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authorRyan Houdek <Sonicadvance1@Gmail.com>2013-11-25 00:06:29 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2013-11-25 00:06:29 +0000
commitda3eef1019fb9899cdde34d423ce19c4a093bf60 (patch)
treec7e44e0398bee688c3446cca064f1d7287ba65c5 /Source/Core/VideoCommon
parent2c09e8fc5a2bb6ea358d779ce523d44e1b7dcdce (diff)
Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index f107da783e..26e5cc0eba 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -304,7 +304,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (ApiType == API_OPENGL)
{
- out.Write("COLOROUT(ocol0)\n");
+ out.Write("out vec4 ocol0;\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
out.Write("out vec4 ocol1;\n");