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authorNeoBrainX <NeoBrainX@gmail.com>2012-08-07 01:02:04 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-01-28 21:44:39 +0100
commitdc0f470215b4b8268c3d60cfdfc1aa07cec99277 (patch)
treeddb2027958af54e7be780493e6b3babc933eb4c7 /Source/Core/VideoCommon
parent3c8df842bba1067ce8f7f41dd1c13cb4f047fc90 (diff)
Added new shader cache uids for pixel shader gen.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/Debugger.cpp8
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp664
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.h112
-rw-r--r--Source/Core/VideoCommon/Src/ShaderGenCommon.h8
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp5
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp~645
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.h6
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.h~2
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.h2
9 files changed, 301 insertions, 1151 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
index 005f81c8e6..e0024db655 100644
--- a/Source/Core/VideoCommon/Src/Debugger.cpp
+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
@@ -103,21 +103,21 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
if (!useDstAlpha)
{
output = "Destination alpha disabled:\n";
- output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
{
output = "Using dual source blending for destination alpha:\n";
- output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+/// output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
output = "Using two passes for emulating destination alpha:\n";
- output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
output += "\n\nDestination alpha pass shader:\n";
- output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+/// output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
}
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 448501aad0..5ee95848b5 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -28,241 +28,6 @@
#include "NativeVertexFormat.h"
-static void StageHash(u32 stage, u32* out)
-{
- out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24
- u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now
- out[0] |= (alphaC&0xF0) << 24; // 8
- out[1] |= alphaC >> 8; // 16
-
- // reserve 3 bits for bpmem.tevorders[stage/2].getTexMap
- out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 19; // 3
- out[1] |= bpmem.tevorders[stage/2].getEnable(stage&1) << 22; // 1
- // reserve 3 bits for bpmem.tevorders[stage/2].getColorChan
-
- bool bHasIndStage = bpmem.tevind[stage].IsActive() && bpmem.tevind[stage].bt < bpmem.genMode.numindstages;
- out[2] |= bHasIndStage << 2; // 1
-
- bool needstexcoord = false;
-
- if (bHasIndStage)
- {
- out[2] |= (bpmem.tevind[stage].hex & 0x17FFFF) << 3; // 21, TODO: needs an explanation
- needstexcoord = true;
- }
-
-
- TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stage].colorC;
- TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stage].alphaC;
-
- if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
- || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
- || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
- || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
- || ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
- || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
- {
- out[0] |= bpmem.combiners[stage].alphaC.rswap;
- out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap1 << 24; // 2
- out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap2 << 26; // 2
- out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap1 << 28; // 2
- out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap2 << 30; // 2
- out[1] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&1) << 23;
- out[2] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&0x6) >> 1;
- }
-
- out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
- if (bpmem.tevorders[stage/2].getEnable(stage&1))
- {
- if (bHasIndStage) needstexcoord = true;
-
- out[0] |= bpmem.combiners[stage].alphaC.tswap;
- out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
- out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap2 << 3; // 2
- out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap1 << 5; // 2
- out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap2 << 7; // 2
- out[1] |= bpmem.tevorders[stage/2].getTexMap(stage&1) << 16;
- }
-
- if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
- || ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
- {
- out[3] |= bpmem.tevksel[stage/2].getKC(stage&1) << 9; // 5
- out[3] |= bpmem.tevksel[stage/2].getKA(stage&1) << 14; // 5
- }
-
- if (needstexcoord)
- {
- out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 16;
- }
-}
-
-// Mash together all the inputs that contribute to the code of a generated pixel shader into
-// a unique identifier, basically containing all the bits. Yup, it's a lot ....
-// It would likely be a lot more efficient to build this incrementally as the attributes
-// are set...
-void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
-{
- memset(uid->values, 0, sizeof(uid->values));
- uid->values[0] |= bpmem.genMode.numtevstages; // 4
- uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4
- uid->values[0] |= dstAlphaMode << 8; // 2
-
- bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
- uid->values[0] |= enablePL << 10; // 1
-
- if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4
-
- AlphaTest::TEST_RESULT alphaPreTest = bpmem.alpha_test.TestResult();
- uid->values[0] |= alphaPreTest << 15; // 2
-
- // numtexgens should be <= 8
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
- uid->values[0] |= xfregs.texMtxInfo[i].projection << (17+i); // 1
-
- uid->values[1] = bpmem.genMode.numindstages; // 3
- u32 indirectStagesUsed = 0;
- for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
- if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
- indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
-
- assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
-
- uid->values[1] |= indirectStagesUsed << 3; // 4;
-
- for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
- {
- if (indirectStagesUsed & (1 << i))
- {
- uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (7 + 3*i); // 1
- if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
- uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (8 + 3*i); // 2
- }
- }
-
- u32* ptr = &uid->values[2];
- for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1u; ++i)
- {
- StageHash(i, ptr);
- ptr += 4; // max: ptr = &uid->values[66]
- }
-
- ptr[0] |= bpmem.alpha_test.comp0; // 3
- ptr[0] |= bpmem.alpha_test.comp1 << 3; // 3
- ptr[0] |= bpmem.alpha_test.logic << 6; // 2
-
- ptr[0] |= bpmem.ztex2.op << 8; // 2
- ptr[0] |= bpmem.zcontrol.early_ztest << 10; // 1
- ptr[0] |= bpmem.zmode.testenable << 11; // 1
- ptr[0] |= bpmem.zmode.updateenable << 12; // 1
-
- if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
- {
- ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 13; // 3
- if (bpmem.fog.c_proj_fsel.fsel != 0)
- {
- ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1
- ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
- }
- }
-
- ++ptr;
- if (enablePL)
- {
- ptr += GetLightingShaderId(ptr);
- *ptr++ = components;
- }
-
- uid->num_values = ptr - uid->values;
-}
-
-void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
-{
- memset(uid->values, 0, sizeof(uid->values));
- u32* ptr = uid->values;
- *ptr++ = dstAlphaMode; // 0
- *ptr++ = bpmem.genMode.hex; // 1
- *ptr++ = bpmem.ztex2.hex; // 2
- *ptr++ = bpmem.zcontrol.hex; // 3
- *ptr++ = bpmem.zmode.hex; // 4
- *ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 5
- *ptr++ = xfregs.numTexGen.hex; // 6
-
- if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
- {
- *ptr++ = xfregs.color[0].hex;
- *ptr++ = xfregs.alpha[0].hex;
- *ptr++ = xfregs.color[1].hex;
- *ptr++ = xfregs.alpha[1].hex;
- *ptr++ = components;
- }
-
- for (unsigned int i = 0; i < 8; ++i)
- *ptr++ = xfregs.texMtxInfo[i].hex; // 7-14
-
- for (unsigned int i = 0; i < 16; ++i)
- *ptr++ = bpmem.tevind[i].hex; // 15-30
-
- *ptr++ = bpmem.tevindref.hex; // 31
-
- for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1u; ++i) // up to 16 times
- {
- *ptr++ = bpmem.combiners[i].colorC.hex; // 32+5*i
- *ptr++ = bpmem.combiners[i].alphaC.hex; // 33+5*i
- *ptr++ = bpmem.tevind[i].hex; // 34+5*i
- *ptr++ = bpmem.tevksel[i/2].hex; // 35+5*i
- *ptr++ = bpmem.tevorders[i/2].hex; // 36+5*i
- }
-
- ptr = &uid->values[112];
-
- *ptr++ = bpmem.alpha_test.hex; // 112
-
- *ptr++ = bpmem.fog.c_proj_fsel.hex; // 113
- *ptr++ = bpmem.fogRange.Base.hex; // 114
-
- _assert_((ptr - uid->values) == uid->GetNumValues());
-}
-
-void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components)
-{
- if (!g_ActiveConfig.bEnableShaderDebugging)
- return;
-
- PIXELSHADERUIDSAFE new_id;
- GetSafePixelShaderId(&new_id, dstAlphaMode, components);
-
- if (!(old_id == new_id))
- {
- std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components));
- if (old_code != new_code)
- {
- _assert_(old_id.GetNumValues() == new_id.GetNumValues());
-
- char msg[8192];
- char* ptr = msg;
- ptr += sprintf(ptr, "Pixel shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n");
- const int N = new_id.GetNumValues();
- for (int i = 0; i < N/2; ++i)
- ptr += sprintf(ptr, "%02d, %08X %08X | %08X %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1],
- new_id.values[2*i], new_id.values[2*i+1]);
- if (N % 2)
- ptr += sprintf(ptr, "%02d, %08X | %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]);
-
- static int num_failures = 0;
- char szTemp[MAX_PATH];
- sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
- file << msg;
- file << "\n\nOld shader code:\n" << old_code;
- file << "\n\nNew shader code:\n" << new_code;
- file.close();
-
- PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp);
- }
- }
-}
-
// old tev->pixelshader notes
//
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
@@ -272,11 +37,11 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
// output is given by .outreg
// tevtemp is set according to swapmodetables and
-static void WriteStage(char *&p, int n, API_TYPE ApiType);
-static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
+template<class T, GenOutput type> static void WriteStage(char *&p, int n, API_TYPE ApiType);
+template<class T, GenOutput type> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
// static void WriteAlphaCompare(char *&p, int num, int comp);
-static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
-static void WriteFog(char *&p);
+template<class T, GenOutput type> static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
+template<class T, GenOutput type> static void WriteFog(char *&p);
static const char *tevKSelTableC[] = // KCSEL
{
@@ -456,8 +221,6 @@ static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; //
static const char *tevIndWrapStart[] = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
-#define WRITE p+=sprintf
-
static char swapModeTable[4][5];
static char text[16384];
@@ -484,105 +247,109 @@ static void BuildSwapModeTable()
}
}
-const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
+template<class T, GenOutput type>
+void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
{
- setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
- text[sizeof(text) - 1] = 0x7C; // canary
+#define SetUidField(name, value) if (type == GO_ShaderUid) {out.GetUidData().name = value; };
+ if (type == GO_ShaderCode)
+ {
+ setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
+ out.SetBuffer(text);
+ }
+/// text[sizeof(text) - 1] = 0x7C; // canary
+ /// TODO: Uids!
