diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-30 04:14:43 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-30 04:14:43 +0000 |
| commit | dd7f6f991fa8f8c88ca11688fd22cf33a77ea3f2 (patch) | |
| tree | c957af1882d10adbc1ab82f142eb6089d0eebebe /Source/Core/VideoCommon | |
| parent | 9d57502f1aa0c0bf5ed63fd110bc0a88e20ad230 (diff) | |
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 33 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 38 |
2 files changed, 36 insertions, 35 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 87da421522..a4acddc40b 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -310,7 +310,7 @@ static const char *tevAInputTable[] = // CA "textemp.a", // TEXA, "rastemp.a", // RASA, "konsttemp.a", // KONST - "0.0", // ZERO + "0.0f", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", @@ -326,7 +326,7 @@ static const char *tevAInputTable2[] = // CA "textemp", // TEXA, "rastemp", // RASA, "konsttemp", // KONST, (hw1 had quarter) - "float4(0.0,0.0,0.0,0.0)", // ZERO + "float4(0.0f,0.0f,0.0f,0.0f)", // ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", @@ -342,7 +342,7 @@ static const char *tevRasTable[] = "ERROR", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized - "float4(0.0,0.0,0.0,0.0)", // zero + "float4(0.0f,0.0f,0.0f,0.0f)", // zero }; static const char *alphaRef[2] = @@ -730,9 +730,9 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL) WRITE(p, " (%s%s",tevCInputTable[cc.d],tevOpTable[cc.op]); if (cc.a == 15 && cc.b == 15) - WRITE(p, "0"); + WRITE(p, "0.0f"); else if (cc.a == 15 && cc.c == 15) - WRITE(p, "0"); + WRITE(p, "0.0f"); else if (cc.b == 15 && cc.c == 15) WRITE(p,"%s",tevCInputTable[cc.a]); else if (cc.a == 15) @@ -748,7 +748,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL) else { int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here - WRITE(p, TEVCMPColorOPTable[cmp],//lockup the function from the op table + WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], @@ -772,9 +772,9 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL) WRITE(p, " (%s%s",tevAInputTable[ac.d],tevOpTable[ac.op]); if (ac.a == 7 && ac.b == 7) - WRITE(p, "0"); + WRITE(p, "0.0f"); else if (ac.a == 7 && ac.c == 7) - WRITE(p, "0"); + WRITE(p, "0.0f"); else if (ac.b == 7 && ac.c == 7) WRITE(p,"%s",tevAInputTable[ac.a]); else if (ac.a == 7) @@ -843,11 +843,11 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con static const char *tevAlphaFuncsTable[] = { "(false)", //ALPHACMP_NEVER 0 - "(prev.a <= %s - (1.0f/510.0f))", //ALPHACMP_LESS 1 + "(prev.a < %s - (1.0f/510.0f))", //ALPHACMP_LESS 1 "(abs( prev.a - %s ) < (1.0f/255.0f))", //ALPHACMP_EQUAL 2 "(prev.a < %s + (1.0f/510.0f))", //ALPHACMP_LEQUAL 3 - "(prev.a >= %s + (1.0f/510.0f))", //ALPHACMP_GREATER 4 - "(abs( prev.a - %s ) >= (1.0f/255.0f))", //ALPHACMP_NEQUAL 5 + "(prev.a > %s + (1.0f/510.0f))", //ALPHACMP_GREATER 4 + "(abs( prev.a - %s ) > (1.0f/255.0f))", //ALPHACMP_NEQUAL 5 "(prev.a > %s - (1.0f/510.0f))", //ALPHACMP_GEQUAL 6 "(true)" //ALPHACMP_ALWAYS 7 }; @@ -891,23 +891,24 @@ static bool WriteAlphaTest(char *&p, bool HLSL) default: PanicAlert("bad logic for alpha test? %08x", op); } + // Seems we need discard for Cg and clip for d3d. sigh. if (HLSL) - WRITE(p, "clip( "); + WRITE(p, "clip( ("); else WRITE(p, "discard(!( "); int compindex = bpmem.alphaFunc.comp0 % 8; - WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lockup the first component from the alpha function table + WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table - WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lockup the logic op + WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op compindex = bpmem.alphaFunc.comp1 % 8; - WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lockup the second component from the alpha function table + WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table if (HLSL) { // clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative - WRITE(p, " ? 1 : -1);\n"); + WRITE(p, ") ? 