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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-29 15:27:48 +0100
committerAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-29 15:33:19 +0100
commitcb0a603c72cc8b80cfe162f1deebf0aedaa45e0c (patch)
tree2e7850cc1986e40e11c112b57fc8643611338ab9 /Source/Core/VideoCommon
parent1bfecd8003316462794d4788e6ee888e6b735d5a (diff)
VideoCommon: De-globalize GeometryShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp13
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp34
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.h30
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp6
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.cpp2
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
-rw-r--r--Source/Core/VideoCommon/XFStructs.cpp12
7 files changed, 50 insertions, 49 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 376249fab9..075e2243bf 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -55,7 +55,8 @@ void BPInit()
}
static void BPWritten(PixelShaderManager& pixel_shader_manager,
- VertexShaderManager& vertex_shader_manager, const BPCmd& bp,
+ VertexShaderManager& vertex_shader_manager,
+ GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
int cycles_into_future)
{
/*
@@ -138,10 +139,10 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
case BPMEM_SCISSOROFFSET: // Scissor Offset
vertex_shader_manager.SetViewportChanged();
- GeometryShaderManager::SetViewportChanged();
+ geometry_shader_manager.SetViewportChanged();
return;
case BPMEM_LINEPTWIDTH: // Line Width
- GeometryShaderManager::SetLinePtWidthChanged();
+ geometry_shader_manager.SetLinePtWidthChanged();
return;
case BPMEM_ZMODE: // Depth Control
PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
@@ -674,7 +675,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
if (bp.changes)
{
pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
- GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
+ geometry_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
}
return;
}
@@ -763,8 +764,8 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
if (reg != BPMEM_BP_MASK)
bpmem.bpMask = 0xFFFFFF;
- BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), bp,
- cycles_into_future);
+ BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(),
+ system.GetGeometryShaderManager(), bp, cycles_into_future);
}
void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 459df67868..183b16acab 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -12,13 +12,7 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
-static const int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1};
-
-GeometryShaderConstants GeometryShaderManager::constants;
-bool GeometryShaderManager::dirty;
-
-static bool s_projection_changed;
-static bool s_viewport_changed;
+static constexpr int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1};
void GeometryShaderManager::Init()
{
@@ -35,7 +29,7 @@ void GeometryShaderManager::Dirty()
{
// This function is called after a savestate is loaded.
// Any constants that can changed based on settings should be re-calculated
- s_projection_changed = true;
+ m_projection_changed = true;
// Uses EFB scale config
SetLinePtWidthChanged();
@@ -43,20 +37,20 @@ void GeometryShaderManager::Dirty()
dirty = true;
}
-static void SetVSExpand(VSExpand expand)
+void GeometryShaderManager::SetVSExpand(VSExpand expand)
{
- if (GeometryShaderManager::constants.vs_expand != expand)
+ if (constants.vs_expand != expand)
{
- GeometryShaderManager::constants.vs_expand = expand;
- GeometryShaderManager::dirty = true;
+ constants.vs_expand = expand;
+ dirty = true;
}
}
void GeometryShaderManager::SetConstants(PrimitiveType prim)
{
- if (s_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
+ if (m_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
{
- s_projection_changed = false;
+ m_projection_changed = false;
if (xfmem.projection.type == ProjectionType::Perspective)
{
@@ -86,9 +80,9 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim)
SetVSExpand(VSExpand::None);
}
- if (s_viewport_changed)
+ if (m_viewport_changed)
{
- s_viewport_changed = false;
+ m_viewport_changed = false;
constants.lineptparams[0] = 2.0f * xfmem.viewport.wd;
constants.lineptparams[1] = -2.0f * xfmem.viewport.ht;
@@ -99,12 +93,12 @@ void GeometryShaderManager::SetConstants(PrimitiveType prim)
void GeometryShaderManager::SetViewportChanged()
{
- s_viewport_changed = true;
+ m_viewport_changed = true;
}
void GeometryShaderManager::SetProjectionChanged()
{
- s_projection_changed = true;
+ m_projection_changed = true;
}
void GeometryShaderManager::SetLinePtWidthChanged()
@@ -129,8 +123,8 @@ void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
void GeometryShaderManager::DoState(PointerWrap& p)
{
- p.Do(s_projection_changed);
- p.Do(s_viewport_changed);
+ p.Do(m_projection_changed);
+ p.Do(m_viewport_changed);