BuildSwapModeTable(); // Needed for WriteStage
- int numStages = bpmem.genMode.numtevstages + 1;
- int numTexgen = bpmem.genMode.numtexgens;
+ unsigned int numStages = bpmem.genMode.numtevstages + 1;
+ unsigned int numTexgen = bpmem.genMode.numtexgens;
char *p = text;
- WRITE(p, "//Pixel Shader for TEV stages\n");
- WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n",
+ out.Write("//Pixel Shader for TEV stages\n");
+ out.Write("//%i TEV stages, %i texgens, XXX IND stages\n",
numStages, numTexgen/*, bpmem.genMode.numindstages*/);
- int nIndirectStagesUsed = 0;
- if (bpmem.genMode.numindstages > 0)
- {
- for (int i = 0; i < numStages; ++i)
- {
- if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
- nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
- }
- }
- // Declare samplers
+ SetUidField(components, components);
+ SetUidField(dstAlphaMode, dstAlphaMode);
+ SetUidField(genMode.numindstages, bpmem.genMode.numindstages);
+ SetUidField(genMode.numtevstages, bpmem.genMode.numtevstages);
+ SetUidField(genMode.numtexgens, bpmem.genMode.numtexgens);
+
+ // Declare samplers
if(ApiType != API_D3D11)
{
- WRITE(p, "uniform sampler2D ");
+ out.Write("uniform sampler2D ");
}
else
{
- WRITE(p, "sampler ");
+ out.Write("sampler ");
}
bool bfirst = true;
for (int i = 0; i < 8; ++i)
{
- WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
+ out.Write("%s samp%d : register(s%d)", bfirst?"":",", i, i);
bfirst = false;
}
- WRITE(p, ";\n");
+ out.Write(";\n");
if(ApiType == API_D3D11)
{
- WRITE(p, "Texture2D ");
+ out.Write("Texture2D ");
bfirst = true;
for (int i = 0; i < 8; ++i)
{
- WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
+ out.Write("%s Tex%d : register(t%d)", bfirst?"":",", i, i);
bfirst = false;
}
- WRITE(p, ";\n");
+ out.Write(";\n");
}
- WRITE(p, "\n");
+ out.Write("\n");
- WRITE(p, "uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS);
- WRITE(p, "uniform float4 " I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
- WRITE(p, "uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
- WRITE(p, "uniform float4 " I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
- WRITE(p, "uniform float4 " I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
- WRITE(p, "uniform float4 " I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
- WRITE(p, "uniform float4 " I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
- WRITE(p, "uniform float4 " I_FOG"[3] : register(c%d);\n", C_FOG);
+ out.Write("uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS);
+ out.Write("uniform float4 " I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
+ out.Write("uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
+ out.Write("uniform float4 " I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
+ out.Write("uniform float4 " I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
+ out.Write("uniform float4 " I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
+ out.Write("uniform float4 " I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
+ out.Write("uniform float4 " I_FOG"[3] : register(c%d);\n", C_FOG);
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
- WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
- WRITE(p,"typedef struct { Light lights[8]; } s_" I_PLIGHTS";\n");
- WRITE(p, "uniform s_" I_PLIGHTS" " I_PLIGHTS" : register(c%d);\n", C_PLIGHTS);
- WRITE(p, "typedef struct { float4 C0, C1, C2, C3; } s_" I_PMATERIALS";\n");
- WRITE(p, "uniform s_" I_PMATERIALS" " I_PMATERIALS" : register(c%d);\n", C_PMATERIALS);
+ out.Write("typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
+ out.Write("typedef struct { Light lights[8]; } s_" I_PLIGHTS";\n");
+ out.Write("uniform s_" I_PLIGHTS" " I_PLIGHTS" : register(c%d);\n", C_PLIGHTS);
+ out.Write("typedef struct { float4 C0, C1, C2, C3; } s_" I_PMATERIALS";\n");
+ out.Write("uniform s_" I_PMATERIALS" " I_PMATERIALS" : register(c%d);\n", C_PMATERIALS);
}
- WRITE(p, "void main(\n");
+ out.Write("void main(\n");
if(ApiType != API_D3D11)
{
- WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
+ out.Write(" out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
"\n out float depth : DEPTH,",
ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS");
}
else
{
- WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n",
+ out.Write(" out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n",
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
"\n out float depth : SV_Depth,");
}
- WRITE(p, " in float4 colors_0 : COLOR0,\n");
- WRITE(p, " in float4 colors_1 : COLOR1");
+ out.Write(" in float4 colors_0 : COLOR0,\n");
+ out.Write(" in float4 colors_1 : COLOR1");
// compute window position if needed because binding semantic WPOS is not widely supported
if (numTexgen < 7)
{
- for (int i = 0; i < numTexgen; ++i)
- WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
- WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
+ for (unsigned int i = 0; i < numTexgen; ++i)
+ out.Write(",\n in float3 uv%d : TEXCOORD%d", i, i);
+ out.Write(",\n in float4 clipPos : TEXCOORD%d", numTexgen);
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
- WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
+ out.Write(",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
}
else
{
@@ -590,17 +357,18 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
for (int i = 0; i < 8; ++i)
- WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
+ out.Write(",\n in float4 uv%d : TEXCOORD%d", i, i);
}
else
{
+ /// TODO: Set numTexGen used
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
- WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
+ out.Write(",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
}
}
- WRITE(p, " ) {\n");
+ out.Write(" ) {\n");
- WRITE(p, " float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
+ out.Write(" float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
" float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
" float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
@@ -613,63 +381,96 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
if (xfregs.numTexGen.numTexGens < 7)
{
- WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
- WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
+ out.Write("float3 _norm0 = normalize(Normal.xyz);\n\n");
+ out.Write("float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
}
else
{
- WRITE(p," float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
- WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
+ out.Write(" float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
+ out.Write("float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
}
- WRITE(p, "float4 mat, lacc;\n"
+ out.Write("float4 mat, lacc;\n"
"float3 ldir, h;\n"
"float dist, dist2, attn;\n");
- p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_");
+/// p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_");
}
if (numTexgen < 7)
- WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
+ out.Write("clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
else
- WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
+ out.Write("float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
// HACK to handle cases where the tex gen is not enabled
if (numTexgen == 0)
{
- WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
+ out.Write("float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
}
else
{
- for (int i = 0; i < numTexgen; ++i)
+ for (unsigned int i = 0; i < numTexgen; ++i)
{
// optional perspective divides
+ SetUidField(texMtxInfo[i].projection, xfregs.texMtxInfo[i].projection);
if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
{
- WRITE(p, "if (uv%d.z)", i);
- WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
+ out.Write("if (uv%d.z)", i);
+ out.Write(" uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
}
- WRITE(p, "uv%d.xy = uv%d.xy * " I_TEXDIMS"[%d].zw;\n", i, i, i);
+ out.Write("uv%d.xy = uv%d.xy * " I_TEXDIMS"[%d].zw;\n", i, i, i);
}
}
// indirect texture map lookup
+ int nIndirectStagesUsed = 0;
+ if (bpmem.genMode.numindstages > 0)
+ {
+ for (unsigned int i = 0; i < numStages; ++i)
+ {
+ /// Ignoring this for now, handled in WriteStage.
