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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-05-19 13:31:30 +0200 |
|---|---|---|
| committer | Markus Wick <degasus@users.noreply.github.com> | 2016-05-19 13:31:30 +0200 |
| commit | d2db329a42e8a61665f39e9d212d5ca5c35efc8a (patch) | |
| tree | 6350eebcb6aa13339b2741b416c7779d6394ced2 /Source/Core/VideoCommon | |
| parent | 24ea2dc2da94cd3d6c6ea7df8d2dcb65df2bb297 (diff) | |
| parent | 89e54fbd6ca9cdfdb5766ea9ecf5fa1d81e786c7 (diff) | |
Merge pull request #3831 from stenzek/gl-bbox
OGL: Improve performance of bounding box on NVIDIA drivers
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/DriverDetails.cpp | 1 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/DriverDetails.h | 8 |
2 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index 7e7aa9039b..9e147aec6b 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -60,6 +60,7 @@ namespace DriverDetails {OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true}, {OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true}, {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true}, + {OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_SLOWGETBUFFERSUBDATA, -1.0, -1.0, true}, }; static std::map<Bug, BugInfo> m_bugs; diff --git a/Source/Core/VideoCommon/DriverDetails.h b/Source/Core/VideoCommon/DriverDetails.h index ebfe4a1944..7b9f999961 100644 --- a/Source/Core/VideoCommon/DriverDetails.h +++ b/Source/Core/VideoCommon/DriverDetails.h @@ -184,6 +184,14 @@ namespace DriverDetails // Qualcomm seems to have lots of overhead on exlicit flushing, but the coherent mapping path is fine. // So let's use coherent mapping there. BUG_BROKENEXPLICITFLUSH, + + // Bug: glGetBufferSubData for bounding box reads is slow on AMD drivers + // Started Version: -1 + // Ended Version: -1 + // Bounding box reads use glGetBufferSubData to read back the contents of the SSBO, but this is slow on AMD drivers, compared to + // using glMapBufferRange. glMapBufferRange is slower on Nvidia drivers, we suspect due to the first call moving the buffer from + // GPU memory to system memory. Use glMapBufferRange for BBox reads on AMD, and glGetBufferSubData everywhere else. + BUG_SLOWGETBUFFERSUBDATA, }; // Initializes our internal vendor, device family, and driver version |