1 : -1);\n"); } else { WRITE(p, "));\n"); } diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index bbd5a34f64..4d310f98cd 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -168,7 +168,7 @@ const char *GenerateVertexShader(u32 components, bool D3D) WRITE(p, " float4 blend_indices : BLENDINDICES,\n"); } else - WRITE(p, " half posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB); + WRITE(p, " float posmtx : ATTR%d,\n", SHADER_POSMTX_ATTRIB); } WRITE(p, " float4 rawpos : POSITION) {\n"); WRITE(p, "VS_OUTPUT o;\n"); @@ -188,36 +188,36 @@ const char *GenerateVertexShader(u32 components, bool D3D) } if (components & VB_HAS_NRM0) - WRITE(p, "half3 _norm0 = half3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n" - "half3 norm0 = normalize(_norm0);\n"); + WRITE(p, "float3 _norm0 = float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0));\n" + "float3 norm0 = normalize(_norm0);\n"); if (components & VB_HAS_NRM1) - WRITE(p, "half3 _norm1 = half3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n"); + WRITE(p, "float3 _norm1 = float3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n"); //"half3 norm1 = normalize(_norm1);\n"); if (components & VB_HAS_NRM2) - WRITE(p, "half3 _norm2 = half3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n"); + WRITE(p, "float3 _norm2 = float3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n"); //"half3 norm2 = normalize(_norm2);\n"); } else { WRITE(p, "float4 pos = float4(dot("I_POSNORMALMATRIX".T0, rawpos), dot("I_POSNORMALMATRIX".T1, rawpos), dot("I_POSNORMALMATRIX".T2, rawpos), 1.0f);\n"); if (components & VB_HAS_NRM0) - WRITE(p, "half3 _norm0 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n" - "half3 norm0 = normalize(_norm0);\n"); + WRITE(p, "float3 _norm0 = float3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm0), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm0));\n" + "float3 norm0 = normalize(_norm0);\n"); if (components & VB_HAS_NRM1) - WRITE(p, "half3 _norm1 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n"); + WRITE(p, "float3 _norm1 = float3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm1), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm1));\n"); //"half3 norm1 = normalize(_norm1);\n"); if (components & VB_HAS_NRM2) - WRITE(p, "half3 _norm2 = half3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n"); + WRITE(p, "float3 _norm2 = float3(dot("I_POSNORMALMATRIX".N0.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N1.xyz, rawnorm2), dot("I_POSNORMALMATRIX".N2.xyz, rawnorm2));\n"); //"half3 norm2 = normalize(_norm2);\n"); } if (!(components & VB_HAS_NRM0)) - WRITE(p, "half3 _norm0 = half3(0,0,0), norm0 = half3(0,0,0);\n"); + WRITE(p, "float3 _norm0 = float3(0.0f,0.0f,0.0f), norm0 = float3(0.0f,0.0f,0.0f);\n"); WRITE(p, "o.pos = float4(dot("I_PROJECTION".T0, pos), dot("I_PROJECTION".T1, pos), dot("I_PROJECTION".T2, pos), dot("I_PROJECTION".T3, pos));\n"); - WRITE(p, "half4 mat;\n" // = half4(1,1,1,1), lacc = half4(0,0,0,0);\n" - "half3 ldir, h;\n" - "half dist, dist2, attn;\n"); + WRITE(p, "float4 mat;\n" // = half4(1,1,1,1), lacc = half4(0,0,0,0);\n" + "float3 ldir, h;\n" + "float dist, dist2, attn;\n"); // lights/colors for (int j = 0; j < xfregs.nNumChans; j++) { @@ -228,12 +228,12 @@ const char *GenerateVertexShader(u32 components, bool D3D) WRITE(p, "{\n"); - WRITE(p, "half4 lacc = half4(1,1,1,1);\n"); + WRITE(p, "float4 lacc = float4(1.0f,1.0f,1.0f,1.0f);\n"); if (color.matsource) {// from vertex if (components & (VB_HAS_COL0 << j)) WRITE(p, "mat = color%d;\n", j); else - WRITE(p, "mat = half4(1,1,1,1);\n"); + WRITE(p, "mat = float4(1.0f,1.0f,1.0f,1.0f);\n"); } else // from color WRITE(p, "mat = "I_MATERIALS".C%d;\n", j+2); @@ -243,7 +243,7 @@ const char *GenerateVertexShader(u32 components, bool D3D) if (components & (VB_HAS_COL0<<j) ) WRITE(p, "lacc = color%d;\n", j); else - WRITE(p, "lacc = half4(0,0,0,0);\n"); + WRITE(p, "lacc = float4(0.0f,0.0f,0.0f,0.0f);\n"); } else // from color WRITE(p, "lacc = "I_MATERIALS".C%d;\n", j); @@ -323,7 +323,7 @@ const char *GenerateVertexShader(u32 components, bool D3D) // zero left over channels for (int i = xfregs.nNumChans; i < 2; ++i) - WRITE(p, "o.colors[%d] = float4(0,0,0,0);\n", i); + WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,0.0f);\n", i); // transform texcoords for (int i = 0; i < xfregs.numTexGens; ++i) { @@ -476,11 +476,11 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char "dist = sqrt(dist2);\n" "ldir = ldir / dist;\n" "attn = max(0.0f, dot(ldir, "I_LIGHTS".lights[%d].dir.xyz));\n",index); - WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, half3(1, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, half3(1,dist,dist2));\n", index, index); + WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot("I_LIGHTS".lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", index, index); } else if (chan.attnfunc == 1) { // specular WRITE(p, "attn = dot(norm0, "I_LIGHTS".lights[%d].pos.xyz) > 0.0f ? max(0.0f, dot(norm0, "I_LIGHTS".lights[%d].dir.xyz)) : 0.0f;\n", index, index); - WRITE(p, "ldir = half3(1,attn,attn*attn);\n"); + WRITE(p, "ldir = float3(1,attn,attn*attn);\n"); WRITE(p, "attn = max(0.0f, dot("I_LIGHTS".lights[%d].cosatt.xyz, ldir)) / dot("I_LIGHTS".lights[%d].distatt.xyz, ldir);\n", index, index); } |