+ if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
+ nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
+ }
+ }
+ SetUidField(nIndirectStagesUsed, nIndirectStagesUsed);
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
{
if (nIndirectStagesUsed & (1<<i))
{
int texcoord = bpmem.tevindref.getTexCoord(i);
+ int texmap = bpmem.tevindref.getTexMap(i);
+ if (i == 0)
+ {
+ SetUidField(tevindref.bc0, texcoord);
+ SetUidField(tevindref.bi0, texmap);
+ }
+ else if (i == 1)
+ {
+ SetUidField(tevindref.bc1, texcoord);
+ SetUidField(tevindref.bi1, texmap);
+ }
+ else if (i == 2)
+ {
+ SetUidField(tevindref.bc3, texcoord);
+ SetUidField(tevindref.bi2, texmap);
+ }
+ else
+ {
+ SetUidField(tevindref.bc4, texcoord);
+ SetUidField(tevindref.bi4, texmap);
+ }
if (texcoord < numTexgen)
- WRITE(p, "tempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
+ out.Write("tempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
else
- WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
+ out.Write("tempcoord = float2(0.0f, 0.0f);\n");
char buffer[32];
sprintf(buffer, "float3 indtex%d", i);
- SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), ApiType);
+ SampleTexture<T, type>(out, buffer, "tempcoord", "abg", texmap, ApiType);
}
}
@@ -683,8 +484,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
RegisterStates[i].AuxStored = false;
}
- for (int i = 0; i < numStages; i++)
- WriteStage(p, i, ApiType); //build the equation for this stage
+ for (unsigned int i = 0; i < numStages; i++)
+ WriteStage<T, type>(out, i, ApiType); //build the equation for this stage
if(numStages)
{
@@ -692,48 +493,49 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// regardless of the used destination register
if(bpmem.combiners[numStages - 1].colorC.dest != 0)
{
+/// SetUidField(combiners[numStages-1].colorC.dest, bpmem.combiners[numStages-1].colorC.dest);
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
- WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
+ out.Write("prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
}
if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
{
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
- WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
+ out.Write("prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
}
}
// emulation of unsigned 8 overflow when casting if needed
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
- WRITE(p, "prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
if (Pretest == AlphaTest::UNDETERMINED)
- WriteAlphaTest(p, ApiType, dstAlphaMode);
+ WriteAlphaTest<T, type>(out, ApiType, dstAlphaMode);
// the screen space depth value = far z + (clip z / clip w) * z range
- WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n");
+ out.Write("float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n");
// Note: depth textures are disabled if early depth test is enabled
if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
{
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
- WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n",
+ out.Write("zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n",
(bpmem.ztex2.op == ZTEXTURE_ADD) ? "+ zCoord" : "");
// scale to make result from frac correct
- WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
- WRITE(p, "zCoord = frac(zCoord);\n");
- WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
+ out.Write("zCoord = zCoord * (16777215.0f/16777216.0f);\n");
+ out.Write("zCoord = frac(zCoord);\n");
+ out.Write("zCoord = zCoord * (16777216.0f/16777215.0f);\n");
}
- WRITE(p, "depth = zCoord;\n");
+ out.Write("depth = zCoord;\n");
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
- WRITE(p, " ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
+ out.Write(" ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
else
{
- WriteFog(p);
- WRITE(p, " ocol0 = prev;\n");
+ WriteFog<T, type>(out);
+ out.Write(" ocol0 = prev;\n");
}
// On D3D11, use dual-source color blending to perform dst alpha in a
@@ -741,17 +543,16 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
{
// Colors will be blended against the alpha from ocol1...
- WRITE(p, " ocol1 = ocol0;\n");
+ out.Write(" ocol1 = ocol0;\n");
// ...and the alpha from ocol0 will be written to the framebuffer.
- WRITE(p, " ocol0.a = " I_ALPHA"[0].a;\n");
+ out.Write(" ocol0.a = " I_ALPHA"[0].a;\n");
}
- WRITE(p, "}\n");
- if (text[sizeof(text) - 1] != 0x7C)
- PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
+ out.Write("}\n");
+/// if (text[sizeof(text) - 1] != 0x7C)
+/// PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
setlocale(LC_NUMERIC, ""); // restore locale
- return text;
}
@@ -800,7 +601,8 @@ static const char *TEVCMPAlphaOPTable[16] =
};
-static void WriteStage(char *&p, int n, API_TYPE ApiType)
+template<class T, GenOutput type>
+static void WriteStage(T& out, int n, API_TYPE ApiType)
{
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
@@ -810,25 +612,25 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
if (!bHasTexCoord)
texcoord = 0;
- WRITE(p, "// TEV stage %d\n", n);
+ out.Write("// TEV stage %d\n", n);
if (bHasIndStage)
{
- WRITE(p, "// indirect op\n");
+ out.Write("// indirect op\n");
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
if (bpmem.tevind[n].bs != ITBA_OFF)
{
- WRITE(p, "alphabump = indtex%d.%s %s;\n",
+ out.Write("alphabump = indtex%d.%s %s;\n",
bpmem.tevind[n].bt,
tevIndAlphaSel[bpmem.tevind[n].bs],
tevIndAlphaScale[bpmem.tevind[n].fmt]);
}
// format
- WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
+ out.Write("float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
// bias
if (bpmem.tevind[n].bias != ITB_NONE )
- WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
+ out.Write("indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
// multiply by offset matrix and scale
if (bpmem.tevind[n].mid != 0)
@@ -836,26 +638,26 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
if (bpmem.tevind[n].mid <= 3)
{
int mtxidx = 2*(bpmem.tevind[n].mid-1);
- WRITE(p, "float2 indtevtrans%d = float2(dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
+ out.Write("float2 indtevtrans%d = float2(dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
n, mtxidx, n, mtxidx+1, n);
}
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
{ // s matrix
_assert_(bpmem.tevind[n].mid >= 5);
int mtxidx = 2*(bpmem.tevind[n].mid-5);
- WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
+ out.Write("float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
}
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
{ // t matrix
_assert_(bpmem.tevind[n].mid >= 9);
int mtxidx = 2*(bpmem.tevind[n].mid-9);
- WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
+ out.Write("float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
}
else
- WRITE(p, "float2 indtevtrans%d = 0;\n", n);
+ out.Write("float2 indtevtrans%d = 0;\n", n);
}
else
- WRITE(p, "float2 indtevtrans%d = 0;\n", n);
+ out.Write("float2 indtevtrans%d = 0;\n", n);
// ---------
// Wrapping
@@ -863,24 +665,24 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
// wrap S
if (bpmem.tevind[n].sw == ITW_OFF)
- WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
+ out.Write("wrappedcoord.x = uv%d.x;\n", texcoord);
else if (bpmem.tevind[n].sw == ITW_0)
- WRITE(p, "wrappedcoord.x = 0.0f;\n");
+ out.Write("wrappedcoord.x = 0.0f;\n");
else
- WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
+ out.Write("wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
// wrap T
if (bpmem.tevind[n].tw == ITW_OFF)
- WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
+ out.Write("wrappedcoord.y = uv%d.y;\n", texcoord);
else if (bpmem.tevind[n].tw == ITW_0)
- WRITE(p, "wrappedcoord.y = 0.0f;\n");
+ out.Write("wrappedcoord.y = 0.0f;\n");
else
- WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
+ out.Write("wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
- WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
+ out.Write("tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
else
- WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
+ out.Write("tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
}
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
@@ -894,8 +696,8 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
{
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
- WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
- WRITE(p, "crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
+ out.Write("crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
}
@@ -905,17 +707,17 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
// calc tevcord
if(bHasTexCoord)
- WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
+ out.Write("tevcoord.xy = uv%d.xy;\n", texcoord);
else
- WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
