diff options
| author | degasus <wickmarkus@web.de> | 2012-12-24 13:30:59 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2012-12-24 13:30:59 +0100 |
| commit | 78ff8a769c5401facf060c9c7d92a8347076f353 (patch) | |
| tree | 694828b6f93459b351ea764c3ccb2048cad37f80 /Source/Core/VideoCommon | |
| parent | eedca572702c7416805375bd652c56af8665d167 (diff) | |
| parent | bd0abb3d2fe5047554bb6b87fa8e3f6aa3f42e0b (diff) | |
Merge branch 'osx-savegame-fix'
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/BPStructs.cpp | 9 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/MainBase.cpp | 14 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexManagerBase.cpp | 4 |
3 files changed, 22 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index 179196e412..0bde9cc613 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -34,9 +34,9 @@ using namespace BPFunctions; -u32 mapTexAddress; -bool mapTexFound; -int numWrites; +static u32 mapTexAddress; +static bool mapTexFound; +static int numWrites; extern volatile bool g_bSkipCurrentFrame; @@ -81,6 +81,9 @@ void BPWritten(const BPCmd& bp) just stuff geometry in them and don't put state changes there ---------------------------------------------------------------------------------------------------------------- */ + + // check for invalid state, else unneeded configuration are built + g_video_backend->CheckInvalidState(); // Debugging only, this lets you skip a bp update //static int times = 0; diff --git a/Source/Core/VideoCommon/Src/MainBase.cpp b/Source/Core/VideoCommon/Src/MainBase.cpp index cb6dc7ae5b..726ef71b38 100644 --- a/Source/Core/VideoCommon/Src/MainBase.cpp +++ b/Source/Core/VideoCommon/Src/MainBase.cpp @@ -180,6 +180,7 @@ void VideoBackendHardware::InitializeShared() memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs)); memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs)); s_AccessEFBResult = 0; + m_invalid = false; } // Run from the CPU thread @@ -198,16 +199,25 @@ void VideoBackendHardware::DoState(PointerWrap& p) // Refresh state. if (p.GetMode() == PointerWrap::MODE_READ) { - BPReload(); + m_invalid = true; RecomputeCachedArraybases(); // Clear all caches that touch RAM // (? these don't appear to touch any emulation state that gets saved. moved to on load only.) - TextureCache::Invalidate(); VertexLoaderManager::MarkAllDirty(); } } +void VideoBackendHardware::CheckInvalidState() { + if (m_invalid) + { + m_invalid = false; + + BPReload(); + TextureCache::Invalidate(); + } +} + void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock) { Fifo_PauseAndLock(doLock, unpauseOnUnlock); diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp index 4118e3dcbd..5be72e4fcf 100644 --- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp @@ -9,6 +9,7 @@ #include "NativeVertexFormat.h" #include "TextureCacheBase.h" #include "RenderBase.h" +#include "BPStructs.h" #include "VertexManagerBase.h" #include "VideoConfig.h" @@ -159,6 +160,9 @@ void VertexManager::AddVertices(int primitive, int numVertices) void VertexManager::Flush() { + // loading a state will invalidate BP, so check for it + g_video_backend->CheckInvalidState(); + g_vertex_manager->vFlush(); } |
