diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-02-09 18:29:13 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-02-09 19:40:11 -0500 |
| commit | ebb48d019eec1c29a37a406e2db16d7565367faa (patch) | |
| tree | 254aa42356ced8de7c87d9da181cff4475c12ba4 /Source/Core/VideoCommon | |
| parent | 40182a48a56b8e294e126c64f5f37910a40c67cd (diff) | |
Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/BPMemory.h | 204 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/CPMemory.h | 116 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/CommandProcessor.h | 34 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/LightingShaderGen.h | 12 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/OnScreenDisplay.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelEngine.cpp | 60 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.h | 22 |
7 files changed, 226 insertions, 226 deletions
diff --git a/Source/Core/VideoCommon/BPMemory.h b/Source/Core/VideoCommon/BPMemory.h index ff8650bd4a..0670b49dbc 100644 --- a/Source/Core/VideoCommon/BPMemory.h +++ b/Source/Core/VideoCommon/BPMemory.h @@ -353,17 +353,17 @@ struct TevStageCombiner // if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00 struct { - u32 bt : 2; // indirect tex stage ID - u32 fmt : 2; // format: ITF_X - u32 bias : 3; // ITB_X - u32 bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha' - u32 mid : 4; // matrix id to multiply offsets with - u32 sw : 3; // ITW_X, wrapping factor for S of regular coord - u32 tw : 3; // ITW_X, wrapping factor for T of regular coord - u32 lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation - u32 fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added - u32 pad0 : 3; - u32 rid : 8; + u32 bt : 2; // Indirect tex stage ID + u32 fmt : 2; // Format: ITF_X + u32 bias : 3; // ITB_X + u32 bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha' + u32 mid : 4; // Matrix ID to multiply offsets with + u32 sw : 3; // ITW_X, wrapping factor for S of regular coord + u32 tw : 3; // ITW_X, wrapping factor for T of regular coord + u32 lb_utclod : 1; // Use modified or unmodified texture coordinates for LOD computation + u32 fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added + u32 pad0 : 3; + u32 rid : 8; }; struct { @@ -378,7 +378,7 @@ struct TevStageCombiner { struct { - u32 texmap0 : 3; // indirect tex stage texmap + u32 texmap0 : 3; // Indirect tex stage texmap u32 texcoord0 : 3; u32 enable0 : 1; // 1 if should read from texture u32 colorchan0 : 3; // RAS1_CC_X @@ -404,10 +404,10 @@ union TEXSCALE { struct { - u32 ss0 : 4; // indirect tex stage 0, 2^(-ss0) - u32 ts0 : 4; // indirect tex stage 0 - u32 ss1 : 4; // indirect tex stage 1 - u32 ts1 : 4; // indirect tex stage 1 + u32 ss0 : 4; // Indirect tex stage 0, 2^(-ss0) + u32 ts0 : 4; // Indirect tex stage 0 + u32 ss1 : 4; // Indirect tex stage 1 + u32 ts1 : 4; // Indirect tex stage 1 u32 pad : 8; u32 rid : 8; }; @@ -421,8 +421,8 @@ union RAS1_IREF { struct { - u32 bi0 : 3; // indirect tex stage 0 ntexmap - u32 bc0 : 3; // indirect tex stage 0 ntexcoord + u32 bi0 : 3; // Indirect tex stage 0 ntexmap + u32 bc0 : 3; // Indirect tex stage 0 ntexcoord u32 bi1 : 3; u32 bc1 : 3; u32 bi2 : 3; @@ -444,15 +444,15 @@ union TexMode0 { struct { - u32 wrap_s : 2; - u32 wrap_t : 2; + u32 wrap_s : 2; + u32 