diff options
| author | Anthony Serna <aserna3@gmail.com> | 2015-09-14 18:49:48 -0700 |
|---|---|---|
| committer | Anthony Serna <aserna3@gmail.com> | 2015-09-25 09:05:18 -0700 |
| commit | df189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (patch) | |
| tree | 563c307f4380f77171fd20390f94a23420a3c43d /Source/Core/VideoCommon | |
| parent | 45c1cfa078cdcd58b5592917a7102e647e841f6a (diff) | |
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 489929f5fd..f6b4f9e7f0 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -144,7 +144,7 @@ struct VideoConfig final API_TYPE APIType; std::vector<std::string> Adapters; // for D3D - std::vector<std::string> AAModes; + std::vector<int> AAModes; std::vector<std::string> PPShaders; // post-processing shaders std::vector<std::string> AnaglyphShaders; // anaglyph shaders |