p.Do(constants);
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.h b/Source/Core/VideoCommon/GeometryShaderManager.h
index 2b449b9089..de2abddd23 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.h
+++ b/Source/Core/VideoCommon/GeometryShaderManager.h
@@ -13,16 +13,22 @@ enum class PrimitiveType : u32;
class GeometryShaderManager
{
public:
- static void Init();
- static void Dirty();
- static void DoState(PointerWrap& p);
-
- static void SetConstants(PrimitiveType prim);
- static void SetViewportChanged();
- static void SetProjectionChanged();
- static void SetLinePtWidthChanged();
- static void SetTexCoordChanged(u8 texmapid);
-
- static GeometryShaderConstants constants;
- static bool dirty;
+ void Init();
+ void Dirty();
+ void DoState(PointerWrap& p);
+
+ void SetConstants(PrimitiveType prim);
+ void SetViewportChanged();
+ void SetProjectionChanged();
+ void SetLinePtWidthChanged();
+ void SetTexCoordChanged(u8 texmapid);
+
+ GeometryShaderConstants constants{};
+ bool dirty = false;
+
+private:
+ void SetVSExpand(VSExpand expand);
+
+ bool m_projection_changed = false;
+ bool m_viewport_changed = false;
};
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 03eed59a88..88d7c47fba 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -320,9 +320,10 @@ void VertexManagerBase::InvalidateConstants()
{
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
+ auto& geometry_shader_manager = system.GetGeometryShaderManager();
auto& pixel_shader_manager = system.GetPixelShaderManager();
vertex_shader_manager.dirty = true;
- GeometryShaderManager::dirty = true;
+ geometry_shader_manager.dirty = true;
pixel_shader_manager.dirty = true;
}
@@ -487,6 +488,7 @@ void VertexManagerBase::Flush()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
+ auto& geometry_shader_manager = system.GetGeometryShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
@@ -566,7 +568,7 @@ void VertexManagerBase::Flush()
g_texture_cache->BindTextures(used_textures);
// Now we can upload uniforms, as nothing else will override them.
- GeometryShaderManager::SetConstants(m_current_primitive_type);
+ geometry_shader_manager.SetConstants(m_current_primitive_type);
pixel_shader_manager.SetConstants();
UploadUniforms();
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp
index 568a12052d..8baa6f0be7 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.cpp
+++ b/Source/Core/VideoCommon/VideoBackendBase.cpp
@@ -329,7 +329,7 @@ void VideoBackendBase::InitializeShared()
BPInit();
VertexLoaderManager::Init();
system.GetVertexShaderManager().Init();
- GeometryShaderManager::Init();
+ system.GetGeometryShaderManager().Init();
system.GetPixelShaderManager().Init();
TMEM::Init();
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 23db63a65a..34b4d6332d 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -79,7 +79,7 @@ void VideoCommon_DoState(PointerWrap& p)
system.GetVertexShaderManager().DoState(p);
p.DoMarker("VertexShaderManager");
- GeometryShaderManager::DoState(p);
+ system.GetGeometryShaderManager().DoState(p);
p.DoMarker("GeometryShaderManager");
g_vertex_manager->DoState(p);
diff --git a/Source/Core/VideoCommon/XFStructs.cpp b/Source/Core/VideoCommon/XFStructs.cpp
index 32d5085b76..a7738cc3eb 100644
--- a/Source/Core/VideoCommon/XFStructs.cpp
+++ b/Source/Core/VideoCommon/XFStructs.cpp
@@ -28,7 +28,8 @@ static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transfe
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
-static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address, u32 value)
+static void XFRegWritten(Core::System& system, VertexShaderManager& vertex_shader_manager,
+ u32 address, u32 value)
{
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
{
@@ -119,14 +120,11 @@ static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address
case XFMEM_SETVIEWPORT + 3:
case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5:
- {
- auto& system = Core::System::GetInstance();
g_vertex_manager->Flush();
vertex_shader_manager.SetViewportChanged();
system.GetPixelShaderManager().SetViewportChanged();
- GeometryShaderManager::SetViewportChanged();
+ system.GetGeometryShaderManager().SetViewportChanged();
break;
- }
case XFMEM_SETPROJECTION:
case XFMEM_SETPROJECTION + 1:
@@ -137,7 +135,7 @@ static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address
case XFMEM_SETPROJECTION + 6:
g_vertex_manager->Flush();
vertex_shader_manager.SetProjectionChanged();
- GeometryShaderManager::SetProjectionChanged();
+ system.GetGeometryShaderManager().SetProjectionChanged();
break;
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
@@ -249,7 +247,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
{
const u32 value = Common::swap32(data);
- XFRegWritten(vertex_shader_manager, address, value);
+ XFRegWritten(system, vertex_shader_manager, address, value);
((u32*)&xfmem)[address] = value;
data += 4;