wrap_t : 2; u32 mag_filter : 1; u32 min_filter : 3; - u32 diag_lod : 1; - s32 lod_bias : 8; - u32 pad0 : 2; - u32 max_aniso : 2; - u32 lod_clamp : 1; + u32 diag_lod : 1; + s32 lod_bias : 8; + u32 pad0 : 2; + u32 max_aniso : 2; + u32 lod_clamp : 1; }; u32 hex; }; @@ -469,8 +469,8 @@ union TexImage0 { struct { - u32 width : 10; //actually w-1 - u32 height : 10; //actually h-1 + u32 width : 10; // Actually w-1 + u32 height : 10; // Actually h-1 u32 format : 4; }; u32 hex; @@ -479,10 +479,10 @@ union TexImage1 { struct { - u32 tmem_even : 15; // tmem line index for even LODs - u32 cache_width : 3; + u32 tmem_even : 15; // TMEM line index for even LODs + u32 cache_width : 3; u32 cache_height : 3; - u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes) + u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes) }; u32 hex; }; @@ -491,8 +491,8 @@ union TexImage2 { struct { - u32 tmem_odd : 15; // tmem line index for odd LODs - u32 cache_width : 3; + u32 tmem_odd : 15; // tmem line index for odd LODs + u32 cache_width : 3; u32 cache_height : 3; }; u32 hex; @@ -536,9 +536,9 @@ union ZTex2 }; // Z-texture types (formats) -#define TEV_ZTEX_TYPE_U8 0 -#define TEV_ZTEX_TYPE_U16 1 -#define TEV_ZTEX_TYPE_U24 2 +#define TEV_ZTEX_TYPE_U8 0 +#define TEV_ZTEX_TYPE_U16 1 +#define TEV_ZTEX_TYPE_U24 2 #define TEV_ZTEX_DISABLE 0 #define TEV_ZTEX_ADD 1 @@ -565,13 +565,13 @@ union GenMode { struct { - u32 numtexgens : 4; // 0xF - u32 numcolchans : 5; // 0x1E0 + u32 numtexgens : 4; // 0xF + u32 numcolchans : 5; // 0x1E0 u32 multisampling : 1; // 0x200 - u32 numtevstages : 4; // 0x3C00 - u32 cullmode : 2; // 0xC000 - u32 numindstages : 3; // 0x30000 - u32 zfreeze : 5; //0x3C0000 + u32 numtevstages : 4; // 0x3C00 + u32 cullmode : 2; // 0xC000 + u32 numindstages : 3; // 0x30000 + u32 zfreeze : 5; //0x3C0000 }; u32 hex; }; @@ -580,12 +580,12 @@ union LPSize { struct { - u32 linesize : 8; // in 1/6th pixels - u32 pointsize : 8; // in 1/6th pixels - u32 lineoff : 3; - u32 pointoff : 3; + u32 linesize : 8; // in 1/6th pixels + u32 pointsize : 8; // in 1/6th pixels + u32 lineoff : 3; + u32 pointoff : 3; u32 lineaspect : 1; // interlacing: adjust for pixels having AR of 1/2 - u32 padding : 1; + u32 padding : 1; }; u32 hex; }; @@ -630,13 +630,13 @@ union BlendMode { u32 blendenable : 1; u32 logicopenable : 1; - u32 dither : 1; - u32 colorupdate : 1; - u32 alphaupdate : 1; - u32 dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc - u32 srcfactor : 3; - u32 subtract : 1; - u32 logicmode : 4; + u32 dither : 1; + u32 colorupdate : 1; + u32 alphaupdate : 1; + u32 dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc + u32 srcfactor : 3; + u32 subtract : 1; + u32 logicmode : 4; }; u32 hex; }; @@ -666,10 +666,10 @@ union FogParam3 struct { u32 c_mant : 11; - u32 c_exp : 8; + u32 c_exp : 8; u32 c_sign : 1; - u32 proj : 1; // 0 - perspective, 1 - orthographic - u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2 + u32 proj : 1; // 0 - perspective, 1 - orthographic + u32 fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2 }; // amount to subtract from eyespacez after range adjustment @@ -703,10 +703,10 @@ struct FogRangeParams { struct { - u32 Center : 10; // viewport center + 342 + u32 Center : 10; // viewport center + 342 u32 Enabled : 1; - u32 unused : 13; - u32 regid : 8; + u32 