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authordegasus <wickmarkus@web.de>2015-06-18 02:20:22 +0200
committerdegasus <wickmarkus@web.de>2015-06-18 20:25:32 +0200
commitdd2183dbb5aed005c83bf913cc2f14882f9c446b (patch)
treee050e83554fbf06b8d612d8180783568ac19bcb6 /Source/Core/VideoCommon
parent156fb82117bfb42860a99828254a52ce6f14fd1c (diff)
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad1e84946a6fb1af1d853af15be90615.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 5a590f1793..5ec98b3813 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType);
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");