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authorJules Blok <jules.blok@gmail.com>2015-05-24 11:57:02 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-06 03:37:46 +0200
commitef1dfa8bcbb4ac391704317d2bb55d7c99c1916e (patch)
treef9d093550ce8eeac068e1791b3d23d4d1a25dd8d /Source/Core/VideoCommon
parente70c9b44f540082a4cc1600bc00bded81c7f8518 (diff)
VideoBackends: Allow the viewport to use the full depth range.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index d9d8c18599..ad251203f9 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -587,7 +587,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
else
out.Write("\tint zCoord = int(rawpos.z * 16777216.0);\n");
}
- out.Write("\tzCoord = clamp(zCoord, " I_ZBIAS"[1].x - " I_ZBIAS"[1].y, " I_ZBIAS"[1].x);\n");
+ out.Write("\tzCoord = clamp(zCoord, 0, 0xFFFFFF);\n");
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
const bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index b67140d5b6..e388c15fcf 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -96,8 +96,8 @@ void PixelShaderManager::SetConstants()
if (s_bViewPortChanged)
{
- constants.zbias[1][0] = MathUtil::Clamp<u32>((u32)xfmem.viewport.farZ, 0, 0xFFFFFF);
- constants.zbias[1][1] = MathUtil::Clamp<u32>((u32)xfmem.viewport.zRange, 0, 0xFFFFFF);
+ constants.zbias[1][0] = (u32)xfmem.viewport.farZ;
+ constants.zbias[1][1] = (u32)xfmem.viewport.zRange;
dirty = true;
s_bViewPortChanged = false;
}