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authorRyan Houdek <Sonicadvance1@gmail.com>2012-01-11 04:10:43 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:56:00 -0500
commiteb7a0c485ab43abe07b33d48cbd6c7fd1ee0c0fb (patch)
tree183523032efcfb9f845028c7011174c3a53c1c6b /Source/Core/VideoCommon
parent71f6b1eec63a2e744481dc325f24f1ddd578d77e (diff)
More "stuff" for SS, also a small fix in the program shader cache cache setup."
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp18
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp19
2 files changed, 23 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 640712e673..2f34909652 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -573,12 +573,16 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
WRITE(p, "#define ATTRIN in\n");
WRITE(p, "#define ATTROUT out\n");
+ WRITE(p, "#define VARYIN in\n");
+ WRITE(p, "#define VARYOUT out\n");
}
else
{
WRITE(p, "#version 120\n");
WRITE(p, "#define ATTRIN attribute\n");
- WRITE(p, "#define ATTROUT attribute\n");
+ WRITE(p, "#define ATTROUT attribute\n"); // Can't really be used, but provide it anyway
+ WRITE(p, "#define VARYIN varying\n");
+ WRITE(p, "#define VARYOUT varying\n");
}
if (g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
@@ -729,7 +733,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
}
if (DepthTextureEnable)
WRITE(p, " float depth;\n"); // TODO: Passed to Vertex Shader right?
- WRITE(p, " float4 rawpos = gl_FragCoord;\n");
+ WRITE(p, "VARYIN float4 rawpos;\n");
WRITE(p, " float4 colors_0 = gl_Color;\n");
WRITE(p, " float4 colors_1 = gl_SecondaryColor;\n");
@@ -740,14 +744,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
for (int i = 0; i < 8; ++i)
{
- WRITE(p, "ATTRIN float3 uv%d_2;\n", i);
+ WRITE(p, "VARYIN float3 uv%d_2;\n", i);
WRITE(p, " float3 uv%d = uv%d_2;\n", i, i);
}
- WRITE(p, "ATTRIN float4 clipPos_2;\n");
+ WRITE(p, "VARYIN float4 clipPos_2;\n");
WRITE(p, " float4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
- WRITE(p, "ATTRIN float4 Normal_2;\n");
+ WRITE(p, "VARYIN float4 Normal_2;\n");
WRITE(p, " float4 Normal = Normal_2;\n");
}
}
@@ -758,7 +762,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
for (int i = 0; i < 8; ++i)
{
- WRITE(p, "ATTRIN float4 uv%d_2;\n", i);
+ WRITE(p, "VARYIN float4 uv%d_2;\n", i);
WRITE(p, " float4 uv%d = uv%d_2;\n", i, i);
}
}
@@ -766,7 +770,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
{
- WRITE(p, "ATTRIN float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
+ WRITE(p, "VARYIN float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
WRITE(p, " float%d uv%d = uv%d_2;\n", i < 4 ? 4 : 3 , i, i);
}
}
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index 69837f973d..97b5dc32f3 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -197,12 +197,16 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
WRITE(p, "#define ATTRIN in\n");
WRITE(p, "#define ATTROUT out\n");
+ WRITE(p, "#define VARYIN in\n");
+ WRITE(p, "#define VARYOUT out\n");
}
else
{
WRITE(p, "#version 120\n");
WRITE(p, "#define ATTRIN attribute\n");
- WRITE(p, "#define ATTROUT attribute\n");
+ WRITE(p, "#define ATTROUT attribute\n"); // Can't really be used, but provide it anyway
+ WRITE(p, "#define VARYIN varying\n");
+ WRITE(p, "#define VARYOUT varying\n");
}
if (g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
WRITE(p, "#extension GL_ARB_explicit_attrib_location : enable\n");
@@ -275,10 +279,10 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
if (xfregs.numTexGen.numTexGens < 7)
{
for (int i = 0; i < 8; ++i)
- WRITE(p, "ATTROUT float3 uv%d_2;\n", i);
- WRITE(p, "ATTROUT float4 clipPos_2;\n");
+ WRITE(p, "VARYOUT float3 uv%d_2;\n", i);
+ WRITE(p, "VARYOUT float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
- WRITE(p, "ATTROUT float4 Normal_2;\n");
+ WRITE(p, "VARYOUT float4 Normal_2;\n");
}
else
{
@@ -286,17 +290,18 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
for (int i = 0; i < 8; ++i)
- WRITE(p, "ATTROUT float4 uv%d_2;\n", i);
+ WRITE(p, "VARYOUT float4 uv%d_2;\n", i);
}
else
{
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
- WRITE(p, "ATTROUT float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
+ WRITE(p, "VARYOUT float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
}
}
- WRITE(p, " float4 rawpos = gl_Vertex;\n") ;
+ WRITE(p, "VARYOUT float4 rawpos;\n") ;
WRITE(p, "void main()\n{\n");
+ WRITE(p, "rawpos = gl_Vertex;\n");
}
else
{