diff options
| author | hrydgard <hrydgard@gmail.com> | 2008-12-25 15:56:36 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2008-12-25 15:56:36 +0000 |
| commit | dcc48d6c417192dec95aa0d0562d6cc2f3cfa18a (patch) | |
| tree | f64ccb07691d1df7c508403421655d882086b49d /Source/Core/VideoCommon | |
| parent | 3fd665502e7956ebd97391c0f4cc907d70358968 (diff) | |
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/NativeVertexFormat.h | 14 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/XFBConvert.h | 8 |
2 files changed, 16 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Src/NativeVertexFormat.h b/Source/Core/VideoCommon/Src/NativeVertexFormat.h index bcfb9fd95d..bad74a8b63 100644 --- a/Source/Core/VideoCommon/Src/NativeVertexFormat.h +++ b/Source/Core/VideoCommon/Src/NativeVertexFormat.h @@ -89,14 +89,16 @@ struct PortableVertexDeclaration // all the data loading code must always be made compatible. class NativeVertexFormat { - u8* m_compiledCode; - PortableVertexDeclaration vtx_decl; +protected: + NativeVertexFormat() {} + public: - NativeVertexFormat(); - ~NativeVertexFormat(); + virtual ~NativeVertexFormat() {} + + virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0; + virtual void SetupVertexPointers() const = 0; - void Initialize(const PortableVertexDeclaration &vtx_decl); - void SetupVertexPointers() const; + static NativeVertexFormat *Create(); // TODO: move these in under private: u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present. diff --git a/Source/Core/VideoCommon/Src/XFBConvert.h b/Source/Core/VideoCommon/Src/XFBConvert.h index f1a41a245e..a1b6a5704a 100644 --- a/Source/Core/VideoCommon/Src/XFBConvert.h +++ b/Source/Core/VideoCommon/Src/XFBConvert.h @@ -20,8 +20,16 @@ #include "Common.h" +// This must be called once before calling the two conversion functions +// below. void InitXFBConvTables(); +// These implementations could likely be made considerably faster by +// reducing precision so that intermediate calculations are done in +// 15-bit precision instead of 32-bit. However, this would complicate +// the code and since we have a GPU implementation too, there really +// isn't much point. + // Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data. void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height); |