+ out.Write("tevcoord.xy = float2(0.0f, 0.0f);\n");
}
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
- SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
+ SampleTexture<T, type>(out, "textemp", "tevcoord", texswap, texmap, ApiType);
}
else
- WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
+ out.Write("textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
@@ -923,14 +725,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
- WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
+ out.Write("konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
if(kc > 7 || ka > 7)
{
- WRITE(p, "ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
}
else
{
- WRITE(p, "ckonsttemp = konsttemp;\n");
+ out.Write("ckonsttemp = konsttemp;\n");
}
}
@@ -941,13 +743,13 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
{
- WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[0].AlphaNeedOverflowControl = false;
RegisterStates[0].ColorNeedOverflowControl = false;
}
else
{
- WRITE(p, "cprev = prev;\n");
+ out.Write("cprev = prev;\n");
}
RegisterStates[0].AuxStored = true;
}
@@ -959,13 +761,13 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
{
- WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[1].AlphaNeedOverflowControl = false;
RegisterStates[1].ColorNeedOverflowControl = false;
}
else
{
- WRITE(p, "cc0 = c0;\n");
+ out.Write("cc0 = c0;\n");
}
RegisterStates[1].AuxStored = true;
}
@@ -977,13 +779,13 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
{
- WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[2].AlphaNeedOverflowControl = false;
RegisterStates[2].ColorNeedOverflowControl = false;
}
else
{
- WRITE(p, "cc1 = c1;\n");
+ out.Write("cc1 = c1;\n");
}
RegisterStates[2].AuxStored = true;
}
@@ -995,13 +797,13 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
{
if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
{
- WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
+ out.Write("cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[3].AlphaNeedOverflowControl = false;
RegisterStates[3].ColorNeedOverflowControl = false;
}
else
{
- WRITE(p, "cc2 = c2;\n");
+ out.Write("cc2 = c2;\n");
}
RegisterStates[3].AuxStored = true;
}
@@ -1009,117 +811,116 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
RegisterStates[cc.dest].AuxStored = false;
- // combine the color channel
- WRITE(p, "// color combine\n");
+ out.Write("// color combine\n");
if (cc.clamp)
- WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
+ out.Write("%s = saturate(", tevCOutputTable[cc.dest]);
else
- WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
+ out.Write("%s = ", tevCOutputTable[cc.dest]);
// combine the color channel
if (cc.bias != TevBias_COMPARE) // if not compare
{
//normal color combiner goes here
if (cc.shift > TEVSCALE_1)
- WRITE(p, "%s*(", tevScaleTable[cc.shift]);
+ out.Write("%s*(", tevScaleTable[cc.shift]);
if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
- WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
+ out.Write("%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
if (cc.a == cc.b)
- WRITE(p, "%s", tevCInputTable[cc.a + 16]);
+ out.Write("%s", tevCInputTable[cc.a + 16]);
else if (cc.c == TEVCOLORARG_ZERO)
- WRITE(p, "%s", tevCInputTable[cc.a + 16]);
+ out.Write("%s", tevCInputTable[cc.a + 16]);
else if (cc.c == TEVCOLORARG_ONE)
- WRITE(p, "%s", tevCInputTable[cc.b + 16]);
+ out.Write("%s", tevCInputTable[cc.b + 16]);
else if (cc.a == TEVCOLORARG_ZERO)
- WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
+ out.Write("%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
else if (cc.b == TEVCOLORARG_ZERO)
- WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
+ out.Write("%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
else
- WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
+ out.Write("lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
- WRITE(p, "%s", tevBiasTable[cc.bias]);
+ out.Write("%s", tevBiasTable[cc.bias]);
if (cc.shift > TEVSCALE_1)
- WRITE(p, ")");
+ out.Write(")");
}
else
{
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
- WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
+ out.Write(TEVCMPColorOPTable[cmp],//lookup the function from the op table
tevCInputTable[cc.d],
tevCInputTable[cc.a + 16],
tevCInputTable[cc.b + 16],
tevCInputTable[cc.c + 16]);
}
if (cc.clamp)
- WRITE(p, ")");
- WRITE(p,";\n");
+ out.Write(")");
+ out.Write(";\n");
RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
RegisterStates[ac.dest].AuxStored = false;
- // combine the alpha channel
- WRITE(p, "// alpha combine\n");
+ out.Write("// alpha combine\n");
if (ac.clamp)
- WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
+ out.Write("%s = saturate(", tevAOutputTable[ac.dest]);
else
- WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
+ out.Write("%s = ", tevAOutputTable[ac.dest]);
if (ac.bias != TevBias_COMPARE) // if not compare
{
//normal alpha combiner goes here
if (ac.shift > TEVSCALE_1)
- WRITE(p, "%s*(", tevScaleTable[ac.shift]);
+ out.Write("%s*(", tevScaleTable[ac.shift]);
if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
- WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
+ out.Write("%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
if (ac.a == ac.b)
- WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
+ out.Write("%s.a", tevAInputTable[ac.a + 8]);
else if (ac.c == TEVALPHAARG_ZERO)
- WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
+ out.Write("%s.a", tevAInputTable[ac.a + 8]);
else if (ac.a == TEVALPHAARG_ZERO)
- WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
+ out.Write("%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
else if (ac.b == TEVALPHAARG_ZERO)
- WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
+ out.Write("%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
else
- WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
+ out.Write("lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
- WRITE(p, "%s",tevBiasTable[ac.bias]);
+ out.Write("%s",tevBiasTable[ac.bias]);
if (ac.shift>0)
- WRITE(p, ")");
+ out.Write(")");
}
else
{
//compare alpha combiner goes here
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
- WRITE(p, TEVCMPAlphaOPTable[cmp],
+ out.Write(TEVCMPAlphaOPTable[cmp],
tevAInputTable[ac.d],
tevAInputTable[ac.a + 8],
tevAInputTable[ac.b + 8],
tevAInputTable[ac.c + 8]);
}
if (ac.clamp)
- WRITE(p, ")");
- WRITE(p, ";\n\n");
- WRITE(p, "// TEV done\n");
+ out.Write(")");
+ out.Write(";\n\n");
+ out.Write("// TEV done\n");
}
-void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
+template<class T, GenOutput type>
+void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
{
if (ApiType == API_D3D11)
- WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
+ out.Write("%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
else
- WRITE(p, "%s=tex2D(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
+ out.Write("%s=tex2D(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
}
static const char *tevAlphaFuncsTable[] =
{
- "(false)", //ALPHACMP_NEVER 0
+ "(false)", //ALPHACMP_NEVER 0, TODO: Not safe?
"(prev.a <= %s - (0.25f/255.0f))", //ALPHACMP_LESS 1
"(abs( prev.a - %s ) < (0.5f/255.0f))", //ALPHACMP_EQUAL 2
"(prev.a < %s + (0.25f/255.0f))", //ALPHACMP_LEQUAL 3
@@ -1137,7 +938,8 @@ static const char *tevAlphaFunclogicTable[] =
" == " // xnor
};
-static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
+template<class T, GenOutput type>
+static void WriteAlphaTest(T& out, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode)
{
static const char *alphaRef[2] =
{
@@ -1146,21 +948,21 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
};
// using discard then return works the same in cg and dx9 but not in dx11
- WRITE(p, "if(!( ");
+ out.Write("if(!( ");
int compindex = bpmem.alpha_test.comp0;
- WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
+ out.Write(tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
- WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alpha_test.logic]);//lookup the logic op
+ out.Write("%s", tevAlphaFunclogicTable[bpmem.alpha_test.logic]);//lookup the logic op
compindex = bpmem.alpha_test.comp1;
- WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
- WRITE(p, ")) {\n");
+ out.Write(tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
+ out.Write(")) {\n");
- WRITE(p, "ocol0 = 0;\n");
+ out.Write("ocol0 = 0;\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- WRITE(p, "ocol1 = 0;\n");
- WRITE(p, "depth = 1.f;\n");
+ out.Write("ocol1 = 0;\n");
+ out.Write("depth = 1.f;\n");
// HAXX: zcomploc (aka early_ztest) is a way to control whether depth test is done before
// or after texturing and alpha test. PC GPUs have no way to support this
@@ -1174,12 +976,12 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
// we don't have a choice.