unused : 13; + u32 regid : 8; }; u32 hex; }; @@ -739,9 +739,9 @@ union ZMode { struct { - u32 testenable : 1; - u32 func : 3; - u32 updateenable : 1; //size? + u32 testenable : 1; + u32 func : 3; + u32 updateenable : 1; //size? }; u32 hex; }; @@ -776,34 +776,34 @@ union FieldMask u32 hex; }; -#define PIXELFMT_RGB8_Z24 0 -#define PIXELFMT_RGBA6_Z24 1 +#define PIXELFMT_RGB8_Z24 0 +#define PIXELFMT_RGBA6_Z24 1 #define PIXELFMT_RGB565_Z16 2 -#define PIXELFMT_Z24 3 -#define PIXELFMT_Y8 4 -#define PIXELFMT_U8 5 -#define PIXELFMT_V8 6 -#define PIXELFMT_YUV420 7 - -#define ZC_LINEAR 0 -#define ZC_NEAR 1 -#define ZC_MID 2 -#define ZC_FAR 3 +#define PIXELFMT_Z24 3 +#define PIXELFMT_Y8 4 +#define PIXELFMT_U8 5 +#define PIXELFMT_V8 6 +#define PIXELFMT_YUV420 7 + +#define ZC_LINEAR 0 +#define ZC_NEAR 1 +#define ZC_MID 2 +#define ZC_FAR 3 // It seems these Z formats aren't supported/were removed ? #define ZC_INV_LINEAR 4 -#define ZC_INV_NEAR 5 -#define ZC_INV_MID 6 -#define ZC_INV_FAR 7 +#define ZC_INV_NEAR 5 +#define ZC_INV_MID 6 +#define ZC_INV_FAR 7 union PE_CONTROL { struct { - u32 pixel_format : 3; // PIXELFMT_X - u32 zformat : 3; // Z Compression for 16bit Z format - u32 early_ztest : 1; // 1: before tex stage - u32 unused : 17; - u32 rid : 8; + u32 pixel_format : 3; // PIXELFMT_X + u32 zformat : 3; // Z Compression for 16bit Z format + u32 early_ztest : 1; // 1: before tex stage + u32 unused : 17; + u32 rid : 8; }; u32 hex; @@ -816,12 +816,12 @@ union TCInfo { struct { - u32 scale_minus_1 : 16; - u32 range_bias : 1; + u32 scale_minus_1 : 16; + u32 range_bias : 1; u32 cylindric_wrap : 1; // These bits only have effect in the s field of TCoordInfo - u32 line_offset : 1; - u32 point_offset : 1; + u32 line_offset : 1; + u32 point_offset : 1; }; u32 hex; }; @@ -837,9 +837,9 @@ union ColReg u32 hex; struct { - s32 a : 11; - u32 : 1; - s32 b : 11; + s32 a : 11; + u32 : 1; + s32 b : 11; u32 type : 1; }; }; @@ -926,18 +926,18 @@ union UPE_Copy u32 Hex; struct { - u32 clamp0 : 1; // if set clamp top - u32 clamp1 : 1; // if set clamp bottom - u32 yuv : 1; // if set, color conversion from RGB to YUV - u32 target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb (pattern: cycling right shift) - u32 gamma : 2; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved - u32 half_scale : 1; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1) - u32 scale_invert : 1; // if set vertical scaling is on - u32 clear : 1; - u32 frame_to_field : 2; // 0 progressive ; 1 is reserved ; 2 = interlaced (even lines) ; 3 = interlaced 1 (odd lines) - u32 copy_to_xfb : 1; - u32 intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8) - u32 auto_conv : 1; // if 0 automatic color conversion by texture format and pixel type + u32 clamp0 : 1; // if set clamp top + u32 clamp1 : 1; // if set clamp bottom + u32 yuv : 1; // if set, color conversion from RGB to YUV + u32 target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb (pattern: cycling right shift) + u32 gamma : 2; // gamma correction.. 0 = 1.0 ; 1 = 1.7 ; 2 = 2.2 ; 3 is reserved + u32 half_scale : 1; // "mipmap" filter... 