diff options
| author | Matthew Parlane <parlane@gmail.com> | 2013-01-26 21:46:12 +1300 |
|---|---|---|
| committer | Matthew Parlane <parlane@gmail.com> | 2013-01-26 21:46:12 +1300 |
| commit | ca4ea817e094c0725b526184f41f41e506a68637 (patch) | |
| tree | 7a93c40339fd30444383ed0984cbfcb061a10bf7 /Source/Core/VideoCommon | |
| parent | 1083884b8b9566a05dd03e03f978ec3ece58f4dd (diff) | |
| parent | 2f28d938cf640390cd8979c6104f3dbe8795e1e6 (diff) | |
Merge branch 'master' into wii-network
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.h
Source/Core/Core/Src/HLE/HLE.cpp
Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/BPStructs.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/LightingShaderGen.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index c975b12240..9ba2afbbd1 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -517,7 +517,7 @@ void BPWritten(const BPCmd& bp) // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE; - for (int i = 0; i < tmem_cfg.preload_tile_info.count; ++i) + for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i) { if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE) diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp index a506acadfc..f32e5dfeee 100644 --- a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp @@ -23,7 +23,7 @@ int GetLightingShaderId(u32* out) { - for (int i = 0; i < xfregs.numChan.numColorChans; ++i) + for (u32 i = 0; i < xfregs.numChan.numColorChans; ++i) { out[i] = xfregs.color[i].enablelighting ? (u32)xfregs.color[i].hex : |