if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable))
{
- WRITE(p, "discard;\n");
+ out.Write("discard;\n");
if (ApiType != API_D3D11)
- WRITE(p, "return;\n");
+ out.Write("return;\n");
}
- WRITE(p, "}\n");
+ out.Write("}\n");
}
static const char *tevFogFuncsTable[] =
@@ -1194,38 +996,40 @@ static const char *tevFogFuncsTable[] =
" fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2
};
-static void WriteFog(char *&p)
+template<class T, GenOutput type>
+static void WriteFog(T& out)
{
- if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
+ if(bpmem.fog.c_proj_fsel.fsel == 0)
+ return; //no Fog
if (bpmem.fog.c_proj_fsel.proj == 0)
{
// perspective
// ze = A/(B - (Zs >> B_SHF)
- WRITE (p, " float ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n");
+ out.Write(" float ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n");
}
else
{
// orthographic
// ze = a*Zs (here, no B_SHF)
- WRITE (p, " float ze = " I_FOG"[1].x * zCoord;\n");
+ out.Write(" float ze = " I_FOG"[1].x * zCoord;\n");
}
// x_adjust = sqrt((x-center)^2 + k^2)/k
// ze *= x_adjust
- //this is complitly teorical as the real hard seems to use a table intead of calculate the values.
+ // this is completely theoretical as the real hardware seems to use a table intead of calculating the values.
if(bpmem.fogRange.Base.Enabled)
{
- WRITE (p, " float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n");
- WRITE (p, " x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n");
- WRITE (p, " ze *= x_adjust;\n");
+ out.Write(" float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n");
+ out.Write(" x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n");
+ out.Write(" ze *= x_adjust;\n");
}
- WRITE (p, " float fog = saturate(ze - " I_FOG"[1].z);\n");
+ out.Write("float fog = saturate(ze - " I_FOG"[1].z);\n");
if(bpmem.fog.c_proj_fsel.fsel > 3)
{
- WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
+ out.Write("%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
}
else
{
@@ -1233,7 +1037,15 @@ static void WriteFog(char *&p)
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
}
- WRITE(p, " prev.rgb = lerp(prev.rgb," I_FOG"[0].rgb,fog);\n");
+ out.Write(" prev.rgb = lerp(prev.rgb," I_FOG"[0].rgb,fog);\n");
+}
+void GetPixelShaderId(PixelShaderUid& object, DSTALPHA_MODE dst_alpha_mode, API_TYPE ApiType, u32 components)
+{
+ GeneratePixelShader<PixelShaderUid, GO_ShaderUid>(object, dst_alpha_mode, ApiType, components);
+}
+void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dst_alpha_mode, API_TYPE ApiType, u32 components)
+{
+ GeneratePixelShader<PixelShaderCode, GO_ShaderCode>(object, dst_alpha_mode, ApiType, components);
}
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.h b/Source/Core/VideoCommon/Src/PixelShaderGen.h
index 9c8bfce256..61be98aa6e 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.h
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.h
@@ -19,6 +19,7 @@
#define GCOGL_PIXELSHADER_H
#include "VideoCommon.h"
+#include "ShaderGenCommon.h"
#define I_COLORS "color"
#define I_KCOLORS "k"
@@ -44,66 +45,6 @@
#define C_PLIGHTS (C_FOG + 3)
#define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4)
-#define PIXELSHADERUID_MAX_VALUES 70
-#define PIXELSHADERUID_MAX_VALUES_SAFE 115
-
-// DO NOT make anything in this class virtual.
-template<bool safe>
-class _PIXELSHADERUID
-{
-public:
- u32 values[safe ? PIXELSHADERUID_MAX_VALUES_SAFE : PIXELSHADERUID_MAX_VALUES];
- int num_values;
-
- _PIXELSHADERUID()
- {
- }
-
- _PIXELSHADERUID(const _PIXELSHADERUID& r)
- {
- num_values = r.num_values;
- if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
- else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
- }
-
- int GetNumValues() const
- {
- if (safe) return (sizeof(values) / sizeof(u32));
- else return num_values;
- }
-
- bool operator <(const _PIXELSHADERUID& _Right) const
- {
- int N = GetNumValues();
- if (N < _Right.GetNumValues())
- return true;
- else if (N > _Right.GetNumValues())
- return false;
- for (int i = 0; i < N; ++i)
- {
- if (values[i] < _Right.values[i])
- return true;
- else if (values[i] > _Right.values[i])
- return false;
- }
- return false;
- }
-
- bool operator ==(const _PIXELSHADERUID& _Right) const
- {
- int N = GetNumValues();
- if (N != _Right.GetNumValues())
- return false;
- for (int i = 0; i < N; ++i)
- {
- if (values[i] != _Right.values[i])
- return false;
- }
- return true;
- }
-};
-typedef _PIXELSHADERUID<false> PIXELSHADERUID;
-typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
// Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE
@@ -113,12 +54,53 @@ enum DSTALPHA_MODE
DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
};
-const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
+enum ALPHA_PRETEST_RESULT
+{
+ ALPHAPT_UNDEFINED, // AlphaTest Result is not defined
+ ALPHAPT_ALWAYSFAIL, // Alpha test alway Fail
+ ALPHAPT_ALWAYSPASS // Alpha test alway Pass
+};
+
+struct pixel_shader_uid_data
+{
+ u32 components;
+ DSTALPHA_MODE dstAlphaMode; // TODO: as u32 :2
+ ALPHA_PRETEST_RESULT Pretest; // TODO: As :2
+ u32 nIndirectStagesUsed : 8;
+ struct {
+ u32 numtexgens : 4;
+ u32 numtevstages : 4;
+ u32 numindstages : 3;
+ } genMode;
+ u32 fogc_proj_fselfsel : 3;
+ struct
+ {
+ u32 unknown : 1;
+ u32 projection : 1; // XF_TEXPROJ_X
+ u32 inputform : 2; // XF_TEXINPUT_X
+ u32 texgentype : 3; // XF_TEXGEN_X
+ u32 sourcerow : 5; // XF_SRCGEOM_X
+ u32 embosssourceshift : 3; // what generated texcoord to use
+ u32 embosslightshift : 3; // light index that is used
+ } texMtxInfo[8];
+ struct
+ {
+ u32 bi0 : 3; // indirect tex stage 0 ntexmap
+ u32 bc0 : 3; // indirect tex stage 0 ntexcoord
+ u32 bi1 : 3;
+ u32 bc1 : 3;
+ u32 bi2 : 3;
+ u32 bc3 : 3;
+ u32 bi4 : 3;
+ u32 bc4 : 3;
+ } tevindref;
+};
+
+typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
+typedef ShaderCode<pixel_shader_uid_data> PixelShaderCode;
-void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
-void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
-// Used to make sure that our optimized pixel shader IDs don't lose any possible shader code changes
-void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components);
+void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
+void GetPixelShaderId(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
#endif // GCOGL_PIXELSHADER_H
diff --git a/Source/Core/VideoCommon/Src/ShaderGenCommon.h b/Source/Core/VideoCommon/Src/ShaderGenCommon.h
index 28fb8e8956..090fb24b57 100644
--- a/Source/Core/VideoCommon/Src/ShaderGenCommon.h
+++ b/Source/Core/VideoCommon/Src/ShaderGenCommon.h
@@ -44,7 +44,7 @@ public:
// TODO: Store last frame used and order by that? makes much more sense anyway...
bool operator < (const ShaderUid& obj) const
{
- for (int i = 0; i < sizeof(uid_data) / sizeof(u32); ++i)
+ for (unsigned int i = 0; i < sizeof(uid_data) / sizeof(u32); ++i)
{
if (this->values[i] < obj.values[i])
return true;
@@ -91,4 +91,10 @@ private:
char* write_ptr;
};
+enum GenOutput
+{
+ GO_ShaderCode,
+ GO_ShaderUid,
+};
+
#endif // _SHADERGENCOMMON_H
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index acc89c6a54..db4946a49f 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -28,11 +28,6 @@
static char text[16768];
-enum GenOutput
-{
- GO_ShaderCode,
- GO_ShaderUid,
-};
// TODO: Check if something goes wrong if the cached shaders used pixel lighting but it's disabled later??
template<class T>
void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp~ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp~
deleted file mode 100644
index be57103918..0000000000
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp~
+++ /dev/null
@@ -1,645 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include <math.h>
-#include <locale.h>
-
-#include "NativeVertexFormat.h"
-
-#include "BPMemory.h"
-#include "CPMemory.h"
-#include "LightingShaderGen.h"
-#include "VertexShaderGen.h"
-#include "VideoConfig.h"
-
-static char text[16768];
-
-enum GenOutput
-{
- GO_ShaderCode,
- GO_ShaderUid,
-};
-// TODO: Check if something goes wrong if the cached shaders used pixel lighting but it's disabled later??
-template<class T>
-void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
-{
- object.Write("struct VS_OUTPUT {\n");
- object.Write(" float4 pos : POSITION;\n");
- object.Write(" float4 colors_0 : COLOR0;\n");
- object.Write(" float4 colors_1 : COLOR1;\n");
-
- if (xfregs.numTexGen.numTexGens < 7)
- {
- for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
- object.Write(" float3 tex%d : TEXCOORD%d;\n", i, i);
-
- object.Write(" float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens);
-/// if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
-/// object.Write(" float4 Normal : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens + 1);
- }
- else
- {
- // clip position is in w of first 4 texcoords
-/// if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
-/// {
-/// for (int i = 0; i < 8; ++i)
-/// object.Write(" float4 tex%d : TEXCOORD%d;\n", i, i);
-/// }
-/// else
- {
- for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
- object.Write(" float%d tex%d : TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, i);
- }
- }
- object.Write("};\n");
-}
-
-template<class T, GenOutput type>
-void _GenerateLightShader(T& object, int index, int litchan_index, const char* lightsName, int coloralpha)
-{
-#define SetUidField(name, value) if (type == GO_ShaderUid) { object.GetUidData().name = value; };
- const LitChannel& chan = (litchan_index > 1) ? xfregs.alpha[litchan_index-2] : xfregs.color[litchan_index];
- const char* swizzle = "xyzw";
- if (coloralpha == 1 ) swizzle = "xyz";
- else if (coloralpha == 2 ) swizzle = "w";
-
- SetUidField(lit_chans[litchan_index].attnfunc, chan.attnfunc);
- SetUidField(lit_chans[litchan_index].diffusefunc, chan.diffusefunc);
- if (!(chan.attnfunc & 1)) {
- // atten disabled
- switch (chan.diffusefunc) {
- case LIGHTDIF_NONE:
- object.Write("lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- object.Write("ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
- object.Write("lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
- break;
- default: _assert_(0);
- }
- }
- else { // spec and spot
-
- if (chan.attnfunc == 3)
- { // spot
- object.Write("ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
- object.Write("dist2 = dot(ldir, ldir);\n"
- "dist = sqrt(dist2);\n"
- "ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
- object.Write("attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
- }
- else if (chan.attnfunc == 1)
- { // specular
- object.Write("ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
- object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
- object.Write("attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
- }
-
- switch (chan.diffusefunc)
- {
- case LIGHTDIF_NONE:
- object.Write("lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
- break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
- object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
- swizzle,
- chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
- lightsName,
- index,
- swizzle);
- break;
- default: _assert_(0);
- }
- }
- object.Write("\n");
-}
-
-// vertex shader
-// lights/colors
-// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
-// inColorName is color in vs and colors_ in ps
-// dest is o.colors_ in vs and colors_ in ps
-template<class T, GenOutput type>
-void _GenerateLightingShader(T& object, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
-{
- for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
- {
- const LitChannel& color = xfregs.color[j];
- const LitChannel& alpha = xfregs.alpha[j];
-
- object.Write("{\n");
-
- SetUidField(lit_chans[j].matsource, xfregs.color[j].matsource);
- if (color.matsource) {// from vertex
- if (components & (VB_HAS_COL0 << j))
- object.Write("mat = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- object.Write("mat = %s0;\n", inColorName);
- else
- object.Write("mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
- else // from color
- object.Write("mat = %s.C%d;\n", materialsName, j+2);
-
- SetUidField(lit_chans[j].enablelighting, xfregs.color[j].enablelighting);
- if (color.enablelighting) {
- SetUidField(lit_chans[j].ambsource, xfregs.color[j].ambsource);
- if (color.ambsource) { // from vertex
- if (components & (VB_HAS_COL0<<j) )
- object.Write("lacc = %s%d;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- object.Write("lacc = %s0;\n", inColorName);
- else
- object.Write("lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
- }
- else // from color
- object.Write("lacc = %s.C%d;\n", materialsName, j);
- }
- else
- {
- object.Write("lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
-
- // check if alpha is different
- SetUidField(lit_chans[j+2].matsource, xfregs.alpha[j].matsource);
- if (alpha.matsource != color.matsource) {
- if (alpha.matsource) {// from vertex
- if (components & (VB_HAS_COL0<<j))
- object.Write("mat.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0)
- object.Write("mat.w = %s0.w;\n", inColorName);
- else object.Write("mat.w = 1.0f;\n");
- }
- else // from color
- object.Write("mat.w = %s.C%d.w;\n", materialsName, j+2);
- }
-
- SetUidField(lit_chans[j+2].enablelighting, xfregs.alpha[j].enablelighting);
- if (alpha.enablelighting)
- {
- SetUidField(lit_chans[j+2].ambsource, xfregs.alpha[j].ambsource);
- if (alpha.ambsource) {// from vertex
- if (components & (VB_HAS_COL0<<j) )
- object.Write("lacc.w = %s%d.w;\n", inColorName, j);
- else if (components & VB_HAS_COL0 )
- object.Write("lacc.w = %s0.w;\n", inColorName);
- else
- object.Write("lacc.w = 0.0f;\n");
- }
- else // from color
- object.Write("lacc.w = %s.C%d.w;\n", materialsName, j);
- }
- else
- {
- object.Write("lacc.w = 1.0f;\n");
- }
-
- if(color.enablelighting && alpha.enablelighting)
- {
- // both have lighting, test if they use the same lights
- int mask = 0;
- SetUidField(lit_chans[j].attnfunc, color.attnfunc);
- SetUidField(lit_chans[j+2].attnfunc, alpha.attnfunc);
- SetUidField(lit_chans[j].diffusefunc, color.diffusefunc);
- SetUidField(lit_chans[j+2].diffusefunc, alpha.diffusefunc);
- SetUidField(lit_chans[j].light_mask, color.GetFullLightMask());
- SetUidField(lit_chans[j+2].light_mask, alpha.GetFullLightMask());
- if(color.lightparams == alpha.lightparams)
- {
- mask = color.GetFullLightMask() & alpha.GetFullLightMask();
- if(mask)
- {
- for (int i = 0; i < 8; ++i)
- {
- if (mask & (1<<i))
- {
- _GenerateLightShader<T,type>(object, i, j, lightsName, 3);
- }
- }
- }
- }
-
- // no shared lights
- for (int i = 0; i < 8; ++i)
- {
- if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
- _GenerateLightShader<T,type>(object, i, j, lightsName, 1);
- if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
- _GenerateLightShader<T,type>(object, i, j+2, lightsName, 2);
- }
- }
- else if (color.enablelighting || alpha.enablelighting)
- {
- // lights are disabled on one channel so process only the active ones
- const LitChannel& workingchannel = color.enablelighting ? color : alpha;
- const int lit_index = color.enablelighting ? j : (j+2);
- int coloralpha = color.enablelighting ? 1 : 2;
-
- SetUidField(lit_chans[lit_index].light_mask, workingchannel.GetFullLightMask());
- for (int i = 0; i < 8; ++i)
- {
- if (workingchannel.GetFullLightMask() & (1<<i))
- _GenerateLightShader<T,type>(object, i, lit_index, lightsName, coloralpha);
- }
- }
- object.Write("%s%d = mat * saturate(lacc);\n", dest, j);
- object.Write("}\n");
- }
-}
-
-// TODO: Problem: this one uses copy constructors or sth for uids when returning...
