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authorGlenn Rice <glennricster@gmail.com>2010-12-15 14:47:13 +0000
committerGlenn Rice <glennricster@gmail.com>2010-12-15 14:47:13 +0000
commit77837b803475b997d17e3bc5884a0c4ccfdf968a (patch)
tree55132737842ba90665582bcf29ca58028b05cdc4 /Source/Core/VideoCommon
parent02a38baf7c087ee5e1786ba7ea28f818cdbde0e5 (diff)
Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages. Also change the vertex shader dump file name in the gfx debugger to something that makes more sense. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/Debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
index 0b8e487307..94531e46f0 100644
--- a/Source/Core/VideoCommon/Src/Debugger.cpp
+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
@@ -126,7 +126,7 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
void GFXDebuggerBase::DumpVertexShader(const char* path)
{
char filename[MAX_PATH];
- sprintf(filename, "%sdump_vs_consts.txt", path);
+ sprintf(filename, "%sdump_vs.txt", path);
File::CreateEmptyFile(filename);
File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);