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authorAnthony Serna <aserna3@gmail.com>2015-09-14 18:49:48 -0700
committerAnthony Serna <aserna3@gmail.com>2015-09-25 09:05:18 -0700
commitdf189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (patch)
tree563c307f4380f77171fd20390f94a23420a3c43d /Source/Core/VideoCommon
parent45c1cfa078cdcd58b5592917a7102e647e841f6a (diff)
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options Dropdown text now shows whether you're applying MSAA or SSAA Added a description for SSAA Moved SSAA checkbox Cleaned up AA in backends slightly. Supported modes is now a list of ints.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 489929f5fd..f6b4f9e7f0 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -144,7 +144,7 @@ struct VideoConfig final
API_TYPE APIType;
std::vector<std::string> Adapters; // for D3D
- std::vector<std::string> AAModes;
+ std::vector<int> AAModes;
std::vector<std::string> PPShaders; // post-processing shaders
std::vector<std::string> AnaglyphShaders; // anaglyph shaders