diff options
| author | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-03-04 16:42:21 +1000 |
| commit | afc25fdca07cc1cc80e05cd753027f1cd40328db (patch) | |
| tree | 512a2ddb80203faa8b57b05362b32c10712c92a3 /Source/Core/VideoCommon | |
| parent | 238a70b0060c1d45b12d4702bb41725e9ebb5fa6 (diff) | |
VideoCommon: Rename Renderer s_ prefixes to m_
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 128 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.h | 56 |
2 files changed, 89 insertions, 95 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index ab7a2adedf..fc93f45896 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -77,15 +77,13 @@ static float AspectToWidescreen(float aspect) } Renderer::Renderer(int backbuffer_width, int backbuffer_height) + : m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height), + m_last_efb_scale(g_ActiveConfig.iEFBScale) { FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); UpdateActiveConfig(); - - s_backbuffer_width = backbuffer_width; - s_backbuffer_height = backbuffer_height; - s_last_efb_scale = g_ActiveConfig.iEFBScale; CalculateTargetSize(); UpdateDrawRectangle(); @@ -108,7 +106,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri if (!fbStride || !fbHeight) return; - XFBWrited = true; + m_xfb_written = true; if (g_ActiveConfig.bUseXFB) { @@ -132,7 +130,7 @@ int Renderer::EFBToScaledX(int x) return FramebufferManagerBase::ScaleToVirtualXfbWidth(x); default: - return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; + return x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX; }; } @@ -144,7 +142,7 @@ int Renderer::EFBToScaledY(int y) return FramebufferManagerBase::ScaleToVirtualXfbHeight(y); default: - return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + return y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY; }; } @@ -157,8 +155,8 @@ void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) } else { - *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; - *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + *scaledX = x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX; + *scaledY = y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY; } } @@ -169,70 +167,70 @@ bool Renderer::CalculateTargetSize() newEFBWidth = newEFBHeight = 0; // TODO: Ugly. Clean up - switch (s_last_efb_scale) + switch (m_last_efb_scale) { case SCALE_AUTO: case SCALE_AUTO_INTEGRAL: newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH); newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT); - if (s_last_efb_scale == SCALE_AUTO_INTEGRAL) + if (m_last_efb_scale == SCALE_AUTO_INTEGRAL) { - efb_scale_numeratorX = efb_scale_numeratorY = + m_efb_scale_numeratorX = m_efb_scale_numeratorY = std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1); - efb_scale_denominatorX = efb_scale_denominatorY = 1; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; newEFBWidth = EFBToScaledX(EFB_WIDTH); newEFBHeight = EFBToScaledY(EFB_HEIGHT); } else { - efb_scale_numeratorX = newEFBWidth; - efb_scale_denominatorX = EFB_WIDTH; - efb_scale_numeratorY = newEFBHeight; - efb_scale_denominatorY = EFB_HEIGHT; + m_efb_scale_numeratorX = newEFBWidth; + m_efb_scale_denominatorX = EFB_WIDTH; + m_efb_scale_numeratorY = newEFBHeight; + m_efb_scale_denominatorY = EFB_HEIGHT; } break; case SCALE_1X: - efb_scale_numeratorX = efb_scale_numeratorY = 1; - efb_scale_denominatorX = efb_scale_denominatorY = 1; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = 1; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; break; case SCALE_1_5X: - efb_scale_numeratorX = efb_scale_numeratorY = 3; - efb_scale_denominatorX = efb_scale_denominatorY = 2; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = 3; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 2; break; case SCALE_2X: - efb_scale_numeratorX = efb_scale_numeratorY = 2; - efb_scale_denominatorX = efb_scale_denominatorY = 1; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = 2; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; break; case SCALE_2_5X: - efb_scale_numeratorX = efb_scale_numeratorY = 5; - efb_scale_denominatorX = efb_scale_denominatorY = 2; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = 5; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 2; break; default: - efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3; - efb_scale_denominatorX = efb_scale_denominatorY = 1; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = m_last_efb_scale - 3; + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; const u32 max_size = GetMaxTextureSize(); - if (max_size < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX) + if (max_size < EFB_WIDTH * m_efb_scale_numeratorX / m_efb_scale_denominatorX) { - efb_scale_numeratorX = efb_scale_numeratorY = (max_size / EFB_WIDTH); - efb_scale_denominatorX = efb_scale_denominatorY = 1; + m_efb_scale_numeratorX = m_efb_scale_numeratorY = (max_size / EFB_WIDTH); + m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; } break; } - if (s_last_efb_scale > SCALE_AUTO_INTEGRAL) + if (m_last_efb_scale > SCALE_AUTO_INTEGRAL) CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight); - if (newEFBWidth != s_target_width || newEFBHeight != s_target_height) + if (newEFBWidth != m_target_width || newEFBHeight != m_target_height) { - s_target_width = newEFBWidth; - s_target_height = newEFBHeight; + m_target_width = newEFBWidth; + m_target_height = newEFBHeight; return true; } return false; @@ -261,25 +259,25 @@ void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle leftRc = drawRc, rightRc = drawRc; if (g_ActiveConfig.iStereoMode == STEREO_TAB) { - leftRc.top -= s_backbuffer_height / 4; - leftRc.bottom -= s_backbuffer_height / 4; - rightRc.top += s_backbuffer_height / 4; - rightRc.bottom += s_backbuffer_height / 4; + leftRc.top -= m_backbuffer_height / 4; + leftRc.bottom -= m_backbuffer_height / 4; + rightRc.top += m_backbuffer_height / 4; + rightRc.bottom += m_backbuffer_height / 4; } else { - leftRc.left -= s_backbuffer_width / 4; - leftRc.right -= s_backbuffer_width / 4; - rightRc.left += s_backbuffer_width / 4; - rightRc.right += s_backbuffer_width / 4; + leftRc.left -= m_backbuffer_width / 4; + leftRc.right -= m_backbuffer_width / 4; + rightRc.left += m_backbuffer_width / 4; + rightRc.right += m_backbuffer_width / 4; } } void Renderer::SetScreenshot(const std::string& filename) { - std::lock_guard<std::mutex> lk(s_criticalScreenshot); - s_sScreenshotName = filename; - s_screenshot.Set(); + std::lock_guard<std::mutex> lk(m_screenshot_lock); + m_screenshot_name = filename; + m_screenshot_request.Set(); } // Create On-Screen-Messages @@ -432,7 +430,7 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height) { // If stretch is enabled, we prefer the aspect ratio of the window. return (static_cast<float>(target_width) / static_cast<float>(target_height)) / - (static_cast<float>(s_backbuffer_width) / static_cast<float>(s_backbuffer_height)); + (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height)); } // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio @@ -477,8 +475,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle() if (!g_ActiveConfig.bInternalResolutionFrameDumps || g_ActiveConfig.RealXFBEnabled()) { // But still remove the borders, since the caller expects this. - rc.right = target_rc.GetWidth(); - rc.bottom = target_rc.GetHeight(); + rc.right = m_target_rectangle.GetWidth(); + rc.bottom = m_target_rectangle.GetHeight(); return rc; } @@ -496,8 +494,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle() void Renderer::UpdateDrawRectangle() { - float FloatGLWidth = static_cast<float>(s_backbuffer_width); - float FloatGLHeight = static_cast<float>(s_backbuffer_height); + float FloatGLWidth = static_cast<float>(m_backbuffer_width); + float FloatGLHeight = static_cast<float>(m_backbuffer_height); float FloatXOffset = 0; float FloatYOffset = 0; @@ -556,7 +554,7 @@ void Renderer::UpdateDrawRectangle() // Check for force-settings and override. // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio - float Ratio = CalculateDrawAspectRatio(s_backbuffer_width, s_backbuffer_height); + float Ratio = CalculateDrawAspectRatio(m_backbuffer_width, m_backbuffer_height); if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) { if (Ratio >= 0.995f && Ratio <= 1.005f) @@ -610,10 +608,10 @@ void Renderer::UpdateDrawRectangle() iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders iHeight -= iHeight % 4; - target_rc.left = XOffset; - target_rc.top = YOffset; - target_rc.right = XOffset + iWhidth; - target_rc.bottom = YOffset + iHeight; + m_target_rectangle.left = XOffset; + m_target_rectangle.top = YOffset; + m_target_rectangle.right = XOffset + iWhidth; + m_target_rectangle.bottom = YOffset + iHeight; } void Renderer::InitializeCommon() @@ -705,7 +703,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const // TODO: merge more generic parts into VideoCommon g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, ticks, Gamma); - if (XFBWrited) + if (m_xfb_written) g_renderer->m_fps_counter.Update(); frameCount++; @@ -716,14 +714,14 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const // New frame stats.ResetFrame(); - Core::Callback_VideoCopiedToXFB(XFBWrited || + Core::Callback_VideoCopiedToXFB(m_xfb_written || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)); - XFBWrited = false; + m_xfb_written = false; } bool Renderer::IsFrameDumping() { - if (s_screenshot.IsSet()) + if (m_screenshot_request.IsSet()) return true; #if defined(HAVE_LIBAV) || defined(_WIN32) @@ -804,17 +802,17 @@ void Renderer::RunFrameDumps() } // Save screenshot - if (s_screenshot.TestAndClear()) + if (m_screenshot_request.TestAndClear()) { - std::lock_guard<std::mutex> lk(s_criticalScreenshot); + std::lock_guard<std::mutex> lk(m_screenshot_lock); - if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height, + if (TextureToPng(config.data, config.stride, m_screenshot_name, config.width, config.height, false)) - OSD::AddMessage("Screenshot saved to " + s_sScreenshotName); + OSD::AddMessage("Screenshot saved to " + m_screenshot_name); // Reset settings - s_sScreenshotName.clear(); - s_screenshotCompleted.Set(); + m_screenshot_name.clear(); + s_screenshot_completed.Set(); } if (SConfig::GetInstance().m_DumpFrames) diff --git a/Source/Core/VideoCommon/RenderBase.h b/Source/Core/VideoCommon/RenderBase.h index c8a7b05852..92ebade7db 100644 --- a/Source/Core/VideoCommon/RenderBase.h +++ b/Source/Core/VideoCommon/RenderBase.h @@ -85,11 +85,11 @@ public: // Ideal internal resolution - determined by display resolution (automatic scaling) and/or a // multiple of the native EFB resolution - int GetTargetWidth() { return s_target_width; } - int GetTargetHeight() { return s_target_height; } + int GetTargetWidth() { return m_target_width; } + int GetTargetHeight() { return m_target_height; } // Display resolution - int GetBackbufferWidth() { return s_backbuffer_width; } - int GetBackbufferHeight() { return s_backbuffer_height; } + int GetBackbufferWidth() { return m_backbuffer_width; } + int GetBackbufferHeight() { return m_backbuffer_height; } void SetWindowSize(int width, int height); // EFB coordinate conversion functions @@ -97,7 +97,7 @@ public: // Use this to convert a whole native EFB rect to backbuffer coordinates virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0; - const TargetRectangle& GetTargetRectangle() { return target_rc; } + const TargetRectangle& GetTargetRectangle() { return m_target_rectangle; } float CalculateDrawAspectRatio(int target_width, int target_height); std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height); TargetRectangle CalculateFrameDumpDrawRectangle(); @@ -138,13 +138,13 @@ public: virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks, float Gamma = 1.0f) = 0; - PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; } - void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; } + PEControl::PixelFormat GetPrevPixelFormat() { return m_prev_efb_format; } + void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; } PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); } // Max height/width virtual u32 GetMaxTextureSize() = 0; - Common::Event s_screenshotCompleted; + Common::Event s_screenshot_completed; // Final surface changing // This is called when the surface is resized (WX) or the window changes (Android). @@ -161,24 +161,20 @@ protected: bool swap_upside_down = false); void FinishFrameData(); - Common::Flag s_screenshot; - std::mutex s_criticalScreenshot; - std::string s_sScreenshotName; + Common::Flag m_screenshot_request; + std::mutex m_screenshot_lock; + std::string m_screenshot_name; // The framebuffer size - int s_target_width = 0; - int s_target_height = 0; + int m_target_width = 0; + int m_target_height = 0; // TODO: Add functionality to reinit all the render targets when the window is resized. - int s_backbuffer_width = 0; - int s_backbuffer_height = 0; - - TargetRectangle target_rc; - - // TODO: Can probably eliminate this static var. - int s_last_efb_scale = 0; - - bool XFBWrited = false; + int m_backbuffer_width = 0; + int m_backbuffer_height = 0; + int m_last_efb_scale = 0; + TargetRectangle m_target_rectangle; + bool m_xfb_written = false; FPSCounter m_fps_counter; @@ -186,19 +182,19 @@ protected: static const float GX_MAX_DEPTH; - Common::Flag s_surface_needs_change; - Common::Event s_surface_changed; - void* s_new_surface_handle = nullptr; + Common::Flag m_surface_needs_change; + Common::Event m_surface_changed; + void* m_new_surface_handle = nullptr; private: void RunFrameDumps(); void ShutdownFrameDumping(); - PEControl::PixelFormat prev_efb_format = PEControl::INVALID_FMT; - unsigned int efb_scale_numeratorX = 1; - unsigned int efb_scale_numeratorY = 1; - unsigned int efb_scale_denominatorX = 1; - unsigned int efb_scale_denominatorY = 1; + PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT; + unsigned int m_efb_scale_numeratorX = 1; + unsigned int m_efb_scale_numeratorY = 1; + unsigned int m_efb_scale_denominatorX = 1; + unsigned int m_efb_scale_denominatorY = 1; // frame dumping std::thread m_frame_dump_thread; |
