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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 08:07:13 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:41:05 -0500
commitd4a80ca3ecb595f849f4b7baebb491fa1fbc915d (patch)
tree715d3dd7fae32cf3896da8b6066a95586c73ef82 /Source/Core/VideoCommon
parent1f75ee49bf3003b10a41d93c0848573b38a7b440 (diff)
yay, UBOs work 100% now.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp4
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp33
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp2
3 files changed, 17 insertions, 22 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index d6a128ac4f..bffaa5b08a 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -527,7 +527,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
}
const char *WriteLocation(API_TYPE ApiType)
{
- if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ if(ApiType == API_GLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
return "";
static char result[64];
sprintf(result, "uniform ");
@@ -620,7 +620,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "\n");
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- WRITE(p, "layout(std140, binding = 0) uniform PSBlock {\n");
+ WRITE(p, "layout(std140, binding = 1) uniform PSBlock {\n");
WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index 6190eacbd0..b0c3491315 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -166,12 +166,6 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
extern const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num);
extern const char* WriteBinding(API_TYPE ApiType, const u32 num);
const char *WriteLocation(API_TYPE ApiType);
-const char *WriteLocation2(API_TYPE ApiType)
-{
- static char result[64];
- sprintf(result, "uniform ");
- return result;
-}
const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
{
@@ -222,20 +216,21 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
}
// uniforms
- //if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- //WRITE(p, "layout(std140, binding = 2) uniform VSBlock {\n");
+ if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ WRITE(p, "layout(std140, binding = 2) uniform VSBlock {\n");
+
+ WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
+ WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PROJECTION));
+ WRITE(p, "%sfloat4 "I_MATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_MATERIALS));
+ WRITE(p, "%sfloat4 "I_LIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_LIGHTS));
+ WRITE(p, "%sfloat4 "I_TEXMATRICES"[24] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
+ WRITE(p, "%sfloat4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType),WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
+ WRITE(p, "%sfloat4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_NORMALMATRICES));
+ WRITE(p, "%sfloat4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
+ WRITE(p, "%sfloat4 "I_DEPTHPARAMS" %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_DEPTHPARAMS));
- WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
- //if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- //WRITE(p, "};\n");
- WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_PROJECTION));
- WRITE(p, "%sfloat4 "I_MATERIALS"[4] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_MATERIALS));
- WRITE(p, "%sfloat4 "I_LIGHTS"[40] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_LIGHTS));
- WRITE(p, "%sfloat4 "I_TEXMATRICES"[24] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
- WRITE(p, "%sfloat4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
- WRITE(p, "%sfloat4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_NORMALMATRICES));
- WRITE(p, "%sfloat4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
- WRITE(p, "%sfloat4 "I_DEPTHPARAMS" %s;\n", WriteLocation2(ApiType), WriteRegister(ApiType, "c", C_DEPTHPARAMS));
+ if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ WRITE(p, "};\n");
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index 866674e853..5d62686ac9 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
- //if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{