0 = no filter (scale 1:1) ; 1 = box filter (scale 2:1) + u32 scale_invert : 1; // if set vertical scaling is on + u32 clear : 1; + u32 frame_to_field : 2; // 0 progressive ; 1 is reserved ; 2 = interlaced (even lines) ; 3 = interlaced 1 (odd lines) + u32 copy_to_xfb : 1; + u32 intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8) + u32 auto_conv : 1; // if 0 automatic color conversion by texture format and pixel type }; u32 tp_realFormat() { return target_pixel_format / 2 + (target_pixel_format & 1) * 8; @@ -1011,7 +1011,7 @@ struct BPMemory u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it) u32 unknown6; //4c u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA - // also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing + // also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing u32 dispcopyyscale; //4e u32 clearcolorAR; //4f u32 clearcolorGB; //50 diff --git a/Source/Core/VideoCommon/CPMemory.h b/Source/Core/VideoCommon/CPMemory.h index dab187c26d..87c6918c80 100644 --- a/Source/Core/VideoCommon/CPMemory.h +++ b/Source/Core/VideoCommon/CPMemory.h @@ -60,33 +60,33 @@ union TVtxDesc { // 0: not present // 1: present - u32 PosMatIdx : 1; - u32 Tex0MatIdx : 1; - u32 Tex1MatIdx : 1; - u32 Tex2MatIdx : 1; - u32 Tex3MatIdx : 1; - u32 Tex4MatIdx : 1; - u32 Tex5MatIdx : 1; - u32 Tex6MatIdx : 1; - u32 Tex7MatIdx : 1; + u32 PosMatIdx : 1; + u32 Tex0MatIdx : 1; + u32 Tex1MatIdx : 1; + u32 Tex2MatIdx : 1; + u32 Tex3MatIdx : 1; + u32 Tex4MatIdx : 1; + u32 Tex5MatIdx : 1; + u32 Tex6MatIdx : 1; + u32 Tex7MatIdx : 1; // 00: not present // 01: direct // 10: 8 bit index // 11: 16 bit index - u32 Position : 2; - u32 Normal : 2; - u32 Color0 : 2; - u32 Color1 : 2; - u32 Tex0Coord : 2; - u32 Tex1Coord : 2; - u32 Tex2Coord : 2; - u32 Tex3Coord : 2; - u32 Tex4Coord : 2; - u32 Tex5Coord : 2; - u32 Tex6Coord : 2; - u32 Tex7Coord : 2; - u32 :31; + u32 Position : 2; + u32 Normal : 2; + u32 Color0 : 2; + u32 Color1 : 2; + u32 Tex0Coord : 2; + u32 Tex1Coord : 2; + u32 Tex2Coord : 2; + u32 Tex3Coord : 2; + u32 Tex4Coord : 2; + u32 Tex5Coord : 2; + u32 Tex6Coord : 2; + u32 Tex7Coord : 2; + u32 :31; }; struct @@ -101,25 +101,25 @@ union UVAT_group0 struct { // 0:8 - u32 PosElements : 1; - u32 PosFormat : 3; - u32 PosFrac : 5; + u32 PosElements : 1; + u32 PosFormat : 3; + u32 PosFrac : 5; // 9:12 - u32 NormalElements : 1; - u32 NormalFormat : 3; + u32 NormalElements : 1; + u32 NormalFormat : 3; // 13:16 - u32 Color0Elements : 1; - u32 Color0Comp : 3; + u32 Color0Elements : 1; + u32 Color0Comp : 3; // 17:20 - u32 Color1Elements : 1; - u32 Color1Comp : 3; + u32 Color1Elements : 1; + u32 Color1Comp : 3; // 21:29 - u32 Tex0CoordElements : 1; - u32 Tex0CoordFormat : 3; - u32 Tex0Frac : 5; + u32 Tex0CoordElements : 1; + u32 Tex0CoordFormat : 3; + u32 Tex0Frac : 5; // 30:31 - u32 ByteDequant : 1; - u32 NormalIndex3 : 1; + u32 ByteDequant : 1; + u32 NormalIndex3 : 1; }; }; @@ -129,22 +129,22 @@ union UVAT_group1 struct { // 0:8 - u32 Tex1CoordElements : 1; - u32 Tex1CoordFormat : 3; - u32 Tex1Frac : 5; + u32 Tex1CoordElements : 1; + u32 Tex1CoordFormat : 3; + u32 Tex1Frac : 5; // 9:17 - u32 Tex2CoordElements : 1; - u32 Tex2CoordFormat : 3; - u32 Tex2Frac : 5; + u32 Tex2CoordElements : 1; + u32 Tex2CoordFormat : 3; + u32 Tex2Frac : 5; // 18:26 - u32 Tex3CoordElements : 1; - u32 Tex3CoordFormat : 3; - u32 Tex3Frac : 5; + u32 Tex3CoordElements : 1; + u32 Tex3CoordFormat : 3; + u32 Tex3Frac : 5; // 27:30 - u32 Tex4CoordElements : 1; - u32 Tex4CoordFormat : 3; + u32 Tex4CoordElements : 1; + u32 Tex4CoordFormat : 3; // - u32 : 1; + u32 : 1; }; }; @@ -154,19 +154,19 @@ union UVAT_group2 struct { // 0:4 - u32 Tex4Frac : 5; + u32 Tex4Frac : 5; // 5:13 - u32 Tex5CoordElements : 1; - u32 Tex5CoordFormat : 3; - u32 Tex5Frac : 5; + u32 Tex5CoordElements : 1; + u32 Tex5CoordFormat : 3; + u32 Tex5Frac : 5; // 14:22 - u32 Tex6CoordElements : 1; - u32 Tex6CoordFormat : 3; - u32 Tex6Frac : 5; + u32 Tex6CoordElements : 1; + u32 Tex6CoordFormat : 3; + u32 Tex6Frac : 5; // 23:31 - u32 Tex7CoordElements : 1; - u32 Tex7CoordFormat : 3; - u32 Tex7Frac : 5; + u32 Tex7CoordElements : 1; + u32 Tex7CoordFormat : 3; + u32 Tex7Frac : 5; }; }; diff --git a/Source/Core/VideoCommon/CommandProcessor.h b/Source/Core/VideoCommon/CommandProcessor.h index 57ac25af16..e9fe9fedbe 100644 --- a/Source/Core/VideoCommon/CommandProcessor.h +++ b/Source/Core/VideoCommon/CommandProcessor.h @@ -82,12 +82,12 @@ union UCPStatusReg { struct { - u16 OverflowHiWatermark : 1; - u16 UnderflowLoWatermark: 1; - u16 ReadIdle : 1; - u16 CommandIdle : 1; - u16 Breakpoint : 1; - u16 : 11; + u16 OverflowHiWatermark : 1; + u16 UnderflowLoWatermark : 1; + u16 ReadIdle : 1; + u16 CommandIdle : 1; + u16 Breakpoint : 1; + u16 : 11; }; u16 Hex; UCPStatusReg() {Hex = 0; } @@ -99,13 +99,13 @@ union UCPCtrlReg { struct { - u16 GPReadEnable : 1; - u16 BPEnable : 1; - u16 FifoOverflowIntEnable : 1; - u16 FifoUnderflowIntEnable : 1; - u16 GPLinkEnable : 1; - u16 BPInt : 1; - u16 : 10; + u16 GPReadEnable : 1; + u16 BPEnable : 1; + u16 FifoOverflowIntEnable : 1; + u16 FifoUnderflowIntEnable : 1; + u16 GPLinkEnable : 1; + u16 BPInt : 1; + u16 : 10; }; u16 Hex; UCPCtrlReg() {Hex = 0; } @@ -117,10 +117,10 @@ union UCPClearReg { struct { - u16 ClearFifoOverflow : 1; - u16 ClearFifoUnderflow : 1; - u16 ClearMetrices : 1; - u16 : 13; + u16 ClearFifoOverflow : 1; + u16 ClearFifoUnderflow : 1; + u16 ClearMetrices : 1; + u16 : 13; }; u16 Hex; UCPClearReg() {Hex = 0; } diff --git a/Source/Core/VideoCommon/LightingShaderGen.h b/Source/Core/VideoCommon/LightingShaderGen.h index d50716cfcd..10c38dae91 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.h +++ b/Source/Core/VideoCommon/LightingShaderGen.h @@ -30,12 +30,12 @@ */ struct LightingUidData { - u32 matsource : 4; // 4x1 bit - u32 enablelighting : 4; // 4x1 bit - u32 ambsource : 4; // 4x1 bit - u32 diffusefunc : 8; // 4x2 bits - u32 attnfunc : 8; // 4x2 bits - u32 light_mask : 32; // 4x8 bits + u32 matsource : 4; // 4x1 bit + u32 enablelighting : 4; // 4x1 bit + u32 ambsource : 4; // 4x1 bit + u32 diffusefunc : 8; // 4x2 bits + u32 attnfunc : 8; // 4x2 bits + u32 light_mask : 32; // 4x8 bits }; diff --git a/Source/Core/VideoCommon/OnScreenDisplay.cpp b/Source/Core/VideoCommon/OnScreenDisplay.cpp index 90e5c008ef..9f14a90526 100644 --- a/Source/Core/VideoCommon/OnScreenDisplay.cpp +++ b/Source/Core/VideoCommon/OnScreenDisplay.cpp @@ -19,8 +19,8 @@ namespace OSD struct Message { - Message() {} - Message(const std::string& s, u32 ts) : str(s), timestamp(ts) {} + Message() {} + Message(const std::string& s, u32 ts) : str(s), timestamp(ts) {} std::string str; u32 timestamp; diff --git a/Source/Core/VideoCommon/PixelEngine.cpp b/Source/Core/VideoCommon/PixelEngine.cpp index 7ac79ebe3e..b075a296d9 100644 --- a/Source/Core/VideoCommon/PixelEngine.cpp +++ b/Source/Core/VideoCommon/PixelEngine.cpp @@ -27,10 +27,10 @@ union UPEZConfReg u16 Hex; struct { - u16 ZCompEnable : 1; // Z Comparator Enable - u16 Function : 3; - u16 ZUpdEnable : 1; - u16 : 11; + u16 ZCompEnable : 1; // Z Comparator Enable + u16 Function : 3; + u16 ZUpdEnable : 1; + u16 : 11; }; }; @@ -39,15 +39,15 @@ union UPEAlphaConfReg u16 Hex; struct { - u16 BMMath : 1; // GX_BM_BLEND || GX_BM_SUBSTRACT - u16 BMLogic : 1; // GX_BM_LOGIC - u16 Dither : 1; - u16 ColorUpdEnable : 1; - u16 AlphaUpdEnable : 1; - u16 DstFactor : 3; - u16 SrcFactor : 3; - u16 Substract : 1; // Additive mode by default - u16 BlendOperator : 4; + u16 BMMath : 1; // GX_BM_BLEND || GX_BM_SUBSTRACT + u16 BMLogic : 1; // GX_BM_LOGIC + u16 Dither : 1; + u16 ColorUpdEnable : 1; + u16 AlphaUpdEnable : 1; + u16 DstFactor : 3; + u16 SrcFactor : 3; + u16 Substract : 1; // Additive mode by default + u16 BlendOperator : 4; }; }; @@ -56,9 +56,9 @@ union UPEDstAlphaConfReg u16 Hex; struct { - u16 DstAlpha : 8; - u16 Enable : 1; - u16 : 7; + u16 DstAlpha : 8; + u16 Enable : 1; + u16 : 7; }; }; @@ -67,8 +67,8 @@ union UPEAlphaModeConfReg u16 Hex; struct { - u16 Threshold : 8; - u16 CompareMode : 8; + u16 Threshold : 8; + u16 CompareMode : 8; }; }; @@ -77,11 +77,11 @@ union UPECtrlReg { struct { - u16 PETokenEnable : 1; - u16 PEFinishEnable : 1; - u16 PEToken : 1; // write only - u16 PEFinish : 1; // write only - u16 : 12; + u16 PETokenEnable : 1; + u16 PEFinishEnable : 1; + u16 PEToken : 1; // write only + u16 PEFinish : 1; // write only + u16 : 12; }; u16 Hex; UPECtrlReg() {Hex = 0; } @@ -89,13 +89,13 @@ union UPECtrlReg }; // STATE_TO_SAVE -static UPEZConfReg m_ZConf; -static UPEAlphaConfReg m_AlphaConf; -static UPEDstAlphaConfReg m_DstAlphaConf; -static UPEAlphaModeConfReg m_AlphaModeConf; -static UPEAlphaReadReg m_AlphaRead; -static UPECtrlReg m_Control; -//static u16 m_Token; // token value most recently encountered +static UPEZConfReg m_ZConf; +static UPEAlphaConfReg m_AlphaConf; +static UPEDstAlphaConfReg m_DstAlphaConf; +static UPEAlphaModeConfReg m_AlphaModeConf; +static UPEAlphaReadReg m_AlphaRead; +static UPECtrlReg m_Control; +//static u16 m_Token; // token value most recently encountered volatile u32 g_bSignalTokenInterrupt; volatile u32 g_bSignalFinishInterrupt; diff --git a/Source/Core/VideoCommon/VertexShaderGen.h b/Source/Core/VideoCommon/VertexShaderGen.h index 0bc4d8d832..f48d1c69fb 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.h +++ b/Source/Core/VideoCommon/VertexShaderGen.h @@ -59,26 +59,26 @@ struct vertex_shader_uid_data { u32 NumValues() const { return sizeof(vertex_shader_uid_data); } - u32 components : 23; - u32 numTexGens : 4; - u32 numColorChans : 2; + u32 components : 23; + u32 numTexGens : 4; + u32 numColorChans : 2; u32 dualTexTrans_enabled : 1; - u32 pixel_lighting : 1; - u32 pad0 : 1; + u32 pixel_lighting : 1; + u32 pad0 : 1; u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide struct { - u32 inputform : 2; - u32 texgentype : 3; - u32 sourcerow : 5; + u32 inputform : 2; + u32 texgentype : 3; + u32 sourcerow : 5; u32 embosssourceshift : 3; - u32 embosslightshift : 3; + u32 embosslightshift : 3; } texMtxInfo[8]; struct { - u32 index : 6; + u32 index : 6; u32 normalize : 1; - u32 pad : 1; + u32 pad : 1; } postMtxInfo[8]; LightingUidData lighting; |
