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authortakayhan-AMD <123373764+takayhan-AMD@users.noreply.github.com>2023-08-12 11:16:25 +0200
committerOatmealDome <julian@oatmealdome.me>2023-08-15 23:58:29 -0400
commitb969282b72f1e5267cf4e9af4e6612cb948b2bff (patch)
treeeb0b8e1dfc1015dfd4b690cd4d3491228182fa9e /Source/Core/VideoCommon
parenta10d768c636baa360de344646811555e7a66e8e5 (diff)
Remove out-dated hack of AMD driver issue WRT dual-source blending output index.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/DriverDetails.cpp2
-rw-r--r--Source/Core/VideoCommon/DriverDetails.h8
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp11
-rw-r--r--Source/Core/VideoCommon/UberShaderPixel.cpp11
4 files changed, 4 insertions, 28 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp
index ffd5fa48d7..e217c9d530 100644
--- a/Source/Core/VideoCommon/DriverDetails.cpp
+++ b/Source/Core/VideoCommon/DriverDetails.cpp
@@ -90,8 +90,6 @@ constexpr BugInfo m_known_bugs[] = {
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
-1.0, true},
- {API_VULKAN, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
- BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
diff --git a/Source/Core/VideoCommon/DriverDetails.h b/Source/Core/VideoCommon/DriverDetails.h
index 3e59e576c6..bc5daa8c31 100644
--- a/Source/Core/VideoCommon/DriverDetails.h
+++ b/Source/Core/VideoCommon/DriverDetails.h
@@ -224,14 +224,6 @@ enum Bug
// the gl_ClipDistance inputs from the vertex shader.
BUG_BROKEN_CLIP_DISTANCE,
- // Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
- // Started Version: -1
- // Ended Version: -1
- // Fragment shaders that specify dual-source outputs, via layout(location = 0, index = ...) cause
- // the driver to fail to create graphics pipelines. The workaround for this is to specify the
- // index as a MRT location instead, or omit the binding completely.
- BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION,
-
// Bug: Dual-source outputs from fragment shaders are broken on some drivers.
// Started Version: -1
// Ended Version: -1
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 57b2113bc3..0b96e49f4a 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -837,21 +837,14 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
else
#endif
{
- bool has_broken_decoration =
- DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
-
- out.Write("{} {} {} {};\n",
- has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
- "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
+ out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (!uid_data->no_dual_src)
{
- out.Write("{} out {} ocol1;\n",
- has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
- "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
+ out.Write("{} out {} ocol1;\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
uid_data->uint_output ? "uvec4" : "vec4");
}
}
diff --git a/Source/Core/VideoCommon/UberShaderPixel.cpp b/Source/Core/VideoCommon/UberShaderPixel.cpp
index 0bf4b3072c..f54e42bf60 100644
--- a/Source/Core/VideoCommon/UberShaderPixel.cpp
+++ b/Source/Core/VideoCommon/UberShaderPixel.cpp
@@ -106,21 +106,14 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
else
#endif
{
- bool has_broken_decoration =
- DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION);
-
- out.Write("{} {} {} {};\n",
- has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(0)" :
- "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
+ out.Write("{} {} {} {};\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0)",
use_framebuffer_fetch ? "FRAGMENT_INOUT" : "out",
uid_data->uint_output ? "uvec4" : "vec4",
use_framebuffer_fetch ? "real_ocol0" : "ocol0");
if (use_dual_source)
{
- out.Write("{} out {} ocol1;\n",
- has_broken_decoration ? "FRAGMENT_OUTPUT_LOCATION(1)" :
- "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
+ out.Write("{} out {} ocol1;\n", "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1)",
uid_data->uint_output ? "uvec4" : "vec4");
}
}