-template<class T, GenOutput type>
-void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
-{
-#undef SetUidField
-#define SetUidField(name, value) if (type == GO_ShaderUid) {out.GetUidData().name = value; };
-
- if (type == GO_ShaderCode)
- {
- out.SetBuffer(text);
- setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
- }
-
- /// text[sizeof(text) - 1] = 0x7C; // canary
-
- bool is_d3d = (api_type & API_D3D9 || api_type == API_D3D11);
- u32 lightMask = 0;
- if (xfregs.numChan.numColorChans > 0)
- lightMask |= xfregs.color[0].GetFullLightMask() | xfregs.alpha[0].GetFullLightMask();
- if (xfregs.numChan.numColorChans > 1)
- lightMask |= xfregs.color[1].GetFullLightMask() | xfregs.alpha[1].GetFullLightMask();
-
- out.Write("//Vertex Shader: comp:%x, \n", components);
- out.Write("typedef struct { float4 T0, T1, T2; float4 N0, N1, N2; } s_" I_POSNORMALMATRIX";\n"
- "typedef struct { float4 t; } FLT4;\n"
- "typedef struct { FLT4 T[24]; } s_" I_TEXMATRICES";\n"
- "typedef struct { FLT4 T[64]; } s_" I_TRANSFORMMATRICES";\n"
- "typedef struct { FLT4 T[32]; } s_" I_NORMALMATRICES";\n"
- "typedef struct { FLT4 T[64]; } s_" I_POSTTRANSFORMMATRICES";\n"
- "typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n"
- "typedef struct { Light lights[8]; } s_" I_LIGHTS";\n"
- "typedef struct { float4 C0, C1, C2, C3; } s_" I_MATERIALS";\n"
- "typedef struct { float4 T0, T1, T2, T3; } s_" I_PROJECTION";\n"
- );
-
-/// p = GenerateVSOutputStruct(p, components, api_type);
- GenerateVSOutputStruct(out, components, api_type);
-
- // uniforms
-
- out.Write("uniform s_" I_TRANSFORMMATRICES" " I_TRANSFORMMATRICES" : register(c%d);\n", C_TRANSFORMMATRICES);
- out.Write("uniform s_" I_TEXMATRICES" " I_TEXMATRICES" : register(c%d);\n", C_TEXMATRICES);
- out.Write("uniform s_" I_NORMALMATRICES" " I_NORMALMATRICES" : register(c%d);\n", C_NORMALMATRICES);
- out.Write("uniform s_" I_POSNORMALMATRIX" " I_POSNORMALMATRIX" : register(c%d);\n", C_POSNORMALMATRIX);
- out.Write("uniform s_" I_POSTTRANSFORMMATRICES" " I_POSTTRANSFORMMATRICES" : register(c%d);\n", C_POSTTRANSFORMMATRICES);
- out.Write("uniform s_" I_LIGHTS" " I_LIGHTS" : register(c%d);\n", C_LIGHTS);
- out.Write("uniform s_" I_MATERIALS" " I_MATERIALS" : register(c%d);\n", C_MATERIALS);
- out.Write("uniform s_" I_PROJECTION" " I_PROJECTION" : register(c%d);\n", C_PROJECTION);
- out.Write("uniform float4 " I_DEPTHPARAMS" : register(c%d);\n", C_DEPTHPARAMS);
-
- out.Write("VS_OUTPUT main(\n");
-
- SetUidField(numTexGens, xfregs.numTexGen.numTexGens);
- SetUidField(components, components);
- // inputs
- if (components & VB_HAS_NRM0)
- out.Write(" float3 rawnorm0 : NORMAL0,\n");
- if (components & VB_HAS_NRM1)
- {
- if (is_d3d)
- out.Write(" float3 rawnorm1 : NORMAL1,\n");
- else
- out.Write(" float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
- }
- if (components & VB_HAS_NRM2)
- {
- if (is_d3d)
- out.Write(" float3 rawnorm2 : NORMAL2,\n");
- else
- out.Write(" float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
- }
- if (components & VB_HAS_COL0)
- out.Write(" float4 color0 : COLOR0,\n");
- if (components & VB_HAS_COL1)
- out.Write(" float4 color1 : COLOR1,\n");
- for (int i = 0; i < 8; ++i) {
- u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
- if ((components & (VB_HAS_UV0<<i)) || hastexmtx)
- out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
- }
- if (components & VB_HAS_POSMTXIDX) {
- if (is_d3d)
- {
- out.Write(" float4 blend_indices : BLENDINDICES,\n");
- }
- else
- out.Write(" float fposmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB);
- }
- out.Write(" float4 rawpos : POSITION) {\n");
- out.Write("VS_OUTPUT o;\n");
-
- // transforms
- if (components & VB_HAS_POSMTXIDX)
- {
- if (api_type & API_D3D9)
- {
- out.Write("int4 indices = D3DCOLORtoUBYTE4(blend_indices);\n");
- out.Write("int posmtx = indices.x;\n");
- }
- else if (api_type == API_D3D11)
- {
- out.Write("int posmtx = blend_indices.x * 255.0f;\n");
- }
- else
- {
- out.Write("int posmtx = fposmtx;\n");
- }
-
- out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES".T[posmtx].t, rawpos), dot(" I_TRANSFORMMATRICES".T[posmtx+1].t, rawpos), dot(" I_TRANSFORMMATRICES".T[posmtx+2].t, rawpos), 1);\n");
-
- if (components & VB_HAS_NRMALL) {
- out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
- out.Write("float3 N0 = " I_NORMALMATRICES".T[normidx].t.xyz, N1 = " I_NORMALMATRICES".T[normidx+1].t.xyz, N2 = " I_NORMALMATRICES".T[normidx+2].t.xyz;\n");
- }
-
- if (components & VB_HAS_NRM0)
- out.Write("float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n");
- if (components & VB_HAS_NRM1)
- out.Write("float3 _norm1 = float3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n");
- if (components & VB_HAS_NRM2)
- out.Write("float3 _norm2 = float3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n");
- }
- else
- {
- out.Write("float4 pos = float4(dot(" I_POSNORMALMATRIX".T0, rawpos), dot(" I_POSNORMALMATRIX".T1, rawpos), dot(" I_POSNORMALMATRIX".T2, rawpos), 1.0f);\n");
- if (components & VB_HAS_NRM0)
- out.Write("float3 _norm0 = normalize(float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm0)));\n");
- if (components & VB_HAS_NRM1)
- out.Write("float3 _norm1 = float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n");
- if (components & VB_HAS_NRM2)
- out.Write("float3 _norm2 = float3(dot(" I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot(" I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot(" I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n");
- }
-
- if (!(components & VB_HAS_NRM0))
- out.Write("float3 _norm0 = float3(0.0f, 0.0f, 0.0f);\n");
-
-
-
- out.Write("o.pos = float4(dot(" I_PROJECTION".T0, pos), dot(" I_PROJECTION".T1, pos), dot(" I_PROJECTION".T2, pos), dot(" I_PROJECTION".T3, pos));\n");
-
- out.Write("float4 mat, lacc;\n"
- "float3 ldir, h;\n"
- "float dist, dist2, attn;\n");
-
- SetUidField(numColorChans, xfregs.numChan.numColorChans);
- if(xfregs.numChan.numColorChans == 0)
- {
- if (components & VB_HAS_COL0)
- out.Write("o.colors_0 = color0;\n");
- else
- out.Write("o.colors_0 = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
- }
-
- // TODO: This probably isn't necessary if pixel lighting is enabled.
- _GenerateLightingShader<T,type>(out, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
-
- if(xfregs.numChan.numColorChans < 2)
- {
- if (components & VB_HAS_COL1)
- out.Write("o.colors_1 = color1;\n");
- else
- out.Write("o.colors_1 = o.colors_0;\n");
- }
- // special case if only pos and tex coord 0 and tex coord input is AB11
- // donko - this has caused problems in some games. removed for now.
