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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-21 00:15:48 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-21 00:15:48 -0600
commita10656b1b2a9c464db122460fd57038c313ee5ef (patch)
tree76bf1bae29a3442c1a1eb9ce6aac1b361e039a0d /Source/Core/VideoCommon
parent31a9b6c322b89ff64f5a1fe758259e3845879e20 (diff)
Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index 84c71c0497..2e2b08319d 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -171,6 +171,7 @@ struct VideoConfig
bool bSupportsGLSL;
bool bSupportsGLSLBinding;
bool bSupportsGLSLUBO;
+ bool bSupportsGLSLCache;
} backend_info;
};