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| author | Mat M <mathew1800@gmail.com> | 2016-09-01 02:34:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-09-01 02:34:37 -0400 |
| commit | b7933c49b62c3d00a7f8f9d9a89d5b499accefee (patch) | |
| tree | d75faa883964a49eea54365a1e1ba17f9d4d7b4d /Source/Core/VideoCommon | |
| parent | 15a009706dd86309dcef52fb61b31bf331f6dba0 (diff) | |
| parent | e0d4dc6fed771153a10f22757e59464f15462700 (diff) | |
Merge pull request #4167 from EmptyChaos/fix-d3d-x3014
VertexShaderGen: Fix D3D11 X3014 compile error
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 5c516e0053..ba7fc3a02e 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -388,7 +388,9 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da if (texinfo.texgentype == XF_TEXGEN_REGULAR) { out.Write("if(o.tex%d.z == 0.0f)\n", i); - out.Write("\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f), float2(1.0f));\n", i, i); + out.Write( + "\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f,-1.0f), float2(1.0f,1.0f));\n", i, + i); } out.Write("}\n"); |
