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authoriwubcode <iwubcode@users.noreply.github.com>2023-12-19 21:50:56 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-12-19 21:51:42 -0600
commitfcfcf14e071635eeaddb2883dbeec97eef2ec200 (patch)
treea4223ecd060aa045aa4d14dd995be572fbc22893 /Source/Core/VideoCommon
parentae758f489a88b4e6be2a72a6423c6d931bdec3db (diff)
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
index 9a749ecec9..ff20d117c2 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
@@ -13,6 +13,7 @@
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
#include "VideoCommon/Assets/TextureAsset.h"
+#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
@@ -289,6 +290,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
}
else
{
+ data->m_sampler = RenderState::GetLinearSamplerState();
data->m_type = TextureData::Type::Type_Texture2D;
}