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authorJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2013-03-03 19:56:36 -0600
commitfcf87f6c53fd26b4dcbba5151185f3c4f4d4bd1d (patch)
tree08fd3277db552867f251bed449400f68387ac6f6 /Source/Core/VideoCommon
parentcedfa452b4497590f828306b42b1e7c24915fd58 (diff)
parent814c2ffdfd213dfa78078471d298e2657b7e14e9 (diff)
Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows. Made all significant projects build with "Unicode" option on Windows. Fixed unicode string handling in GUI code on all OSes. From now on: std::string == UTF-8. Fixed issue 4111. Fixed issue 5178. Fixed issue 5980.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/ImageWrite.cpp3
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp3
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp6
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.cpp3
4 files changed, 10 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Src/ImageWrite.cpp b/Source/Core/VideoCommon/Src/ImageWrite.cpp
index 23b0e73427..482b4dad25 100644
--- a/Source/Core/VideoCommon/Src/ImageWrite.cpp
+++ b/Source/Core/VideoCommon/Src/ImageWrite.cpp
@@ -69,7 +69,8 @@ bool SaveTGA(const char* filename, int width, int height, void* pdata)
bool SaveData(const char* filename, const char* data)
{
- std::ofstream f(filename, std::ios::binary);
+ std::ofstream f;
+ OpenFStream(f, filename, std::ios::binary);
f << data;
return true;
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 448501aad0..6793862ef9 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -252,7 +252,8 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
+ std::ofstream file;
+ OpenFStream(file, szTemp, std::ios_base::out);
file << msg;
file << "\n\nOld shader code:\n" << old_code;
file << "\n\nNew shader code:\n" << new_code;
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 520fc21090..ceffcda618 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -279,10 +279,12 @@ void VertexManager::Flush()
// save the shaders
char strfile[255];
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fps(strfile);
+ std::ofstream fps;
+ OpenFStream(fps, strfile, std::ios_base::out);
fps << ps->strprog.c_str();
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
- std::ofstream fvs(strfile);
+ std::ofstream fvs;
+ OpenFStream(fvs, strfile, std::ios_base::out);
fvs << vs->strprog.c_str();
}
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
index cad117c2c8..2ca6f67077 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp
@@ -114,7 +114,8 @@ void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%svsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
- std::ofstream file(szTemp);
+ std::ofstream file;
+ OpenFStream(file, szTemp, std::ios_base::out);
file << msg;
file << "\n\nOld shader code:\n" << old_code;
file << "\n\nNew shader code:\n" << new_code;