- bool texGenSpecialCase = false;
- /*bool texGenSpecialCase =
- ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
- (g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
- (xfregs.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
- */
-
- // transform texcoords
- out.Write("float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
- for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) {
- TexMtxInfo& texinfo = xfregs.texMtxInfo[i];
-
- out.Write("{\n");
- out.Write("coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
- SetUidField(texMtxInfo[i].sourcerow, xfregs.texMtxInfo[i].sourcerow);
- switch (texinfo.sourcerow) {
- case XF_SRCGEOM_INROW:
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- out.Write("coord = rawpos;\n"); // pos.w is 1
- break;
- case XF_SRCNORMAL_INROW:
- if (components & VB_HAS_NRM0) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- out.Write("coord = float4(rawnorm0.xyz, 1.0f);\n");
- }
- break;
- case XF_SRCCOLORS_INROW:
- _assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
- break;
- case XF_SRCBINORMAL_T_INROW:
- if (components & VB_HAS_NRM1) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- out.Write("coord = float4(rawnorm1.xyz, 1.0f);\n");
- }
- break;
- case XF_SRCBINORMAL_B_INROW:
- if (components & VB_HAS_NRM2) {
- _assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
- out.Write("coord = float4(rawnorm2.xyz, 1.0f);\n");
- }
- break;
- default:
- _assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
- if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) )
- out.Write("coord = float4(tex%d.x, tex%d.y, 1.0f, 1.0f);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
- break;
- }
-
- // first transformation
- SetUidField(texMtxInfo[i].texgentype, xfregs.texMtxInfo[i].texgentype);
- switch (texinfo.texgentype) {
- case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
-
- if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
- // transform the light dir into tangent space
- SetUidField(texMtxInfo[i].embosslightshift, xfregs.texMtxInfo[i].embosslightshift);
- SetUidField(texMtxInfo[i].embosssourceshift, xfregs.texMtxInfo[i].embosssourceshift);
- out.Write("ldir = normalize(" I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
- out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
- }
- else
- {
- _assert_(0); // should have normals
- SetUidField(texMtxInfo[i].embosssourceshift, xfregs.texMtxInfo[i].embosssourceshift);
- out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
- }
-
- break;
- case XF_TEXGEN_COLOR_STRGBC0:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- out.Write("o.tex%d.xyz = float3(o.colors_0.x, o.colors_0.y, 1);\n", i);
- break;
- case XF_TEXGEN_COLOR_STRGBC1:
- _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
- out.Write("o.tex%d.xyz = float3(o.colors_1.x, o.colors_1.y, 1);\n", i);
- break;
- case XF_TEXGEN_REGULAR:
- default:
- SetUidField(texMtxInfo[i].projection, xfregs.texMtxInfo[i].projection);
- if (components & (VB_HAS_TEXMTXIDX0<<i)) {
- if (texinfo.projection == XF_TEXPROJ_STQ)
- out.Write("o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
- else {
- out.Write("o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, " I_TRANSFORMMATRICES".T[tex%d.z+1].t), 1);\n", i, i, i);
- }
- }
- else {
- if (texinfo.projection == XF_TEXPROJ_STQ)
- out.Write("o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t));\n", i, 3*i, 3*i+1, 3*i+2);
- else
- out.Write("o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES".T[%d].t), dot(coord, " I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
- }
- break;
- }
-
- SetUidField(dualTexTrans.enabled, xfregs.dualTexTrans.enabled);
- if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
- const PostMtxInfo& postInfo = xfregs.postMtxInfo[i];
-
- SetUidField(postMtxInfo[i].index, xfregs.postMtxInfo[i].index);
- int postidx = postInfo.index;
- out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P1 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n"
- "float4 P2 = " I_POSTTRANSFORMMATRICES".T[%d].t;\n",
- postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
-
- if (texGenSpecialCase) {
- // no normalization
- // q of input is 1
- // q of output is unknown
-
- // multiply by postmatrix
- out.Write("o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0f);\n", i, i, i);
- }
- else
- {
- SetUidField(postMtxInfo[i].normalize, xfregs.postMtxInfo[i].normalize);
- if (postInfo.normalize)
- out.Write("o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
-
- // multiply by postmatrix
- out.Write("o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i);
- }
- }
-
- out.Write("}\n");
- }
-
- // clipPos/w needs to be done in pixel shader, not here
- if (xfregs.numTexGen.numTexGens < 7) {
- out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n");
- } else {
- out.Write("o.tex0.w = pos.x;\n");
- out.Write("o.tex1.w = pos.y;\n");
- out.Write("o.tex2.w = o.pos.z;\n");
- out.Write("o.tex3.w = o.pos.w;\n");
- }
-
-/* if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
- {
- if (xfregs.numTexGen.numTexGens < 7) {
- out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
- } else {
- out.Write("o.tex4.w = _norm0.x;\n");
- out.Write("o.tex5.w = _norm0.y;\n");
- out.Write("o.tex6.w = _norm0.z;\n");
- if (xfregs.numTexGen.numTexGens < 8)
- out.Write("o.tex7 = pos.xyzz;\n");
- else
- out.Write("o.tex7.w = pos.z;\n");
- }
- if (components & VB_HAS_COL0)
- out.Write("o.colors_0 = color0;\n");
-
- if (components & VB_HAS_COL1)
- out.Write("o.colors_1 = color1;\n");
- }*/
-
- //write the true depth value, if the game uses depth textures pixel shaders will override with the correct values
- //if not early z culling will improve speed
- if (is_d3d)
- {
- out.Write("o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n");
- }
- else
- {
- // this results in a scale from -1..0 to -1..1 after perspective
- // divide
- out.Write("o.pos.z = o.pos.w + o.pos.z * 2.0f;\n");
-
- // Sonic Unleashed puts its final rendering at the near or
- // far plane of the viewing frustrum(actually box, they use
- // orthogonal projection for that), and we end up putting it
- // just beyond, and the rendering gets clipped away. (The
- // primitive gets dropped)
- out.Write("o.pos.z = o.pos.z * 1048575.0f/1048576.0f;\n");
-
- // the next steps of the OGL pipeline are:
- // (x_c,y_c,z_c,w_c) = o.pos //switch to OGL spec terminology
- // clipping to -w_c <= (x_c,y_c,z_c) <= w_c
- // (x_d,y_d,z_d) = (x_c,y_c,z_c)/w_c//perspective divide
- // z_w = (f-n)/2*z_d + (n+f)/2
- // z_w now contains the value to go to the 0..1 depth buffer
-
- //trying to get the correct semantic while not using glDepthRange
- //seems to get rather complicated
- }
-
- if (api_type & API_D3D9)
- {
- // D3D9 is addressing pixel centers instead of pixel boundaries in clip space.
- // Thus we need to offset the final position by half a pixel
- out.Write("o.pos = o.pos + float4(" I_DEPTHPARAMS".z, " I_DEPTHPARAMS".w, 0.f, 0.f);\n");
- }
-
- out.Write("return o;\n}\n");
-
-
-/// if (text[sizeof(text) - 1] != 0x7C)
-/// PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
- if (type == GO_ShaderCode)
- setlocale(LC_NUMERIC, ""); // restore locale
-}
-
-void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
-{
- GenerateVertexShader<ShaderUid, GO_ShaderUid>(object, components, api_type);
-}
-
-void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)
-{
- GenerateVertexShader<ShaderCode, GO_ShaderCode>(object, components, api_type);
-}
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.h b/Source/Core/VideoCommon/Src/VertexShaderGen.h
index 32d3eff91b..e2c96b972a 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.h
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.h
@@ -51,7 +51,7 @@
#define C_VENVCONST_END (C_DEPTHPARAMS + 4)
// TODO: Need packing?
-struct uid_data
+struct vertex_shader_uid_data
{
u32 components;
u32 numColorChans : 2;
@@ -82,8 +82,8 @@ struct uid_data
} lit_chans[4];
};
-typedef ShaderUid<uid_data> VertexShaderUid;
-typedef ShaderCode<uid_data> VertexShaderCode;
+typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
+typedef ShaderCode<vertex_shader_uid_data> VertexShaderCode;
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.h~ b/Source/Core/VideoCommon/Src/VertexShaderGen.h~
index 050ed76649..32d3eff91b 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.h~
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.h~
@@ -82,7 +82,7 @@ struct uid_data
} lit_chans[4];
};
-typedef ShaderUid<uid_data, 24> VertexShaderUid;
+typedef ShaderUid<uid_data> VertexShaderUid;
typedef ShaderCode<uid_data> VertexShaderCode;
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index 4364bea6ea..7fef0cac3c 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -144,7 +144,7 @@ struct VideoConfig
int iAdapter;
// Debugging
- bool bEnableShaderDebugging;
+ bool bEnableShaderDebugging; // TODO: Obsolete?
// Static config per API
// TODO: Move this out of VideoConfig