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| author | comex <comexk@gmail.com> | 2014-11-05 19:36:12 -0500 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2014-11-05 19:36:12 -0500 |
| commit | 9d23a366c8fa71ebb1105d350486bb3921d6aec6 (patch) | |
| tree | b8f5834eb2f0b317f617f6e69b2d37fb47eae16e /Source/Core/VideoCommon | |
| parent | be386e974bdadceea3adefa04bf031e665bd0a8c (diff) | |
Fix uninitialized GPU determinism mode for NAND titles or whatever.
m_strGPUDeterminismMode can be set by either the global or game
settings. Either way, it's then supposed to be parsed into an enum,
m_GPUDeterminismMode. However, the code to do this was placed right
after checking for game settings, which doesn't happen at all if there
isn't a valid title ID. Move it outside the if block.
Diffstat (limited to 'Source/Core/VideoCommon')
0 files changed, 0 insertions, 0 deletions
