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authorStenzek <stenzek@gmail.com>2016-01-14 01:57:01 +1000
committerStenzek <stenzek@gmail.com>2016-01-15 19:46:38 +1000
commitedebadc0936c13de5c70b149fd99cfea684d4adc (patch)
tree2d45e85539f5d31ad26e7982d4243980356de747 /Source/Core/VideoCommon
parent87464d432b8dbef6311ee827d592cdce84fe7b67 (diff)
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y). This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 04c0df00c6..9b4cc8f46f 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -764,7 +764,7 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
else if (bpmem.tevind[n].sw == ITW_0)
out.Write("\twrappedcoord.x = 0;\n");
else
- out.Write("\twrappedcoord.x = fixpoint_uv%d.x %% %s;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
+ out.Write("\twrappedcoord.x = fixpoint_uv%d.x & (%s - 1);\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
// wrap T
if (bpmem.tevind[n].tw == ITW_OFF)
@@ -772,7 +772,7 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
else if (bpmem.tevind[n].tw == ITW_0)
out.Write("\twrappedcoord.y = 0;\n");
else
- out.Write("\twrappedcoord.y = fixpoint_uv%d.y %% %s;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
+ out.Write("\twrappedcoord.y = fixpoint_uv%d.y & (%s - 1);\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
out.Write("\ttevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);