diff options
| author | magumagu <magumagu9@gmail.com> | 2014-04-04 16:17:14 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-04-11 14:53:12 -0700 |
| commit | fd9c1fa746616540dcad84bb44509d00ba739c6e (patch) | |
| tree | 1deeac79e9d8e385874d0e7284b5447e6410d5b4 /Source/Core/VideoCommon | |
| parent | 7563e8c6f3cd0bf8b98d04549c3292626fac7a63 (diff) | |
VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/BPFunctions.cpp | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderManager.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 3 |
6 files changed, 13 insertions, 19 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp index 9bc9b4d3dd..0b468d1cf8 100644 --- a/Source/Core/VideoCommon/BPFunctions.cpp +++ b/Source/Core/VideoCommon/BPFunctions.cpp @@ -153,8 +153,7 @@ void OnPixelFormatChange() * Since we are always using an RGBA8 buffer though, this causes issues in some games. * Thus, we reinterpret the old EFB data with the new format here. */ - if (!g_ActiveConfig.bEFBEmulateFormatChanges || - !g_ActiveConfig.backend_info.bSupportsFormatReinterpretation) + if (!g_ActiveConfig.bEFBEmulateFormatChanges) return; auto old_format = Renderer::GetPrevPixelFormat(); diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 29e60df4e0..fd12b81afc 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -263,7 +263,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T out.Write("centroid in float3 uv%d_2;\n", i); } out.Write("centroid in float4 clipPos_2;\n"); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) { out.Write("centroid in float4 Normal_2;\n"); } @@ -313,7 +313,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T for (unsigned int i = 0; i < numTexgen; ++i) out.Write(",\n in %s float3 uv%d : TEXCOORD%d", optCentroid, i, i); out.Write(",\n in %s float4 clipPos : TEXCOORD%d", optCentroid, numTexgen); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) out.Write(",\n in %s float4 Normal : TEXCOORD%d", optCentroid, numTexgen + 1); out.Write(" ) {\n"); } @@ -343,13 +343,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T } } out.Write("\tfloat4 clipPos = clipPos_2;\n"); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) { out.Write("\tfloat4 Normal = Normal_2;\n"); } } - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) { out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n"); out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n"); @@ -439,7 +439,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T WriteStage<T>(out, uid_data, i, ApiType, swapModeTable); // build the equation for this stage #define MY_STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str))) - bool enable_pl = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; + bool enable_pl = g_ActiveConfig.bEnablePixelLighting; uid_data.num_values = (enable_pl) ? sizeof(uid_data) : MY_STRUCT_OFFSET(uid_data,stagehash[numStages]); diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp index bd24ce269a..aa5140d4df 100644 --- a/Source/Core/VideoCommon/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -100,7 +100,7 @@ void PixelShaderManager::SetConstants() s_bFogRangeAdjustChanged = false; } - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f + if (g_ActiveConfig.bEnablePixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f { if (nLightsChanged[0] >= 0) { @@ -320,7 +320,7 @@ void PixelShaderManager::InvalidateXFRange(int start, int end) void PixelShaderManager::SetMaterialColorChanged(int index, u32 color) { - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) { constants.pmaterials[index][0] = (color >> 24) & 0xFF; constants.pmaterials[index][1] = (color >> 16) & 0xFF; diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index c61beda283..239a2945a3 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -49,7 +49,7 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type) DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfregs.numTexGen.numTexGens); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfregs.numTexGen.numTexGens + 1); object.Write("};\n"); @@ -103,7 +103,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ uid_data.numTexGens = xfregs.numTexGen.numTexGens; uid_data.components = components; - uid_data.pixel_lighting = (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting); + uid_data.pixel_lighting = g_ActiveConfig.bEnablePixelLighting; if (api_type == API_OPENGL) { @@ -138,7 +138,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ } } out.Write("centroid out float4 clipPos_2;\n"); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) out.Write("centroid out float4 Normal_2;\n"); out.Write("centroid out float4 colors_02;\n"); @@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ // clipPos/w needs to be done in pixel shader, not here out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n"); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) { out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n"); @@ -429,7 +429,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i); out.Write(" clipPos_2 = o.clipPos;\n"); - if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting) out.Write(" Normal_2 = o.Normal;\n"); out.Write("colors_02 = o.colors_0;\n"); diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index b4e211439a..c12fe9b419 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -212,8 +212,6 @@ void VideoConfig::VerifyValidity() if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; if (!backend_info.bSupports3DVision) b3DVision = false; - if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false; - if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false; } void VideoConfig::Save(const std::string& ini_file) diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 8c858b722c..dc66cddb97 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -146,10 +146,7 @@ struct VideoConfig final bool bUseMinimalMipCount; bool bSupports3DVision; bool bSupportsDualSourceBlend; - bool bSupportsFormatReinterpretation; - bool bSupportsPixelLighting; bool bSupportsPrimitiveRestart; - bool bSupportsSeparateAlphaFunction; bool bSupportsOversizedViewports; bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon |
