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authorNeoBrainX <NeoBrainX@gmail.com>2013-04-10 13:38:31 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-04-10 13:38:31 +0200
commitfab4f1d0a50c2c4c0a4e7e41b6ebe58118438dc0 (patch)
treea383dbd53c02bc9703d78d92ce6c17f61b9ea10c /Source/Core/VideoCommon
parent31d2cab8d3a6344043e00731d9892670e490129d (diff)
LightingShaderGen: Improve code flexibility.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/LightingShaderGen.h63
1 files changed, 48 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.h b/Source/Core/VideoCommon/Src/LightingShaderGen.h
index ff19b737f4..2a354aaf8d 100644
--- a/Source/Core/VideoCommon/Src/LightingShaderGen.h
+++ b/Source/Core/VideoCommon/Src/LightingShaderGen.h
@@ -22,6 +22,41 @@
#include "NativeVertexFormat.h"
#include "XFMemory.h"
+static const char* LightCol(const char* lightsName, unsigned int index, const char* swizzle)
+{
+ static char result[16];
+ snprintf(result, sizeof(result), "%s[%d].col.%s", lightsName, index, swizzle);
+ return result;
+}
+
+static const char* LightCosAtt(const char* lightsName, unsigned int index)
+{
+ static char result[16];
+ snprintf(result, sizeof(result), "%s[%d].cosatt", lightsName, index);
+ return result;
+}
+
+static const char* LightDistAtt(const char* lightsName, unsigned int index)
+{
+ static char result[16];
+ snprintf(result, sizeof(result), "%s[%d].distatt", lightsName, index);
+ return result;
+}
+
+static const char* LightPos(const char* lightsName, unsigned int index)
+{
+ static char result[16];
+ snprintf(result, sizeof(result), "%s[%d].pos", lightsName, index);
+ return result;
+}
+
+static const char* LightDir(const char* lightsName, unsigned int index)
+{
+ static char result[16];
+ snprintf(result, sizeof(result), "%s[%d].dir", lightsName, index);
+ return result;
+}
+
template<class T>
static void GenerateLightShader(T& object, LightingUidData& uid_data, int index, int litchan_index, const char* lightsName, int coloralpha)
{
@@ -36,13 +71,13 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
// atten disabled
switch (chan.diffusefunc) {
case LIGHTDIF_NONE:
- object.Write("lacc.%s += %s[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
+ object.Write("lacc.%s += %s;\n", swizzle, LightCol(lightsName, index, swizzle));
break;
case LIGHTDIF_SIGN:
case LIGHTDIF_CLAMP:
- object.Write("ldir = normalize(%s[%d].pos.xyz - pos.xyz);\n", lightsName, index);
- object.Write("lacc.%s += %sdot(ldir, _norm0)) * %s[%d].col.%s;\n",
- swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
+ object.Write("ldir = normalize(%s.xyz - pos.xyz);\n", LightPos(lightsName, index));
+ object.Write("lacc.%s += %sdot(ldir, _norm0)) * %s;\n",
+ swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", LightCol(lightsName, index, swizzle));
break;
default: _assert_(0);
}
@@ -51,33 +86,31 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
if (chan.attnfunc == 3)
{ // spot
- object.Write("ldir = %s[%d].pos.xyz - pos.xyz;\n", lightsName, index);
+ object.Write("ldir = %s.xyz - pos.xyz;\n", LightPos(lightsName, index));
object.Write("dist2 = dot(ldir, ldir);\n"
"dist = sqrt(dist2);\n"
"ldir = ldir / dist;\n"
- "attn = max(0.0f, dot(ldir, %s[%d].dir.xyz));\n", lightsName, index);
- object.Write("attn = max(0.0f, dot(%s[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
+ "attn = max(0.0f, dot(ldir, %s.xyz));\n", LightDir(lightsName, index));
+ object.Write("attn = max(0.0f, dot(%s.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.xyz, float3(1.0f,dist,dist2));\n", LightCosAtt(lightsName, index), LightDistAtt(lightsName, index));
}
else if (chan.attnfunc == 1)
{ // specular
- object.Write("ldir = normalize(%s[%d].pos.xyz);\n", lightsName, index);
- object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
- object.Write("attn = max(0.0f, dot(%s[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
+ object.Write("ldir = normalize(%s.xyz);\n", LightPos(lightsName, index));
+ object.Write("attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.xyz)) : 0.0f;\n", LightDir(lightsName, index));
+ object.Write("attn = max(0.0f, dot(%s.xyz, float3(1,attn,attn*attn))) / dot(%s.xyz, float3(1,attn,attn*attn));\n", LightCosAtt(lightsName, index), LightDistAtt(lightsName, index));
}
switch (chan.diffusefunc)
{
case LIGHTDIF_NONE:
- object.Write("lacc.%s += attn * %s[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
+ object.Write("lacc.%s += attn * %s;\n", swizzle, LightCol(lightsName, index, swizzle));
break;
case LIGHTDIF_SIGN:
case LIGHTDIF_CLAMP:
- object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * %s[%d].col.%s;\n",
+ object.Write("lacc.%s += attn * %sdot(ldir, _norm0)) * %s;\n",
swizzle,
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
- lightsName,
- index,
- swizzle);
+ LightCol(lightsName, index, swizzle));
break;
default: _assert_(0);
}