Value; @@ -650,7 +662,7 @@ void VertexShaderManager::SetMaterialColorChanged(int index, u32 color) void VertexShaderManager::TranslateView(float x, float y, float z) { float result[3]; - float vector[3] = { x,z,y }; + float vector[3] = { x, z, y }; Matrix33::Multiply(s_viewInvRotationMatrix, vector, result); diff --git a/Source/Core/VideoCommon/VideoBackendBase.h b/Source/Core/VideoCommon/VideoBackendBase.h index 7260fe6098..4796a29b07 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.h +++ b/Source/Core/VideoCommon/VideoBackendBase.h @@ -111,7 +111,7 @@ public: // waits until is paused and fully idle, and acquires a lock on that state. // or, if doLock is false, releases a lock on that state and optionally unpauses. // calls must be balanced and non-recursive (once with doLock true, then once with doLock false). - virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) = 0; + virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock = true) = 0; // the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now virtual void DoState(PointerWrap &p) = 0; @@ -152,7 +152,7 @@ class VideoBackendHardware : public VideoBackend void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override; - void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override; + void PauseAndLock(bool doLock, bool unpauseOnUnlock = true) override; void DoState(PointerWrap &p) override; void UpdateWantDeterminism(bool want) override; @@ -160,7 +160,7 @@ class VideoBackendHardware : public VideoBackend bool m_invalid; public: - void CheckInvalidState() override; + void CheckInvalidState() override; protected: void InitializeShared(); diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 4d56582364..5201f13ba7 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -62,7 +62,7 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("Crop", &bCrop, false); settings->Get("UseXFB", &bUseXFB, 0); settings->Get("UseRealXFB", &bUseRealXFB, 0); - settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128); + settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128); settings->Get("ShowFPS", &bShowFPS, false); settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false); settings->Get("OverlayStats", &bOverlayStats, false); @@ -77,7 +77,7 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0); settings->Get("FastDepthCalc", &bFastDepthCalc, true); settings->Get("MSAA", &iMultisampleMode, 0); - settings->Get("EFBScale", &iEFBScale, (int) SCALE_1X); // native + settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native settings->Get("DstAlphaPass", &bDstAlphaPass, false); settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); |
